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NewBie question about PI

Author
Arkaral Bomber
Kaiserliches Ersatz-Regiment
#1 - 2013-03-04 21:48:30 UTC
Hello,

I'm starting with PI and have a lot of questions. I hope somebody have a answer about that. Generally the questions goes over the harvesting of P0 materials.

1, Hotspots and the wandering of hotspots
1.1 Rotate the planet? Does that affect the harvester (of ECU)?
1.2 Move the hotspots on the planet? Or, are hotspot fixed?
1.3 Can be exhaust a hotspot?
1.4 Each planet has an circle which surrounds it. What does the circle represent?

2, Fatigue and recovery
2.1 What is a good cycle time for the harvester? (to get good average values) 2-4 days or longer?
2.2 Does the resource respawn at the same place on the planet or can the resource respawn at a another location? If yes, where? Any position at the plaet or at the near of another hotspot?

Thank you very much for your answer Big smile
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2013-03-04 22:50:03 UTC  |  Edited by: Tau Cabalander
1. There seem to be two types of resource spawns:

* Normal: gradually moves day-by-day, and slowly replenishes. These have a short leash, so they don't wander very far.

* Nuggets: wanders planet quite rapidly and randomly, and doesn't replenish.

I have no idea what you mean about a "circle around a planet".

2. A good cycle time for me is 3 days. Shorter cycles can quickly deplete an area unless you are in nulsec. As above, all resources move and deplete, so you have to move your extractor heads every cycle.

Read "The Resources Are Alive!" section in Planetary Interaction changes brought with Incursion 1.1.0
Krixtal Icefluxor
INLAND EMPIRE Galactic
#3 - 2013-03-05 15:23:05 UTC
Tau Cabalander wrote:


I have no idea what you mean about a "circle around a planet".



That would be the Orbital Path of the POCO. These appeared shortly before the POCO change awhile back.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Invictra Atreides
Toward the Terra
#4 - 2013-03-05 15:48:57 UTC
1.3 A hotspot can be litteraly destroyed and reduced to Zero if you run a program, cancel it after 1 min and restart the program. Repeat this 20-30 times with a 14 day program and you will leave a hole in the planet for a month at least. I managed to turn a resource on a WH planet in 4h to that of a HiSec or worse.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-03-05 15:55:07 UTC
Invictra Atreides wrote:
1.3 A hotspot can be litteraly destroyed and reduced to Zero if you run a program, cancel it after 1 min and restart the program. Repeat this 20-30 times with a 14 day program and you will leave a hole in the planet for a month at least. I managed to turn a resource on a WH planet in 4h to that of a HiSec or worse.



PI PvP ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Seieii
Shark Innovations
#6 - 2013-03-05 16:25:53 UTC
What does POCO mean?
Inkarr Hashur
Skyline Federation
#7 - 2013-03-05 16:26:26 UTC
Invictra Atreides wrote:
1.3 A hotspot can be litteraly destroyed and reduced to Zero if you run a program, cancel it after 1 min and restart the program. Repeat this 20-30 times with a 14 day program and you will leave a hole in the planet for a month at least. I managed to turn a resource on a WH planet in 4h to that of a HiSec or worse.



What Shocked
Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2013-03-05 16:45:04 UTC
Seieii wrote:
What does POCO mean?


Player Owned Custom's Office

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Arkaral Bomber
Kaiserliches Ersatz-Regiment
#9 - 2013-03-05 17:19:59 UTC
Tau Cabalander wrote:
1. There seem to be two types of resource spawns:
* Normal: gradually moves day-by-day, and slowly replenishes. These have a short leash, so they don't wander very far.
* Nuggets: wanders planet quite rapidly and randomly, and doesn't replenish.


What is the direction of the day-by-day movment? The same direction as the POCO?
Styth spiting
Brutor Tribe
Minmatar Republic
#10 - 2013-03-05 17:35:55 UTC
1.1 Rotate the planet? Does that affect the harvester (of ECU)?
Not sure what you mean but I'm sure the answer is no. Other then planet type and the material re-population values the only other thing about a planet you need to worry about is size. Smaller size planets mean lower link costs, but smaller planets also will generally have a lower re-population rate. This dosen't mean they produce less materials, simply that with a smaller surface area means more condensed material spawning points, so generally it will mean higher yields (lower links means access to more planet surface, and increased condensed areas of the material).

1.2 Move the hotspots on the planet? Or, are hotspot fixed?
Hotspots will form based on the amount of material that is on the planet. Generally this happens because of a high re-population value (the bar graphs displaying each of the materials on the planet displayed when scanning) and low activity for that material (no one extracting it). As more of the material spawns hot spots will start to "collect" in one area. There is also some other calculation that happens (only CCP knows this) that cause planets to sometimes have a large growth of a material (could be a specific day of the week or month for example). So basically hot spots form and random positions on the planet but within the general fixed area of the planet those materials tend to spawn. So for example Bacteria generally spawns 1/2 between the southern pole of the planet and equator, so hot spots for bacteria are in most cases going to spawn in their region of the planet.

1.3 Can be exhaust a hotspot?
Yes they can, but depending on the material, and the re-population value and how much you extract they can and do last quite a while.


1.4 Each planet has an circle which surrounds it. What does the circle represent?
Thats the POCO floating around the planet, and serves no purpose.


2.1 What is a good cycle time for the harvester? (to get good average values) 2-4 days or longer?
I do 24 hours 45 minutes. It is the longest cycle time to keep cycles at 15 minutes. Longer and your extraction cycles will increase to 30 minutes.

2.2 Does the resource respawn at the same place on the planet or can the resource respawn at a another location? If yes, where? Any position at the plaet or at the near of another hotspot?


Like I said above, most materials have a specific region of space where they will spawn in increased amounts. Bacteria for example need warm climates and thrive in heat, so they spawn in the equator, and suspended plasma spawns more frequently near the equator and less towards the poles.

You can see where these materials will frequently spawn by moving the scroll bar in the scanning window and see where they most frequently collect and spawn.
Arkaral Bomber
Kaiserliches Ersatz-Regiment
#11 - 2013-03-05 19:52:26 UTC
Thank you very much for the answer's.