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What ever happened to Tesselation?

First post First post
Author
Hersir Fylgjur
Anima Liberator
#161 - 2013-03-03 18:02:11 UTC
Stan'din wrote:


My point exactly you do realise your holding everyone back, your actually preventing us with decent PC's from playing a game which should look as awesome as it plays.


I guess that's you saying "I'm willing to pay double monthly and play double hours to make up for the 50% we loose after upgrading". Nice offer mate!

Short: DX11 update means certain death for EVE.

Long:
4 reasons why I think that way:

1. Never change the target audience
When a player starts EVE he is told flat out that he will not be high end for years to come. You can not tell him at the same time "you will not be able to play after two years because we increase requirements faster then you upgrade". Killing 50% (or even 25%) of the player base because you're upgrading faster then they do, will send the wrong message and is clearly a change of target audience.
-- Example 1: SWG. They tried and they got hit big time. Didn't learn, tried again, failed again. And again.
-- Example 2: UO. They tried to create a 3D client and found out it was a bad idea for UO (and focused on 2D again and got a few more years that way). 3D fans where already playing other games.
--- Example 3: Maybe I could even mention OFP -> ARMA1 -> ARMA2. Every upgrade hurt the community big time and for somebody with extensive Mods it was only graphics upgrades anyway so it mirrors what would happen here.

2. Multiy accounting is wanted
So hardware requirements should always be as low as possible anyway for that one cheap additional graphics card or notebook.

3. Loosing "Alpha Players" kills games.
In games there are "Alpha Players". These guys run big Corps / Guilds / Clans and these guys create the "energy" for other people to play the game. These player are normally the oldest in the game. I don't mean the most active player. A powergamer playing on his own 10hours / day sitting and trading in Jita will not have an impact on ingame politics or the "energy" of other players. But somebody running a big corp and doing "the work" behind the scenes of the corp and making tohers do things, is meant.
Loosing a Guildleader normally has a big impact on a guild / clan / corp. I've seens guilds in other games disband after years of existence after the guildleader or any other "Alpha" left. The community "went dry on energy" and starved to death.
These player are most likely the oldest and that means they are more likely to have an old system. Maybe CCP is already checking in their database for the risk of loosing these players. Even if they would be the last 10% not capable of running DX 11, then it would be deadly to switch. Good thing in EVE is that they are easy and partly even automaticly spotable.

4. EVE has a big political network.
The people are used to the big corps running this sector, the others in that wormhole and some just play to hit their specific enemycorp in that other end of the galaxy. I have never seen a so politically connected game like EVE.
-- Example: Red without blue? yeah, sure.

Surely there must be an update on graphics or the game will die (like UO did) but never ever change the requirements before you are absolutely sure that you will not loose any important players. Create a second client or make the client capable of both. Give options to player and we will see what happens. But risking to loose 50% of players would be... well... not very intelligent.

But I just wrote this to finish my posting with my request for an Android client. Just for trading and skills would be fine... Can I has Android-Client? Pretty pretty pleeeease :).
Aren Madigan
The Scope
Gallente Federation
#162 - 2013-03-03 18:07:40 UTC
Solstice Project wrote:
Aren Madigan wrote:
CCP Mankiller wrote:
Don't get me wrong, I am a graphics programmer, I love everything new. But statistics show that only ~50% of the players run dx11-ready systems. So we don't want to shut them out for this


Correct me if I'm wrong, but I thought it was possible to disable settings if necessary. I know there are a lot of games you can run in either DX10 or DX11, so what's the problem here with doing that?

two different sets of shaders = much more work.

It's not just "switching on/off a feature".


Explain.. I can understand having to make two different sets as a lot of work, but one set is already in place.
oldbutfeelingyoung
Perkone
Caldari State
#163 - 2013-03-03 18:27:23 UTC  |  Edited by: oldbutfeelingyoung
So if we made a poll like this http://www.robertsspaceindustries.com/squadron-42-wallpapers-and-survey-update/
there will be a completely different outcome here on EvE?

