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Player Features and Ideas Discussion

 
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T3 Frigate - Low Sec Idea

Author
Gybson
Sebiestor Tribe
Minmatar Republic
#1 - 2013-03-05 14:24:51 UTC
Low sec does not have many things unique (things you can only do in low sec and no place else) FW, Pirate without being concorded, etc)

I looked/searched through the commonly proposed ideas and didn't see this, so here's my 1/2 thought through idea for a low sec only feature.

Derelict Ships.

A new class of T3 frigate (add back story here). Can only be scanned down in low sec systems. When a derelict is found it will be a hull of a forgotten frigate from long ago. The person finding the derelict will have the choice to:


  • rig for towing, and tow the hull back to a station


  • hack the ship for a chance at a blueprint copy of the ship (or component of the ship)


  • salvage the derelict for parts to build a T3 frigate using the hull of a towed ship and a set of blueprints.


  • One derelict type for each race, and configurable like a T3 cruiser.


This is just a high-level idea with lots of details to iron out, but it would give something very unique to low sec.

flame away! Smile



Meditril
Hoplite Brigade
Ushra'Khan
#2 - 2013-03-05 14:38:55 UTC
I really like the idea of T3 Frigates, but they have to be cheap (not more expensive than pirate frigates).

Another point to aswer is: What role should they play. In my opinion their major benefit should be tactical flexibility (therefore I propose to name them Tactical Frigates). This means that they should be able to reconfigure themselfes within a few minutes in space. One possibility to achieve this is to allow them to have significantly more low/med/high slots than regular frigates but that only a limited amount of slots can be used at once. This means that you take some modules which you keep offline until you need them. This would allow close the flexibility gap of frigates.
Recoil IV
Caldari Provisions
Caldari State
#3 - 2013-03-05 15:25:09 UTC
i think theres much more need for t3 bc`s or bs`s rather than frigates.good ideea anyway,nothing new
Drake Doe
88Th Tax Haven
#4 - 2013-03-05 15:29:12 UTC
Recoil IV wrote:
i think theres much more need for t3 bc`s or bs`s rather than frigates.good ideea anyway,nothing new

Even though they're classed as cruisers, they seem to have more in common with bcs than cruisers

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#5 - 2013-03-05 15:29:48 UTC
Meditril wrote:
I really like the idea of T3 Frigates, but they have to be cheap (not more expensive than pirate frigates).

Considering that T3 cruisers are close to double the cost of pirate cruisers, I see this as unlikely.

Meditril wrote:
Another point to aswer is: What role should they play. In my opinion their major benefit should be tactical flexibility (therefore I propose to name them Tactical Frigates). This means that they should be able to reconfigure themselfes within a few minutes in space. One possibility to achieve this is to allow them to have significantly more low/med/high slots than regular frigates but that only a limited amount of slots can be used at once. This means that you take some modules which you keep offline until you need them. This would allow close the flexibility gap of frigates.

I am against T3 frigates. I didn't used to be, but I just don't see them ever being balanced against anything else on the same scale. That level of power would be too accessible at that level and it would end up being too powerful.

Tactical Frigates are another matter all together.
The idea of having spare slots available, bit only having certain numbers of those slots available at one time is intriguing.
Sub systems are not necessary for this to work and it would certainly be an interesting element.
Mikaila Penshar
SISTAHs of EVE
#6 - 2013-03-05 22:32:24 UTC
me likey!

how about it being a non EWAR-able ship... sorta like how like the MkII Vipers were not compromised like the newer MkVII's in the re-imagined Battlestar Galactica TV show

backstory: the older systems are more hardened and less vulnerable to the now current EWAR which makes the finding and salvaging of this outdated technology more than worthwhile and considerably expensive


it's an advantage, so it's gotta be an ISK sink

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#7 - 2013-03-06 05:58:31 UTC
Mikaila Penshar wrote:
how about it being a non EWAR-able ship...

it's an advantage, so it's gotta be an ISK sink

Interesting proposal. Are we talking ECM proof, SD proof, TD proof and TP proof?
Or maybe a way for them to reduce incoming effects from tackle? (Please note I said reduce, not ignore.)

As for it being an isk sink, I only see that working through either requiring an isk driven industrial process, (which I am not keen on at all,) or an LP store like trade where you swap isk and looted slavage for usable components. Not sure I'm fond of that either.

As it's not based on sleeper tech, it's not T3. There are many other races already in the lore, but there is always room for a new discovery.

Is anyone aware of it being written anywhere that going up the Tech levels makes tech more advanced? Or is that an assumption? Could it be feasible that T4 or T5 could be equal to T2 or T3 but just different?
Meditril
Hoplite Brigade
Ushra'Khan
#8 - 2013-03-06 10:49:12 UTC
I am not sure if making it completely resistant to E-War would not be too much over the top. Since this would include not only ECM but also Web and Scram.

Instead I would rather propose that the frigate hull simply does not provide any bonuses at all. Instead it should just have a lot of slots. Imagine the tactical frigate has 6 low + 6 med + 6 high slots, but only 12 of these slots in total can be activated at once (means if you fit modules into all slots you can only online 12 of them at the same time). This would give a lot of flexibility in fitting the frigate since you have free choice of weapons and tank, but it still would be not overpowered since you do not get any hull-bonuses and you can not online everything at once. However, you would have a lot tactical options since you can offline and online modules outside the fight within a short amount of time and change the focus of the ship depending on your tactical needs.
Gybson
Sebiestor Tribe
Minmatar Republic
#9 - 2013-03-06 16:27:07 UTC
Good feedback from everyone.

I do agree that T3 frigates for this mechanic is probably is probably not workable, and agree with the feedback in that area (who wants to fly around in a 150mil frigate) Balance would be an issue as well, as obsoleting large groups of frigate types.

I do like the ideas about the tactical/outdated technology being immune, or somewhat immune, to certain ewar tech. The level and type immunities would be the details CCP would need to work out.