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a way to help make low sec new player friendly(ish)

First post
Author
Calathorn Virpio
Caldari Provisions
Caldari State
#1 - 2013-03-05 00:14:29 UTC
following sevatars suggestion i will attempt to make this more clear and less trollish

ii suggest that the gate guns be scaled similar to concord in high sec

.4-.3 should be extremely difficult to tank the gate guns without commiting a sizable and costly force to do so.

however, .2-.1 should be easy to tank allowing easy set up with relativly low cost ships.

i say this so there are fewer choke point camps and so new players trying to dip their toes into PVP don't get blapped the second the enter low sec. i believe it would allow for more FW as people would go for plexes more often without fearing running into gate camps as often when attempting to enter FW space.


constructive comments (for or against) only pleaseBig smile

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Calathorn Virpio
Caldari Provisions
Caldari State
#2 - 2013-03-05 00:31:27 UTC
i guess requesting no trolling meant non feedback, why am i surprised?

Roll

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Varius Xeral
Doomheim
#3 - 2013-03-05 00:41:55 UTC
If you can't even get IN to a type of security space without having the mechanics changed, then you're not going to add any value to the gameplay there anyway.

Official Representative of The Nullsec Zealot Cabal

Karl Hobb
Imperial Margarine
#4 - 2013-03-05 00:56:49 UTC
Varius Xeral wrote:
If you can't even get IN to a type of security space without having the mechanics changed, then you're not going to add any value to the gameplay there anyway.

This.

Also, gate camps are fine, learn to get past them and/or just deal with it.

A professional astro-bastard was not available so they sent me.

Calathorn Virpio
Caldari Provisions
Caldari State
#5 - 2013-03-05 01:02:53 UTC
people need a way to get in so they CAN learn, that's what i'm suggesting

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Unsuccessful At Everything
The Troll Bridge
#6 - 2013-03-05 01:22:44 UTC
Confirming that I routinely run through gate camps in Noobships. As long as you dont panic and actually think before you 'omg omg omg omg omg omg click click click click click WTFFFFFFFFFFF!!!!!!' youll be just fine in escaping them.

Lowsec camps are easy as pie. Nullsec gate camps...well while most are fail, some gangs have gatecamping down to an elite science and you barely any can escape them once you fall in.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Terranid Meester
Tactical Assault and Recon Unit
#7 - 2013-03-05 01:24:38 UTC
I don't think being friendly is the point of low sec.

Not as though new players have much to lose anyway.
Crexa
Ion Industrials
#8 - 2013-03-05 01:27:05 UTC
1. Three character slots per account.
2. Send an alt, (preferably one you dont care about), thru as a scout.
3. If safe, jump in, rinse repeat.

There you go.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Calathorn Virpio
Caldari Provisions
Caldari State
#9 - 2013-03-05 01:31:37 UTC
Crexa wrote:
1. Three character slots per account.
2. Send an alt, (preferably one you dont care about), thru as a scout.
3. If safe, jump in, rinse repeat.

There you go.



not everyone has the time or patience for that, some like focusing on one character.

i'm not saying make it more casual oriented, just more accessible

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Minimal Charisma
Padded Sell
#10 - 2013-03-05 01:34:58 UTC

  1. Don't fly what you can't afford to lose.
  2. Stop worrying about losing ships.
  3. Suddenly the game becomes fun and you start to learn competence.
  4. Profit.
Varius Xeral
Doomheim
#11 - 2013-03-05 01:35:14 UTC
Make a friend(s).

Official Representative of The Nullsec Zealot Cabal

Alavaria Fera
GoonWaffe
#12 - 2013-03-05 01:36:34 UTC
Next step, add CONCORD to 0.4

Then, add CONCORD to 0.3

Then, add CO--

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Calathorn Virpio
Caldari Provisions
Caldari State
#13 - 2013-03-05 01:39:00 UTC
Alavaria Fera wrote:
Next step, add CONCORD to 0.4

Then, add CONCORD to 0.3

Then, add CO--



not asking for that and never will, i LIKE pvp, just not cheap pirating tactics that do more damage then good to the games play-ability over all.

sigh, nothing but trolls and pirates

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Prekaz
The Exchange Collective
Solyaris Chtonium
#14 - 2013-03-05 01:39:56 UTC  |  Edited by: Prekaz
Crexa wrote:
1. Three character slots per account.
2. Send an alt, (preferably one you dont care about), thru as a scout.
3. If safe, jump in, rinse repeat.

There you go.


Yeah, the problem isn't that people don't know how to navigate the pitfalls of low-sec, it's that anyone with an IQ exceeding room-temperature can immediately see that there is nothing in low-sec that is worth having to scout a path for.

Every other block of space has a draw. High sec has safe, easy, but modest income. Draw. Null sec and WHs offer high levels of income and are even relatively securable. Also a draw.

Low-sec lives at the intersection of "inconvenient" and "low value". The only thing interesting about low-sec is the number of people who will rabidly defend the status quo, there.

People don't like adapting.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#15 - 2013-03-05 01:40:40 UTC
new players don't get blapped the second they enter lowsec

plexers aren't afraid of passing gatecamps

so hell no
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#16 - 2013-03-05 01:41:32 UTC
There's always the option of seeing the number of jumps into a system, the number of active pilots in a system and if there have been any ship kills or pod kills on your route before jumping yourself in. That's a good way to see if there might be a gate camp on the way into low sec.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Mina Hiragi
Perkone
Caldari State
#17 - 2013-03-05 01:43:56 UTC
Calathorn Virpio wrote:
not everyone has the time or patience for that, some like focusing on one character.

i'm not saying make it more casual oriented, just more accessible


Ain't nobody got time for that three-step nonsense. Especially when it's completely unnecessary. I suggest you try the following:

1. lern2map

An easy, one-step process that will render you invulnerable to lowsec gatecamps.
Varius Xeral
Doomheim
#18 - 2013-03-05 01:45:41 UTC
Prekaz wrote:


Yeah, the problem isn't that people don't know how to navigate the pitfalls of low-sec, it's that anyone with an IQ exceeding room-temperature can immediately see that there is nothing in low-sec that is worth having to scout a path for.

Every other block of space has a draw. High sec has safe, easy, but modest income. Draw. Null sec and WHs offer high levels of income and are even relatively securable. Also a draw.

Low-sec lives at the intersection of "inconvenient" and "low value". The only thing interesting about low-sec is the number of people who will rabidly defend the status quo, there.

People don't like adapting.


yes, lowsec being not worth the trouble of learning about is a totally different story

Official Representative of The Nullsec Zealot Cabal

Mag's
Azn Empire
#19 - 2013-03-05 01:52:16 UTC  |  Edited by: Mag's
Calathorn Virpio wrote:
people need a way to get in so they CAN learn, that's what i'm suggesting
People can already get in, they just need to use the options already available.

Calathorn Virpio wrote:
not everyone has the time or patience for that, some like focusing on one character.

i'm not saying make it more casual oriented, just more accessible
Just because you or anyone else cannot be bothered to use the options already available, doesn't mean low sec should be nerfed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bienator II
madmen of the skies
#20 - 2013-03-05 02:00:34 UTC
the scaling already exists. the lower the sec status of the system the fewer guns are around the gates

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

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