R.S.I2014

Josef Djugashvilis
#164 - 2013-03-03 18:39:02 UTC
Upgrading Eve to DX11 would be fairly painless if CCP were to give a notice period of say, a year.

This would probably result in the loss of some players who would not/could not upgrade their pc for whatever reason.

However this loss would, in all probability, be more than off-set by the increase in player numbers who keep their existing account to enjoy the new graphics and the increase in the number of new accounts started by those who wish to enjoy the DX11 graphics.

This is not a signature.

Kanexus
F.13 - Union of Russians
Legion of xXDEATHXx Academy
#165 - 2013-03-03 19:21:29 UTC
this is why CCP wont ever do anything (major) ever again. Cause all u guys are split on everything...remind me of damn politicians arguing...I would hate being a developer working for CCP having to listen to these forum raging....thanks to you guys we will see another 2 years straight of just bug fixes and small little balancing.
oldbutfeelingyoung
Perkone
Caldari State
#166 - 2013-03-03 20:45:14 UTC
Kanexus wrote:
this is why CCP wont ever do anything (major) ever again. Cause all u guys are split on everything...remind me of damn politicians arguing...I would hate being a developer working for CCP having to listen to these forum raging....thanks to you guys we will see another 2 years straight of just bug fixes and small little balancing.



Thanks to the we don,t want to change this game kind of people

R.S.I2014

Stan'din
Pandemic Alpha
#167 - 2013-03-03 20:55:07 UTC
Hersir Fylgjur wrote:
Stan'din wrote:


My point exactly you do realise your holding everyone back, your actually preventing us with decent PC's from playing a game which should look as awesome as it plays.


I guess that's you saying "I'm willing to pay double monthly and play double hours to make up for the 50% we loose after upgrading". Nice offer mate!

Short: DX11 update means certain death for EVE.

Long:
4 reasons why I think that way:

1. Never change the target audience
When a player starts EVE he is told flat out that he will not be high end for years to come. You can not tell him at the same time "you will not be able to play after two years because we increase requirements faster then you upgrade". Killing 50% (or even 25%) of the player base because you're upgrading faster then they do, will send the wrong message and is clearly a change of target audience.
-- Example 1: SWG. They tried and they got hit big time. Didn't learn, tried again, failed again. And again.
-- Example 2: UO. They tried to create a 3D client and found out it was a bad idea for UO (and focused on 2D again and got a few more years that way). 3D fans where already playing other games.
--- Example 3: Maybe I could even mention OFP -> ARMA1 -> ARMA2. Every upgrade hurt the community big time and for somebody with extensive Mods it was only graphics upgrades anyway so it mirrors what would happen here.

2. Multiy accounting is wanted
So hardware requirements should always be as low as possible anyway for that one cheap additional graphics card or notebook.

3. Loosing "Alpha Players" kills games.
In games there are "Alpha Players". These guys run big Corps / Guilds / Clans and these guys create the "energy" for other people to play the game. These player are normally the oldest in the game. I don't mean the most active player. A powergamer playing on his own 10hours / day sitting and trading in Jita will not have an impact on ingame politics or the "energy" of other players. But somebody running a big corp and doing "the work" behind the scenes of the corp and making tohers do things, is meant.
Loosing a Guildleader normally has a big impact on a guild / clan / corp. I've seens guilds in other games disband after years of existence after the guildleader or any other "Alpha" left. The community "went dry on energy" and starved to death.
These player are most likely the oldest and that means they are more likely to have an old system. Maybe CCP is already checking in their database for the risk of loosing these players. Even if they would be the last 10% not capable of running DX 11, then it would be deadly to switch. Good thing in EVE is that they are easy and partly even automaticly spotable.

4. EVE has a big political network.
The people are used to the big corps running this sector, the others in that wormhole and some just play to hit their specific enemycorp in that other end of the galaxy. I have never seen a so politically connected game like EVE.
-- Example: Red without blue? yeah, sure.

