These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Exploration, Risk vs. Reward, T3 ships and DED 4/10s

Author
Kodama Ikari
Thragon
#61 - 2013-03-04 19:55:27 UTC  |  Edited by: Kodama Ikari
DeMichael Crimson wrote:
Kodama Ikari wrote:


LolLolLol

Been a long time since I've seen someone do a troll with selective quoting while trying to present themselves as an all experienced know it all when in fact they're just shoveling bullsh*t. Obviously this person belongs to the mentality group I had mentioned.

It's clear this person has no clue how exploration used to be before it was dumbed down. Obviously the caliber of character in this game was a lot better back then. It definitely wasn't the asinine attitude currently being displayed by the so-called explorers of today. This person could have posted some constructive criticism and voiced their disagreement instead of trolling. In fact, this player was in such a rush to troll, he/she totally missed the point of my posted reply.

Blitzing exploration sites due to well known documented spawn triggers is the main problem, not high sec, not competition, not DSP's, not T3 Cruisers, not 4/10 spawn locations, not loot drops, etc. Randomize the triggers as well as code the Overseer to only spawn after all NPC's within the site have been destroyed. That will definitely help fix the problem..



"wah wah someone quoted me and posted emoticons it must be a troll." Sure buddy, if it makes you feel better. I'll have you know I was exploring long before apocrypha. I had bookmark sets for quest probes set out in several constellations. Back then we had low SP, and clearing out the Maze and the Provincial HQ were team efforts. I don't care that you suggested adjusting triggers and removing shortcuts, its worth considering. I was laughing at you because your white-knighting for PVE content, CCP's "hard work," and "common courtesy" against blitzing is all kind of funny in light of what exploration means in lowsec and nullsec, where minimizing risk to your loot pinata is mandatory and grinding through unnecessary battleships for your e-honor is objectively foolish.

That said I did not address your comment about restricting blitzing options. This is definitely something CCP could do if they wanted players spending more time shooting red crosses. I'm against it for primarily two reasons. Firstly, it would take a bit of the mystery out of the sites, knowing the secret triggers, or having explorer's knowledge of the site, to do it, trigger structures would have to be removed or made temporarily invulnerable. Secondly, it would make a few sites moderately more annoying. (Pirate) Base would take longer to hit the trigger structure, the first room of Military Complex wouldn't be skippable. After clearing a 5 room site (with no shortcuts as it is), its kind of nice to plink the boss in the last room right off the bat and then have the option to gtfo or clear the last few battleships.

Whats the upside of changing triggers? Noobs are still gonna get smoked by t3 4/10 farmers. Sites may take slightly longer, but people are still gonna trawl around for GSOs all day every day. Triggers and self locking gates (which have been buggy in the past) would need an overhaul, resulting in headaches for explorers for years to come. TBH, if you're not getting enough time in shooting missiles at crosses, try going somewhere were you have to shoot the big crosses for once. I assure you, those sites have plenty of big crosses that are not skippable/blitzable. In the meantime, keep shovelin' that **** and pretending to know something.

Also lol, just saw this quote:
Quote:
You have every option to PvP me while I'm trying to find the low sec sites. Hell, you could even try to PvP me in the first room of the DED / Combat sites. But after I get the key and access the next room, that gate should be locked again.

Hahaha, yes, there are SO many options to "pvp" a cloaked t3 while it immediately warps cloaked to a safespot in lowsec and proceeds to probe. You're forgetting that its trivially easy to be safe once you've passed the first gate. Well, you would be forgetting, if you knew something about game mechanics. You're also forgetting that both consumable and permanent keys are terrible game mechanics that inhibit collaborative play.
Roime wrote:
Even though getting jumped in a lowsec plex is almost impossible if you have the slightest clue

St Mio wrote:
As for the alternative of moving DED 4/10 completely to low-sec: the majority of high-sec explorers (I’d wager), are not going to move to low-sec. Period. You can use the juiciest carrot you want, they won’t budge. Use the stick, and they’ll skip low-sec and move straight to the unsub button. They’re no sooner going to move out of high-sec than PVPers are going to take up mining.


