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balanced Dust 514 boarding parties

Author
DataRunner Attor
Doomheim
#41 - 2013-03-05 02:12:45 UTC
Because of how eve program works.

50% hull!!! nooo warp out! *Warps to gate, then passes through it.*
All dust players DC cause the pilot changed instance
end of boarding party.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Bienator II
madmen of the skies
#42 - 2013-03-05 02:30:23 UTC
DataRunner Attor wrote:
Because of how eve program works.

50% hull!!! nooo warp out! *Warps to gate, then passes through it.*
All dust players DC cause the pilot changed instance
end of boarding party.

did you read the OP?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

DataRunner Attor
Doomheim
#43 - 2013-03-05 02:45:29 UTC
Bienator II wrote:
DataRunner Attor wrote:
Because of how eve program works.

50% hull!!! nooo warp out! *Warps to gate, then passes through it.*
All dust players DC cause the pilot changed instance
end of boarding party.

did you read the OP?


Yes, and it will never happen cause A, the person who 100% stopped in a blob warfare is a dead person, even when you point someone, you will never get them to just 100% stop, second, this is useless for all but cap ships because any ship that gets close to dead is in turn, already dead.

Third: Currently Eve legacy code doesn't support this idea

and fourth, this would provide no benefit to the game due to the such limited usability, hell even a black-op ship has more flexibility then this feature.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Bienator II
madmen of the skies
#44 - 2013-03-05 03:05:13 UTC
DataRunner Attor wrote:
Bienator II wrote:
DataRunner Attor wrote:
Because of how eve program works.

50% hull!!! nooo warp out! *Warps to gate, then passes through it.*
All dust players DC cause the pilot changed instance
end of boarding party.

did you read the OP?


Yes, and it will never happen cause A, the person who 100% stopped in a blob warfare is a dead person, even when you point someone, you will never get them to just 100% stop, second, this is useless for all but cap ships because any ship that gets close to dead is in turn, already dead.

thats by design. You should not be able to take over the entire opposing fleet. Also, the near-dead requirement only requires a certain minimal speed and HP. I mentioned this at least 5 times in this thread already. Explosions are important for eve.


DataRunner Attor wrote:

Third: Currently Eve legacy code doesn't support this idea

programmers love to refactor things.

DataRunner Attor wrote:

and fourth, this would provide no benefit to the game due to the such limited usability, hell even a black-op ship has more flexibility then this feature.

ok. Stick to black ops then. fly safe and don't get boarded!

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Alx Warlord
The Scope
Gallente Federation
#45 - 2013-03-05 03:32:40 UTC
Guys, There is no need for crew in capsule rs ship. and the capsuler can kill or jetson anyone that is inside the ship... althoug I think this is a good Idea for POS/ Outpost capturing!
Mikaila Penshar
SISTAHs of EVE
#46 - 2013-03-05 04:20:30 UTC
Bienator II wrote:
Mikaila Penshar wrote:
The ideas proposed to link Dust and EVE that I have seen so far on the forums don't really make much sense -this one included- not for lack of trying, or will to have such deeper links between the two games exist.... they simply don't work because they are two completely different games. So, no matter what anyone says, until there is an aspect of WiS available in EVE itself, there is no common ground between DUST and EVE... thus proposed gameplay ideas will favor either EVEstyle or DUSTstyle and neither will be adequately represented.

Sure it would be cool to have boarding parties, but....

ya know whut I'm sayin yo?

no i don't. you somehow forgot to mention why it won't work.



did your eyes fail to function where they skimmed over this bit


--->
Quote:
because they are two completely different games
????

oh so sad
Bienator II
madmen of the skies
#47 - 2013-03-05 04:31:50 UTC
Mikaila Penshar wrote:

did your eyes fail to function where they skimmed over this bit

--->
Quote:
because they are two completely different games
????

oh so sad


i still fail to see the argument. Maybe you should add more question marks.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

ShahFluffers
Ice Fire Warriors
#48 - 2013-03-05 05:16:32 UTC  |  Edited by: ShahFluffers
I do not like this idea... not only personally but for pretty much all the same reasons mentioned above.

- Most small scale PvP engagements (> 20) last no longer than 2 minutes for each individual ship, tops (some, not even 15 seconds)... making any DUST engagement very limited and impractical.

- Most large scale PvP engagements (< 50) focus on domination of the battlefield and view any hostile as too much of a threat to leave alive. Boarding parties being "impractical" is an understatement.

