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Advice wanted: PvP Executioner

Author
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#1 - 2013-03-02 03:07:14 UTC
... and now that you are all done laughing, this is an actual question.

I do not get involved in FW or PvP in general, however our company does make light frigates & destroyers for those who do, with an emphasis on being "novice friendly." That means using basic equipment that any pilot with even only a week's worth experience can use, so please do not respond with "T2 and Scorch."

My niece has been experimenting with various fittings over time, and as a PvE ship it is actually very easy to make this cheap little frigate into a rather well defended little imp that can breeze through L2 missions without difficulty. However, as we all know, PvP is a completely different style of fitting. Specifically, while passive shield defense and the like works fine with PvE, that same stratagem in PvP leads to instant death.

So naturally we were inclined to go with the tried-and-true Amarr philosophy of using armor as the primary means of defense for the ship, since that is the general way of doing things with Amarrian PvP. However armor tanking also reduces a ship's manoeuvrability. Then there is the issue of whether or not it is worth it to place a self-repair module on such a ship, which I would suppose ultimately hinges on it's projected likelihood of surviving a battle - one must ask if it would be worth utilizing such a system or would it be better to simply use that space to add even more armor?

Other issues such as whether it would be better to focus on close range weapons and high-speed orbiting, or trying to use larger, longer ranged lasers and firing from a (possibly) safer distance? Is a warp distruption module absolutely required, or can one take for granted that someone else in one's fleet will be using one (and for that matter, can we take for granted that there will even be a fleet?). "Propulsion jamming" should just as much include stasis webifiers, correct? Would that make for a better choice?

I look forward to the input of more experienced pilots and their suggestions for a design that meets these criteria. Thank you!
Liam Inkuras
Furnace
Thermodynamics
#2 - 2013-03-02 03:45:32 UTC  |  Edited by: Liam Inkuras
Hi! I'm going to be brief hear and let you know what the Executioner is good at, and share a fit that has worked well for me on an alt toon in FW. Executioners are very good scram range kiters. By this I mean they can effectively hold a target at the edge of scrambler range (~8000m) and still apply damage well. Doing so requires an afterburner, stasis Webifier, and a warp scrambler, but luckily the Executioner has 3 mid slots (odd for an Amarr frigate, no?). To excel at this tactic, the Executioner DOES need T2 Scorch ammo (the best ammo IMO), but it could theoretically work with T1 medium ranged ammo. Here is the fit I have used to great effect (downgrade as necessary, and drop the vampire if fitting is too tight):

Executioner: Scram Kiter

Highs:
Dual Light Pulse Laser II x3 (Scorch S)
Small Diminishing Power System Drain I

Mids:
Experimental 1mn Afterburner
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Lows:
Damage Control II
Small Armour Repairer II
Heat Sink II

Rigs:
Small Auxiliary Nano Pump I x2
Small Energy Collision Accelerator I

The armour rep can negate most light damage coming in, and the nosferatu will keep the guns fed if you get low on cap. Now this fit is designed for the FW environment, and primarily solo pvp. I encourage you to experiment and try to find what suits your tactics and needs best. Good luck and happy hunting Pirate

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Morgan Torry
Arma Purgatorium
#3 - 2013-03-02 03:45:45 UTC
"Propulsion jamming" means a lot, but some words of advise:

Warp disruptors/scrams (long/short point, respectively) are needed to keep the guy there...otherwise they can just warp off. Can't always rely on other fleet mates. Especially in the smaller fleets!

Stasis webs are good for dictating range and controlling your opponent's speed. Controlling the field is awesome for controlling the fight.

Most frigate fights happen anywhere from 0m to 20km, mostly around 2km to 12km. Pick your weapons system based on what you want to fight and where you want that range to be. If you plan to be fast and kitey (not likely unless you're running Executioner/Slicer) then obviously beams might be good since you don't want to hear "TR2 and scorch" - though to be honest it is an amazing system and something you should train for. In fact I highly recommend it to the point of I'd rather fly a T2 Pulse-fit Slicer with Amarr Frigate III instead of a T1 Pulse-fit Slicer with Amarr Frigate V (about the same train times, maybe less for T2 guns). They're just so strong at tracking, projection, and overall DPS that they cannot be ignored. Laziness or reluctance to train a long skill is never an excuse...especially in PvP. If you have that mentality you might as well accept your wrecks.