Surely there must be an update on graphics or the game will die (like UO did) but never ever change the requirements before you are absolutely sure that you will not loose any important players. Create a second client or make the client capable of both. Give options to player and we will see what happens. But risking to loose 50% of players would be... well... not very intelligent.

But I just wrote this to finish my posting with my request for an Android client. Just for trading and skills would be fine... Can I has Android-Client? Pretty pretty pleeeease :).




I will agree that alpha players make the game, its new players constantly coming in that keep the game afloat.

For those of us who have paid a lot of money just so we can see some serious graphical eye candy on a games platform that excells at giving out said eye candy, why should we be held back by stubborn lack lusted people who have no intention with keeping up with the times

Technology my friend is constantly moving the whole reason i love PC gaming is the fluidity in technology.





EVE needs to be on DX11, The game looks beautiful as it is, but it could look ducking spectacular.





Your about as much use as a condom dispenser in the Vatican.

oldbutfeelingyoung
Perkone
Caldari State
#168 - 2013-03-03 21:13:23 UTC
Stan'din wrote:
Hersir Fylgjur wrote:
Stan'din wrote:


My point exactly you do realise your holding everyone back, your actually preventing us with decent PC's from playing a game which should look as awesome as it plays.


I guess that's you saying "I'm willing to pay double monthly and play double hours to make up for the 50% we loose after upgrading". Nice offer mate!

Short: DX11 update means certain death for EVE.

Long:
4 reasons why I think that way:

1. Never change the target audience
When a player starts EVE he is told flat out that he will not be high end for years to come. You can not tell him at the same time "you will not be able to play after two years because we increase requirements faster then you upgrade". Killing 50% (or even 25%) of the player base because you're upgrading faster then they do, will send the wrong message and is clearly a change of target audience.
-- Example 1: SWG. They tried and they got hit big time. Didn't learn, tried again, failed again. And again.
-- Example 2: UO. They tried to create a 3D client and found out it was a bad idea for UO (and focused on 2D again and got a few more years that way). 3D fans where already playing other games.
--- Example 3: Maybe I could even mention OFP -> ARMA1 -> ARMA2. Every upgrade hurt the community big time and for somebody with extensive Mods it was only graphics upgrades anyway so it mirrors what would happen here.

2. Multiy accounting is wanted
So hardware requirements should always be as low as possible anyway for that one cheap additional graphics card or notebook.

3. Loosing "Alpha Players" kills games.
In games there are "Alpha Players". These guys run big Corps / Guilds / Clans and these guys create the "energy" for other people to play the game. These player are normally the oldest in the game. I don't mean the most active player. A powergamer playing on his own 10hours / day sitting and trading in Jita will not have an impact on ingame politics or the "energy" of other players. But somebody running a big corp and doing "the work" behind the scenes of the corp and making tohers do things, is meant.
Loosing a Guildleader normally has a big impact on a guild / clan / corp. I've seens guilds in other games disband after years of existence after the guildleader or any other "Alpha" left. The community "went dry on energy" and starved to death.
These player are most likely the oldest and that means they are more likely to have an old system. Maybe CCP is already checking in their database for the risk of loosing these players. Even if they would be the last 10% not capable of running DX 11, then it would be deadly to switch. Good thing in EVE is that they are easy and partly even automaticly spotable.

4. EVE has a big political network.
The people are used to the big corps running this sector, the others in that wormhole and some just play to hit their specific enemycorp in that other end of the galaxy. I have never seen a so politically connected game like EVE.
-- Example: Red without blue? yeah, sure.

Surely there must be an update on graphics or the game will die (like UO did) but never ever change the requirements before you are absolutely sure that you will not loose any important players. Create a second client or make the client capable of both. Give options to player and we will see what happens. But risking to loose 50% of players would be... well... not very intelligent.

