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Missioning in Minmatar space

Author
Chi'Nane T'Kal
Interminatus
#21 - 2013-03-01 14:13:37 UTC
Tsukino Stareine wrote:

prophecy if you have drone skills

myrmidon if you have T2 sentries or drone skills


Fixed it for you.
Zhilia Mann
Tide Way Out Productions
#22 - 2013-03-01 21:44:33 UTC
Tsukino Stareine wrote:
primary hole in explosive correct, second lowest resist? Yeah I think you can figure that out yourself.

10% difference is more than made up by the fact the drake's damage projection is far superior to the cane's.


Which in turn is made up for by the fact that the Hurricane can nuke frigates at range and the Drake can't. Seriously, if you're going to be so persistent on damage projection, you at least owe a brief discussion of damage application.

Tsukino Stareine wrote:
So you think myrmidons and prophecies use hybrid weapons? Need I go on?


I have no idea what this refers to. There are times I'd put hybrids on them. Not so much in Angel space though.

Tsukino Stareine wrote:
My KB losses are nothing to do with PvE, why even bring that up?


Except for this one, presumably?

So here we have a Drake in what I assume is your preferred mission fit. Unsure on why you have a damage control after lecturing me about the shield recharger. No rigors, no painter, no damage application to frigates.

So look. I get it. You prefer your Drake and you have all sorts of post hoc justifications for why. It's fine; no one is taking it away from you and there's no law against liking a ship that isn't always ideal under all circumstances. And you know what? It does have appeal. It's an exercise in brainless piloting -- like you said, just approach the next gate while spewing missiles. That can be nice.

But if we're talking about an actual actively-flown gunship the Drake loses out on efficiency. It does less paper damage and it applies it poorly (but yes, at great range!).

How poorly? Well, let's take a look at your fit with my character against a Gistum Marauder. We'll ignore resistance and fire CN Scourge (which is the best thing to use on the bastards available to a Drake). Paper damage is 322, which is ok but not anything to write home about. What happens after running it through the missile damage formula? You're only getting 231.65 DPS. Yes, at any range.

How does that compare to the actively flown Hurricane with 720s that I posted earlier? Not well. At all. Assuming you can minimize transversal, the Hurricane outdamages the Drake up to ~50km. Ok, so what if the Gistum Marauder is orbiting? Well, the 'cane still outdamages the Drake out to 50km, and down to ~9km. In fact, the only scenario where the Drake is competitive is when we maximize velocity in opposite directions -- and then the 'cane still outdamages the Drake between ~27km and ~45km.

So yeah. Another wall of text. This one also proves I don't know what I'm talking about, right?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#23 - 2013-03-02 01:55:49 UTC
Chi'Nane T'Kal wrote:
Tsukino Stareine wrote:

prophecy if you have drone skills

myrmidon if you have T2 sentries or drone skills


Fixed it for you.


Why is that fixed? Prophecy is the preferred droneboat unless you're using sentries now.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#24 - 2013-03-02 02:19:16 UTC  |  Edited by: Tsukino Stareine
Zhilia Mann wrote:
Tsukino Stareine wrote:
primary hole in explosive correct, second lowest resist? Yeah I think you can figure that out yourself.

10% difference is more than made up by the fact the drake's damage projection is far superior to the cane's.


Which in turn is made up for by the fact that the Hurricane can nuke frigates at range and the Drake can't. Seriously, if you're going to be so persistent on damage projection, you at least owe a brief discussion of damage application.

Tsukino Stareine wrote:
So you think myrmidons and prophecies use hybrid weapons? Need I go on?


I have no idea what this refers to. There are times I'd put hybrids on them. Not so much in Angel space though.

Tsukino Stareine wrote:
My KB losses are nothing to do with PvE, why even bring that up?


Except for this one, presumably?

So here we have a Drake in what I assume is your preferred mission fit. Unsure on why you have a damage control after lecturing me about the shield recharger. No rigors, no painter, no damage application to frigates.

So look. I get it. You prefer your Drake and you have all sorts of post hoc justifications for why. It's fine; no one is taking it away from you and there's no law against liking a ship that isn't always ideal under all circumstances. And you know what? It does have appeal. It's an exercise in brainless piloting -- like you said, just approach the next gate while spewing missiles. That can be nice.

But if we're talking about an actual actively-flown gunship the Drake loses out on efficiency. It does less paper damage and it applies it poorly (but yes, at great range!).

How poorly? Well, let's take a look at your fit with my character against a Gistum Marauder. We'll ignore resistance and fire CN Scourge (which is the best thing to use on the bastards available to a Drake). Paper damage is 322, which is ok but not anything to write home about. What happens after running it through the missile damage formula? You're only getting 231.65 DPS. Yes, at any range.

How does that compare to the actively flown Hurricane with 720s that I posted earlier? Not well. At all. Assuming you can minimize transversal, the Hurricane outdamages the Drake up to ~50km. Ok, so what if the Gistum Marauder is orbiting? Well, the 'cane still outdamages the Drake out to 50km, and down to ~9km. In fact, the only scenario where the Drake is competitive is when we maximize velocity in opposite directions -- and then the 'cane still outdamages the Drake between ~27km and ~45km.

