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low sec-the joke by CCP

First post
Author
Teebling
Garoun Investment Bank
Gallente Federation
#21 - 2013-03-04 02:10:24 UTC
How to not get killed by a gate camp:

Don't get killed by a gate camp.
Commander Spurty
#22 - 2013-03-04 02:13:46 UTC
Just enable the escalating gate guns in lowsec.

Should clean up that nonsense.

Why was that dropped anyway? Or is it still on the table?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Calathorn Virpio
Caldari Provisions
Caldari State
#23 - 2013-03-04 02:17:08 UTC
Spurty wrote:
Quote:
Just enable the escalating gate guns in lowsec.


Should clean up that nonsense.

Why was that dropped anyway? Or is it still on the table?



i heard it was dropped

probably from pirate corps complaning they had to work to get kills

pond scum>pirate gate campers in low sec

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

yer mammy
Federal Defense Union
Gallente Federation
#24 - 2013-03-04 03:20:55 UTC
i'm bad and i want ccp to change the game for me!
Klymer
Hedion University
Amarr Empire
#25 - 2013-03-04 03:35:39 UTC
Beekeeper Bob wrote:


Pator has a lowsec base? Shocked



A few including Amamake Blink



sbreach
Aliastra
Gallente Federation
#26 - 2013-03-04 03:41:48 UTC
We had warp to 0 fix a lot of low sec and maybe a little lag, but why not just have the jumpgates hurl us to where we want to go bypassing it entirely?

I think that would be the quickest the best solution.

Calathorn Virpio
Caldari Provisions
Caldari State
#27 - 2013-03-04 06:48:22 UTC
sbreach wrote:
We had warp to 0 fix a lot of low sec and maybe a little lag, but why not just have the jumpgates hurl us to where we want to go bypassing it entirely?

I think that would be the quickest the best solution.




um...not sure what you're saying....

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Jensaro Koraka
Caldari Provisions
Caldari State
#28 - 2013-03-04 06:57:34 UTC  |  Edited by: Jensaro Koraka
Calathorn Virpio wrote:
we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec.

I've biomassed multiple mains thinking I'd never come back, but I always do. I've started several main characters and all of them (including my first) left high sec almost immediately. I know from first hand experience that a BC is plenty capable of null sec belt ratting with about a month of training. You might not be an awesome solo killing machine right off the bat, but you can contribute to PvP fleets pretty quickly. Your statement is objectively and demonstrably wrong.

sbreach wrote:
We had warp to 0 fix a lot of low sec and maybe a little lag, but why not just have the jumpgates hurl us to where we want to go bypassing it entirely?

I think that would be the quickest the best solution.

They already have that. It's called a cyno.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Calathorn Virpio
Caldari Provisions
Caldari State
#29 - 2013-03-04 07:01:21 UTC
Jensaro Koraka wrote:
Calathorn Virpio wrote:
we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec.

I've biomassed multiple mains thinking I'd never come back, but I always do. I've started several main characters and all of them (including my first) left high sec almost immediately. I know from first hand experience that a BC is plenty capable of null sec belt ratting with about a month of training. You might not be an awesome solo killing machine right off the bat, but you can contribute to PvP fleets pretty quickly. Your statement is objectively and demonstrably wrong.

sbreach wrote:
We had warp to 0 fix a lot of low sec and maybe a little lag, but why not just have the jumpgates hurl us to where we want to go bypassing it entirely?

I think that would be the quickest the best solution.

They already have that. It's called a cyno.



low sec pirates say no, can't do that unless i'm part of a null sec corporation

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2013-03-04 07:03:52 UTC
A few points:

1: I agree with the idea that Low Sec should have unique rewards available there.

2: However, currently Low Sec is busier and more populated than it ever has been in the past, FW has been a huge boon to it.

3: A noob in a rookie ship can enter low sec and do whatever he pleases, gate camps are only difficult to pass (for a lone player) if you are trying to bring in larger ships.

4: Gate camps are, and have always been, the absolute best way to get pirate kills. Blink You are more vulnerable in a gate camp to attack from an organized group than most any other group activity in EvE, save mining fleets.

5: Anything goes in High Sec space as well. If you haven't figured that out yet, you will.

6: If you insist on playing solo, your game play options are going to be limited in comparison to the rest of the community. This is by design.

7: The map and it's various settings are your friend, if you are clever enough to use it.

8: Someone is bitter about getting snagged in a gate camp I see.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jensaro Koraka
Caldari Provisions
Caldari State
#31 - 2013-03-04 07:04:27 UTC  |  Edited by: Jensaro Koraka
Calathorn Virpio wrote:
you omited the rest, i said in empire space, anything goes in null, i get that, that's a sandbox, but it shouldn't go from relativly safe to insta pop if not in a large corp.