But I just wrote this to finish my posting with my request for an Android client. Just for trading and skills would be fine... Can I has Android-Client? Pretty pretty pleeeease :).




I will agree that alpha players make the game, its new players constantly coming in that keep the game afloat.

For those of us who have paid a lot of money just so we can see some serious graphical eye candy on a games platform that excells at giving out said eye candy, why should we be held back by stubborn lack lusted people who have no intention with keeping up with the times

Technology my friend is constantly moving the whole reason i love PC gaming is the fluidity in technology.





EVE needs to be on DX11, The game looks beautiful as it is, but it could look ducking spectacular.








Yep you are right ,but the moment 1 guy whines about it ,CCP will get scared and hold back

R.S.I2014

Jack bubu
Caldari Provisions
Caldari State
#169 - 2013-03-03 21:28:47 UTC
wow lots of people need to realise that making a game DX11 compatible doesnt mean making it DX11 exclusive, tons of games have a DX11 and DX9 or 10 mode, NBD
nat longshot
The Scope
Gallente Federation
#170 - 2013-03-03 21:31:05 UTC
CCP Mankiller wrote:
Tessellation REQUIRES DX11!

So first we have to roll out a dx11 client...

Working on it... but we need more dx11-capable customers... and that would be you...



Well roll it out i have dx 11.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Stan'din
Pandemic Alpha
#171 - 2013-03-03 21:31:29 UTC
seems to be the case.

But CCP could help themselves by offering more PLEX for hardware schemes

Your about as much use as a condom dispenser in the Vatican.

Stan'din
Pandemic Alpha
#172 - 2013-03-03 21:32:32 UTC
Jack bubu wrote:
wow lots of people need to realise that making a game DX11 compatible doesnt mean making it DX11 exclusive, tons of games have a DX11 and DX9 or 10 mode, NBD





for example Total War: Shogun II

is DX9 and DX11 compatible

Your about as much use as a condom dispenser in the Vatican.

ashley Eoner
#173 - 2013-03-03 21:50:40 UTC  |  Edited by: ashley Eoner
Mara Rinn wrote:
Jame Jarl Retief wrote:
Mara Rinn wrote:
Of course, if you want to give me $2000 to upgrade my home office to DX11-capable hardware before then, I won't reject your money :)


Word of advice - assemble your own PC and don't **** away your money for nothing. If you play your cards right, catch some good sales and don't do anything stupid, you can have a fantastic PC for a whole lot less. Basic DX11 capable video card (such as HD 5770) is under $100 for crying out loud, and that's "full price". Catch an X-Mas sale, and you can get it for under $70. Bam, install Win7 and you're DX11 compatible!


Word of advice: Don't cheap out on the video card when building a gaming computer: I'd be looking at a GTX 670, which will cost me about $500 in Australia (perish the thought of a GTX680). Then you build the system around the video card: motherboard and case which will fit the card, memory and processor to fit the motherboard.

I gave up building my own computers when we had a LAN party over a 4 day long weekend and spent 2.5 days fixing broken Windows installs. In one case a computer was moved from one room of the house to the common area, and Windows took the opportunity to break the networking drivers and the mouse driver.

I have visited friends trying to convince me to buy a Windows 7 gaming computer. Between all the cables (OMG the cables: I've been using iMacs for 7 years, cables are just not something I want to deal with) and the endless cycle of upgrading Windows, then upgrading video drivers, then waiting for the virus scanner to let you use the computer, we spent an hour waiting for the computer to be ready for us to play a game. He convinced me alright, and that was before Windows restarted the computer in the middle of a game in order to install a "critical update". WTF?

No, I don't have time to futz around fixing things which shouldn't be broken. No, I don't enjoy spending my time watching the sales and computer fairs and special offers just to build a computer for $800 over six months rather than just buying it off the shelf for $2000. That is time better spent shopping for a new investment property or gardening.

Yes, I mad bro.

Some of the worst advice ever.

Blowing most of your wad on the graphics card is absolutely stupid. The card will be replaced much sooner then the memory or CPU or mobo... You'd be much better off getting a solid MOBO with a good chipset and CPU (at least 8gb of ram I would aim for 16). You can always double up your graphics cards later or buy a better newer much faster one for cheaper at a later date. The value of a good new SSD cannot be understated either and they are cheap (120 GB for $110ish).

You didn't need to wait for a virus scan at that point...

I wouldn't even believe the part about windows "breaking" when moving the computer but it's readily apparent you have no clue what you're doing so it's entirely possible for you to break such an easy thing.

I regularly move windows desktops miles at a time with minimal effort. Setup takes less then 5 minutes.


Basically you're bitching about a bunch of user errors and simple stupid errors at that.

As incompetent as you and your friends are you shouldn't ever try to build your own system.


Logix42 wrote:
2015 is probably a good guess for tesselation

As of April 8, 2014 Windows XP will no longer be supported so that aught to kill it (maybe)
Source: https://www.microsoft.com/en-us/windows/endofsupport.aspx

EOL for XP has been moved back so many times I've lost track. The mixed environment that I manage still has about a thousand XP machines because of a couple specific software programs we run which don't work right in win7... /facepalm
Mars Theran
Foreign Interloper
#174 - 2013-03-03 23:57:38 UTC
CCP Mankiller wrote:
Don't get me wrong, I am a graphics programmer, I love everything new. But statistics show that only ~50% of the players run dx11-ready systems. So we don't want to shut them out for this


To be perfectly honest, the effect would be more impressive if the concrete barrier was constructed of less polygons and relied more on bump map detail in the first place. This thing is probably the result of the tessellation engine trying to render every detail of the bump map full of scratches and chips, and rough texture combined with the overall complexity of the object in the first place.

Done properly, this shouldn't happen, but Crysis isn't exactly known for doing things properly.

zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#175 - 2013-03-04 00:25:20 UTC
ashley Eoner wrote:
holy wall of texellation


Very negative response there. First, I only really saw someone having issue with the transition from Mac to PC, and if you ever compared the two you would understand that. Mac is simple and easy to set up and apple handles the upgrades gracefully, where Microsoft hasn't been able to get a thing right in all the time I've handled their operating system and updates.

Would have been nice for you to give a little advice instead of treating the previous poster like an idiot. Anyone not familiar with Windows isn't going to be aware of all the disables on Microsoft automated nonsense that you have to do to make your system run the way you want it to.

First, disable updates. Allow download, but not install. Windows will drop you out of whatever you are doing, even if it corrupts an install or costs you hours of unsaved data. Your best bet is to set everything to manual as you come across it.

Virus scans do not have to be slow on an HDD. Mine take less than 5 minutes and I have no issue with running other programs at the same time. Do not use Norton. It is absolutely the biggest resource hog of all AV programs I have ever seen and it corrupt your data and destroys your Windows kernel over time as far as I can tell.

Find something like Panda AV and just set it up to run when you want it to. The best AV program is the one that does only what you want it to, when you want it to. Most of the crap these things do is completely unnecessary 98% of the time, and never necessary if you practice safe internet browsing.

Get Malwarebytes AM. Simple, easy anti-malware program and reliable. Run it when you need to.

Mentioned nonsense about a cheap gpu being perfectly acceptable is nonsense. You can get a very good gpu for much less than suggested, but just tossing any poc in there and replacing it periodically is just a waste of money and will cause you no end of frustration as you deal with all the things it cannot handle.

A good GPU will last you as long as a good CPU, and you only have to buy it once. My GTX 460SC has been in this PC from the start and is intended to match my CPU and other hardware. It actually cost marginally less than the CPU. Anyone too cheap to fork out the extra money for a decent GPU, (do comparison here, or get advice), either doesn't at all need one, or is just too cheap to rationalize the expense on something they do not understand.

A GTX 670 has more than 5 different varieties, (don't care to count), which vary from good to not so good. All have very similar specs however, and the quality is with respect to that product itself. The better of them however, will probably set you for the next 5-7 years at least. Contrary to sometimes popular belief, technology isn't going to suddenly triple in complexity in that time.

Your CPU can be expected to last about as long, (keeping up with the software market), provided it is of comparable quality. Really though, if you cheap out on one or the other, or any other component, you can expect everything else to outlast it

Whatever the case with all that, Windows is not 'easy' and Microsoft is a royal pain in the arse. Mac is much simpler, better quality overall than any retail PC. and built as a balanced, compatible piece of hardware.You can't go wrong with it, but it unfortunately doesn't support a lot of software available that you might want to use.

Everything has its downside.
zubzubzubzubzubzubzubzub
Nariya Kentaya
Ministry of War
Amarr Empire
#176 - 2013-03-04 00:26:26 UTC
Aren Madigan wrote:
Solstice Project wrote:
Aren Madigan wrote:
CCP Mankiller wrote:
Don't get me wrong, I am a graphics programmer, I love everything new. But statistics show that only ~50% of the players run dx11-ready systems. So we don't want to shut them out for this


Correct me if I'm wrong, but I thought it was possible to disable settings if necessary. I know there are a lot of games you can run in either DX10 or DX11, so what's the problem here with doing that?

two different sets of shaders = much more work.

It's not just "switching on/off a feature".


Explain.. I can understand having to make two different sets as a lot of work, but one set is already in place.

you would have to maintain both until one was phased out.

so every change in one, would have to be mirrored as closely as possible in the other, and if one in the new required a feature not available in the old, you end up with a problem, which would be common enough that you may as well either not support the old, or dont make a new.
Mars Theran
Foreign Interloper
#177 - 2013-03-04 00:27:52 UTC
Stan'din wrote:
Jack bubu wrote:
wow lots of people need to realise that making a game DX11 compatible doesnt mean making it DX11 exclusive, tons of games have a DX11 and DX9 or 10 mode, NBD





for example Total War: Shogun II

is DX9 and DX11 compatible


You're forgetting how it might affect a DX9 player to see a DX11 player fly through an asteroid that he saw bumped out of the way. Also, considering that, I think there is slightly more work involved than just updating to make it accessible.
zubzubzubzubzubzubzubzub
The Baby-sitter
The Scope
Gallente Federation
#178 - 2013-03-04 00:36:45 UTC
CCP Mankiller wrote:
Yes, mostly with their alts. Can't blame them...






Arrow Don't be a cheap ass - invest in this...


.
Mars Theran
Foreign Interloper
#179 - 2013-03-04 00:44:21 UTC
Hersir Fylgjur wrote:
Stan'din wrote:


My point exactly you do realise your holding everyone back, your actually preventing us with decent PC's from playing a game which should look as awesome as it plays.


I guess that's you saying "I'm willing to pay double monthly and play double hours to make up for the 50% we loose after upgrading". Nice offer mate!

Short: DX11 update means certain death for EVE.

Long:
4 reasons why I think that way:

1. Never change the target audience
When a player starts EVE he is told flat out that he will not be high end for years to come. You can not tell him at the same time "you will not be able to play after two years because we increase requirements faster then you upgrade". Killing 50% (or even 25%) of the player base because you're upgrading faster then they do, will send the wrong message and is clearly a change of target audience.
-- Example 1: SWG. They tried and they got hit big time. Didn't learn, tried again, failed again. And again.
-- Example 2: UO. They tried to create a 3D client and found out it was a bad idea for UO (and focused on 2D again and got a few more years that way). 3D fans where already playing other games.
--- Example 3: Maybe I could even mention OFP -> ARMA1 -> ARMA2. Every upgrade hurt the community big time and for somebody with extensive Mods it was only graphics upgrades anyway so it mirrors what would happen here.

