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HML nerf is too damm high.

First post
Author
Omega Crendraven
The Scope
Gallente Federation
#1 - 2013-03-03 21:19:47 UTC
Hello, Im writing this post about the recent Heavy Missile nerf. Althought I know this weapon was overpowered and had the best damage proyection, I believe this decrease in the damage was too big.

I don't have any problem with the range nerf, It was too big for a Battlecruiser / Crusier sized ship. But a 20% damage decrease and range at the same time is too big. I Propose to keep the range and signature nerf, but reduce the damage penalty from a 10% to a 20% and modify the kinetic damage type bonus to a all type of damage bonus.
It's not fair that minmatar ships hold all the damage flexibility. Also, the DPS that the average drakes hold, is not even enough to break the passive tank of the same drake, that is ridiculous.

Thank you for reading and I expect to get some feedback.
Omega Crendraven
The Scope
Gallente Federation
#2 - 2013-03-03 21:45:50 UTC
BTW, im not a carebear who uses them for LVL4's . I use them to PVP solo and gives me shame to run away from PVE ships because I cant break their passive shield tank or spend 5 mins shooting a damm armor cane with nova missiles.
Zan Shiro
Doomheim
#3 - 2013-03-03 22:36:54 UTC
since you are in point range (I am assuming anyway unless you have targets that jsut sit there no point to be beatup) why not run HAM's.

this kind of was the point behind the adjustment. It makes you pick your launchers as HML not all in ones anymore and now gives reasons to run HAM. Been this way with guns for a while, even the vaunted cane you ahd to pick arty or ac before the roam and live with that choice till roam/op done.
Omega Crendraven
The Scope
Gallente Federation
#4 - 2013-03-03 22:59:09 UTC
Zan Shiro wrote:
since you are in point range (I am assuming anyway unless you have targets that jsut sit there no point to be beatup) why not run HAM's.

this kind of was the point behind the adjustment. It makes you pick your launchers as HML not all in ones anymore and now gives reasons to run HAM. Been this way with guns for a while, even the vaunted cane you ahd to pick arty or ac before the roam and live with that choice till roam/op done.


Not all people fight in "normal" point range(loki links?), and sometimes you have a wingman that tackles the target for you. HAM dps is crap applied outside web range. And that is around 20k ham range. On the other hand Javelin missiles have a max range of 30k and also do crappy applied damage and minor to a HML fit, plus it's not exactly 30k if you are fighting something flying away from you. e.g: Fast orbiting frigate.

Commander Ted
Caldari Provisions
Caldari State
#5 - 2013-03-03 23:47:55 UTC
Omega Crendraven wrote:


Not all people fight in "normal" point range(loki links?), and sometimes you have a wingman that tackles the target for you. HAM dps is crap applied outside web range. And that is around 20k ham range. On the other hand Javelin missiles have a max range of 30k and also do crappy applied damage and minor to a HML fit, plus it's not exactly 30k if you are fighting something flying away from you. e.g: Fast orbiting frigate.



Maybe doing good dps in loki link range is op?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Omega Crendraven
The Scope
Gallente Federation
#6 - 2013-03-03 23:50:05 UTC
Commander Ted wrote:
Omega Crendraven wrote:


Not all people fight in "normal" point range(loki links?), and sometimes you have a wingman that tackles the target for you. HAM dps is crap applied outside web range. And that is around 20k ham range. On the other hand Javelin missiles have a max range of 30k and also do crappy applied damage and minor to a HML fit, plus it's not exactly 30k if you are fighting something flying away from you. e.g: Fast orbiting frigate.



Maybe doing good dps in loki link range is op?


Not at all, as I said previously, sometimes the engagements doesnt require to be in the 28/24 km range if you have a wingman who can tackle for you. You still need to apply dps
Alara IonStorm
#7 - 2013-03-04 00:04:47 UTC  |  Edited by: Alara IonStorm
Omega Crendraven wrote:

Not all people fight in "normal" point range(loki links?), and sometimes you have a wingman that tackles the target for you. HAM dps is crap applied outside web range. And that is around 20k ham range. On the other hand Javelin missiles have a max range of 30k and also do crappy applied damage and minor to a HML fit,

First off HAM's accuracy have been buffed above old Heavies.

Old Heavy Missile Exp Velocity 121 / Old Heavy Missile Exp Radius 93.75
New HAM Exp Velocity 151.5 / New HAM Exp Radius 93.77

---

Old Scouge CN Heavy Dmg w/ 2 BCU = 368 and w/ 3 BCU = 414
Scourge Javelin Dmg w/ 2 BCU = 372 and w/ 3 BCU = 418
CN Scourge HAM Dmg w/ 2 BCU = 475 and w/ 3 BCU = 534

And Javelin Dmg is not all that light anymore either not to mention HAM Dmg in general.
Omega Crendraven
The Scope
Gallente Federation
#8 - 2013-03-04 00:22:35 UTC
I still think the hml nerf was too severe and not proportional to the other weapon systems. Keep all penalties but reduce the damage penalties from 20% to 10%
Omega Crendraven
The Scope
Gallente Federation
#9 - 2013-03-04 00:25:18 UTC
I still think the hml nerf was too severe and not proportional to the other weapon systems. Keep all penalties but reduce the damage penalties from 20% to 10%
Alara IonStorm
#10 - 2013-03-04 00:30:52 UTC
Omega Crendraven wrote:
I still think the hml nerf was too severe and not proportional to the other weapon systems. Keep all penalties but reduce the damage penalties from 20% to 10%

They did nerf Heavy Missile Damage by 10% not 20%. 20% was ruled too much so they scraped it, Heavies do 90% the Dmg they did before the nerf.
Gypsio III
State War Academy
Caldari State
#11 - 2013-03-04 00:32:11 UTC  |  Edited by: Gypsio III
Omega Crendraven wrote:
I still think the hml nerf was too severe and not proportional to the other weapon systems. Keep all penalties but reduce the damage penalties from 20% to 10%


I have been touched by your ignorant whining and I have altered the 20% damage nerf to a 10% one. Even better, I have stolen CCP Fozzie's identity and gone back in time to make it retroactive.

