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New dev blog: Ship-troduction: The Gallente Talos

First post First post
Author
Vedje
Deep Core Mining Inc.
Caldari State
#121 - 2011-10-27 21:59:23 UTC
Finally something new
Hybrids might become useful, and we get new toys to play with

But i do wonder what Naga will look like :)

Razin
The Scope
#122 - 2011-10-27 22:07:09 UTC
Nova Fox wrote:
You do realize that all baster ships are a bit more agile and less massive now right?
And that blaster range has been addressed.

And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges.

Where do you get this information? A new data export has become available?
Razin
The Scope
#123 - 2011-10-27 22:09:05 UTC
GeeShizzle MacCloud wrote:
as much as i do like the new talos i was kinda hoping it was gonna be this one!

even so it looks kinda similar-ish

i can see a modified version of this being a very likely contender for the amarr Oracle!

although my personal preference is this one Though it looks more like a battleship.

i reeeeeeeeaaaaalllly like this for the caldari Naga... u really HAVE to look at that 1 close up! its very caldari! and very lush!



ohh btw get rid of the web bonus on the Talos... all your doing is throwing yet another gal ship into the overflowing basket of lowsec-only gallente gank ships!

Gallente need a viable fleet pvp ship.

Totally agree on that last one for the Naga!
Atlas Oracle
Colossus Enterprises
#124 - 2011-10-27 22:19:46 UTC
very secksi
Byrinkaikin
Arris Touchstone
#125 - 2011-10-27 22:23:36 UTC
I saw this and....

"I jizzed in my pants"


Mintrolio
Doomheim
#126 - 2011-10-27 22:45:09 UTC
Two step wrote:
You guys need to show the pics from behind, I don't like the nose of the ship...



i agree. i think many may prefer it from behind.
Kalot Sakaar
CragCO
#127 - 2011-10-27 22:50:50 UTC  |  Edited by: Kalot Sakaar
I just don't know, it will have to be tested. But even with the web bonus i just think this will be too susceptible to kiting as it lacks sufficient mid slots to shield tank correctly (thus stay fast); and armor tanking will make it just like the rest of the blaster boats, simply not able to close the distance. Maybe the hybrid fix will deal with this but my confidence is low. I think it really needs one more mid slot to equal it out with the other ships and perhaps just outright adjust the stats for it to prefer shield tanking (lower sig radius/more mids vice lows) As CCP mentions already that it will be great "in the right situations," well those right situations are so difficult to achieve that everyone just goes with the more flexible and thus better ships. Thus a universe full of drakes and hurricanes. Gallente ships have always been great in the right situation (ie at point blank), but that is so hard that why not just go with a ship that is good across the board?

Why does the Caldari ship get the flexibility to put long range hybrids, blasters, AND Torps? How about a Gallente ship that actually has some flexibility also to do some long range work if desired?

Just another great looking Gallente ship with very limited niche uses. Sad. I was so looking forward to it.

And what is up with this rumor that there are changes to gang links coming? I hope they are not getting nerfed after all the time I've put into training them....that would probably lead to a potential rage quit. Big tears.
Imawuss
The Scope
Gallente Federation
#128 - 2011-10-27 22:56:52 UTC
Looks good, naru would have been preffered.
But a blaster boat with the sig of a BC and tank of a cruiser with dps of a battleship does seem like an interesting idea, but i think it will fail. This will become primary first everytime in fleet fights and will melt fast, in single combat well it will be interesting, will the BS dps pop the other guy before your cruiser tank fails..? guess we shall see.

Without knowing any details i would say this will die more than it kills as a blaster boat and have very little surviability, But As a nano-sniper i think it will do much better, and use the web bonuse and drones for any interceptors/frigs that get too close.
Alaskan Hunter
The Scope
Gallente Federation
#129 - 2011-10-27 23:02:15 UTC
Meh,

The back half of the ship looks perfect. The front pillar thing on the nose not so much. Not to mention the front doesn't speak Gallente to me with all the sharp edges. Gallente are usually very organic looking and I don't feel that with this one. At any rate I'm sure it will be a fine ship and look forward to flying it.

