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Sharing a good article.

Author
Dave Stark
#101 - 2013-03-03 21:46:53 UTC
Skeln Thargensen wrote:
baltec1 wrote:
Today at 10:00 EVE time they were untouched still with nobody in them. The only systems the get mined out constantly are the ones around Jita, even Amarr has rocks in it.


well I was laughing more at the suggestion that i can mine safely next to a major trade hub.

maybe if it's a system without a station in i though. 'cos gankers looking at the map are just going to discount those.


i find it funny that you think you're going to get ganked.
Skeln Thargensen
Doomheim
#102 - 2013-03-03 21:48:24 UTC  |  Edited by: Skeln Thargensen
baltec1 wrote:
Few people see a ganker these days.


oh they're still out there because of quotas. i discussed it with someone whose alts kept bouncing off me in sinq laison. not as prevalent as during hulkageddon maybe.

and you have all these new order jokers. I mean, apparently, haven't seen them because i'm nowhere to be found.

forums.  serious business.

Jensaro Koraka
Caldari Provisions
Caldari State
#103 - 2013-03-03 21:49:02 UTC  |  Edited by: Jensaro Koraka
Takseen wrote:
Before commenting on the article itself, I'd just like to point out that some Eve players use the term sandbox in a way quite unlike anyone else.

http://en.wikipedia.org/wiki/Sandbox_game
Quote:
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.[1]

The term "free roam" is also used, as is "sandbox" and "free-roaming".[2][3] "Open world" and "free-roaming" suggest the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. An "open world" game does not necessarily imply a sandbox. In a true "sandbox", the player has tools to modify the world themselves and create how they play.


Eve Online would still be a sandbox game if it was nothing but highsec. It'd still be a sandbox game if it didn't allow pvp combat at all. It'd certainly still be a sandbox if it was only a singleplayer game.

But here "sandbox" seems to be short-hand for "I want to be able to interact with other players in ways they don't like". I suppose it'll do, for want of a better term. "Social sandbox" perhaps?

I define it as a game where you can do whatever you want and the majority of content is created or run by players.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Skeln Thargensen
Doomheim
#104 - 2013-03-03 21:49:49 UTC
Dave Stark wrote:
i find it funny that you think you're going to get ganked.


I don't think i'm allowed to post killmails my mack has got but trust me it's still out there.

forums.  serious business.

Dave Stark
#105 - 2013-03-03 21:50:59 UTC
Skeln Thargensen wrote:
Dave Stark wrote:
i find it funny that you think you're going to get ganked.


I don't think i'm allowed to post killmails my mack has got but trust me it's still out there.


mine closer to jita then, no gankers there. i say that with a completely straight face.

as for the new order people, rofl, honestly, i'm not even convinced they exist.
Takseen
Federal Defense Union
Gallente Federation
#106 - 2013-03-03 21:53:17 UTC
Jensaro Koraka wrote:
. From a player's perspective they effectively don't exist. From a developer's perspective these are people who are inevitably going to quit anyway and so are nearly irrelevant to profit.


Eh? You can still suicide gank an anti-social miner, ninjaloot from the anti-social mission runner, undercut an anti-social trader, and kill an anti-social pvper.

And catering entirely to the 5+ year vets is as foolish as catering entirely to new players. Vets get tired of the game and get burned out or just move on, they need to be replaced by new blood.
baltec1
Bat Country
Pandemic Horde
#107 - 2013-03-03 21:53:40 UTC  |  Edited by: baltec1
Skeln Thargensen wrote:
Dave Stark wrote:
i find it funny that you think you're going to get ganked.


I don't think i'm allowed to post killmails my mack has got but trust me it's still out there.


Your more likely to have your tengu ganked. Barges are statistically the safest ship to be in at the moment dispite the fact almost all of them fit no tank to speak of.
Skeln Thargensen
Doomheim
#108 - 2013-03-03 21:55:06 UTC
Dave Stark wrote:
mine closer to jita then, no gankers there. i say that with a completely straight face.

as for the new order people, rofl, honestly, i'm not even convinced they exist.


well yes they seem to be trying hard at least.

but my setup is fine, it's hardly any less effort and i don't haul so i can mine anywhere in high sec. i quite like how i'm meandering round new eden.

forums.  serious business.

