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Player Features and Ideas Discussion

 
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a way to help make low sec new player friendly(ish)

First post
Author
Jensaro Koraka
Caldari Provisions
Caldari State
#61 - 2013-03-05 05:37:12 UTC  |  Edited by: Jensaro Koraka
Calathorn Virpio wrote:
i suggest that the gate guns be scaled similar to concord in high secBig smile

Unless you're trying to solo in a battleship it should be rare for a gate camp to get you. This change isn't needed and I certainly don't want it either.

Prekaz wrote:
Crexa wrote:
1. Three character slots per account.
2. Send an alt, (preferably one you dont care about), thru as a scout.
3. If safe, jump in, rinse repeat.

There you go.


Yeah, the problem isn't that people don't know how to navigate the pitfalls of low-sec, it's that anyone with an IQ exceeding room-temperature can immediately see that there is nothing in low-sec that is worth having to scout a path for.

Every other block of space has a draw. High sec has safe, easy, but modest income. Draw. Null sec and WHs offer high levels of income and are even relatively securable. Also a draw.

Low-sec lives at the intersection of "inconvenient" and "low value". The only thing interesting about low-sec is the number of people who will rabidly defend the status quo, there.

People don't like adapting.

I agree low sec needs changes, but I don't think it should be in the form of making it safer. It needs more rewards and to be less inconvenient to live in.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Alavaria Fera
GoonWaffe
#62 - 2013-03-05 05:40:52 UTC
Jensaro Koraka wrote:
Calathorn Virpio wrote:
i suggest that the gate guns be scaled similar to concord in high secBig smile

Unless you're trying to solo in a battleship it should be rare for a gate camp to get you. This change isn't needed and I certainly don't want it either.

So basically if you shoot on a gate, you'll be murdered by magic police.

I support this. Next, of course, the police learn how to warp off the gate grid...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Roime
Mea Culpa.
Shadow Cartel
#63 - 2013-03-05 05:56:35 UTC
Prekaz wrote:
Be a doll and tell me which other block of space is less relevant than low-sec.


Hisec. There is nothing you can do there outside trade hubs except get bored. For normal players it adds nothing, just a wasteland that you have to travel through to get to play the game.

.

Brooks Puuntai
Solar Nexus.
#64 - 2013-03-05 06:43:26 UTC  |  Edited by: Brooks Puuntai
Roime wrote:
Prekaz wrote:
Be a doll and tell me which other block of space is less relevant than low-sec.


Hisec. There is nothing you can do there outside trade hubs except get bored. For normal players it adds nothing, just a wasteland that you have to travel through to get to play the game.


So I guess a majority of Eve players aren't normal? Here I always thought the majority determined what normal is.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Lin Suizei
#65 - 2013-03-05 06:50:56 UTC
Roime wrote:
Hisec. There is nothing you can do there outside trade hubs except get bored. For normal players it adds nothing, just a wasteland that you have to travel through to get to play the game.


I must say, awoxing mission runners and miners along with some light suicide ganking is a pleasant change of pace from chasing stabbed cloaky faction "warriors" - next time you're moving some modules with a high sec status alt, why not awox a mission runner or ransom someone's Orca while you're at it! :)

Lol I can't delete my forum sig.

Frying Doom
#66 - 2013-03-05 06:56:27 UTC  |  Edited by: Frying Doom
Brooks Puuntai wrote:
Roime wrote:
Prekaz wrote:
Be a doll and tell me which other block of space is less relevant than low-sec.


Hisec. There is nothing you can do there outside trade hubs except get bored. For normal players it adds nothing, just a wasteland that you have to travel through to get to play the game.


So I guess a majority of Eve players aren't normal? Here I always thought the majority determined what normal is.

Yes but everyone is telling me I am abnormal, so that must mean I am the only sane person playing this gameTwisted

So being the sanest person here, I feel that to make lo-sec better we need to make it 100% safe

So my proposal is just make the gate guns massively over powered and then just have them kill everyone that comes into range.

And there you go 100% safe lo-sec where everyone in it is happyEvil

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Calathorn Virpio
Caldari Provisions
Caldari State
#67 - 2013-03-05 07:25:12 UTC
i love how i start a troll thread, i get great feed back(till it gets locked)

i try to intentionally get good feedback, i get almost nothing but trolling and pirate whining (and ISD still hasn't shut it down, the icing on top)

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Brooks Puuntai
Solar Nexus.
#68 - 2013-03-05 07:32:05 UTC
Calathorn Virpio wrote:
i love how i start a troll thread, i get great feed back(till it gets locked)

i try to intentionally get good feedback, i get almost nothing but trolling and pirate whining (and ISD still hasn't shut it down, the icing on top)


Indeed I was quite pissed the last thread got locked. It was actually going in a decent direction.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Maire Devylin
IFCA Mining Graduates
Void Nexus Alliance
#69 - 2013-03-05 07:37:56 UTC
No, No, No.

I say make .8 an up safe. Make .7 - .5 an area where 5 systems are patrolled by one Concord Fleet.

Leave .4 and below as it is. Maybe remove some guns here and there.