- I don't like the idea of FPS players invading my ship. Not only does it not make sense to me (we're talking ships with hundreds, even thousands of crewmembers... all potentially armed at cruiser level up... ships, that I supposedly have full control, whose corridors and rooms I can seal, overload, shut down, destroy, or vent plasma through) but it offends me that I cannot stack the odds in my favor unless I hire other FPS players (which I would trust about as far as I can throw them) or carry NPC items that make me sacrifice precious cargo space. There is nothing you, as an EVE player, can do to alleviate your situation beyond the next point...

- Self destruct lasts only 2 minutes. And it will suck for both sides as it will prematurely terminate a match for DUST players (making them not want to do such matches) and often be the only viable option for players who are caught (I would rather self destruct every one of my ships that is boarded than take the chance of it being taken over).

- If a "special" ship must be used by DUST players to board a ship... and said ship can be shot at... it will REALLY suck for DUST players as the pinned ship (or some random sniping ship) can just take them out right before a match begins (and I hear that the loading times before a match is a source of much angst for DUST players).

- Almost no one is going to wait more than 5 minutes for FPS players to do their thing... especially not in a hostile situation. Too much risk... not enough gain... unless it's an ungodly expensive ship/fit... which you will never know about until AFTER you have killed said ship (no one cargo or ship scans in low-sec).

- Freighters will be at a definite disadvantage as most of their tank is indeed in structure. Since your idea kicks in when structure is hit, that makes "hull tanking" (which is more common than you might think) no longer viable as a defensive method.


tl;dr...
No to ship boarding.

But I might be willing to listen to ideas about starbase, outpost and station "boardings."
Bienator II
madmen of the skies
#49 - 2013-03-05 06:19:53 UTC  |  Edited by: Bienator II
ShahFluffers wrote:
I do not like this idea... not only personally but for pretty much all the same reasons mentioned above.

- Most small scale PvP engagements (> 20) last no longer than 2 minutes for each individual ship, tops (some, not even 15 seconds)... making any DUST engagement very limited and impractical.

it is impractical BY DESIGN that you can not capture the entire enemy fleet. It wouldn't make sense if you could and would harm explosions as major isk sink in eve. Nobody wants that.


ShahFluffers wrote:

- Most large scale PvP engagements (< 50) focus on domination of the battlefield and view any hostile as too much of a threat to leave alive. Boarding parties being "impractical" is an understatement.

perfect. "works as intended". Nobody here wants to break eve as we know it.

ShahFluffers wrote:

- I don't like the idea of FPS players invading my ship. Not only does it not make sense to me (we're talking ships with hundreds, even thousands of crewmembers... all potentially armed at cruiser level up... ships, that I supposedly have full control, whose corridors and rooms I can seal, overload, shut down, destroy, or vent plasma through) but it offends me that I cannot stack the odds in my favor unless I hire other FPS players (which I would trust about as far as I can throw them) or carry NPC items that make me sacrifice precious cargo space. There is nothing you, as an EVE player, can do to alleviate your situation beyond the next point...

right. Thats why there is the near-dead requirement. You, the eve player, already failed in one way or the other and basically lost your ship. The opponent decided to try to capture it. This is where you can decide to try to destroy it etc etc.


ShahFluffers wrote:

- Self destruct lasts only 2 minutes. And it will suck for both sides as it will prematurely terminate a match for DUST players (making them not want to do such matches) and often be the only viable option for players who are caught (I would rather self destruct every one of my ships that is boarded than take the chance of it being taken over).

could work like FW plexing mechanic. If one of the attacking mercs is in a certain room or something the countdown stops temporary. Timers can be adjusted. I don't see it as a show stopper.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#50 - 2013-03-05 06:20:01 UTC
ShahFluffers wrote:

- If a "special" ship must be used by DUST players to board a ship... and said ship can be shot at... it will REALLY suck for DUST players as the pinned ship (or some random sniping ship) can just take them out right before a match begins (and I hear that the loading times before a match is a source of much angst for DUST players).

ship, module whatever. I don't care. Game designers and art can do crazy things here. And no, the mercs are not waiting in that ship. It is a clone transporter, transporting general purpose clones. Mercs are in their station in highsec and download their brain directly into the match when it starts. Thats how they move from highsec to their matches already if you follow the lore.

ShahFluffers wrote:

- Almost no one is going to wait more than 5 minutes for FPS players to do their thing... especially not in a hostile situation. Too much risk... not enough gain... unless it's an ungodly expensive ship/fit... which you will never know about until AFTER you have killed said ship (no one cargo or ship scans in low-sec).

5 minutes are nothing in eve terms, but a lot for a FPS. If you intend to board a ship you prepare for the op. If you want killmails you don't. It is intended to be risky and challenging with the potential to cause more fights since you have to defend the ship which is about to be boarded.

