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Should nullsec industry > hisec industry?

First post First post
Author
Theangryhobo
Royal Amarr Institute
Amarr Empire
#141 - 2013-03-06 04:40:42 UTC
I think your signature is much better from yesterdays, if I do say so myself, Alvaria.

I don't think I've ever been called a nullbear before, but I take offense to that. Those bright lights in highsec are made by those who think EVE is meant to cater to you, because they have yet to learn the cold, hard truth those of us down here have, that EVE will grind you up and spit you out with no remorse, unless you actually work for what you get.

.

Bloodmyst Ranwar
Menace of Morons
#142 - 2013-03-06 04:58:16 UTC  |  Edited by: Bloodmyst Ranwar
I honestly believe it's a no brainer that nullsec industry should be better then hisec industry. Not just marginally better.... I mean "better."

Although I don't mind the current state of Eve Online right now, I feel it could be much improved if this change was to take place. Take a look for yourself and take a roam from High to low, then onto null sec. There is a much higher ratio of pilots who prefer to spend 24/7 in high sec without ever even thinking about venturing into low or null sec!

I think for those 24/7 high sec players, if they wish to stay their... let them. But please keep in mind; "More isk = more risk!" Currently, I feel this isn't the case because of how reliable hi-sec space industry is.

I think it depends how CCP wants their game to be played out;

- Do they want more activity in nullsec? Not just a group of Alliances who have Blued each other and suddenly everything is peaceful and fine. Or, would they prefer to have different Alliances and Corporations going to war for control over a particular Mineral/Gas?

Sorry, I'm still a 2 month old noob. But just my opinion anyways.

It's just common sense tell me that industry should be greater for High, Low and Null sec respectively.

It would be great to see this change implemeted and see how New Eden would change over time.

EDIT: I guess, I'm in favour of nerfing High Sec. As I said, I'm only a 2 month old player and have already moved into Low Sec. So this isn't a biased opinion, I haven't really found anything to get attached to in the game yet.
Katran Luftschreck
Royal Ammatar Engineering Corps
#143 - 2013-03-06 05:03:40 UTC
Primary Me wrote:
So here we go, should nullsec industry be the equal or better than hisec or is the open, risk free hisec industrial machine necessary to keep the forges of Eve burning? Is it simply risk v reward, or more complex than that?


I say make nullsec industry match highsec industry, not the other way around.

http://youtu.be/t0q2F8NsYQ0

James Amril-Kesh
Viziam
Amarr Empire
#144 - 2013-03-06 05:09:57 UTC
Nobody is saying to make highsec industry match nullsec industry as it currently is.
THAT would be even more ******** than what we currently have.

Enjoying the rain today? ;)

Mr Epeen
It's All About Me
#145 - 2013-03-06 05:38:07 UTC
Primary Me wrote:


A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done.



Null industry has the potential to be as good as, or better, than high sec right now. No changes are needed.

The problem is not with the mechanics. It's with the people who choose to live there. They are just not the type that want to settle in and actually set up an industrial base. They want to shoot stuff.

If they insist on whining that it is somehow easier in high sec then they should move there and stop flooding the forum with tears. For a bunch of elite PVP Gods, they sure spend a lot of time crying over having to make something of themselves in the area of the game that does nothing to hold their hands.

Null is what you make it guys. If you can't make it, then move back to high sec and stop your bellyaching.

Mr Epeen Cool
Alavaria Fera
GoonWaffe
#146 - 2013-03-06 05:40:47 UTC
James Amril-Kesh wrote:
Nobody is saying to make highsec industry match nullsec industry as it currently is.
THAT would be even more ******** than what we currently have.

Yeah, highsec is well-developed and well-patrolled by CONCORD, something like that is impossible.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Malcanis
Vanishing Point.
The Initiative.
#147 - 2013-03-06 07:01:15 UTC
Buzzy Warstl wrote:
baltec1 wrote:
Buzzy Warstl wrote:
Tyberius Franklin wrote:
baltec1 wrote:

A single system in caldari high sec has more industry slots than entire regions of 0.0

That doesn't sound broken to you?

Doesn't null require infrastructure be built by players? I'll grant you that the current capacities available are lacking, but in the end we will still likely have that issue even if the capacity issue is corrected because not all entities will likely be interested in investing in it.

Not to mention that any given Caldari highsec system on any given day probably has more people in space than whatever nullsec region you want to look at.


