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Fixed Money Supply

Author
Adunh Slavy
#1 - 2011-10-28 07:59:58 UTC
Since this idea has come up in a conversation in this forum, and it shows up everyonce in a while, I thought why not have the discussion. CCP won't do this, but could be an interesting discussion regardless.

The floated idea was, in the simplest terms, freeze the ISK supply.

To do this there would need to be ways to cycle the ISK back to players from the NPC side of the economy. Ideas to do that have been NPC stocks that pay dividends, NPC (Concord) pays bounties only so long as they have money available. Concord switches to LPs and stops giving ISK bounties, and a few other ideas of this nature.

One of the big problems with this idea is what to do with NPC stocks if the owning player goes inactive? So perhaps NPC bonds would be better since they have a date certain attached?

But another problem is what about ISK sitting in wallets of inactive accounts. What should be done about that then? One idea is to "take" the ISK from inactive accounts and the NPC corp with which the player has the highest standing, gives that player LPs, which can be used to buy bonds, should the player return.

If gamecraft theory tickles your fancy, share a thought. We know CCP won't do this, so a conversation just for fun.

Have at it.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Florestan Bronstein
Ministry of War
Amarr Empire
#2 - 2011-10-28 08:20:36 UTC  |  Edited by: Florestan Bronstein
would encourage the hoarding of ISK balances (unless eve is dying)

one purpose of money is to reduce transaction costs and thus facilitate "complex" transactions (that could not realistically be resolved through barter).

A currency that disincentivizes its own use for transactions in favor of hoarding is imo a bad currency - but some people seem to like that concept for whatever reasons... (*cough* bitcoin *cough*).
Herman Klaus
Touched By Klaus
#3 - 2011-10-28 08:28:08 UTC
Eve has been 'dying' since I started almost 3 years ago. Yet it's better today than it's ever been!
Tekota
The Freighter Factory
#4 - 2011-10-28 08:31:43 UTC  |  Edited by: Tekota
They did it in the very early days, there's an interview kicking around I'll dig a link for but at one early stage it was a totally balanced isk goes in = isk goes out scenario.

/scurries off to find linky

edit: found at http://virtual-economy.org/blog/interview_with_ccp_eve_currenc though that's having some bandwidth issues at present so google cache at http://webcache.googleusercontent.com/search?hl=en&biw=1187&bih=745&gs_sm=e&gs_upl=7202l12222l0l12689l24l23l0l11l11l0l224l1726l4.7.1l12l0&q=cache:8zCVOMHT2-kJ:http://virtual-economy.org/blog/interview_with_ccp_eve_currenc+eve+interview+hilmar+isk&ct=clnk

Relevant bit below

Let's start with the in-game economy. Is EVE a closed system where a fixed set of assets circulates, or is it more like an open "faucet/drain" system where inputs and outputs are regulated to maintain balance?

Hilmar: Originally, we tried to develop the game under a closed economy concept: each time you manufacture something, you use up minerals, and when the thing is destroyed, the minerals return to the pool again. We operated under this concept for quite a long time, but it is very difficult to balance this with the influx of newcomers and the rat-packing of the old hammers. At the end of the day we saw now added value in having a closed economy as opposed to controlling the material inputs in a more loosely defined manner.
Florestan Bronstein
Ministry of War
Amarr Empire
#5 - 2011-10-28 08:36:04 UTC  |  Edited by: Florestan Bronstein
Herman Klaus wrote:
Eve has been 'dying' since I started almost 3 years ago. Yet it's better today than it's ever been!

my point was that fixed money supply & economic growth -> disinflation/deflation while fixed money supply & economic decline -> inflation.

that is under two assumptions

(1) trade volume (in this currency) and income are basically the same - a relation that usually holds but that can break down when people stop using the currency and switch to barter or alternative currencies

(2) velocity of money/money demand is constant.
Seeing that an expectation of falling prices would probably also lead to a lower velocity of money (hoarding) this would make things worse.

I like inflation.
Adunh Slavy
#6 - 2011-10-28 08:55:29 UTC
The delfationary force of a fixed money supply is very different from the deflation caused by a credit crunch in fiat debt regime. I am very sure that your pro-keynsian text books tell you that deflation is the devil, but it is a lie.

With the desire to keep this thread unocked, and not devolve into a semi-political disciussion, I won't get into it. But feel free to mail me if you want.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#7 - 2011-10-28 08:56:37 UTC
Tekota wrote:
Let's start with the in-game economy. Is EVE a closed system where a fixed set of assets circulates, or is it more like an open "faucet/drain" system where inputs and outputs are regulated to maintain balance?