Jensaro Koraka
Caldari Provisions
Caldari State
#109 - 2013-03-03 22:03:06 UTC  |  Edited by: Jensaro Koraka
Takseen wrote:
Eh? You can still suicide gank an anti-social miner, ninjaloot from the anti-social mission runner, undercut an anti-social trader, and kill an anti-social pvper.

For how much longer? I've seen the game go from being able to escape concord to having to suicide to kill someone. I've seen concord respond faster and faster with more and more force. I've seen can flipping removed from the game. I saw it go from developers intentionally giving secure cans low room because they didn't want to remove that play-style to implementing ore holds. I've seen flagging go from only the person you wronged to flagging you to everyone. I've seen it go from having to guard haulers to people using a cyno alt to bypass gate camps. Every year the game gets more safe (read: boring), less social and less free. How much longer until high sec is Trammel?

Takseen wrote:
And catering entirely to the 5+ year vets is as foolish as catering entirely to new players. Vets get tired of the game and get burned out or just move on, they need to be replaced by new blood.

This has nothing to do with new vs old players.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Takseen
Federal Defense Union
Gallente Federation
#110 - 2013-03-03 22:03:54 UTC
baltec1 wrote:
Josef Djugashvilis wrote:
With regard to the article by poetic...and I quote, "...a very small subset of the entire Eve population..."

So, what exactly is all the fuss about?

Ignore them or gank them.


They whine on the forums to change the game. They are the ones who have broken the barge lineup and they are the ones who are whining about bumping. Anything that gets in the way of their game time is seen as bad and must be removed even if that thing is a cornerstone of EVE.


Carebears forced CCP to apply Tiericide to barges?
Skeln Thargensen
Doomheim
#111 - 2013-03-03 22:04:46 UTC
baltec1 wrote:
Your more likely to have your tengu ganked. Barges are statistically the safest ship to be in at the moment.


why do i have these highly amusing mackinaw killmails then?

I don't want to lose a single mackinaw, because it takes a long term to replace it with mining income. i mean, if you aren't running three accounts with orca support.

forums.  serious business.

Jensaro Koraka
Caldari Provisions
Caldari State
#112 - 2013-03-03 22:05:47 UTC  |  Edited by: Jensaro Koraka
Takseen wrote:
baltec1 wrote:
Josef Djugashvilis wrote:
With regard to the article by poetic...and I quote, "...a very small subset of the entire Eve population..."

So, what exactly is all the fuss about?

Ignore them or gank them.


They whine on the forums to change the game. They are the ones who have broken the barge lineup and they are the ones who are whining about bumping. Anything that gets in the way of their game time is seen as bad and must be removed even if that thing is a cornerstone of EVE.


Carebears forced CCP to apply Tiericide to barges?

He's talking about the tank buff I think, which unfortunately I was actually in favor of because I thought not having to pimp fit to mine in null would get people out of high.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Mishraile Viliana
Doomheim
#113 - 2013-03-03 22:07:03 UTC
Jensaro Koraka wrote:
March rabbit wrote:

exactly. because PVPers made anyone other left these places.

No, some people left because it's easier to spend 2 hours AFK in high than 1 hour paying attention in low for the same ISK. Then the rest of them left because everyone else was gone. If you put in any significant effort, PvPers aren't much of an issue. I know this from first hand experience running my own low sec mining corp back when such a thing still existed.




Well no, PVPers made sure that no matter how carefull you are in lowsec you will get the occasional loss and because of that the weekly/monthly income is similar for a similar amount of time played in low or high sec while low adds the nuisance off being constantly on guard while many simply want to relax.



As for your personaly experience could you tell us exactly when that was? And while your at give us an idea off how many other industrial corps were in operating in lowsec compared to the number of pirate corps operating there with a comparison to those numbers today? And perhaps then you'll realize that no one has any interest in setting it up since the moment they start something in low they will have a dozen pirate corps preying on them.