VFK sees more traffic and trade than most high sec systems.

50th percentile, maybe.

Even a total backwater of highsec like Derelik has plenty of systems with multiple times the activity, and a couple that might match the activity levels of Deklein as a whole.

I'm just not seeing where nullsec has a large enough market to justify much more than shipping a tiny portion of highsec's production out there.

If the market grows to the point where the jump freighter pilots have trouble keeping up, then nullsec might need a buff to industry, but I just really don't see that happening without the addition of a lot of scalable content to nullsec that doesn't seem to be in the works.


Perhaps that might be something to do with the fact that so many "0.0 players" actually keep more characters in hi-sec than they do in their own space?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#148 - 2013-03-06 07:02:01 UTC
Mr Epeen wrote:
Primary Me wrote:


A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done.



Null industry has the potential to be as good as, or better, than high sec right now. No changes are needed.



No it doesn't.

There.

Aren't.

The.

Slots.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alavaria Fera
GoonWaffe
#149 - 2013-03-06 07:16:43 UTC
Malcanis wrote:
Mr Epeen wrote:
Primary Me wrote:


A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done.

Null industry has the potential to be as good as, or better, than high sec right now. No changes are needed.

No it doesn't.

There.

Aren't.

The.

Slots.

General Discussion sure reaches its potential for ******** arguments. In fact I think it's growing in terms of ability to be ********. Like, literally, you're retarding the progress of EVE Online by such displays of stupidity.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#150 - 2013-03-06 07:58:47 UTC  |  Edited by: Vaerah Vahrokha
James Amril-Kesh wrote:

It's not elitism, it's pointing out that the typical crybaby kneejerk response in these threads about unsubscribing is nothing more than a desperate attempt by a handful of people to hold onto game imbalance which benefits them.


The only handful is here, is some dozens of bored industrialists who (in another thread) found making 8B a month is too little and the same dozen of super-rich mega dominating large null sec alliance talking heads pretending their life is so bad and ugly.

Were they the perma-forgotten low sec players, they'd have credibility to back their sobbings. Where they NPC null sec players, the deadly risk they run every day would appear an appropriate prize. Where they WH players, with their heavy logistic nightmares and inability to install stations at all, it'd be quite a long overdue buff.

But no, those who cry are the second most spoiled brats after hi seccers. I mean, only hi seccers are worse!

They don't just ask their second best area in game to be improved to beyond the first (understandable as they do have to work for their very existance) but to be prioritized above all others who live worse AND to nerf the others including low sec in the process!


James Amril-Kesh wrote:

They, like you,


You speak to the guy who proposed to remove hi sec completely except for the starter systems.
So keep the "you" for your own sermons.
Vaerah Vahrokha
Vahrokh Consulting
#151 - 2013-03-06 08:03:03 UTC
Alavaria Fera wrote:

General Discussion sure reaches its potential for ******** arguments. In fact I think it's growing in terms of ability to be ********. Like, literally, you're retarding the progress of EVE Online by such displays of stupidity.


If you don't like GD, then stop posting and reading it.
Vaerah Vahrokha
Vahrokh Consulting
#152 - 2013-03-06 08:16:14 UTC
Domina Trix wrote:
I think nullsec industry should be better than high sec because it might attract more players and corporations into those areas.


Low sec comes with as many slots as high sec, as many stations. It even got harvestable moons (some good ones) and high ends in some systems. As Baltec1 said for the similar NPC nullsec players with the usual sniffy remark: "Just because you sucked at securing your NPC space doesn't mean my corp and many others didn't manage it." so basing to his statement, those low sec players have no excuse due to their inability to claim sov.

But guess what? Low sec is still an utter desert industry speaking.
baltec1
Bat Country
Pandemic Horde
#153 - 2013-03-06 08:21:15 UTC
Mr Epeen wrote:
Primary Me wrote:


A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done.



Null industry has the potential to be as good as, or better, than high sec right now. No changes are needed.

The problem is not with the mechanics. It's with the people who choose to live there. They are just not the type that want to settle in and actually set up an industrial base. They want to shoot stuff.

If they insist on whining that it is somehow easier in high sec then they should move there and stop flooding the forum with tears. For a bunch of elite PVP Gods, they sure spend a lot of time crying over having to make something of themselves in the area of the game that does nothing to hold their hands.

Null is what you make it guys. If you can't make it, then move back to high sec and stop your bellyaching.

