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Scanner probe control

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Author
Kyra Quinn
Garoun Investment Bank
Gallente Federation
#1 - 2013-03-05 13:15:04 UTC  |  Edited by: Kyra Quinn
I've been doing exploration and the UI is... challenging, while it works I do feel there's al least one extra thing that would help a whole lot.

Right now you can use the alt key and then drag the probes in and out making them converge on the centre but having to drag it with the mouse isn't always handy, especially not if you change the probe size back from .25 AU to, say, 32AU. Then you first have to zoom out a whole lot using the mouse wheel and then you can use alt key to move the probes.

How about adding an extra option; holding alt while using the mouse wheel, making the probes converge in or out depending. Not saying it should be a replacement for the current system but it would help a lot as an extra way of controlling the probes. It wouldn't have to be too precise, actually it should be rather amplified, just enough to make moving the probes a bit faster&easier. The more precise movement would ofcourse still be done using the alt key.

Any feed back very much welcomed.
CCP Tallest
C C P
C C P Alliance
#2 - 2013-03-05 13:26:57 UTC
That's a good idea. Improving the way probes are moved around is definitely something we would like to do.

[b]★ EVE Game Designer ★ ♥ Team Super Friends ♥[/b]

Inepsa1987
#3 - 2013-03-05 13:43:03 UTC
I would like to see this implemented. Anything adding to the probe system is much appreciated.

Good Idea

Spaceship Pilot.

Trebor Daehdoow
The Scope
Gallente Federation
#4 - 2013-03-05 13:47:43 UTC
Even nicer, a quick option that moves the selected probes to useful geometric configurations.

ie: if you select 4 probes, they get moved to form an equilateral tetrahedron.

Private Citizen • CSM in recovery

Remnant Madeveda
GoonWaffe
Goonswarm Federation
#5 - 2013-03-05 14:07:39 UTC
Or even a way to save a commonly used configuration for the probes. I.E. I set up my probes and scan range, then hit save. Next time I deploy my probes I can click my preset, and they jump to the same set up previously used.
Thelonious Blake
Miles Research and Development
#6 - 2013-03-05 14:17:34 UTC  |  Edited by: Thelonious Blake
Trebor Daehdoow wrote:
Even nicer, a quick option that moves the selected probes to useful geometric configurations.

ie: if you select 4 probes, they get moved to form an equilateral tetrahedron.


I've seen your idea proposed in the forums before. It was beaten down (or trolled maybe?) with some arguments that it will make scanning too easy Lol though this made be think... I know people who, piloting a T3 cruiser, can scan you down with 1-2 moves of the probes, which can take roughly 15-20 seconds, all this given they have rough idea of where you curently are. If this change is implemented the time to scan you down will be even less (<15s?).

I personally would welcome such quick predefined geometric positioning of the probes.
Remnant Madeveda
GoonWaffe
Goonswarm Federation
#7 - 2013-03-05 14:31:09 UTC
Regardless of how fast your can position your probes the ultimate limitation to scanning is the scan time of the probes. There is some skill, a little luck, and then positioning that all come into play. "scanning is too easy" is just a complaint from people who are too risk averse and lazy to watch local/dscan.
Anthar Thebess
#8 - 2013-03-05 14:43:03 UTC
And please remove the "destroy probes " button - miss-click - and again probes are dead ;)
Change it to abandon probes.

As for the probes position/configuration - this will also be good.
I always setup my probes in the same way - why cannot i save it?
Kyra Quinn
Garoun Investment Bank
Gallente Federation
#9 - 2013-03-05 14:50:50 UTC
Thanks for the replies so far. It's not my intention to make it "easy" but rather "less of an uphill fight against the UI".

On that note I would ask for an extra button on the probe window right next to the "enable map mode" that switches between solar system and star map. i know you can do that using the map window itself but generally you don't need that window open when probing so if you want to switch it just adds extra unneeded clutter.
Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2013-03-05 15:24:07 UTC  |  Edited by: Omnathious Deninard
Trebor Daehdoow wrote:
Even nicer, a quick option that moves the selected probes to useful geometric configurations.

ie: if you select 4 probes, they get moved to form an equilateral tetrahedron.

