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low sec-the joke by CCP

First post
Author
Yolanta Geezenstack
GWA Corp
#41 - 2013-03-04 09:03:49 UTC
Who finds the killmail that lead to this thread...? Roll
March rabbit
Aliastra
Gallente Federation
#42 - 2013-03-04 09:06:56 UTC
Selene Nask wrote:
Gatecamps can be annoying but part of playing in low-sec is dealing with them and playing with there existence. It means that sometimes what I plan on doing I can't so I do something different. It means each game day can be different depending on what other locals decide to do. It's great and so much more interesting all round.

in other words you are paying for this game to do what others make you do? Shocked

trolling aside: good attitude. Wish you well.

The Mittani: "the inappropriate drunked joke"

Cyprus Black
School of Applied Knowledge
Caldari State
#43 - 2013-03-04 09:09:32 UTC
Wow, I'm actively living and operating in an area of space that doesn't exist.

Either that or the OP is a moron.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Tau Cabalander
Retirement Retreat
Working Stiffs
#44 - 2013-03-04 09:16:08 UTC
Calathorn Virpio wrote:
right now we have high and null sec, low doesn't really exist.

if gate guns in low can be tanked by anything BC and up, just get rid of them CCP, be honest, low sec and null are identical right now.

a small pirate fleet shouldn't be able to gate camp in low, let alone a single loki.

we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec.

CSM Minutes May-June 2012 wrote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
Nikuno
Atomic Heroes
#45 - 2013-03-04 09:16:49 UTC
Calathorn Virpio wrote:
a warning system that lets you know if there's a gate camp would be nice.

low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it


Because there are no RL criminals in areas with police? All those muggings, burglaries, rapes and murders are just made up. Where there's police everything is 100% safe, we all know that Roll
Angelique Duchemin
Team Evil
#46 - 2013-03-04 09:19:45 UTC  |  Edited by: Angelique Duchemin
I sort of agree. Even the highest security parts of low sec come with gate camps. And not even good ones at that. Just cheaply fitted rag tag pirate bands that can tank the gate guns with ease.

I would welcome some sort of sliding scale for security.

it should take more to gate camp 0.4 than that.



Wonder if it's too much to ask that the gate warns you in 0.5 that the 0.4 exit is camped.

Not a big warning. Just a flashing light or something like that to alert that the gate guns on the other side were recently fired.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Irya Boone
The Scope
#47 - 2013-03-04 09:25:33 UTC
Yes i'ma aggree with the fact that need to increase damage of the sentry a lot more 300Km radius
because lowsec is more thah gate Camp.

But In the other hand .. remove sec status loss.

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Solstice Project
Sebiestor Tribe
Minmatar Republic
#48 - 2013-03-04 09:38:10 UTC
lol so many cowards ...
dexington
Caldari Provisions
Caldari State
#49 - 2013-03-04 09:46:14 UTC
Solstice Project wrote:
lol so many cowards ...


are you not the guy shooting capsules in hi-sec?

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

March rabbit
Aliastra
Gallente Federation
#50 - 2013-03-04 10:19:07 UTC
dexington wrote:
Solstice Project wrote:
lol so many cowards ...


are you not the guy shooting capsules in hi-sec?

yes. he is not that guy.

cuz that guy is me Cool

The Mittani: "the inappropriate drunked joke"

Destru Kaneda
Arzad Police Department
#51 - 2013-03-04 10:19:46 UTC
I live in low and rarely see gate camps, so not sure if serious.

On average I hit one every 60 jumps or so. Just use your map and don't derp a Drake into a system with a ton of recent kills and you'll be fine.

Or you know, do it it anyway and take a couple down with you. Most camps are **** anyway.
Inxentas Ultramar
Ultramar Independent Contracting
#52 - 2013-03-04 10:20:42 UTC
Calathorn Virpio wrote:
BadAssMcKill wrote:
Calathorn Virpio wrote:
Hurtini Hilitari wrote:
what are you on about low sec is the best

if gate camps were fewer, i would agree


Get a scout alt or
Quote:
make some friends


Gate camps aren't all that hard to avoid


i shouldn't have to rely on others traveling in empire space, and a scout alt is just dum, by the time i switch back to my main toon, things will have changed


Man, you are such a carebear! You should have to rely on others in any activity outside of your hisec solo sandbox. Off course it entirely depends on your area, but looking from the inside out our system is uncamped for 95% of the time. Just scout yourself in a fast frig, jump back over the gate when it seems safe and go pickup your real ship. I think you totally overestimate the chance of a gatecamp forming up during that time.