This is basically true. In the case of the 4/10s though, you can have plenty of dps for the 4/10 while sporting a covert sub. If you're going to cherry pick 4/10s in hisec, doing it in lowsec is just as viable/easy. I'm cautious about nerfing DSPs specifically. If done haphazardly it would be hell on WH dwellers. Furthermore, using DSPs to select a sig band does lock you out of several profitable sites in lowsec/nullsec, that is, its only a "problem" in hisec. The changes you sig strengths you listed would both buff DSPs and nerf cherry picking sites. I recommend you post in features and ideas ASAP.
Ana Fox
Center for Advanced Studies
Gallente Federation
#62 - 2013-03-05 13:03:59 UTC  |  Edited by: Ana Fox
St Mio with all respect to you,I must say you can blame your self for some of this problems.
To many players use DSP system in exploring.CCP can just make sites to not have static band and problems solved.After while only those that really like exploring will stay,rest will just bugger off saying isk/h is not good enough.

Moving something to low so players dont do it at all is just stupid.It is not problem you risk ship in low sec,problem is you risk it for dice roll.Well if I need to risk ship that is expensive it would be ok to get something more then bounties.So dice roll or drop chance is simply not enough for people to scan in low sec.
In null you are more safe than in low,cause you usually live in space of your sov holding alliance ,so you kinda know where danger come from.Low sec is free for all.I must admit all of those sites can be done in T1 BC hulls so losses can be reduced a lot.

T3s are not problem imo,cause if you ban T3s you will have Ishtar infestation or Gila's,so lets ban them too?
Also "poor new player in T1 hull" cant compete,well we all started in T1 hulls didnt we?Only 3 months it takes to have decent T3 hull,why you need to earn first day 1bil? Can you get rich in some other game that fast also ?

Anyway my vote is for removing static signal bands ,that will slow up players a lot ,so more players will have chance to get to jucy loot and that is all they care for.What can be done in addition is changing stats on some faction modules,so you dont have like 3 active explorers in Amarr space and 100 time more in Caldari,drone sites need some love too,cause they are useless now.Balancing other factions so they look more viable for exploring will make explorers roam more and not just spam GSO sites.

I can bet if they move move sites that have chance of nice loot go low sec,there will be even more crying ,cause then new players will have even more hard time with exploring.They will never have chance to do those sites fast enough.Warping out of site like 10 times cause someone entered system and trolling you with combat probes is far from fun.
Tauranon
Weeesearch
CAStabouts
#63 - 2013-03-05 14:34:28 UTC
Ana Fox wrote:


Anyway my vote is for removing static signal bands ,that will slow up players a lot ,so more players will have chance to get to jucy loot and that is all they care for.What can be done in addition is changing stats on some faction modules,so you dont have like 3 active explorers in Amarr space and 100 time more in Caldari,drone sites need some love too,cause they are useless now.Balancing other factions so they look more viable for exploring will make explorers roam more and not just spam GSO sites.



The GSO static band has a radar, a mag, a wh, and the watch encounter on it. I spent 4 hours being reminded of that this week already.

As I said in another thread, the dsp is convenient and saves you some mindless clicking. I can place 32au probes sufficiently offset from planet clusters to get interpretable readings for sig str, I certainly do not need to actually probe sigs without dsps.

IMO changing up bands would be terrible as it would be yet another grindy gaming system with no optimal, and no method for the player to improve at the task - and moving the probes in accurate flicks (which yes I do) doesn't count. The dsp results especially when hunting 3/10s do need interpretation. I see tengus clearly doing fullscans all the time anyway, because its not hard to see whether or not their probes are centered on you when you are in a GSO with your d-scan.
dexington
Caldari Provisions
Caldari State
#64 - 2013-03-05 14:41:39 UTC
Tauranon wrote:
As I said in another thread, the dsp is convenient and saves you some mindless clicking. I can place 32au probes sufficiently offset from planet clusters to get interpretable readings for sig str, I certainly do not need to actually probe sigs without dsps.