2. Multiy accounting is wanted
So hardware requirements should always be as low as possible anyway for that one cheap additional graphics card or notebook.

3. Loosing "Alpha Players" kills games.
In games there are "Alpha Players". These guys run big Corps / Guilds / Clans and these guys create the "energy" for other people to play the game. These player are normally the oldest in the game. I don't mean the most active player. A powergamer playing on his own 10hours / day sitting and trading in Jita will not have an impact on ingame politics or the "energy" of other players. But somebody running a big corp and doing "the work" behind the scenes of the corp and making tohers do things, is meant.
Loosing a Guildleader normally has a big impact on a guild / clan / corp. I've seens guilds in other games disband after years of existence after the guildleader or any other "Alpha" left. The community "went dry on energy" and starved to death.
These player are most likely the oldest and that means they are more likely to have an old system. Maybe CCP is already checking in their database for the risk of loosing these players. Even if they would be the last 10% not capable of running DX 11, then it would be deadly to switch. Good thing in EVE is that they are easy and partly even automaticly spotable.

4. EVE has a big political network.
The people are used to the big corps running this sector, the others in that wormhole and some just play to hit their specific enemycorp in that other end of the galaxy. I have never seen a so politically connected game like EVE.
-- Example: Red without blue? yeah, sure.

Surely there must be an update on graphics or the game will die (like UO did) but never ever change the requirements before you are absolutely sure that you will not loose any important players. Create a second client or make the client capable of both. Give options to player and we will see what happens. But risking to loose 50% of players would be... well... not very intelligent.

But I just wrote this to finish my posting with my request for an Android client. Just for trading and skills would be fine... Can I has Android-Client? Pretty pretty pleeeease :).



I think you are over-estimating the impact DirectX11 has on performance. The wole idea of tesselation is to develop simpler, more easily rendered models, while transferring the the graphics rendering load to the GPU, (which handles it very well) and giving the CPU, RAM, and Storage more headroom to work with.

Roughly, if working as intended anyway. It can also be used to vastly improve the graphics on a game without having any great effect on performance as the GPU can handle all this above the typical usage requirements of many games.

Whatever the case. Many years might be a stretch. If you start playing EVE on a Windows 98 laptop and expect that to apply to you, well.. you're already pushing that thing for all it's worth now aren't you. Just an example.

Do you expect that to apply to the minimum or acceptable requirements? Either way, 2 years is a fair bit of time, and if you haven't seen the evidence, CCP has plenty of advance warning of upcoming changes to the graphical elements of the game. DX11 isn't expected for awhile and it was announced some time ago. If you're not prepared for it when it comes... you've been living with your head in the sand, if you didn't know it was.
zubzubzubzubzubzubzubzub
Aren Madigan
The Scope
Gallente Federation
#180 - 2013-03-04 00:55:26 UTC
Nariya Kentaya wrote:
Aren Madigan wrote:
Solstice Project wrote:
Aren Madigan wrote:
CCP Mankiller wrote:
Don't get me wrong, I am a graphics programmer, I love everything new. But statistics show that only ~50% of the players run dx11-ready systems. So we don't want to shut them out for this


Correct me if I'm wrong, but I thought it was possible to disable settings if necessary. I know there are a lot of games you can run in either DX10 or DX11, so what's the problem here with doing that?

two different sets of shaders = much more work.

It's not just "switching on/off a feature".


Explain.. I can understand having to make two different sets as a lot of work, but one set is already in place.

you would have to maintain both until one was phased out.

so every change in one, would have to be mirrored as closely as possible in the other, and if one in the new required a feature not available in the old, you end up with a problem, which would be common enough that you may as well either not support the old, or dont make a new.


Umm... why? Why would a change in DX11 mode require a change in DX10 or DX9 mode? Couldn't they leave the old mode as is, keep it until all, or such a vast majority upgrade and focus on graphic changes only on the DX11 mode? Not entirely clear on this. I mean, hell... its possible to turn off tessellation completely.