For active tanking you have to look at how you plan to fight and the tools the ship brings. An Executioner would be a stretch, but I run a small repper on my Slicer. If you feel the damage you'll take will take a long time to be applied (say you plan for a fight to last thirty seconds) then you can guess how much damage they would do. Will they do more damage over that time than what a 200mm plate gives? If yes, try out the repper and see how you like it. If not go with the plate...with the new Honeycombing skill among other nice little advantages armor mods have now there's really little drawback. Plus you're Amarr. If maneuverability and agility is your goal you are doing something wrong. Go to Caldari/Minmatar if you want the fastest and most agile.

If you're running in a big and established fleet (read: not a bunch of public guys with a crap FC) you can get away without having a point UNLESS you are one of only a few frigates. Frigates naturally are assumed to be tackle ships and the #1 module is a point.

Arma Purgatorium - What is Podded May Never Die

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#4 - 2013-03-02 03:57:14 UTC  |  Edited by: Lady Katherine Devonshire
Liam Inkuras wrote:
Executioner: Scram Kiter


Alright so to translate that into an easily mass-produced novice ship it would become:

Highs:
3 x Dual Light Pulse Laser I
1 x Small Nosferatu I

Medium:
1 x 1mn Afterburner I
1 x Warp Distruptor I
1 x Stasis Webifier I

Low:
1 x Damage Control I
1 x Small Armor Repairer I
1 x Heat Sink I

Rigs:
2 x Small Auxiliary Nano Pump I
1 x Small Energy Collision Accelerator I

Alright... that is interesting. Our initial impression would be that armor resist rigs would be more useful to simply mitigate incoming damage outright, but your double repair rig idea has merit as well. I am unsure about the damage rig, however, as I would think a rookie pilot might prefer something that does not strain their powergrid. I will consider it, however.

Thank you!
Morgan Torry
Arma Purgatorium
#5 - 2013-03-02 05:52:01 UTC
So what you didn't want was advise on how to pvp, fit an Executioner, etc...but how to simply fit something that "will do" with very little SP (effectively, everything being the meta)? Could've just searched Battleclinic and changed everything to T1 to save you the effort of the long OP lol

Some notes:
The T1 DC is meh, go with the Peripheral meta (forget the exact number, F89 or something). It gives much more resists and is much cheaper on market. The Small 'Knave' Nos meta also gives better vamp power and uses less CPU....good for low SP pilots. Any of the metas of the 1mn Afterburner I are better fitting/propulsion ratio wise and ISK wise are much cheaper. The same goes for your point and web....the X5 Engine Enervator (sp?) and the J5 meta of the warp disruptor are easier on fitting and cheaper on market than the T1.

Arma Purgatorium - What is Podded May Never Die

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#6 - 2013-03-02 07:02:03 UTC
Morgan Torry wrote:
So what you didn't want was advise on how to pvp, fit an Executioner, etc...but how to simply fit something that "will do" with very little SP (effectively, everything being the meta)?


Lady Katherine Devonshire wrote:
I do not get involved in FW or PvP in general, however our company does make light frigates & destroyers for those who do, with an emphasis on being "novice friendly." That means using basic equipment that any pilot with even only a week's worth experience can use, so please do not respond with "T2 and Scorch."


I do believe that is indeed what I asked, yes. Idea
Morgan Torry
Arma Purgatorium
#7 - 2013-03-02 16:48:12 UTC
And half your post was talking about maximizing your potential. Those two statements ("something a novice can do with only a week's training" and "maximize potential") kind of contradict but I did answer the best I could. I tried giving more constructive feedback as well...if they're a week old the ability to buy the unnamed T1 mods on top of the ship might be limited. Meanwhile the named metas, being cheaper and easier to fit, would be much better options. Since just 15 hours is needed to fly your racial industrial minimally you could in theory have about 5 frigs and their whole mods in a single hull for transport as well. Not so hard to be a new player, but knowing why you fit certain ways before losing your whole wallet does help. Securing your investment is picking the right skills after you get the minimum (hence my comments on T2 Scorch, etc...).