ShahFluffers wrote:

- Freighters will be at a definite disadvantage as most of their tank is indeed in structure. Since your idea kicks in when structure is hit, that makes "hull tanking" (which is more common than you might think) no longer viable as a defensive method.

the rule already includes structure. Lets just say the ship is basically dead. The concrete rules can be ships size specific or generic... just details

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Daichi Yamato
Jabbersnarks and Wonderglass
#51 - 2013-03-05 16:13:13 UTC
5 minutes is an age in PvP terms

the process is excrutiatingly long for very little gain, even to the point where it is pointless. it could only make sense when it comes to POS's because they can take days to siege.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bienator II
madmen of the skies
#52 - 2013-03-05 16:47:29 UTC
Daichi Yamato wrote:
5 minutes is an age in PvP terms

yes, yes. Thats why takeovers should not be feasible while the battle is still in progress.

->
Bienator II wrote:

Rroff wrote:

In big 100s of player fights you aren't going to just halt everything or move onto another target leaving a target half finished etc.

well. this is by design. Explosions are important in eve. You can't and shouldn't be able to take all ships, but you could pick one or two at the end of the fight. On the contrary, boarding could be a nice in-space trigger to start a 100 man fight. Since you have something precious, are forced to defend it and have a good chance that help arrives.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#53 - 2013-03-05 16:58:36 UTC
Just finished reading Empyrean Age.

It appears that the cargo bay of a stealth bomber is perfectly capable of sustaining people. I imagine there would also be maintainance access panels and corridors as well, so that it can be repaired and serviced while docked. So, regardless of wether there is a crew or not, any ship could in theory be boardable.

So, all you solo pilots in your frigates with a crew of you, yourself and thee; your argument is invalid. Sorry.
DataRunner Attor
Doomheim
#54 - 2013-03-05 18:11:19 UTC
Hakan MacTrew wrote:
Just finished reading Empyrean Age.

It appears that the cargo bay of a stealth bomber is perfectly capable of sustaining people. I imagine there would also be maintainance access panels and corridors as well, so that it can be repaired and serviced while docked. So, regardless of wether there is a crew or not, any ship could in theory be boardable.

So, all you solo pilots in your frigates with a crew of you, yourself and thee; your argument is invalid. Sorry.



so I guess I will fly around with my cargo open, and as soon as I see something I don't like in there, Drag and drop into space, instant meat popsicles

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#55 - 2013-03-06 06:07:32 UTC
DataRunner Attor wrote:
Hakan MacTrew wrote:
Just finished reading Empyrean Age.

It appears that the cargo bay of a stealth bomber is perfectly capable of sustaining people. I imagine there would also be maintainance access panels and corridors as well, so that it can be repaired and serviced while docked. So, regardless of wether there is a crew or not, any ship could in theory be boardable.

So, all you solo pilots in your frigates with a crew of you, yourself and thee; your argument is invalid. Sorry.



so I guess I will fly around with my cargo open, and as soon as I see something I don't like in there, Drag and drop into space, instant meat popsicles

Touche
Clint Brigante
State Protectorate
Caldari State
#56 - 2013-03-06 07:09:55 UTC  |  Edited by: Clint Brigante
Yeah i was daydreaming about such boarding actions in EVE aswell as soon as i heard that there will be possibility to walk on stations. It would add such a fantastic spin to the hauling, smuggling and pvp in general. And if boarding would come true, they could make it the way that boarding is always much much more rewarding than blowing ship up. Meaning: the loot of ship blown up should be reduces a lot so the only way to loot real valuables would be by capturing the ship.

Just imagine if your ideas would be implemented, how different match modes for DUST players would be so menaingfull, like:

- shuting down shields, hardeners, repair modules (all that SHOULD be doable while ship is still in combat, so captain of the ship - an EVE pilot would have to be carefull to not get boarded, destroy incoming boarding ships, get away, or deal with both enemy ships AND enemies inside the ship. Activating droids, sentries, installing boarding defences, hiring npc soldiers or simply picking up ship garrison of DUST players working for his corporation to simply sit tight on the ship in case they got boarded.

And to link those experiences and create a great connection EVE pilots would see a simplified status of whats going on his ship (like what decks and rooms have enemies inside, how many of them, how many of sentries and defending soldiers, how close enemies are to vital decks and rooms). For DUST players on the other hand while sitting tight on the ship that participate in some action, a simplified view of whats happening in space in real time. with ships icons and data.
Katran Luftschreck
Royal Ammatar Engineering Corps
#57 - 2013-03-06 09:07:30 UTC
Assault Shuttles are a staple of the sci-fi genre and have been around since forever. They could easily be used to replace the now utterly useless Heavy Drone class.

Combat Tractor Beams would also be a neat new type of item, too. Have them exert "N" force (like an afterburner) towards the ship using it. Comes in different sizes.