Also could you tell me what your problem is with only finding other PVPers in low? Aren't you looking for PVP or are you one off those that delude themselves with the idea the killing industrials and PVE fitted ships is actual PVP?



The simple fact is that PVPers made it unenjoyable for most to make a living in low and now that they only have targets that actually have a chance to fight back they complain that there aren't enough players and that CCP should find ways to herd non PVPers into low and null, but lets be honest here the players crying out for that don't want more players to live there they only want more easy targets.
Dave Stark
#114 - 2013-03-03 22:08:03 UTC
Skeln Thargensen wrote:
why do i have these highly amusing mackinaw killmails then?

I don't want to lose a single mackinaw, because it takes a long term to replace it with mining income. i mean, if you aren't running three accounts with orca support.


because you're bad at eve.
perhaps you should use a retriever instead, takes about 2 hours tops to replace one, even less if you're using multiple accounts.
Takseen
Federal Defense Union
Gallente Federation
#115 - 2013-03-03 22:09:30 UTC  |  Edited by: Takseen
Jensaro Koraka wrote:
Takseen wrote:
Eh? You can still suicide gank an anti-social miner, ninjaloot from the anti-social mission runner, undercut an anti-social trader, and kill an anti-social pvper.

For how much longer? I've seen the game go from being able to escape concord to having to suicide to kill someone. I've seen concord respond faster and faster with more and more force. I've seen can flipping removed from the game. I saw it go from developers intentionally giving secure cans low room because they didn't want to remove that play-style to implementing ore holds. I've seen flagging go from only the person you wronged to flagging you to everyone. I've seen it go from having to guard haulers to people using a cyno alt to bypass gate camps. Every year the game gets more safe (read: boring), less social and less free. How much longer until high sec is Trammel?


You're upset about the greater potential for player interaction caused by the Suspect flag?
Cyno alts and jump freighters aren't a highsec issue. They're a low and nullsec logistics tool, and an extremely popular one.
And escaping Concord legitimitely must be VERY old indeed.
baltec1
Bat Country
Pandemic Horde
#116 - 2013-03-03 22:13:30 UTC
Takseen wrote:

Carebears forced CCP to apply Tiericide to barges?


8 months of whining influenced CCP into thinking the bare hull of an exhumer was profitable to gank. The ships were buffed on a lie and as a result, the lineup ended up just as unbalanced as before the changes.
Takseen
Federal Defense Union
Gallente Federation
#117 - 2013-03-03 22:13:31 UTC
Jensaro Koraka wrote:

He's talking about the tank buff I think, which unfortunately I was actually in favor of because I thought not having to pimp fit to mine in null would get people out of high.


Well barge tanks were laughably weak at the time, I remember looking at the numbers. It was a struggle to get a ship costing hundreds of millions of ISK to survive an attack from a destroyer costing a 10th of that money. Perhaps they overdid it, I haven't checked the new figures.

There's better ways to get miners into nullsec. See the nullsec vs highsec industry threadnaught on front page of GD.
Skeln Thargensen
Doomheim
#118 - 2013-03-03 22:13:52 UTC
Dave Stark wrote:
because you're bad at eve.
perhaps you should use a retriever instead, takes about 2 hours tops to replace one, even less if you're using multiple accounts.


tell me more about how i'm bad at eve because of my successful strategy.

forums.  serious business.

Dave Stark
#119 - 2013-03-03 22:14:21 UTC
Skeln Thargensen wrote:
Dave Stark wrote:
because you're bad at eve.
perhaps you should use a retriever instead, takes about 2 hours tops to replace one, even less if you're using multiple accounts.


tell me more about how i'm bad at eve because of my successful strategy.


losing mackinaws.
successful.

pick one, and only one.
baltec1
Bat Country
Pandemic Horde
#120 - 2013-03-03 22:18:13 UTC
Skeln Thargensen wrote:
baltec1 wrote:
Your more likely to have your tengu ganked. Barges are statistically the safest ship to be in at the moment.


why do i have these highly amusing mackinaw killmails then?

I don't want to lose a single mackinaw, because it takes a long term to replace it with mining income. i mean, if you aren't running three accounts with orca support.


Barge/exhumer kills are at their lowest point in the history of EVE.