The mechanic could easily be changed, forcing people to scan down the majority of signatures.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Carniflex
StarHunt
Mordus Angels
#65 - 2013-03-05 14:49:41 UTC
Risk is probability of a loss multiplied by the cost of the loss.
Reward is relatively simple usually, but in the case of exploration I would put it as probability of a drop multiplied by the cost of the drop.

I would argue, in here, however, that it is not the hi sec that is "broken" but the low sec. You have relatively safe hi sec and null sec (in blue space) and somewhere inbetween is the suburb you drive through windows up and doors closed.

I do not have good solutions for "buffing" low sec without breaking everything. Buff it too much and it will be farmed as even when you get killed from time to time it will be still worth it. Leave it as it is and its not really worth it. Only "good" idea I have is putting something unique in low sec so the market will, evetually, balance at "fair" price for that stuff. Currently, in the case of shields mods its just that they all do sort of the same so you have alternatives with minor stat differences in this regard.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Tauranon
Weeesearch
CAStabouts
#66 - 2013-03-05 15:24:49 UTC
dexington wrote:
Tauranon wrote:
As I said in another thread, the dsp is convenient and saves you some mindless clicking. I can place 32au probes sufficiently offset from planet clusters to get interpretable readings for sig str, I certainly do not need to actually probe sigs without dsps.


The mechanic could easily be changed, forcing people to scan down the majority of signatures.


its a partial random, partially gameable system, ie pretty much as good as a system as a game can have - some luck offered, part plan. If a new explorer is keen, they can go to blood space and find cathedrals.
Makavelia
National Industries
#67 - 2013-03-05 15:30:18 UTC
dexington wrote:
Tauranon wrote:
As I said in another thread, the dsp is convenient and saves you some mindless clicking. I can place 32au probes sufficiently offset from planet clusters to get interpretable readings for sig str, I certainly do not need to actually probe sigs without dsps.


The mechanic could easily be changed, forcing people to scan down the majority of signatures.


How does that fix the problem when T3 will simply scan down faster than any other combat ship?. Even if they are slightly behind in finding the plex for random sig luck they still have a huge advantedge in rushing in and stealing the loot.
Naomi Anthar
#68 - 2013-03-05 16:46:57 UTC  |  Edited by: Naomi Anthar
I call bullshit on this "rewarding" exploration. Let me tell you that i was in few streaks of DED 4's giving nothing but OPE. In before you say "but when you find something" no that doesnt help. I had streak of 12 DED's with just OPE. And now i'm on another glorious 7 x just OPE streak.

Actually i would say that those deds are garbage and i'm pretty tired of this bullshit. I'm not expecting shiny 500kk gear every damn DED site shows on my scanner but seeing OPE and nothing more like 95% of time is also no way to go. I'm considering quiting exploration. Not because i lack dedication or skill to do so. But because it's garbage. Amount of competition in high sec is another story. Go try find DED 4 at weekend - sometimes you can play only at weekend you are busy on week with work etc.

All i can say is that exploration can be profitable if you can sit online at odd hours when noone is online but if you want to have some fun and profit at peak hours or weekends exploration is most unprofitable profession even to be implented into this game.

And before you nerf something that is actually most demanding profession in high sec think twice. It's not like mission runners can run out of missions to run. Or miners cant find any asteroid to mine in entire high sec out of Jita. But in case of exploration hundreds of T3's can make sure you find nothing or almost nothing at weekends.


I can agree on change to make DED's more rare but actually rewarding if you find them. Atm it's not the case. Times i find just OPE is RIDICULOUSLY too high. I'm tired of it. I'm already so negative about those sites that i will do run into them but i dont expect anything at all. And i don't get anything at all. And it's not about my attitude.

And spare bullshit about random is random. I would be happy with some drop that aint worth anything. Yes there are DEADSPACE drops that are like 1 mil isk. But that would me think that anything still drops from those sites. As it is now - i think i remeber something blue dropping long time ago but not sure if that was real. I can even do 7-8 DED's per day but lately i have quit playing for some time as i was tired of watching OPE in 95% of those sites. Now i'm back for 2 days now and 7 DED's (2,3,4) and every single one was just OPE. Wtf is this bullsit.

