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low sec-the joke by CCP

First post
Author
Carribean Queen
Vadimus Quarrier Works
#61 - 2013-03-04 13:28:56 UTC
I love tears. They are the fuel that makes my instalock ship make care bears go blap. :D
Takseen
Federal Defense Union
Gallente Federation
#62 - 2013-03-04 13:51:16 UTC
Tara Read wrote:
Calathorn Virpio wrote:
a warning system that lets you know if there's a gate camp would be nice.

low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it


Here's a warning system for you: My middle finger as your overview lights up with flashy red on it. Next time you want to ***** and moan about losing pods, and other stuff fly something Bigger than a kestrel. Oh and yes I can do as I please and I love it.

That includes blowing whinny little high sec kids like you to bits and getting a very nasty hatemail and a scary "kill right" because I'm already - 10 and CONCORD is going to chase me in a 0.4 or your little ratting brigade is going to come hunt me.

But by all means bring more people to low sec. We need the prey Twisted


Just don't take the Ashmarir route to lowsec.
http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=4006&m=2&y=2013
Also note the relatively low number of frigate and AF kills.
Lucy Oreless
Rise of Rephaim
#63 - 2013-03-04 14:44:07 UTC
Carribean Queen wrote:
I love tears. They are the fuel that makes my instalock ship make care bears go blap. :D


Hi handsome Blink Long time no see... Is there any pants now?



 I did not have sexual relations to THAT woman....

Sentamon
Imperial Academy
Amarr Empire
#64 - 2013-03-04 15:45:24 UTC
Katran Luftschreck wrote:
Get eight friends with battleships together and show them what you think of their gate camp.


You're a genius. It's not like they'll immediately dock up when faced with any sort of challenge, nope wont happen at all. Then you'll be the idiot sitting at a gate camp with 8 battleships.

~ Professional Forum Alt  ~

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#65 - 2013-03-04 15:53:26 UTC
I'm sure i'm parked in LOWSEC right now.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Nova Satar
Pator Tech School
#66 - 2013-03-04 15:58:18 UTC
S'Way wrote:
Calathorn Virpio wrote:
low sec and null are identical right now.

If only it was - please let me know when you find a way to drop bubbles in low sec. Lol


the classic definition of low-sec : It's like 0.0 but you can't drop bubbles


also there is no isk in lowsec


Ranger 1
Ranger Corp
Vae. Victis.
#67 - 2013-03-04 16:14:12 UTC  |  Edited by: Ranger 1
Sentamon wrote:
Katran Luftschreck wrote:
Get eight friends with battleships together and show them what you think of their gate camp.


You're a genius. It's not like they'll immediately dock up when faced with any sort of challenge, nope wont happen at all. Then you'll be the idiot sitting at a gate camp with 8 battleships.


Smile

Very true, except you miss the point that those 8 Battleships now control the gate, and access through that system. Meaning that their corp mates and friends can freely conduct whatever Low Sec business they have (and so can everyone else).

Low Sec gate camps are very vulnerable to being counter ganked (though not as much as Null Sec gate camps)... but it takes a little more brainpower and planning than simply jumping in 8 BS. You need a few tacklers and/or warp in points (if the camp is for the most part operating at range from the gate), preferably ones that have already slipped into system through the camp... and juicy bait is always a plus if you don't want to wait for an innocent to wander by and get snagged.

The gate guns are there to put the pirate camp at a disadvantage, not to eliminate it completely. The game mechanics are there to encourage hostile encounters, not to ensure they don't happen at all.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Piugattuk
Litla Sundlaugin
#68 - 2013-03-04 16:16:02 UTC
There's already a fix, I use it all the time...I don't go to low. Big smile
Levome Thorphan
Evil Genius Organisation
#69 - 2013-03-04 16:17:21 UTC
Very true... low-sec is completely useless/obsolete at this moment. There's absolutely no advantages for using low-sec instead of high-sec :(
Karash Amerius
The Seven Shadows
Scotch And Tea.
#70 - 2013-03-04 16:23:48 UTC
This is a very creative troll that is laughing at all of you. Just saying.

Karash Amerius Operative, Sutoka

Ranger 1
Ranger Corp
Vae. Victis.
#71 - 2013-03-04 16:33:04 UTC  |  Edited by: Ranger 1
Levome Thorphan wrote:
Very true... low-sec is completely useless/obsolete at this moment. There's absolutely no advantages for using low-sec instead of high-sec :(

Outside of FW, that is completely true and needs to be rectified. I'm hoping that there will be an overall resource/industry/economy restructuring that also takes Low Sec into consideration, instead of just focusing on Null and High sec.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#72 - 2013-03-04 16:33:49 UTC
Karash Amerius wrote:
This is a very creative troll that is laughing at all of you. Just saying.