Mr Epeen Cool


It is currently impossible to make null sec industry competable with high sec.
baltec1
Bat Country
Pandemic Horde
#154 - 2013-03-06 08:30:44 UTC
Vaerah Vahrokha wrote:
Domina Trix wrote:
I think nullsec industry should be better than high sec because it might attract more players and corporations into those areas.


Low sec comes with as many slots as high sec, as many stations. It even got harvestable moons (some good ones) and high ends in some systems. As Baltec1 said for the similar NPC nullsec players with the usual sniffy remark: "Just because you sucked at securing your NPC space doesn't mean my corp and many others didn't manage it." so basing to his statement, those low sec players have no excuse due to their inability to claim sov.

But guess what? Low sec is still an utter desert industry speaking.


The moons are all taken as are the POCOs. Just about all carriers and dreads are built in low. For normal subcap and module construction however there are no reasons to build them in low sec over high sec. If there are no advantages to building these things in low sec then why take the added risk.
Rek Seven
University of Caille
Gallente Federation
#155 - 2013-03-06 08:30:57 UTC  |  Edited by: Rek Seven
Not just in null sec but all non high sec space (null, low and wormholes) should have an advantage over high sec industry.

Industrialists should be encouraged to take their operations out of high sec where they should potentially be able to get a better return for there time than they would in HS.
Arronicus
State War Academy
Caldari State
#156 - 2013-03-06 09:17:00 UTC
When you say EQUAL, are you taking into account all factors? Because of logistics and access to market, which ARE key components of industry, equalizing nullsec industry with highsec is only doable via penalizing other features of highsec industry. Tradeoffs. More mineral waste in highsec, in exchange for direct access to good markets, etc.
Caitlyn Tufy
Perkone
Caldari State
#157 - 2013-03-06 09:23:27 UTC  |  Edited by: Caitlyn Tufy
Malcanis wrote:
Mr Epeen wrote:
Primary Me wrote:


A factor or question that has come up a number of times, but then lost in the depths of economic arguments, is whether nullsec should be on par or better than hisec for industry, which, thinking about it, is a question that needs to be answered first, before discussing any balancing that might need to be done.



Null industry has the potential to be as good as, or better, than high sec right now. No changes are needed.



No it doesn't.

There.

Aren't.

The.

Slots.


^ What Malcanis said. We have our share of disagreements, but I absolutely 100% agree with him when he states that null sec industry isn't what it should be - and it's not just a question of the number of slots.

Mr Epeen wrote:
The problem is not with the mechanics. It's with the people who choose to live there. They are just not the type that want to settle in and actually set up an industrial base. They want to shoot stuff.


Not true, else you wouldn't have ratters and miners in null at all. It's just that it's often more lucrative to stay in high sec than to do so in null.
Abrazzar
Vardaugas Family
#158 - 2013-03-06 09:46:36 UTC
In my opinion, and what I understand as part of the spirit of 0.0, the null-sec industry shouldn't simply be boosted, but the alliances should get the tools (toys) made available to shape null-sec the way they desire it. And it should come with options, choices, consequences, advantages and curtailments. Like ship fitting. It should have a resource and you should have to decide where to put it for your best advantage.

I am playing around with the concept of population as the base resource, deadspace areas as system slots, types of deadspace colonies as sub-systems and colony enhancements as modules. I think it would be better and more enjoyable than a bland grind based mechanic. May take a while until I have something more substantial put together that I can post up for discussion and development.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#159 - 2013-03-06 10:08:16 UTC
I think marginally better, not alot but a little better to reflect the increased risk. Anyone who talks about nullsec being safe simply doesnt know enough to use that argument.

It should only be marginal though so that hisec players are still getting a good deal with it.

Trust me, I almost know what I'm doing.

Destination SkillQueue
Doomheim
#160 - 2013-03-06 10:17:27 UTC  |  Edited by: Destination SkillQueue
Rico Minali wrote:
I think marginally better, not alot but a little better to reflect the increased risk. Anyone who talks about nullsec being safe simply doesnt know enough to use that argument.

It should only be marginal though so that hisec players are still getting a good deal with it.

The advantage should either be configurable or simply different in different areas of space. I think we have seen a pure tier system being lackluster in every area of the game it has been used. It's simply better and more interesting to try to give good reasons to use all the options available for something important, then it is to offer a tiered system where some options are clearly inferior or superior in all cases excluding some minor niches.