Edit : tho i agree Deep Space Probe was worst thing possible to be intruduced to Exploration - i though it's suppose to be random and exciting - not "Well i already know what this is before scanning".
Inkarr Hashur
Skyline Federation
#69 - 2013-03-05 16:55:11 UTC  |  Edited by: Inkarr Hashur
Makavelia wrote:
dexington wrote:
Tauranon wrote:
As I said in another thread, the dsp is convenient and saves you some mindless clicking. I can place 32au probes sufficiently offset from planet clusters to get interpretable readings for sig str, I certainly do not need to actually probe sigs without dsps.


The mechanic could easily be changed, forcing people to scan down the majority of signatures.


How does that fix the problem when T3 will simply scan down faster than any other combat ship?. Even if they are slightly behind in finding the plex for random sig luck they still have a huge advantedge in rushing in and stealing the loot.


I apologize profusely for making use of a subsystem that CCP added, and using said subsystem for its intended purpose.

PROFUSELY!

Actually, on behalf of CCP I apologize for the introduction of the T3 cruiser line into the game. Even though I have no affiliation with CCP.
Kodama Ikari
Thragon
#70 - 2013-03-05 17:20:35 UTC
Makavelia wrote:
dexington wrote:

The mechanic could easily be changed, forcing people to scan down the majority of signatures.


How does that fix the problem when T3 will simply scan down faster than any other combat ship?. Even if they are slightly behind in finding the plex for random sig luck they still have a huge advantedge in rushing in and stealing the loot.


Is competition and site stealing from younger players the problem? I mean if we agree that this is a problem, then there is no good solution to it. You can't put up a 300m or more payout in a hisec 4/10, and simultaneously stop higher skilled players from taking it from lower skilled ones. You have to discourage older players by nerfing the availability/profitability. At best you can eliminate DSPs, prohibit tengus, and nerf the 4/10 payout specifically though spawn rates and loot tables. These are changes that would primarily effect high-sp cherry picker. They'd also have bad side effects. Introducing mechanics changes to site locks/triggers is just not going to happen. Adjusting DSPs or core scanning mechanics is not going to happen. Keeping tengu's out of 4/10s is probably not going to happen (4/10 hunting in a tengu makes for nice, bite-sized, low stress, afk-when-you-want content sessions). Moving 4/10s to lowsec is more likely than ever now that 1/10s and 2/10s are scannable. CCP may adjust their loot rate as well, but I doubt very much they would change Pithum/Gistum Adaptive Invulns to Pith/Gist versions. As much as i'd love it, they made the decision back when the deadspace invulns were introduced. Their effect on the market and explorers has gone according to prediction) TBH I doubt if any of the issues raised here are on CCP's radar. Low/null people complaining about hisec payouts and hisec people feeling butthurt about the complaints is par for the course.

I think moving 4/10s to lowsec is the only solution that has a chance of actually being done by ccp, although I think its much more likely we'll see a year or more of no changes. If it actually happens, I think many people who are completely uninterested in lowsec will drop exploration entirely, or switch to gilas. I remain hopeful some will figure out you can do GSO's with a covert sub, and lonetrek/black rise will see an uptick in activity from explorers who may have varying degrees of success dodging facwar peeps.
Sven Viko VIkolander
In space we are briefly free
#71 - 2013-03-05 17:34:27 UTC
I'm of the general opinion that low/null sec should be buffed in certain respects--particularly in industry and the like--and high sec nerfed in those respects, but when it comes to this debate over exploration in high sec I don't see why anything should be changed. You pay a high price for relative security--if anything, that price should be higher--and that price includes player competition, market saturation, etc.