When you cross the street in real life you look left and right. Any normal person would look in one direction, then the other, and accepts the realistic but negligible risk a vehicle may have appeared from the first, because the chance is quite small that some idiot will come around the corner with 100 Km/h. Do those people complain their head can only turn in one direction at a time?

HTFU applies as usual. Ugh
Liafcipe9000
Critically Preposterous
#53 - 2013-03-04 10:38:28 UTC  |  Edited by: Liafcipe9000
Cyprus Black wrote:
Wow, I'm actively living and operating in an area of space that doesn't exist.

Either that or the OP is a moron.

this is why you must never divide by zero - doing so results in either one of the above.
Carribean Queen
Vadimus Quarrier Works
#54 - 2013-03-04 11:17:47 UTC
Confirming OP is a highsec fairy. Lowsec should have warnings...

Oh wait. There's this box that pops up informing you that you are going ... where exactly?

Oh yeah. Into lowsec where Concord can't protect you.

Stay in highsec carebear. Just. Stay there.
Bad Tsar
Doomheim
#55 - 2013-03-04 11:24:27 UTC
Calathorn Virpio wrote:
if you haven't played the game continuesly for a few years, you can't leave high sec.

Don't presume that everyone is as bad at EVE as you are!
Lord Rixus
Caldari Provisions
Caldari State
#56 - 2013-03-04 11:46:09 UTC
Look... you're just new and dont understand the game yet. Yes, gatecamps exist. What you dont realize though, is they are always on the same high traffic gates. Set those systems to avoid and take the long way around. Also, they ony camp the gates between high and low for the most part, once you get into low you're pretty safe. Just fit warp core stabs in all your lows when traveling in between, and refit once you get where you are going.

Its not as bad as you make it out.
Mag's
Azn Empire
#57 - 2013-03-04 12:02:10 UTC
Calathorn Virpio wrote:
i shouldn't have to rely on others traveling in empire space, and a scout alt is just dum, by the time i switch back to my main toon, things will have changed
This is an MMO, which means you either have to rely on friends or a scout. Just because it's empire space, doesn't mean it's safe.

Calathorn Virpio wrote:
i said in empire space, anything goes in null, i get that, that's a sandbox, but it shouldn't go from relativly safe to insta pop if not in a large corp.
Empire isn't excluded from the sandbox, it just has more consequences.

Calathorn Virpio wrote:
new players corps shouldn't have to experience the "relative" safety of high sec(since CCP told GOONSWARM year long hulkageddon was a no-no and buffed concord to splat anyone that tried pirating in anything above .5) and go into low sec with only a relatively small amount of eve experience and get splatted. burn people and they leave
Not exactly sure what you're ranting on about here.

Calathorn Virpio wrote:
a warning system that lets you know if there's a gate camp would be nice.

low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it
You get a warning, before entering low sec. There is a reason for this.

Plus there already are ways to know if there is a camp, but you need to use them. Pirates live with the rules of low sec, why can't you?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Abrazzar
Vardaugas Family
#58 - 2013-03-04 12:16:09 UTC  |  Edited by: Abrazzar
Fixing low-sec (and null-sec) will require a whole lot more design and resources than simple nerf-this-buff-that number juggling.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#59 - 2013-03-04 13:23:02 UTC
Calathorn Virpio wrote:
a warning system that lets you know if there's a gate camp would be nice.

low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it


Here's a warning system for you: My middle finger as your overview lights up with flashy red on it. Next time you want to ***** and moan about losing pods, and other stuff fly something Bigger than a kestrel. Oh and yes I can do as I please and I love it.

That includes blowing whinny little high sec kids like you to bits and getting a very nasty hatemail and a scary "kill right" because I'm already - 10 and CONCORD is going to chase me in a 0.4 or your little ratting brigade is going to come hunt me.

But by all means bring more people to low sec. We need the prey Twisted
Buhhdust Princess
Mind Games.
#60 - 2013-03-04 13:27:36 UTC
Calathorn Virpio wrote:
a warning system that lets you know if there's a gate camp would be nice.

low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it


just a passer-by saying

Hello, excuse me!

Here you can see what is called a "Gate-Camp", as we watch these pirate scum from afar, you will see their pack mentality. There is always one alpha male, usually called the "FC". The "FC" has to control the rest of the scum so that they listen, and follow him. In a gatecamp though, people get bored, and a power struggle can occur.

Is this what you're after?

Or are u just after a big warning light that says IF YOU JUMP UN-SCOUTED, YOU'RE AN IDIOT ANYWAY!