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Eve with twice its current membership?

Author
Imawuss
The Scope
Gallente Federation
#1 - 2013-03-03 20:38:24 UTC
The opposite of your normal Eve is dyeing thread.

What would happen to Eve if its current subscription base doubled?

Is the server technology out there to handle the load the Eve servers would be put under? Right now there is basically a que to get into Jita, Tidi fights are already the norm. What woud happen to the quality of life so to speak for the game experience if Eve population spiked?
Dave Stark
#2 - 2013-03-03 20:40:42 UTC
i doubt you'd notice.

just like i never notice the difference between logging in when there are 25k players, and when apparently there are over 50k players online.
Gilbaron
The Scope
Gallente Federation
#3 - 2013-03-03 20:44:46 UTC
depends on which timezone these new dudes come from

one thing is for sure: bottleneck prices will go through the roof, everything else is highly depending on timezones
Indahmawar Fazmarai
#4 - 2013-03-03 20:47:01 UTC  |  Edited by: Indahmawar Fazmarai
Imawuss wrote:
The opposite of your normal Eve is dyeing thread.

What would happen to Eve if its current subscription base doubled?

Is the server technology out there to handle the load the Eve servers would be put under? Right now there is basically a que to get into Jita, Tidi fights are already the norm. What woud happen to the quality of life so to speak for the game experience if Eve population spiked?


The weakest link in the EVE server it's the SOL system, which is responsible for "ticking" the server wide synchronization.

With the last server upgrade, the SOL system was upgraded to manage in excess of 250,000 clients at once. Provided that the current PCU record is 63,000 players online, doubling it would be 126,000 clients online, which is ~50% the nominal capacity of the SOL system.

So, in short, doubling the current population would not be an issue at all to the server.
Destination SkillQueue
Doomheim
#5 - 2013-03-03 20:47:20 UTC
Since we're deep into fantasy land here, we could just assume the servers performance also spiked to handle the double capacity without issues.
Super spikinator
Hegemonous Conscripts
#6 - 2013-03-03 20:50:06 UTC
There would not be a single rock in all of high sec. Low sec would remain untouched as always. The player run nullsec might get a few new recruits and good fights would be had.
Sariah Kion
School of Applied Knowledge
Caldari State
#7 - 2013-03-03 20:54:05 UTC
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Dave Stark
#8 - 2013-03-03 20:57:18 UTC
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



i doubt there are any mmos that don't have players with multiple accounts. granted, in eve it's far more encouraged than other games but i don't really think that's a bad thing when you consider that eve is somewhat niche and multiple accounts are a great way of making more revenue when you're directing a game at an already small subset of potential customers.
Whitehound
#9 - 2013-03-03 20:59:23 UTC
Imawuss wrote:
What would happen to Eve if its current subscription base doubled?

Quite simple: CCP's profit would double and then take a guess what they will do with the extra money ...

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Dave Stark
#10 - 2013-03-03 21:01:06 UTC
Whitehound wrote:
Imawuss wrote:
What would happen to Eve if its current subscription base doubled?

Quite simple: CCP's profit would double and then take a guess what they will do with the extra money ...


xbox exclusive pod-racing game with micro transactions?
Jonah Gravenstein
Machiavellian Space Bastards
#11 - 2013-03-03 21:02:19 UTC  |  Edited by: Jonah Gravenstein
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



Subscriptions relate to the number of paying accounts, not the number of paying individuals. It's also quite common for individuals to have multiple subscriptions to MMOs, for example I don't play WoW, never have, never will, but I know of several people that have multiple WoW accounts.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sariah Kion
School of Applied Knowledge
Caldari State
#12 - 2013-03-03 21:07:32 UTC
Dave Stark wrote:
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



i doubt there are any mmos that don't have players with multiple accounts. granted, in eve it's far more encouraged than other games but i don't really think that's a bad thing when you consider that eve is somewhat niche and multiple accounts are a great way of making more revenue when you're directing a game at an already small subset of potential customers.


Im not saying its bad or good and Im glad CCP is getting more revenue for development because of the ALt accounts but there are two issues I have when they "brag" about their Subscriber numbers/

1. The continuing flood of alts will have an eventual tipping point in the economy and with game play. Once it reaches critical mass, where everyone can do everything things will unravel quickly.

2, It disguises the actual health of the game and how much actual new blood is being brought into this game.

This game is really in no better shape today than it was 3 years ago.

Interesting that the subscription number announcement comes on the tails of a HUGE push with "sidekick" advertisement and sale....

Like I said. I would bet money that the game is right around the 200k mark.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Indahmawar Fazmarai
#13 - 2013-03-03 21:07:34 UTC
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



I can't udnerstand why people feel that "subscriptions" should be the same as "subscribers". What matters is how much money CCP gets each month, not how many peope are contributing to that amount.
Sariah Kion
School of Applied Knowledge
Caldari State
#14 - 2013-03-03 21:08:47 UTC
Jonah Gravenstein wrote:
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



Subscriptions relate to the number of paying accounts, not the number of paying individuals. It's also quite common for individuals to have multiple subscriptions to MMOs, for example I don't play WoW, never have, never will, but I know of several people that have multiple WoW accounts.


Im sorry but thats apples and oranges.

WoW and EVE have a different progression mechanic.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Sariah Kion
School of Applied Knowledge
Caldari State
#15 - 2013-03-03 21:10:32 UTC
Indahmawar Fazmarai wrote:
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



I can't udnerstand why people feel that "subscriptions" should be the same as "subscribers". What matters is how much money CCP gets each month, not how many peope are contributing to that amount.


On the outside, sure.