The fact is, no one--not even the OP--is clear about what the problem is, if there is one, and what its solutions should be, if any. So who cares?
Ana Fox
Center for Advanced Studies
Gallente Federation
#72 - 2013-03-05 18:29:35 UTC  |  Edited by: Ana Fox
Kodama Ikari wrote:



I think moving 4/10s to lowsec is the only solution that has a chance of actually being done by ccp, although I think its much more likely we'll see a year or more of no changes. If it actually happens, I think many people who are completely uninterested in lowsec will drop exploration entirely, or switch to gilas. I remain hopeful some will figure out you can do GSO's with a covert sub, and lonetrek/black rise will see an uptick in activity from explorers who may have varying degrees of success dodging facwar peeps.


You have ded 4 sites as normal spawn in low sec already.So why you need to move something what is actually there ?

Solution of what ?You will have less explorers in high sec ,so you think there will be asap more in low sec ?There will not be more.
Make other parts of empire same good as Caldari space and you will not have 10 players in one GSO.

Problem of high sec exploring is players that chase only 3 modules that drop in Caldari space.Make bands not static ,and when all those player would need to scan sometime 10 signals they will just say fck this I will do missions instead.

T3 issue is like we start to talk ,why mission runners use bling ship for lvl4 missions.Those ships are overkill ,why use them.

Players always use what is best if they can,so where is problem.It is same in pvp ,if you can use 100 times stronger ship to kill shuttle you will use it.
Kodama Ikari
Thragon
#73 - 2013-03-05 19:43:38 UTC
Ana Fox wrote:
Kodama Ikari wrote:

I think moving 4/10s to lowsec is the only solution that has a chance of actually being done by ccp, although I think its much more likely we'll see a year or more of no changes. If it actually happens,....


You have ded 4 sites as normal spawn in low sec already.So why you need to move something what is actually there ?


Bolded the relevant part. I meant to make them lowsec only. I thought this was obvious, but i guess not.

Quote:
Solution of what ?You will have less explorers in high sec ,so you think there will be asap more in low sec ?There will not be more.
The solution to hisec competition and hisec cherry picking. More specifically, the problem of hisec explo being zero-risk, extremely fast, and very profitable once you have a handful of skills trained and 400m isk for a tengu. More Lowsec explorers isn't necessarily a stated goal.

Quote:
Make other parts of empire same good as Caldari space and you will not have 10 players in one GSO.
Problem of high sec exploring is players that chase only 3 modules that drop in Caldari space.Make bands not static ,and when all those player would need to scan sometime 10 signals they will just say fck this I will do missions instead.

As pointed out, you still often have to scan 10 signals as it is. the DSP is a tool, it doesn't make everything automatically easy. As I asserted, there is no way that CCP will change loot tables or nerf shield boosters, or change signature mechanics.
Nadir Mcnutberry
Doomheim
#74 - 2013-03-05 20:18:25 UTC
I laugh every time I read these threads so I thought for my first post it would be on this one.

High Sec exploration isn't perfect, but it is working better compared to what is was years ago.

Risk vs Reward - maybe high sec exploration can give nice loot drops, but if the mission runners weren't buying the items the DED 4/10's drop there would be no high demand thus high cost. Game mechanics deal with it!

Don't like my shiny 2bil tengu finding and running the 4/10's faster than you? Adjust your play. Not gonna sit here and tell ya how to do it; But after two years away from Eve when I came back BAM all of a sudden everyone has a T3 and is exploring. What I used to do in exploration didn't work in new climate. I adjusted. Is it aggrevating? Yes. But so is trying to log in and mine late in day and you go to a belt and all the type of roids you looking for been mined out. Guess we should nerf orca's too??

Exploration mechanics broke with DSP's??? You think I need a DSP to find a 4/10 sig in under a minute and avoid the rest? NOT. Again learn the game, adjust your play.

So in closing, quit whining, adust your play, or STH up!! Go run missions.

P.S. DMC you have alot of great posts and comments and have learned alot by reading them. Thanks.
Ana Fox
Center for Advanced Studies
Gallente Federation
#75 - 2013-03-05 20:32:51 UTC  |  Edited by: Ana Fox
Kodama Ikari wrote:
solution to hisec competition and hisec cherry picking. More specifically, the problem of hisec explo being zero-risk, extremely fast, and very profitable once you have a handful of skills trained and 400m isk for a tengu. More Lowsec explorers isn't necessarily a stated goal.