Hilmar: Originally, we tried to develop the game under a closed economy concept: each time you manufacture something, you use up minerals, and when the thing is destroyed, the minerals return to the pool again. We operated under this concept for quite a long time, but it is very difficult to balance this with the influx of newcomers and the rat-packing of the old hammers. At the end of the day we saw now added value in having a closed economy as opposed to controlling the material inputs in a more loosely defined manner.



So was just the minerals I guess?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Florestan Bronstein
Ministry of War
Amarr Empire
#8 - 2011-10-28 09:05:22 UTC  |  Edited by: Florestan Bronstein
Adunh Slavy wrote:
The delfationary force of a fixed money supply is very different from the deflation caused by a credit crunch in fiat debt regime. I am very sure that your pro-keynsian text books tell you that deflation is the devil, but it is a lie.

With the desire to keep this thread unocked, and not devolve into a semi-political disciussion, I won't get into it. But feel free to mail me if you want.


of course I won't mail you - you use loaded language, make stupid assumptions and don't seem interested in an eve-related discussion at all.

but to respond in kind:
Quote:
Lenin is said to have declared that the best way to destroy the Capitalist System was to debauch the currency. By a continuing process of inflation, Governments can confiscate, secretly and unobserved, an important part of the wealth of their citizens. By this method they not only confiscate, but they confiscate arbitrarily; and, while the process impoverishes many, it actually enriches some. The sight of this arbitrary rearrangement of riches strikes not only at security, but at confidence in the equity (or fairness) of the existing distribution of wealth.

As the inflation proceeds and the real value of the currency fluctuates wildly from month to month, all permanent relations between debtors and creditors, which form the ultimate foundation of capitalism, become so utterly disordered as to be almost meaningless; and the process of wealth-getting degenerates into a gamble and a lottery.

Lenin was certainly right. There is no subtler, no surer means of overturning the existing basis of Society than to debauch the currency. The process engages all the hidden forces of economic law on the side of destruction, and does it in a manner which not one man in a million is able to diagnose.

(oops, I quoted Keynes)

You seem to agree with Lenin, therefore you are a communist (and a Keynesian).
Callduron
Dreddit
Test Alliance Please Ignore
#9 - 2011-10-28 09:27:29 UTC
Communists! In my MD!!!!

Back on track I think the main count against a fixed money supply is that it would be less fun. Imagine if no one could do missions because the NPC corps were out of isk, bounties being suspended when CONCORD is broke.

Factor in the tendency of Eve players to game the system and we'd end up being forced to use a secondary economy in the way people used Stones of Jordan in Diablo 2 when gold became useless in that game.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

El 1974
Green Visstick High
#10 - 2011-10-28 11:26:07 UTC
Central banks (like the Fed, ECB and Concord) influence the money supply as a means to influence inflation. Inflation is the key issue.

Many RL economists believe that inflation should not be allowed to rise above ~3%. In Eve we have 10-20%. The Eve economy might work differently, so it might not be a problem, but it's a good point of reference.

A potential problem is that some of the isk sinks are not inflation proof: BPOs and items are sold at a fixed price. On the other hand broker fees are a percentage of the transaction fees.
Fixed prices for seeded items in combination with inflation means that the relative value of produced and seeded items changes. This affects the game design.

If CCP feels that a small amount of inflation is healthy for the Eve economy then they should also let prices for seeded items rise.
To combat inflation they can reduce the money supply. This can be done by introducing new isk sinks (new tier III battlecruiser BPOs, Custom Office Gantry BPCs). But it can be challenging to introduce sufficient new content people will want to spend their isk on.
Another solution is reducing the rate at which new isk is introduced into the game. This can be done by simply reducing all bounties and bonusses by a certain %.
Wyke Mossari
Staner Industries
#11 - 2011-10-28 13:01:54 UTC

The biggest issue with this idea would be getting the ISK to flow back from the player economy into the NPC economy, in a way that did not cripple game play.

Consider this QEN that cover the New Eden money supply in 2010.

The vast bulk of ISK flows from CONCORD to players via bounties, a 22-27 Trillion a month, faucet. This would need to be balanced by some form of CONCORD fees presumable gates or taxes.

The largest sink is 5-10 Trillion per month for BPO, that is larger than the Mission rewards that is about 4 Trillion pm. However NPC commodity trading nets out as a 5 Trillion faucet.

To be functional enterprise NPC corps must generate a profit and contribute to CONCORD and Faction Governments via corporation taxes.

The economy of EVE would need to be completely reworked.
Luxi Daphiti
Viziam
Amarr Empire
#12 - 2011-10-28 13:26:13 UTC
Surely such a system would lead to wealth ending up in the hands of a select few? Those who have the means to produce?