I've been running around in low for days. I died once to a gate camp. The other deaths were me intentionally picking a fight. Null is harder to get around in solo in hostile space, but why does that matter? This isn't a single player game.

Calathorn Virpio wrote:
low sec pirates say no, can't do that unless i'm part of a null sec corporation

You were misinformed.

Ranger 1 wrote:
However, currently Low Sec is busier and more populated than it ever has been in the past, FW has been a huge boon to it.

It's deader than it ever has been outside FW space and has less play-style diversity than it ever has.

Calathorn Virpio wrote:
a warning system that lets you know if there's a gate camp would be nice.

There is one. Set your map to show ships killed in the last hour. If there's a big red circle around the system there's either a gate camp or FW fleets fighting.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Katran Luftschreck
Royal Ammatar Engineering Corps
#32 - 2013-03-04 07:16:16 UTC
Get eight friends with battleships together and show them what you think of their gate camp.

http://youtu.be/t0q2F8NsYQ0

Lucy Oreless
Rise of Rephaim
#33 - 2013-03-04 07:55:02 UTC
To op:
What a load of total bs Lol

First of all, read up on the game-history, intentions of game (from CCP) and then read up on mechanics.... Perhaps after that you will be back in here with half a clue Blink


 I did not have sexual relations to THAT woman....

Mallak Azaria
Caldari Provisions
Caldari State
#34 - 2013-03-04 07:57:24 UTC
Calathorn Virpio wrote:
a warning system that lets you know if there's a gate camp would be nice.

low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it


It already exists, it's called a scout.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

dexington
Caldari Provisions
Caldari State
#35 - 2013-03-04 08:04:37 UTC
Mallak Azaria wrote:
Calathorn Virpio wrote:
a warning system that lets you know if there's a gate camp would be nice.

low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it


It already exists, it's called a scout.


You can't expect the empire citizens to used advanced tactics like scouting, it's actually really hard and takes months of training.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Complex Potential
Caldari Provisions
Caldari State
#36 - 2013-03-04 08:11:46 UTC
I hate gate camps too but they are an inevitable emergence of the game mechanics as they stand.

With a bit of thought they aren't difficult to deal with though. Here's a few ideas:

Check the number of ships killed the the last hour stats on your map. Anything higher than 5 should be warning bells.

Fit warp core stabs for travelling and then refit when you arrive.

Use interceptors.

Use cov ops.

Use wormhole space to bypass notorious choke points.

Fit a MWD so you have a chance at burning back to the gate.

Learn the MWD - cloak trick

If already in losec, warp to a nearby planet and d scan the gate to check it out before going through.

If already in losec, keep a good eye on local chat and watch for blinkies.

I haven't lost an expensive ship to a camp in a long time.
Calathorn Virpio
Caldari Provisions
Caldari State
#37 - 2013-03-04 08:13:07 UTC  |  Edited by: Calathorn Virpio
Lucy Oreless wrote:
To op:
What a load of total bs Lol

First of all, read up on the game-history, intentions of game (from CCP) and then read up on mechanics.... Perhaps after that you will be back in here with half a clue Blink




a decade of game history, or play the actual game.....hmmm.....

all the stuff I've been hearing supports LARGE corporations, small ones would have trouble doing these suggestions 24/7

from what I've actually read(yes, i have done SOME homework) it's the large scale corporations that are stagnating the game, they can do everything, small corps would be pummeled in low sec just for ***** and giggles by the 8000+ corporations.

new players corps shouldn't have to experience the "relative" safety of high sec(since CCP told GOONSWARM year long hulkageddon was a no-no and buffed concord to splat anyone that tried pirating in anything above .5) and go into low sec with only a relatively small amount of eve experience and get splatted. burn people and they leave

(not leaving, i dream of the day i can help run a corp. that does nothing but grief pirates, foolish, i know, but a guy can dream)Roll

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Roime
Mea Culpa.
Shadow Cartel
#38 - 2013-03-04 08:14:48 UTC
Amazing, OP seems to be involved only in hisec "pvp", and wants a safer lowsec.

.

Liafcipe9000
Critically Preposterous
#39 - 2013-03-04 08:33:05 UTC
Confirming lowsec is a myth and only pros leave hisec.
Schmata Bastanold
In Boobiez We Trust
#40 - 2013-03-04 08:56:43 UTC
While I can agree that lowsec really need some love outside of FW gate guns and camps are definitely not a problem that needs fixing. Gate camps are relatively easy to avoid even without scouting alt (pro tip: map statistics) and if one cannot manage to do it that's not camper's fault.

Problem with low is that after static DEDs stealth removal big parts of it simply converted to ghost towns. Metrics of course show nothing because FW areas are bumping statistics.

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