They are fast when you find them,I wish you gl finding them that often.Tengu is hardly 400 mill but that is not issue at all I guess.Cherry picking is mostly in Caldari space.Players that actually do exploring do radars and unrated sites too,and escalations.Skill wise you can do 6/10 in Drake with not more skills than for Tengu and it cost you less.Moving them to low sec fully will not make any difference ,players will just do something else.So players that actually visit all parts of empire not just Caldari space need to be punished?
If your goal is to make players start venturing to low sec in quest for more isk,well nothing will change and you know that.They will mine all day long and dont bother.So taking away is not giving nothing to both sides.

Quote:

As pointed out, you still often have to scan 10 signals as it is. the DSP is a tool, it doesn't make everything automatically easy. As I asserted, there is no way that CCP will change loot tables or nerf shield boosters, or change signature mechanics.


Yes it is tool but you will hardly find 10 signals in band of ded 4 site.I never ever found that ,and I scan for long time ,before DSP chart was up.So you want to tell me when players didnt know about this tool there was problems of this kind in Caldari space?I did those sites in Drake that was slow as snail and maybe once per week someone warped in.So tool or not if people dont know what to cherry pick they will not do that.

I dont mind if you nerf all in high sec to ground ,but I dont see point in so much crying about something that actually ask for effort.What is even more funny for me as someone that makes most of isk from exploring I will even benefit from your proposal ,cause then those modules will be even more expensive.
Zircon Dasher
#76 - 2013-03-05 20:46:46 UTC
Quick question: How much reward is too much for highsec risk? Just want to know how much item prices need to increase in order to get all explo moved to low.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Orlacc
#77 - 2013-03-05 20:48:23 UTC
Is this another "make high sec easier" threads?

"Measure Twice, Cut Once."

dexington
Caldari Provisions
Caldari State
#78 - 2013-03-05 21:07:25 UTC
Tauranon wrote:
dexington wrote:
Tauranon wrote:
As I said in another thread, the dsp is convenient and saves you some mindless clicking. I can place 32au probes sufficiently offset from planet clusters to get interpretable readings for sig str, I certainly do not need to actually probe sigs without dsps.


The mechanic could easily be changed, forcing people to scan down the majority of signatures.


its a partial random, partially gameable system, ie pretty much as good as a system as a game can have - some luck offered, part plan. If a new explorer is keen, they can go to blood space and find cathedrals.


It in the frame of hi vs. low-sec, i would say make dsp work in low and not in high. It would make things easier in low without having to buff/nerf the income directly in any of the regions.

You can still watch the alphanumeric id in hi-sec and guess what sites spawned after downtime, which means you mostly only would have to scan down 1-2 sites each system, if any.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Zircon Dasher
#79 - 2013-03-05 21:34:37 UTC
If you want to nerf DSP then you also should nix combat probes being able to pick up explo sites. You can do the same with cores, but its harder to do without having a spreadsheet open to figure out the effect range will have on the sig str.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Tauranon
Weeesearch
CAStabouts
#80 - 2013-03-05 22:32:45 UTC
dexington wrote:


It in the frame of hi vs. low-sec, i would say make dsp work in low and not in high. It would make things easier in low without having to buff/nerf the income directly in any of the regions.

You can still watch the alphanumeric id in hi-sec and guess what sites spawned after downtime, which means you mostly only would have to scan down 1-2 sites each system, if any.


A game exception rule made because a few items of loot are perceived as too valuable ? Sounds like breaking things because other things are broken instead of fixing things to me.

Honestly racing in a GSO is not bad, nor is contention between players in highsec. T3s don't take _that_ long to train up form, and despite being able to fly a proteus, I've never bought one.

In fact the whole exploration thing is extremely good for the game, because the game has a net isk problem, not a net object problem, and explorers are mostly object generators and not isk generators, and best of all, have to accept periods of failing to generate objects (contention, RNG rolls etc), and generate low numbers of objects anyway.

It is also good to have numbers pressure on people because that helps extract the people that will fly in lowsec willingly, rather than trying to hard push the unwilling.