Undoubtably.

Fortunately, the OP's original intent is fairly irrelevant to this conversation. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ginger Barbarella
#73 - 2013-03-04 16:47:31 UTC
Exploration, missioning, PI, Industry... all are safe in high sec.

Exploration, missioning, PI, Industry... all are safe in sov blue.

In low sec, nothing is safe. You have to learn how to do things the right way, and your tactics MUST change to survive. Low sec is what this game SHOULD be about. Not sov, not high sec Veld mining, not 11% missioning tax, 10% PI tax, and relative safety outside the Niarja and Uedama corridors.

Turn it up. And I don't mean more d!cks in Tornados that apparently have problems locking targets.

"Blow it all on Quafe and strippers." --- Sorlac

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#74 - 2013-03-04 16:53:33 UTC
Terranid Meester wrote:
Allow bombs to be used in low sec, that is all.



This

Me wants to warp a couple alts and bomb them all meanies at the gate ;)

Gate camp problem solved.

removed inappropriate ASCII art signature - CCP Eterne

Sentamon
Imperial Academy
Amarr Empire
#75 - 2013-03-04 16:56:19 UTC  |  Edited by: Sentamon
Ranger 1 wrote:
Sentamon wrote:
[quote=Katran Luftschreck]Get eight friends with battleships together and show them what you think of their gate camp.


Very true, except you miss the point that those 8 Battleships now control the gate, and access through that system.


You don't control anything in lowsec. Assuming it's only 1 gate and your lame gatecamp might be semi effective at system control, well ... I can run a gatecamp in my sleep.

~ Professional Forum Alt  ~

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#76 - 2013-03-04 17:02:57 UTC
Ranger 1 wrote:
The gate guns are there to put the pirate camp at a disadvantage, not to eliminate it completely. The game mechanics are there to encourage hostile encounters, not to ensure they don't happen at all.


The idea is not bad, unfortunately the way gate guns are so easy to tank just made of gate camps nothing more than graveyard camping, thus not increasing pvp but diminishing pvp.

This is not pvp, it's just another shooting ducks game, with space ships. yay!!

removed inappropriate ASCII art signature - CCP Eterne

Muad 'dib
State War Academy
Caldari State
#77 - 2013-03-04 17:05:01 UTC
low sec is a lot like the NPC 0.0 sec.

Theres stations to dock in that cant be "owned" by players, theres small groups of pirates/pvpers and short cut taking high sec bears all buzzing around, occasionally shooting each other. Camps are pretty rare, the only consistent camps are the low sec systems closest to the trade hubs, *probably* 99% of low sec gates are uncamped.

Plus theres FW low sec areas for a little extra, randomness with the pvp.

The gate camps can be spotted very easily and also very easy to scout, map + docking in last high sec and buying a shuttle/newbship and checking the low sec step out first.

The isk to be earnt in low sec should be FAR closer to null sec payouts. Since low sec cant be bubble camped and sov claimed large organisations cant make it "secure" for their members. Theres many more people trying to earn money with the extra risk - usually more dangerous risks than being in a null sec alliance with space and earning money - the reward should reflect this risk factor better.

should be like this:
high sec: low but safe and steady isk - can be soloed.
low sec, medium isk, very risky, small gangs, solo is hard.
null/WH: medium to great isk, risky, large crops/alliances can hold sov and protect space with bubble camps and bridges, solo is next to impossible (ninja ratting/mining/exploration).

For all the extra complications and potential randoms either pvping you or doing the same PVE you are, rewards if they were nice and high, would certainly convince more bears to group and leave the lights of the big city high sec and get their hands dirty with some nice iskies :)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Chandaris
Immortalis Inc.
Shadow Cartel
#78 - 2013-03-04 17:06:39 UTC
lowsec is fine.

gatecamps are not hard to slip past, if you're not dumb
Theresa Lamont
Rogue Fleet
#79 - 2013-03-04 17:08:05 UTC
Ranger 1 wrote:
A few points:

1: I agree with the idea that Low Sec should have unique rewards available there.



I also agree with you on that...the question is, what should these rewards be?

Calathorn Virpio
Caldari Provisions
Caldari State
#80 - 2013-03-04 17:12:27 UTC
Angelique Duchemin wrote:
I sort of agree. Even the highest security parts of low sec come with gate camps. And not even good ones at that. Just cheaply fitted rag tag pirate bands that can tank the gate guns with ease.

I would welcome some sort of sliding scale for security.

it should take more to gate camp 0.4 than that.



Wonder if it's too much to ask that the gate warns you in 0.5 that the 0.4 exit is camped.

Not a big warning. Just a flashing light or something like that to alert that the gate guns on the other side were recently fired.


basically what i'm asking for.

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend