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Player Features and Ideas Discussion

 
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Cloaky camping should remain untouched forever, or buffed.

First post
Author
Nikk Narrel
Moonlit Bonsai
#81 - 2013-03-05 01:09:34 UTC
Mikaila Penshar wrote:


-------------------{{{cloaked response}}}--------------------





Ahhhh... Oh noes.. an AFK Poster!!

She could link who knows how many other threads here... Hot Linker alert!!!
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#82 - 2013-03-05 01:46:23 UTC
Nikk Narrel wrote:
Mikaila Penshar wrote:


-------------------{{{cloaked response}}}--------------------





Ahhhh... Oh noes.. an AFK Poster!!

She could link who knows how many other threads here... Hot Linker alert!!!


You have some options here - you could post in groups using PvP fitted words and carry on having fun with your friends, or just dock up, ***** in local, then run to the forums to propose a change to AFK posting.
Azrael Dinn
Imperial Mechanics
#83 - 2013-03-05 06:52:48 UTC
Nikk Narrel wrote:
Imigo Montoya wrote:
Carebear. You keep using that word. I do not think it means what you think it means.

A carebear is somebody who goes out of their way to avoid PvP interactions. Miners in nullsec aren't necessarily carebears, in fact I know plenty who are very active PvPers, particularly in capital warfare (funnily enough their playstyle enables them to PvP in the big ships).

I used to be in a heavily industrial corp (hi guys) and had a great time when our systems got camped by a couple of dudes in stealth bombers. We all just packed up our stuff and headed over to their systems and filled them up with cloaky ships (multiboxing miners have a lot of alts), ganking anybody who dared undock and making sure they knew why we were there. Apparently their CEO got angry at the guys who came to AFK in our systems so they left under orders.

Long story short, miner != carebear, so I don't give a damn if carebears don't build any more ships because there are plenty of players who appreciate that this is a PvP game who make their income building ships.

This fellow has the right attitude.

I do not think anyone wants to stop players from mining, but we do want them in the areas that match their play-styles.

If they want to avoid all PvP at all costs, then they need to keep that in high sec, where it is respected. If they abuse local to import that style into other areas, they are only dumbing down those rewards to match high sec as well.

I mine, but it is hard to make a competitive effort when you are force fed intel on such an absolute level. Since noone needs to try to gather it, it dumbs down our efforts and rewards.

Would someone please take the stabilizers / training wheels off our PvE system in null? We are ready to get the better rewards by earning them.


So if I want to avoid loosing ships to nerds who get off from blowing up ships, build ships and caps, mine while im drunk and have fun with other players laughing to pvp players and ripping the market off and all that makes me a bad player and I should stay in empire or quit eve?

After centuries of debating and justifying... Break Cloaks tm

TheGunslinger42
All Web Investigations
#84 - 2013-03-05 07:20:59 UTC
Azrael Dinn wrote:
So if I want to avoid loosing ships *snipped* I should stay in empire or quit eve?


Yes. Lowsec, nullsec and wormhole space is not for people who can't handle losing ships
Azrael Dinn
Imperial Mechanics
#85 - 2013-03-05 08:57:37 UTC
TheGunslinger42 wrote:
Azrael Dinn wrote:
So if I want to avoid loosing ships *snipped* I should stay in empire or quit eve?


Yes. Lowsec, nullsec and wormhole space is not for people who can't handle losing ships


You do realise how stupid you look like every single time you give that comment? Lol

And it's funny that you want to reamove carebears from the game cause they are targets to you. And if they are better at avoiding you.... well that just tells everyone that quite bad at hunting carebears.

Plus if CCP would remove the carebear side of the game like you want... well it would not be EvE anymore after that would it?

oh so that we wont get so much off track. Give players more tools to find cloaked ships. Nerf cloaks more. Thank you

After centuries of debating and justifying... Break Cloaks tm

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#86 - 2013-03-05 10:03:54 UTC
Azrael Dinn wrote:
oh so that we wont get so much off track. Give players more tools to find cloaked ships. Nerf cloaks more. Thank you


I believe the phrase is HTFU.

Cloaks are fine as they are. If somebody is cloaking, they can't hurt you. If they are AFK they can't hurt you. If they are AFK cloaking, they really can't hurt you. If they decloak and attack you, then they're not AFK or cloaking anymore.
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#87 - 2013-03-05 10:10:09 UTC
Azrael Dinn wrote:
TheGunslinger42 wrote:
Azrael Dinn wrote:
So if I want to avoid loosing ships *snipped* I should stay in empire or quit eve?