If they venture into .4 - well, welcome to EvE.
Eisen Kern
Doomheim
#70 - 2013-03-05 08:20:43 UTC
Corey Fumimasa wrote:
Once you and the OP have lived there for a few months then you can come onto the forums and explain why it would be so much nicer if there were more people there and present all your great ideas for getting them there.

I think I'll say it on the forums now since either:
A. I already live in low sec and want more people there having fun, or;
B. I don't live in low sec but would like to spend more time there and think this would help.

You can choose which you think it is. Your opinion of low sec being crowded is not commonly held from what I've seen.
Liafcipe9000
Critically Preposterous
#71 - 2013-03-05 09:05:06 UTC
Calathorn Virpio wrote:
sigh, nothing but trolls and pirates


You have finally learned the truth. You gain wisdom, child.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#72 - 2013-03-05 09:12:30 UTC
Force FW to fly something bigger than Frigs/Dessies :P

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Ai Shun
#73 - 2013-03-05 10:13:42 UTC
Calathorn Virpio wrote:
people need a way to get in so they CAN learn, that's what i'm suggesting


A good first lesson would be in how to use the Star Map.

Once they've discovered this feature that is so cunningly hidden in the EVE UI they can learn about chat channels. Well, they should know about those already as it is one of the more obnoxiously visible windows. But once they work out they can actually type questions there and get responses, man.

And if you give them enough incentive, maybe they will learn about scouting in inexpensive ships, clones and if they are really, really, really super advanced they'll learn about cloaking.

The tools are there. The game doesn't need changing to make it easier for people to get in. It's already bloody easy.
Ai Shun
#74 - 2013-03-05 10:16:55 UTC
Theangryhobo wrote:
But.....if we take out the non PvP things, how will we ever support those who PvP?


I think the plan was for duels and arenas or something demented like that.
terzho
Caldari Provisions
Caldari State
#75 - 2013-03-05 10:18:24 UTC  |  Edited by: terzho
What was that phrase again?
"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#76 - 2013-03-05 10:51:38 UTC
Moved to a better forum for this discussion.

It's Suvetar, by the way Lol

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

KingMazz ONE
TECH 2 INNOVATIONS
#77 - 2013-03-05 10:52:40 UTC
If you are new to low sec null sec this will help you greatly this explains everything about null and low sec . http://www.youtube.com/watch?v=I9yHFAAhUq0

IT MAKE"S MY WINKY GO DING !!!!!!!!!!!!

Inxentas Ultramar
Ultramar Independent Contracting
#78 - 2013-03-05 10:57:20 UTC
Ok, now... I'm really curious about something. OP has been posting on these forums for a while now, everytime it's the same solo hisec carebear drivel. Is it me, or is it really that hard to understand that players create their own (percieved) safety and accessability together? Is it truly so hard to grasp, that by working together you can actually overcome the aforementioned issues? Is it that unfair, that those willing to put in some effort and pool their resources can achieve more then the same number of pilots solo? I'm so sick of these entitled station-hugging solo hisec hippies demanding equal treatment Evil
Mayhaw Morgan
State War Academy
Caldari State
#79 - 2013-03-05 11:23:55 UTC
What are gate guns for?

Are they for deterring camps? If that is the case, they are woefully inadequate. They just don't do enough damage. From what I've seen, you could tank them in a frigate if you had a good tank and logistics setup. With the new mechanics, you don't even have to leave the grid to get them to stop shooting you. You can just warp to an on-grid tactical position beyond their range and apparently when you warp back, they will have forgotten who they were shooting at.

Are they for evening a fight between people entering a system and those pre-positioned in the system? That seems absurd. Why would the game-designers favor the ill prepared over the better prepared? Why shouldn't you get some home-field advantage?

Are they just "a feature"? This seems the most logical answer. You couldn't call it "low security space" after all, if there wasn't at least a semblance of security. Realistically, if a myriad of ewar, energy neutralizing, and weapons batteries can be positioned at a POS by 1 dude in a 1-man corp, then an entire space empire with nearly inexhaustible resources could probably station a freakin' titan on every one of their gates to defend it. But, if gates were that heavily defended then . . . then what?

I'll tell you what. The situation would be unsafe for piwates. Yurrrrrr . . .p!
Roime
Mea Culpa.
Shadow Cartel
#80 - 2013-03-05 12:47:30 UTC
Brooks Puuntai wrote:
Roime wrote:
Prekaz wrote:
Be a doll and tell me which other block of space is less relevant than low-sec.


Hisec. There is nothing you can do there outside trade hubs except get bored. For normal players it adds nothing, just a wasteland that you have to travel through to get to play the game.


So I guess a majority of Eve players aren't normal? Here I always thought the majority determined what normal is.


Majority indeed defines normal. You'll find that majority of established main characters live outside hisec. Every population snapshot includes a larger proportion of non-hiseccers temporarily in hisec than the other way around (double distortion effect) their alts permanently placed in hisec, most character that are for sale, bot and multiboxing armies, and a huge amount of new players who have not yet left the cradle. Meaning that the people who specifically choose to waste their sub money in the most limited area of the game are in minority.

Which is good, this game would die if everyone stayed in hisec.

.