Arma Purgatorium - What is Podded May Never Die

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#8 - 2013-03-02 16:52:39 UTC
I'm really sorry but T2 and scorch is actually the correct answer =/

BYDI recruitment closed-ish

The Lobsters
Viziam
Amarr Empire
#9 - 2013-03-03 01:18:20 UTC  |  Edited by: The Lobsters
1.[Executioner, Edge of scram]

F85 Peripheral Damage System I
Small 'Accommodation' Vestment Reconstructer I
'Skadi' Coolant System I

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Small Focused Anode Pulse Particle Stream I, Imperial Navy Standard S
Small Focused Anode Pulse Particle Stream I, Imperial Navy Standard S
Small Focused Anode Pulse Particle Stream I, Imperial Navy Standard S
[empty high slot]

Small Energy Locus Coordinator I
Small Energy Burst Aerator I
Small Auxiliary Thrusters I


2. [Executioner, Under guns]

F85 Peripheral Damage System I
Small 'Accommodation' Vestment Reconstructer I
'Skadi' Coolant System I

Experimental 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Gatling Anode Particle Stream I, Imperial Navy Multifrequency S
Gatling Anode Particle Stream I, Imperial Navy Multifrequency S
Gatling Anode Particle Stream I, Imperial Navy Multifrequency S
E5 Prototype Energy Vampire

Small Energy Metastasis Adjuster I
Small Energy Burst Aerator I
Small Auxiliary Thrusters I


When you train T2 lasers you can amalgamate those fits into one.

3. [Executioner, Footsoldier]

Damage Control II
Small Armor Repairer II
Heat Sink II

1MN Afterburner II
Warp Scrambler II
Fleeting Propulsion Inhibitor I

Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Small Diminishing Power System Drain I

Small Energy Metastasis Adjuster I
Small Energy Collision Accelerator I
Small Auxiliary Thrusters I


Bear in mind, the strength of attack frigs is their ability to get to a range where incoming damage is reduced to rep-able levels.
A fart will blow their airlock out.

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

Katran Luftschreck
Royal Ammatar Engineering Corps
#10 - 2013-03-03 12:20:02 UTC
You may as well give up, Auntie. These people are incapable off stepping of their pedestals long enough to even grasp the idea of a mass produced rookie ship, let alone come up with a plan for one. Remember, they guys were all born with fifty billion SP and they all make five hundred trillion ISK an hour, and mining, industry, or heck anything that isn't leet pew-pew is so far beneath them that they wouldn't come within ten feet of a BPO without a hazmat suit on. Roll

We'll just find some actual new players and hand a few free samples and get some feedback from the target audience instead. It's worked fine in the past, after all.

http://youtu.be/t0q2F8NsYQ0

Seraph Castillon
In Control
Neon Nightmares
#11 - 2013-03-03 14:54:28 UTC  |  Edited by: Seraph Castillon
Katran Luftschreck wrote:
You may as well give up, Auntie. These people are incapable off stepping of their pedestals long enough to even grasp the idea of a mass produced rookie ship, let alone come up with a plan for one. Remember, they guys were all born with fifty billion SP and they all make five hundred trillion ISK an hour, and mining, industry, or heck anything that isn't leet pew-pew is so far beneath them that they wouldn't come within ten feet of a BPO without a hazmat suit on. Roll

We'll just find some actual new players and hand a few free samples and get some feedback from the target audience instead. It's worked fine in the past, after all.


"These people" perhaps shouldn't reply to posts like this, definitely not when their reply contains something you specifically stated as unwanted. You can however not blame them for having a hard time getting out of the T2 world. A 6 month old pilot should be able to use most frigate T2 fits of his chosen race.

T2 fits are the norm for any pvp'er. I myself have about a hundred fits for various ships in my EFT. Only a handful don't use T2 items. Why? Because those are the only fits that are relevant to me. When fitting a ship I'll fit it the best way possible. When evaluating a possible target fit I won't asume it's T1 fit either.

So when you come here and ask us pvp'ers for cheap T1 frigs we have to do the same effort anyone would have to do. We have to open EFT, throw some stuff together and see what would work. We do not have these fits at hand and deny you them on purpose. They have to be made.

