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What is up with Passive Targeters?

Author
Mfume Apocal
Brutor Tribe
Minmatar Republic
#21 - 2011-10-28 09:53:03 UTC
Yeah, I'm petitioning because this is some seriously weird **** and I'm not sure how they intended this module to work.
Xenial Jesse Taalo
The Scope
Gallente Federation
#22 - 2011-10-28 10:43:06 UTC
Well I think the base of it works fine as long as you select module first, target last, but if you're going to petition I think it's worth mentioning 2 points:

· It does nothing at all on ships that are already targeted (or already being targeted) yet it still activates, cycles, and shows the completely functionless icon beside the targeted ship.
· If you have anything, anything at all, targeted then the module is useless because the UI allows no way to prime any module anymore, which is the only way a PT works properly.

Perhaps that 2nd point is what they will turn around and call a design feature but I still say oversight. The 1st point however should give a different result, like an error beep or (preferably not) one of those cumbersome error messages.

The perfect solution to both points would be that when you select the PT mod it just primes itself every time, regardless of what or how many things you already have locked. It starts flashing, does *not* activate on the current target and instead simply waits for you to select something new. And you could still select something already locked and this would have the effect of changing that lock to a passive one, should you encounter some wish to do that. It would even mean the HUD icon makes sense. It would be a simple fix-all solution I reckon.


(My opinion here, but I think a cool bonus edit to the PT would be if, when activated on something already locked, it not only changed it to a passive lock but also separated it from your ship's target count. Makes sense since it would be the module holding the target instead of your ship's sensors. Auto-cycling would then be required and actually work, and the module would continue running on that target. The +1 it provides would already be well balanced because apart from the midslot you've wasted for it, the PT would no longer be able to target anything else, plus the cap usage is cycling in this scenario. And this would again give more meaning to the HUD icon as well as the T1/T2 cost-duration comparisons.)
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