This could be nice but as has been stated in the past it could make scanning too fast, now if they took, lets say 5 seconds per probe, placed into configuration making it up to 40 seconds to auto configure all probes that would be balanced.
This could be aided with a new skill that reduces the auto configuration by 5% per level

If you don't follow the rules, neither will I.

fukier
Gallente Federation
#11 - 2013-03-05 15:28:38 UTC
Trebor Daehdoow wrote:
Even nicer, a quick option that moves the selected probes to useful geometric configurations.

ie: if you select 4 probes, they get moved to form an equilateral tetrahedron.


have my space babies!
At the end of the game both the pawn and the Queen go in the same box.
Remnant Madeveda
GoonWaffe
Goonswarm Federation
#12 - 2013-03-05 15:32:04 UTC
Omnathious Deninard wrote:
Trebor Daehdoow wrote:
Even nicer, a quick option that moves the selected probes to useful geometric configurations.

ie: if you select 4 probes, they get moved to form an equilateral tetrahedron.

This could be nice but as has been stated in the past it could make scanning too fast, now if they took, lets say 5 seconds per probe, placed into configuration making it up to 40 seconds to auto configure all probes that would be balanced.
This could be aided with a new skill that reduces the auto configuration by 5% per level


I fail to see why the extra time is needed. The fact of the matter is that the time is inconsequential. If you are playing and paying attention instead of botting or some other nonsense you won't get caught by someone having to use probes to scan you down. The D-Scan is your friend.
St Mio
Imperial Academy
Amarr Empire
#13 - 2013-03-05 15:35:04 UTC
When you buff the probe scanning window, hotkey/keyboard shortcut for the Analyze button, pretty please with a cherry on top!
Tonto Auri
Vhero' Multipurpose Corp
#14 - 2013-03-05 15:41:22 UTC
St Mio wrote:
When you buff the probe scanning window, hotkey/keyboard shortcut for the Analyze button, pretty please with a cherry on top!

I second that emotion.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Thelonious Blake
Miles Research and Development
#15 - 2013-03-05 15:42:23 UTC  |  Edited by: Thelonious Blake
Remnant Madeveda wrote:
The D-Scan is your friend.


What I tried to say is that with the current mechanics you have to CLICK the D-Scan every 20-30 seconds. If this thing gets implemented you will have to CLICK it every 10 or so seconds.
Now, don't get me wrong, I wouldn't mind having this implemented. Only if we could get some auto d-scanning option and we can still keep an eye on the d-scan.
Omnathious Deninard
University of Caille
Gallente Federation
#16 - 2013-03-05 15:42:39 UTC
Remnant Madeveda wrote:
Omnathious Deninard wrote:
Trebor Daehdoow wrote:
Even nicer, a quick option that moves the selected probes to useful geometric configurations.

ie: if you select 4 probes, they get moved to form an equilateral tetrahedron.

This could be nice but as has been stated in the past it could make scanning too fast, now if they took, lets say 5 seconds per probe, placed into configuration making it up to 40 seconds to auto configure all probes that would be balanced.
This could be aided with a new skill that reduces the auto configuration by 5% per level


I fail to see why the extra time is needed. The fact of the matter is that the time is inconsequential. If you are playing and paying attention instead of botting or some other nonsense you won't get caught by someone having to use probes to scan you down. The D-Scan is your friend.

Its not for me, the extra time is for you. A good scanner can probe down a ship in 1-2 scans if I can auto configure probes in a second that only gives a person 5~10 seconds to detect that they are being probed down.

If you don't follow the rules, neither will I.

Warde Guildencrantz
Caldari Provisions
Caldari State
#17 - 2013-03-05 16:00:28 UTC
Another good suggestion:

Please make the things that say "probe 1, probe 2" etc. in the solar system map NOT disrupt the clicking of probe orientation control points. I hate having to spin around until the probe text doesn't block where i want to click.

And make it so I have to hold a button to drag the probe bubbles to a larger or smaller range, when probing there is too many cases where you just want to move the probe but you click something else like "increase probe range by dragging" or that annoying probe #1 text.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Remnant Madeveda
GoonWaffe
Goonswarm Federation
#18 - 2013-03-05 16:01:24 UTC
I am a scanner I know the difference, and as a heads up, while in Null the standard rule is click D-scan as soon as you can every time you can if you are concerned with people being in space with you. It's no different than W-space in this respect. You are spamming D-scan every 10 or so seconds, and no we don't need an auto-dscan it makes the game too easy.
Omnathious Deninard
University of Caille
Gallente Federation
#19 - 2013-03-05 16:16:44 UTC
Another thing I would like to see is a way to keep a probe stationary while moving other probes around. Currently this can be done be deactivating the probe but it starts to become a click fest.

If you don't follow the rules, neither will I.

Thelonious Blake
Miles Research and Development
#20 - 2013-03-05 16:27:56 UTC
Remnant Madeveda wrote:
[...] no we don't need an auto-dscan it makes the game too easy.


Ofcourse it makes it easy, if by that you mean less clicking.

On the contrary, I don't think it makes the meta part of the game less easy, as you still would have to pay attention.
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