Also, when you come here, you should really tell us what skills we CAN use. Every level of a fitting skill makes a HUGE difference on what you can and cannot fit. They make or break fits.

[Executioner, Test]
Nanofiber Internal Structure I
F-aQ Phase Code Tracking Subroutines
F-aQ Phase Code Tracking Subroutines

J5b Phased Prototype Warp Scrambler I
1MN Afterburner I
Medium Ancillary Shield Booster, Cap Booster 50

Small Nosferatu I /OFFLINE
Dual Light Pulse Laser I, Multifrequency S
Dual Light Pulse Laser I, Multifrequency S
Dual Light Pulse Laser I, Multifrequency S

Small Polycarbon Engine Housing I
Small Energy Metastasis Adjuster I
Small Energy Metastasis Adjuster I

Note: I would not fly this, I wound not fly a T2 version of this and I would not ever, fly an Executioner. However other people have had success with a similar fit.
In my opinion the only amarr frigates that are viable are the Tormentor and the Crucifier. Perhaps the punisher has a role somewhere.

[Punisher, Test]
Small Armor Repairer I
F85 Peripheral Damage System I
200mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating I

J5b Phased Prototype Warp Scrambler I
1MN Afterburner I

Dual Light Pulse Laser I, Multifrequency S
Dual Light Pulse Laser I, Multifrequency S
Dual Light Pulse Laser I, Multifrequency S
[empty high slot]

Small Energy Burst Aerator I
Small Energy Collision Accelerator I
[empty rig slot]


If you want my advice:
-Start by defining a role for what you want these ships to do. First steps into solo pvp? Newbie fleets?
-Switch to Gallente frigates: they are much more forgiving when you cannot use T2 ammo. Slashers and condors are also reasonably good for newbie pilots.
-Do some work yourselves, outline some minimum skills for your fits and perhaps then you'll get a better answer here.
The Lobsters
Viziam
Amarr Empire
#12 - 2013-03-03 15:21:48 UTC  |  Edited by: The Lobsters
Katran Luftschreck wrote:
You may as well give up, Auntie.......after all.


If those fits are too expensive for you then meta down until the price is right They're still a lot cheaper than a T2 fit. In fact, define cheap. Lack of sp especially nav skills will be a new player's biggest hurdle, not cash.


Seraph Castillon wrote:
So when you come here and ask us pvp'ers for cheap T1 frigs we have to do the same effort anyone would have to do. We have to open EFT, throw some stuff together and see what would work. We do not have these fits at hand and deny you them on purpose. They have to be made.


This

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

SeaSaw
Tribal Liberation Force
Minmatar Republic
#13 - 2013-03-04 15:37:29 UTC  |  Edited by: SeaSaw
Good Lady Katherine;

The executioner has 6 points of anti-ecm defense. It is a sitting duck. Anyone who fits a multi-freq scanner to counter the thrasher at 9 points will just laugh at the executioner.

All these fits posted here don't much matter when you are jammed.

your humble servent
SeaSaw
Danny John-Peter
Blue Canary
Watch This
#14 - 2013-03-04 16:01:46 UTC
SeaSaw wrote:
Good Lady Katherine;

The executioner has 6 points of anti-ecm defense. It is a sitting duck. Anyone who fits a multi-freq scanner to counter the thrasher at 9 points will just laugh at the executioner.

All these fits posted here don't much matter when you are jammed.

your humble servent
SeaSaw


Because everybody has ECM, owait.
Dan Carter Murray
#15 - 2013-03-04 19:02:23 UTC
Danny John-Peter wrote:
SeaSaw wrote:
Good Lady Katherine;

The executioner has 6 points of anti-ecm defense. It is a sitting duck. Anyone who fits a multi-freq scanner to counter the thrasher at 9 points will just laugh at the executioner.

All these fits posted here don't much matter when you are jammed.

your humble servent
SeaSaw


Because everybody has ECM, owait.


grails

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#16 - 2013-03-06 13:44:06 UTC
I shall take the meta item angle into consideration. While they can not be mass produced, the market is indeed quite saturated with them and so acquiring sufficient supplies to incorporate them into large orders may be feasible. Thank you!
feihcsiM
THE B0YS
#17 - 2013-03-06 15:31:03 UTC
Ok, first things first, to be honest I just plain wouldn't fly an Executioner without T2 weapons and good navigation skills. You would be far better with a tanky Punisher or Tormentor in my opinion. T2 guns take what, just over a week?