The real trick is in the timing: Combat in EvE is pretty fast, and synchronizing that with DUST in real-time is quite a tall order. Do you have the DUST guys wait around in a lobby as "cargo" until needed, or is a match generated only when a boarding action happens - and then the EvE players are stuck waiting around for the DUST people to get done doing their hair.

You could auto force time dilation into EvE whenever boarding parties come into play to even things out, but I doubt many EvE players would be too keen on that.

What to do?

http://youtu.be/t0q2F8NsYQ0

Arronicus
State War Academy
Caldari State
#58 - 2013-03-06 09:51:32 UTC
So glad we don't actually ever have to worry about this. Prone to SO many problems. Not to mention the fact that it's a useless feature idea that will never get used. Self destructing takes 2 minutes. A dust match generally takes 15 iirc. Who in the world is going to sit tackled, with half structure left, shields and armor gone, for MORE than 15 minutes, waiting for their ship not only to be lost, but stolen?

This is not balanced, it's highly impractical. It's a 'never going to happen' scenario. Anything smaller than a capital typically dies rapidly as soon as it hits structure, even to small gangs, taking out just part of the structure would result in many frustrations. No capital pilot is going to stand by and watch someone else get his capital for free, without him even getting insurance.

Let's suppose for just one moment, that somehow, you caught someone, got them into structure, and they let you board them for the match. What happens if they self destruct part way through the match? Does everyone in the match die, lose their dropsuit and weapons they kitted up, and match is instantly a loss for both teams?

Sounds to me like people would exploit this by shooting eachother, enabling boarding matches, then self destructing. Not balanced.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#59 - 2013-03-07 00:11:39 UTC
Arronicus wrote:
So glad we don't actually ever have to worry about this. Prone to SO many problems. Not to mention the fact that it's a useless feature idea that will never get used. Self destructing takes 2 minutes. A dust match generally takes 15 iirc. Who in the world is going to sit tackled, with half structure left, shields and armor gone, for MORE than 15 minutes, waiting for their ship not only to be lost, but stolen?

This is not balanced, it's highly impractical. It's a 'never going to happen' scenario. Anything smaller than a capital typically dies rapidly as soon as it hits structure, even to small gangs, taking out just part of the structure would result in many frustrations. No capital pilot is going to stand by and watch someone else get his capital for free, without him even getting insurance.

Let's suppose for just one moment, that somehow, you caught someone, got them into structure, and they let you board them for the match. What happens if they self destruct part way through the match? Does everyone in the match die, lose their dropsuit and weapons they kitted up, and match is instantly a loss for both teams?

Sounds to me like people would exploit this by shooting eachother, enabling boarding matches, then self destructing. Not balanced.

Current Dust match takes about 15 minutes, self destruct takes 2 minutes:
Fine, make the matches run on a 2 minute timer. Instant, high pay quick matches. No one suggested a full blown normal match. This would be a completely new type. Heck, make it so there are no spare clones; you die, your done.
As for self destruction, again, no problem. There hacker types in dust, get one to stall the timer.

Your right about the speed of sub cap death. So limit it to capitals, it could be a way for sub caps to actually do some damage against a capital.

I don't think actually capturing a ship is a good idea, explosions are what EvE needs. But scuttling one or at least sabotage is a great idea.
Buhhdust Princess
Mind Games.
#60 - 2013-04-05 12:33:53 UTC
The only way I can see the whole "Boarding" thing working is not with ships but with structures.

Imagine your fleet is bashing a station, or a Territorial Claim Unit. Now, imagine that you can hire DUST mercenaries to help out with this.

CCP a while back when they first introduced the sov mechanics, said that they were going to give us "Side Goals" to aid in the sovereignty offensive. Now, I thought it might be a good idea to link these two in to:

Station/POS/POCO goes in to Reinforced for 1d 17h (Full stront on POS). Dust mercenaries have 2-5 (Small-Large) minutes to board, and rush to the "Reinforcement Computer" (For lack of a better name), as a POS is usually unmanned when it's hit, DUST mercenaries will have to take out sentry guns, and other security procedures. If they reach the RF computer in time, they may change the reinforce timer to +6 or -6 hours, allowing the attacker of a POS to not be thwarted by the whole "Oh, I can't log on at that time" thing. Also, the owner gets an EVEmail stating at what time the RF Computer has been changed to.

If they do not make make it in time, the security shuts down the RF Computer and releases a huge amount of pressure so the mercenaries will just get squished (awesome), and on a side note, the POS owners will get an EVEmail stating that a battle took place, and the defence was successful, and a mail with the reinforce timer.

My 2 pence.