So yeah. Another wall of text. This one also proves I don't know what I'm talking about, right?


1. Who gives a damn about frigates, they will die to my drones. If you're wasting a whole 9 second cycle on your artillery just to kill frigates they will have plenty of time to get under your guns because you can only shoot out to 40 or so. Plus you're talking as if turrets are not affected by sig radius: they are. Your guns have a signature resolution similar to how missiles have explosion radius and the damage is reduced even if the target has even at a slight transversal to you. 720s have a tracking speed of about 0.0326, that's easily obtainable by anything smaller than a bc rat and the transversal required to dodge your guns gets lower the smaller the rat is. A frigate with only need 0.01 transversal to you would be pretty much impossible for you to hit.

Also when inevitably the frigates do end up getting under your guns, you only have drones to deal with them and I can still fire missiles at them and with good guided missile precision skills they still can one hit non-elite frigates and do a good chunk to elites.

Damage application is still superior in a drake.

2. Hybrid weapons comment not directed at you.

3. That mission was the one where you're not supposed to kill everything on field. I was testing out my drake's tank on the 16 or so battleships that spawned and couldn't warp out in time due to a small lag spike. Just to add, you notice on that kill I took over 120 THOUSAND damage before going down. A true testament to how ridiculous the tank on a drake is. A cane would have been alphaed in seconds.

I fit the damage control because I knew I was up against overwhelming odds. Anyone who fits a painter or rigors on a pve drake is doing level 3s where the tank doesn't matter.

4. Don't know how you're doing your math but optimal+falloff is 45km on your cane fit. At optimal+falloff you drop down to 50% damage which brings you down to 226 dps while still being over 15km off the drake's maximum range. At 9km your 720s will be missing pretty much everything except battleships and glancing blows on bcs.

So yes another wall of garbage from you.
Zhilia Mann
Tide Way Out Productions
#25 - 2013-03-02 05:51:37 UTC
Tsukino Stareine wrote:
1. Who gives a damn about frigates, they will die to my drones. If you're wasting a whole 9 second cycle on your artillery just to kill frigates they will have plenty of time to get under your guns because you can only shoot out to 40 or so. Plus you're talking as if turrets are not affected by sig radius: they are. Your guns have a signature resolution similar to how missiles have explosion radius and the damage is reduced even if the target has even at a slight transversal to you. 720s have a tracking speed of about 0.0326, that's easily obtainable by anything smaller than a bc rat and the transversal required to dodge your guns gets lower the smaller the rat is. A frigate with only need 0.01 transversal to you would be pretty much impossible for you to hit.

Also when inevitably the frigates do end up getting under your guns, you only have drones to deal with them and I can still fire missiles at them and with good guided missile precision skills they still can one hit non-elite frigates and do a good chunk to elites.

Damage application is still superior in a drake.


Tsukino Stareine wrote:
4. Don't know how you're doing your math but optimal+falloff is 45km on your cane fit. At optimal+falloff you drop down to 50% damage which brings you down to 226 dps while still being over 15km off the drake's maximum range. At 9km your 720s will be missing pretty much everything except battleships and glancing blows on bcs.


Good. You've at least admitted you have no idea what's going on.

As I said before, the target in question was never a frigate, it was a cruiser. Namely, a Gistum Marauder, a very common Angel mission cruiser. We'll bracket the frigate for our next test, shall we?

The raw numbers I got from the spreadsheet I linked, but some of the modified ones were generated in EFT. For the first go around I decided close enough was close enough; this time I've honed it in a bit. I've gone ahead and added a BCU to the Drake so it compares a bit better. So now the fits of the two attackers, for reference:

[Drake, L3s forums]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Beta Reactor Control: Shield Power Relay I

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Amplifier II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

[Hurricane, L3s]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Power Diagnostic System II

Experimental 10MN Afterburner I
Large Shield Extender II
Adaptive Invulnerability Field II
Explosive Deflection Field II

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

To simulate a Gistum Marauder, I've used this:

[Rupture, test target]
Expanded Cargohold II
[empty low slot]
[empty low slot]
[empty low slot]
[empty low slot]

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Medium Trimark Armor Pump I

To drop the sig down to 120 I added a Halo Gamma and Halo Delta.

For the "medium" test I gave the Rupture max angular. The damage graph looks like this. As you can see, the Hurricane outdamages the Drake from 9579km up to 45.8km. At peak damage (23.8km), the Hurricane is dealing 412 DPS to the Drake's 266 (55% higher for the 'cane).

So what happens against a frigate? We'll model a Gistii Domination Raider with MSE, Halo Delta, Halo Epsilon, three trimarks, and two expanded cargoholds (no skills). Results look like this, with the 'cane outdamaging the Drake outside of 22.8km to the end of missile range.