I fit mine like this. I find it great for attacking AB fit frigates and larger ships, especially cruisers, if a tad anemic on dps.
You can keep just out of overheated web and med neut range, disrupt their weapons and plink away. Kill drones with multifreq first & don't freak out when you're tanking in hull - that's how it's supposed to work. Lol



[Executioner] [Kitey TD - Cap Stable]

[High Slots]
Small Focused Pulse Laser II - Scorch S
Small Focused Pulse Laser II - Scorch S
Empty High Slot / Random Offline Mod To Act As Overheating Heatsink
Small Focused Pulse Laser II - Scorch S

[Med Slots]
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I - Carry both Scripts
Faint Warp Disruptor I

[Low Slots]
Tracking Enhancer II
Nanofiber Internal Structure II
Damage Control II

[Rigs]
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Burst Aerator I


Just under 2k ehp. (Enough to kill a full flight of unbonused drones before they kill you), 15.9km optimal, 103dps (119 with heat), 3866m/s (5519 overloaded), 3.5s allign time.

It's the end of the world as we know it and I feel fine.

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#18 - 2013-03-06 15:50:54 UTC
Keep in mind that rookie is not just a factor of skill points but also budget. I would like to keep the cost of a single unit under one million ISK, preferably even as little as 75% of that.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#19 - 2013-03-06 16:10:22 UTC
feihcsiM wrote:
Ok, first things first, to be honest I just plain wouldn't fly an Executioner without T2 weapons and good navigation skills. You would be far better with a tanky Punisher or Tormentor in my opinion. T2 guns take what, just over a week?

I fit mine like this. I find it great for attacking AB fit frigates and larger ships, especially cruisers, if a tad anemic on dps.
You can keep just out of overheated web and med neut range, disrupt their weapons and plink away. Kill drones with multifreq first & don't freak out when you're tanking in hull - that's how it's supposed to work. Lol



[Executioner] [Kitey TD - Cap Stable]

[High Slots]
Small Focused Pulse Laser II - Scorch S
Small Focused Pulse Laser II - Scorch S
Empty High Slot / Random Offline Mod To Act As Overheating Heatsink
Small Focused Pulse Laser II - Scorch S

[Med Slots]
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I - Carry both Scripts
Faint Warp Disruptor I

[Low Slots]
Tracking Enhancer II
Nanofiber Internal Structure II
Damage Control II

[Rigs]
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Burst Aerator I


Just under 2k ehp. (Enough to kill a full flight of unbonused drones before they kill you), 15.9km optimal, 103dps (119 with heat), 3866m/s (5519 overloaded), 3.5s allign time.


Offlined mods don't actually work as heatsinks beyond empty slots or w/e but alright

Also 16km optimal is not enough to kite properly.

BYDI recruitment closed-ish

feihcsiM
THE B0YS
#20 - 2013-03-06 16:13:37 UTC
Something like this would be fun to fly, very cheap and in my opinion would be good as a rookie ship - indeed a small fleet of them would be amusingly effective with their ecm drones. I would recommend one over an executioner for a low skill pilot.

[Tormentor][Guns & ECM drones - Cheap as Chips]

[High Slots]
Dual Anode Pulse Particle Stream I - Multifrequency S
Dual Anode Pulse Particle Stream I - Multifrequency S
Dual Anode Pulse Particle Stream I - Multifrequency S

[Med Slots]
Experimental 1MN Afterburner I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

[Low Slots]
Small Automated Carapace Restoration
Limited Adaptive Nano Plating I
'Skadi' Coolant System I
Damage Control I

[Rigs]
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I

[Drones]
Hornet EC-300 x 2

It's cheap, should fit easily for even a very low skill character, does OK damage with a reasonable tank. More if you swap the ecm drones for combat drones, although I think the ECMs give more 'bang for the buck' for someone without much SP in drones. Did I mention it's cheap? P

It's the end of the world as we know it and I feel fine.

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