As a miner, if I was careful (Not getting my ships blown up all the time and not wasting money on unneeded purchases) then in theory once I had all the equipment I needed, then I'd make money, but not use it - rather I'd just slowly watch my wealth grow. And in a closed system this would surely be essentially equal to money being taken out of the game. As I would not likely utilize it. Multiply this by however many other players could do similar (and also the heads of alliances and that, which get paid via tax) then the ISK 'in circulation' would slowly decrease. And I can't decide whether this would be a good or bad thing.

Nonetheless, I think it would be a good idea - make it more like a RL economy - which is always interesting!
Adunh Slavy
#13 - 2011-10-28 14:07:00 UTC
Florestan Bronstein wrote:
You seem to agree with Lenin, therefore you are a communist (and a Keynesian).



And you're being full of crap

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#14 - 2011-10-28 14:10:48 UTC
Callduron wrote:
Communists! In my MD!!!!

Back on track I think the main count against a fixed money supply is that it would be less fun. Imagine if no one could do missions because the NPC corps were out of isk, bounties being suspended when CONCORD is broke.



What if concord or the NPC corp for which you ran missions paid out in LP instead? There's still a reward. It's wouldn't be the most saleable item, ISK, but LPs that cuold be converted into goods and possibly services.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#15 - 2011-10-28 14:11:52 UTC
Wyke Mossari wrote:

The economy of EVE would need to be completely reworked.



Yep, which is why this is all academic.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Qalix
Long Jump.
#16 - 2011-10-28 14:17:01 UTC
I like Hilmar's phrase "rat-packing of the old hammers."
Adunh Slavy
#17 - 2011-10-28 14:22:44 UTC
Luxi Daphiti wrote:
Surely such a system would lead to wealth ending up in the hands of a select few? Those who have the means to produce?

As a miner, if I was careful (Not getting my ships blown up all the time and not wasting money on unneeded purchases) then in theory once I had all the equipment I needed, then I'd make money, but not use it - rather I'd just slowly watch my wealth grow. And in a closed system this would surely be essentially equal to money being taken out of the game. As I would not likely utilize it. Multiply this by however many other players could do similar (and also the heads of alliances and that, which get paid via tax) then the ISK 'in circulation' would slowly decrease. And I can't decide whether this would be a good or bad thing.

Nonetheless, I think it would be a good idea - make it more like a RL economy - which is always interesting!



First we have to define what "wealth" is. If wealth is only ISK, then certainly there will be some concentrations. If wealth is anything that takes time and efort to generate out of the environment, "property", such as a can full of trit, then the concentrations can take many forms and anyone willing to put in the time can have a fortune too.

The guy with a trillion trit is no less wealthy than the guy with 3 trillion ISK, he is of course a lot less liquid. ISK, money, is the most saleable commodity, that's its main distinction from all other commodities.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Sidunas
Mordor Industries
#18 - 2011-10-28 14:40:31 UTC
Limiting the amount of ISK is equal to shutting down a part of the economy.

Let's suppose I'm a miner. I mine a lot of Trit, but I'm not able to sell it.
If I can't get ISK, I have two options: either hoard my Trit, or offer my goods via contract. Maybe, we will get a substitute for ISKs but that would certainly limit the market transactions and would destroy a part of the market...
Adunh Slavy
#19 - 2011-10-28 14:48:00 UTC
Sidunas wrote:
Limiting the amount of ISK is equal to shutting down a part of the economy.

Let's suppose I'm a miner. I mine a lot of Trit, but I'm not able to sell it.
If I can't get ISK, I have two options: either hoard my Trit, or offer my goods via contract. Maybe, we will get a substitute for ISKs but that would certainly limit the market transactions and would destroy a part of the market...


If you can't get ISK, your prices are too high.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Loney
CyberDyne R-D
Artificial Intellagence
#20 - 2011-10-28 15:04:01 UTC
To fix the money supply i personally think the following should happen:

1) STOP giving default insurance payouts. if you don't buy insurance you don't get a ISK back. If you want any kind of insurance money back you will have to buy a plan (make insurance its own closed system).

2) Make the Mission/Ratting bounties/rewards a closed system. Is not hard... you just take ALL the isk sinks BPO/Skillbook pruchases, Sell/buy order TAXes, Etc, (everything but INSURANCE) and put it into the CONCORD wallet. For new player compensation take the other have of the 500m average wallet (EI 250m) and put that directly into the CONCORD wallet when they join.

3) I konw the minerals supply use to be closed and i say go back to it, And as far as "hard" to conpensate for new players is bullcrap. All they have to do is take the "average player wealth which i was was like 500m last QEN and devide it in half and then put that 250m worth of minerals (split evenly via average basket) and put it to the mineral pool.

I can see in the way back in the "begining" of eve when there was little isk in the in the universe and alot of players and OPEN system worked best... but now I think there is pleanty of isk in the universe to support a closed system.

Enjoy,
ISK Hoarder
Loney

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