Thanks CCP for adding new content. Makes me very happy:)

Now lets see the other two!!!!
Louis deGuerre
The Dark Tribe
#130 - 2011-10-27 23:27:11 UTC
Slightly at odds with the Gallente design philosophy but very sexy !!! P
Nyla Skin
Caldari Provisions
Caldari State
#131 - 2011-10-27 23:33:18 UTC
Louis deGuerre wrote:
Slightly at odds with the Gallente design philosophy but very sexy !!! P


Yes, it doesn't look all that much gallente, but Ill accept it. Getting new ships is great in itself.

Not sure about combination of glass tank and blasters Shocked

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Written Word
Brutor Tribe
Minmatar Republic
#132 - 2011-10-27 23:33:58 UTC
I, for one, welcome my new Talos overlords
Sakaane Eionell
Intaki Liberation Front
Intaki Prosperity Initiative
#133 - 2011-10-27 23:43:38 UTC
I usually prefer Amarr hulls, but Gallente ones come a close second. Even so, not digging this one. Its overall shape reminds me of a Thorax with Caldari overtones, especially from the top and behind.

EVE already has too many space weewees flying around. Would have much preferred a slimmed-down version of something like this or this.

Oh well. Bring on Amarr!
Havegun Willtravel
Mobile Alcohol Processing Units
#134 - 2011-10-28 00:00:46 UTC
Very nice work to everyone. Looks gorgeous.

My exotic dancers await their new ride with great anticipation.
Zo'ha
Techno Miners
#135 - 2011-10-28 00:31:58 UTC
hmm, these new ships make my loins moist for the drop booster market
Misanth
RABBLE RABBLE RABBLE
#136 - 2011-10-28 01:36:42 UTC
Ugly Boy Woman wrote:
Third, actually Sad

Large Blaster Specialization to V, anyone?


Soon on four accounts. I don't get the hybrid whiners.. but hey, a boost to that and this boat.. sure, I'll take whatever you do to make me even more powerful. Twisted

AFK-cloaking in a system near you.

Dare Devel
State War Academy
Caldari State
#137 - 2011-10-28 05:49:16 UTC
Nova Fox wrote:
You do realize that all baster ships are a bit more agile and less massive now right?
And that blaster range has been addressed.

And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges.


Can anyone confirm this please?
bloomeh
Stormy Riders
#138 - 2011-10-28 06:03:00 UTC
Personaly I would rather see a range bonus, of say 10% per level, to scram / disrupt. The scram range bonus would give the blasters a better chance of getting into range without screwing frigs and AFs who tackle it (they should be able to tackle it safely). It would also give their rails more chance of getting shots off at long range while keeping it tackled. This would keep them from infringing on Minmatar web range rolls.

On that note, I think the Tornado should have a web range bonus if the Talos has an e-war range bonus. This would allow the Minmatar to be able to kite others with its superior speed and agility. How it should be.

Don’t ask me how this would translate over to the Caldari and Amarr ones. I don’t use them enough to theory craft them fairly.
Draahk Chimera
Supervillains
#139 - 2011-10-28 06:43:55 UTC
Dare Devel wrote:
Nova Fox wrote:
You do realize that all baster ships are a bit more agile and less massive now right?
And that blaster range has been addressed.

And secondly both drawings of are of the same ship, I dont see why you're comparing oranges to oranges.


Can anyone confirm this please?


I can't confirm anything, I don't work at CCP and if I did I would be gagged :)
However there is a so-called "leaked document" (that for all I know might be scribbled together by a 14-year old Goon member) with some interresting reading. If it's true and if they don't change it before the expansion here's the results from a quick read:

Gallante and Serpentis ships: + agility, + max speed (10 meters per second across the board).
Caldari hybrid ships: +agility

Railguns: -CPU need, -Power need, -Cap need, +damage mod
Blasters: -CPU need, -Cap need, +tracking

404 - Image not found

Tiger's Spirit
Templars of the Shadows
#140 - 2011-10-28 07:25:11 UTC
Palovana wrote:
TorTorden wrote:
Day 1, winter expansion.
Day 3, HulkaGeddon


Day 2, ???


FIX day patch number 1.0.001 to 1.1