Yes. Lowsec, nullsec and wormhole space is not for people who can't handle losing ships


You do realise how stupid you look like every single time you give that comment? Lol


The irony of this post is astounding. Lowsec, nullsec, and WH space are all places where CONCORD don't operate, and players are free to attack your ship with little or no game-enforced consequences. You therefore have to deal with losing a ship, because it's simply a matter of time before you do (provided you ever undock in these places).

This is a game that centres around the construction and destruction of ships. The above mentioned places are fantastic for carrying about the latter activity, therefore if you want to avoid losing ships you should stay out of these places.
ShahFluffers
Ice Fire Warriors
#88 - 2013-03-05 11:04:05 UTC  |  Edited by: ShahFluffers
Azrael Dinn wrote:
And it's funny that you want to reamove carebears from the game cause they are targets to you. And if they are better at avoiding you.... well that just tells everyone that quite bad at hunting carebears.

No one is suggesting the "removal" of carebears. The majority of us just find it extremely difficult to figure out why someone who wishes to avoid conflict and ship on ship violence would choose to spend his/her time out in a part of the game that is intended to be one of the most dangerous.

Except null-sec isn't the most dangerous part of the game. This is because as soon as someone "non-blue" enter local, everyone in system docks up and denies any hostile group the chance to do any "real" damage... at least... not without overwhelming force and taking over the system itself.

Azrael Dinn wrote:
Plus if CCP would remove the carebear side of the game like you want... well it would not be EvE anymore after that would it?

Interesting fact: many PvPers do industry and mining on the side (to make money and/or replace their own ships/equipment). No one ever talks about this though because such people know better than to reveal that they do those activities (the best way to defend yourself to keep your enemies ignorant).

There are also plenty of other [true] industrialists and miners who understand how to manage risk and work in tandem with their more bloodthirsty brethren.

So yous see... if "carebears" do decide to leave because things are not as they want it to be... it will be no problem for many of us. In fact, mining and manufacturing will become more profitable.

Azrael Dinn wrote:
oh so that we wont get so much off track. Give players more tools to find cloaked ships. Nerf cloaks more. Thank you

When local is nerfed, cloaks can be nerfed.

And yes... local is the problem. AFK cloaking is done in response to local's ability to report anyone and everyone in system without error or delay. It allows people to avoid conflict where there should be conflict.

And if cloaks are nerfed, something similar can be achieved using an interceptor, ECCM, and implants ("unprobable" setups still exist).

And your main complaint comes from the ability for one ship to call a "hotdrop"... that's NOT the fault of cloaking ships... that's an issue with cyno and jump bridging mechanics.
Azrael Dinn
Imperial Mechanics
#89 - 2013-03-05 11:36:02 UTC
ShahFluffers wrote:

And your main complaint comes from the ability for one ship to call a "hotdrop"... that's NOT the fault of cloaking ships... that's an issue with cyno and jump bridging mechanics.


Oh not at all... I just want to find those cloaked bastards from the empitiness of space and shoot them nothing else Twisted Thats the only reason I'm complaining about cloaked ships (includes every single module that allows ships to cloak).

And yes local remains as a big problem.

After centuries of debating and justifying... Break Cloaks tm

Luc Chastot
#90 - 2013-03-05 11:46:07 UTC
1/10

Lock for trolling.

Make it idiot-proof and someone will make a better idiot.

Nikk Narrel
Moonlit Bonsai
#91 - 2013-03-05 14:28:44 UTC
Azrael Dinn wrote:
ShahFluffers wrote:

And your main complaint comes from the ability for one ship to call a "hotdrop"... that's NOT the fault of cloaking ships... that's an issue with cyno and jump bridging mechanics.


Oh not at all... I just want to find those cloaked bastards from the empitiness of space and shoot them nothing else Twisted Thats the only reason I'm complaining about cloaked ships (includes every single module that allows ships to cloak).

And yes local remains as a big problem.

Then if you want to be able to shoot them, first you must be able to locate and hunt them.

If you want to be able to locate and hunt them, it needs to be balanced.

If we need to balance locating and hunting cloaked vessels, then local must not have the absolute ability to report them as it currently does. The effort to locate cloaks must at least equal the effort to be cloaked.

You are therefore asking, (as you already pointed out on your own), for local to be reduced. At the very least, in regards to cloaked activity.
I suggest this thread for reference, which leaves the system intact for normal space traffic.
https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739

Hunting the cloaked vessels afterwards, it makes sense to balance cloaking by duplicating it in reverse:
https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453