See?
Alara IonStorm
#12 - 2013-03-04 00:36:27 UTC
Gypsio III wrote:

I have been touched by your ignorant whining and I have altered the 20% damage nerf to a 10% one. Even better, I have stolen CCP Fozzie's identity and gone back in time to make it retroactive.

See?

I would like to take this time to say you are a massive douche bag and well...

I am just such a big fan. Could you sign my t1ts?
sabre906
The Scope
Gallente Federation
#13 - 2013-03-04 01:27:28 UTC
Alara IonStorm wrote:
Omega Crendraven wrote:
I still think the hml nerf was too severe and not proportional to the other weapon systems. Keep all penalties but reduce the damage penalties from 20% to 10%

They did nerf Heavy Missile Damage by 10% not 20%. 20% was ruled too much so they scraped it, Heavies do 90% the Dmg they did before the nerf.


Don't be an EFT warrior. That 10% direct dmg nerf is nothing, they can increase that to 20% for all I care. The real nerf was in exp radius and exp velocity, especially the later. You do no dmg to anything that has prop. They can be mwding straight at you, and you hit for nothing. It's r3tarded. This is why I don't use missiles pvp.Lol

And it's not just hml that got the real nerf ("missile tracking" nerf), btw. Why they thought Rage torps needed even larger exp radius than they had, I'll never know.Roll
Alara IonStorm
#14 - 2013-03-04 01:34:08 UTC  |  Edited by: Alara IonStorm
sabre906 wrote:
Alara IonStorm wrote:
Omega Crendraven wrote:
I still think the hml nerf was too severe and not proportional to the other weapon systems. Keep all penalties but reduce the damage penalties from 20% to 10%

They did nerf Heavy Missile Damage by 10% not 20%. 20% was ruled too much so they scraped it, Heavies do 90% the Dmg they did before the nerf.

Don't be an EFT warrior.

... All I literally said was that it was a 10% Dmg nerf not a 20% one and have not at all commented on the state of the missiles accuracy. How you got EFT Warrior from that statement is... nevermind. Ugh

sabre906 wrote:
The real nerf was in exp radius and exp velocity, especially the later.

Explosion Velocity was not nerfed on T1 or Faction Heavy Missiles, only Explosion Radius.

sabre906 wrote:

btw. Why they thought Rage torps needed even larger exp radius than they had, I'll never know.Roll

It doesn't have a larger Exp Radius then before.
sabre906
The Scope
Gallente Federation
#15 - 2013-03-04 02:45:37 UTC
Alara IonStorm wrote:
sabre906 wrote:

[quote=sabre906]
btw. Why they thought Rage torps needed even larger exp radius than they had, I'll never know.Roll

It doesn't have a larger Exp Radius then before.


Sure it does.
Alara IonStorm
#16 - 2013-03-04 02:48:27 UTC
sabre906 wrote:
Alara IonStorm wrote:
sabre906 wrote:

[quote=sabre906]
btw. Why they thought Rage torps needed even larger exp radius than they had, I'll never know.Roll

It doesn't have a larger Exp Radius then before.

Sure it does.

It really doesn't, Guided Missile Precision effects Torpedo's since the update.
sabre906
The Scope
Gallente Federation
#17 - 2013-03-04 02:53:07 UTC
Rage torps' exp radius:

Inferno - 650
Now - 774
Alara IonStorm
#18 - 2013-03-04 02:55:57 UTC
sabre906 wrote:
Rage torps' exp radius:

Inferno - 650
Now - 774

Alara IonStorm wrote:

It really doesn't, ->Guided Missile Precision<- effects Torpedo's since the update.
sabre906
The Scope
Gallente Federation
#19 - 2013-03-04 02:57:19 UTC

Alara IonStorm wrote:

It really doesn't, ->Guided Missile Precision<- effects Torpedo's since the update.
[/quote]
Alara IonStorm wrote:
[quote=sabre906]Rage torps' exp radius:

Inferno - 650
Now - 774
Alara IonStorm
#20 - 2013-03-04 03:00:21 UTC  |  Edited by: Alara IonStorm
sabre906 wrote:
sabre906 wrote:

Alara IonStorm wrote:

It really doesn't, ->Guided Missile Precision<- effects Torpedo's since the update.

Alara IonStorm wrote:
[quote=sabre906]Rage torps' exp radius:

Inferno - 650
Now - 774

I am not sure what this weird jumble of misquotes is for but a Rage Torpedo now has an Explosion Radius of 580m at Guided Missile Precision V. So in actuality Rage received a Dmg buss and an accuracy buff for a slight decrease in flight time.
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