Underneath though, one person quits and that number goes down by two sometimes more. Im surprised some of you cant see these things.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2013-03-03 21:17:36 UTC  |  Edited by: Jonah Gravenstein
Sariah Kion wrote:
Jonah Gravenstein wrote:
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



Subscriptions relate to the number of paying accounts, not the number of paying individuals. It's also quite common for individuals to have multiple subscriptions to MMOs, for example I don't play WoW, never have, never will, but I know of several people that have multiple WoW accounts.


Im sorry but thats apples and oranges.

WoW and EVE have a different progression mechanic.



I accept that the progression mechanics may well be different, but that's not the point you originally brought up. The point you originally made is that multiple accounts can warp the subscription numbers and stated that it was fraud. I merely pointed out the fact that people can and do have multiple accounts in both Eve and WoW, normally so that they can multi-box to gain an advantage. Thus making Blizzard and probably every other MMO developer guilty of the same fraud, namely using distorted subscription figures to promote their products success.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dave Stark
#17 - 2013-03-03 21:23:24 UTC
Sariah Kion wrote:
Im not saying its bad or good and Im glad CCP is getting more revenue for development because of the ALt accounts but there are two issues I have when they "brag" about their Subscriber numbers/

1. The continuing flood of alts will have an eventual tipping point in the economy and with game play. Once it reaches critical mass, where everyone can do everything things will unravel quickly.

2, It disguises the actual health of the game and how much actual new blood is being brought into this game.

This game is really in no better shape today than it was 3 years ago.

Interesting that the subscription number announcement comes on the tails of a HUGE push with "sidekick" advertisement and sale....

Like I said. I would bet money that the game is right around the 200k mark.


1) there won't be a situation where "every one can do everything" because, not every one wants to do everything, because most people will find most things **** boring and leave that to other people. i would imagine.

2) i don't know, don't all of the power of 2/sidekick accounts all tied to one email address? hence, the amount of unique emails would be a more accurate indication of how many new players there are coming and going? yes, i know it's not flawless but it's easily better than "we have x active subscriptions"

i'd say the game was in a better shape now than it was 3 years ago, isn't the chinese server younger than 3 years?
one thing the subscriber numbers are a good indicator for, is the revenue the game is generating. probably not much else beyond that though.
Sariah Kion
School of Applied Knowledge
Caldari State
#18 - 2013-03-03 21:25:15 UTC
Jonah Gravenstein wrote:
Sariah Kion wrote:
Jonah Gravenstein wrote:
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



Subscriptions relate to the number of paying accounts, not the number of paying individuals. It's also quite common for individuals to have multiple subscriptions to MMOs, for example I don't play WoW, never have, never will, but I know of several people that have multiple WoW accounts.


Im sorry but thats apples and oranges.

WoW and EVE have a different progression mechanic.



I accept that the progression mechanics may well be different, that's not the point that you originally brought up. The point you originally made is that multiple accounts can warp the subscription numbers, I merely pointed out the fact that people can and do have multiple accounts in Eve and WoW, normally so that they can multi-box to gain an advantage.


Multiple accounts DO warp subscriber numbers when talking about the health of this game. Thats the point I brought up. It laughable that you try and bring WoW multi boxing into the equation. The two games and the reasons people would want to have multiple accounts are so dissimilar that its hard to take you serious.

[b]Librarian and Exotic Dancer Extraordinaire Champion of the Working Men and Women of Empire Space Anti-Null Sec Opium Den Movement President[/b] Not the woman high sec wants but the Woman high sec needs. [u]A modern girl for a modern world.[/u]

Takseen
Federal Defense Union
Gallente Federation
#19 - 2013-03-03 21:30:24 UTC
Sariah Kion wrote:


This game is really in no better shape today than it was 3 years ago.
Interesting that the subscription number announcement comes on the tails of a HUGE push with "sidekick" advertisement and sale....
Like I said. I would bet money that the game is right around the 200k mark.


The game is far far better than it was 3 years ago. Do you actually play it still?

Since you seem quite certain about the 200k figure, how much money are you willing to stake on it?
Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2013-03-03 21:31:23 UTC
Sariah Kion wrote:
Jonah Gravenstein wrote:
Sariah Kion wrote:
Jonah Gravenstein wrote:
Sariah Kion wrote:
The "subscriber" numbers for this game are a joke. There are nowhere near 500,000 unique individuals playing this game. The level of alt accounts in that number is staggering. Its one of the biggest frauds in the MMO genre.

I would bet there are less than 200k unique players subscribed.



Subscriptions relate to the number of paying accounts, not the number of paying individuals. It's also quite common for individuals to have multiple subscriptions to MMOs, for example I don't play WoW, never have, never will, but I know of several people that have multiple WoW accounts.


Im sorry but thats apples and oranges.

WoW and EVE have a different progression mechanic.



I accept that the progression mechanics may well be different, that's not the point that you originally brought up. The point you originally made is that multiple accounts can warp the subscription numbers, I merely pointed out the fact that people can and do have multiple accounts in Eve and WoW, normally so that they can multi-box to gain an advantage.


Multiple accounts DO warp subscriber numbers when talking about the health of this game. Thats the point I brought up. It laughable that you try and bring WoW multi boxing into the equation. The two games and the reasons people would want to have multiple accounts are so dissimilar that its hard to take you serious.


I'm not denying that multiple accounts warp subscription figures, the reason I brought up WoW is that it is seen by many as the benchmark MMO, it's certainly one of the most popular if you go by their "subscription" numbers even if they do fluctuate all over the place. Please explain how multi boxing in WoW is different in principle than multi boxing in Eve, both are done to gain an advantage over others, for example using a second account as a healer in WoW is analogous to using a second account as a logi in Eve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

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