And that's where my numbers are coming from. Understand now? Sig is factored in, transversal velocity is factored in, and the Hurricane still does more damage under most conditions.

Now, this is all moot if you're dumb enough to orbit a target in an arty 'cane. But that's piloting error and has nothing at all to do with the ship in question; don't do that and you'll have much, much better luck in missions in a gun ship.

Tsukino Stareine wrote:
So yes another wall of garbage from you.


Keep coming. This is starting to get fun.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#26 - 2013-03-02 06:15:03 UTC  |  Edited by: Tsukino Stareine
Zhilia Mann wrote:
As I said before, the target in question was never a frigate, it was a cruiser. Namely, a Gistum Marauder, a very common Angel mission cruiser. We'll bracket the frigate for our next test, shall we?


Zhilia Mann wrote:
Which in turn is made up for by the fact that the Hurricane can nuke frigates at range and the Drake can't. Seriously, if you're going to be so persistent on damage projection, you at least owe a brief discussion of damage application.


This discussion would go a lot more smoothly if you could actually remember your own words

Zhilia Mann wrote:
blablablabla


All this would be nice except I have no idea how you got a drake to do 266 dps. Mine is at 392 with CN scourge. Do your simulations again with that figure

In fact with scourge furies a drake just does straight up more dps than an arty cane with more tank and no need to worry about transversal
Zhilia Mann
Tide Way Out Productions
#27 - 2013-03-02 06:20:12 UTC
Tsukino Stareine wrote:
All this would be nice except I have no idea how you got a drake to do 266 dps. Mine is at 392 with CN scourge. Do your simulations again with that figure


That's applied damage, not paper damage. Paper on the Drake said 369, and I'm not including drones so drop that pretense.

Try actually reading for comprehension. A max-skilled 3 BCU Drake firing CN Scourge without painter/rigor/flare support only does 266 dps to cruisers despite posting 369 dps on paper.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#28 - 2013-03-02 06:36:30 UTC
Zhilia Mann wrote:
Tsukino Stareine wrote:
All this would be nice except I have no idea how you got a drake to do 266 dps. Mine is at 392 with CN scourge. Do your simulations again with that figure


That's applied damage, not paper damage. Paper on the Drake said 369, and I'm not including drones so drop that pretense.

Try actually reading for comprehension. A max-skilled 3 BCU Drake firing CN Scourge without painter/rigor/flare support only does 266 dps to cruisers despite posting 369 dps on paper.


I didn't include drones either. My fit does 392 with only missiles.

Stop making assumptions to make yourself look like you have a clue, it just backfires.

Also I don't understand how you calculated your damage against a 120 sig radius target. According to my calculations a CN scourge will apply full damage to it with guided missile precision V
Zhilia Mann
Tide Way Out Productions
#29 - 2013-03-02 06:46:30 UTC
Tsukino Stareine wrote:
I didn't include drones either. My fit does 392 with only missiles.


Fine. Post a fit and I'll work with it. Whatever you'd like. I'd prefer it be reasonable for running L3s. If it needs implants in any way, post that too.

Tsukino Stareine wrote:
Also I don't understand how you calculated your damage against a 120 sig radius target. According to my calculations a CN scourge will apply full damage to it with guided missile precision V


Oddly enough, no, they won't. It's a factor of explosion velocity. Remember, our target is moving at 225m/s and CN Scourge (at TNP 5) have an explosion velocity of 121.5. That's where you're seeing the reduction happen in these models.

Tsukino Stareine wrote:
Stop making assumptions to make yourself look like you have a clue, it just backfires.


Shrug. Keep 'em coming. But seriously, post a fit. I've been very upfront about where every single number I'm posting comes from. So far I've seen nothing coming back from you along the lines of actual data.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#30 - 2013-03-02 07:23:23 UTC
the fit is exactly the same in terms of modules that do damage as yours. Just don't understand how you get less damage. You can even increase the damage by sacrificing a couple of rigs and still tank better than the cane.

1 rigor 1 flare and 1 catalyst and it still out tanks the cane and bumps it's dps to 402 and bumping explosion velocity to 140. Also you're overestimating/calculating how much velocity is actually a factor in the damage a missile does. With 140 explosion velocity and orbit speed of 225 the damage drops by less than 1%
Zhilia Mann
Tide Way Out Productions
#31 - 2013-03-02 08:24:44 UTC
Tsukino Stareine wrote:
the fit is exactly the same in terms of modules that do damage as yours. Just don't understand how you get less damage.


Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me.

Tsukino Stareine wrote:
Also you're overestimating/calculating how much velocity is actually a factor in the damage a missile does. With 140 explosion velocity and orbit speed of 225 the damage drops by less than 1%


Well, you're wrong there. A look at the missile damage formula tells us that that we can multiply the sig radius of the target by the explosion velocity of the missile and then divide by the explosion radius of the missile and the velocity of the target: 120*121.5/(105*225) = .617. That gets raised to ln(drf)/ln(5.5), so .617^(ln(3.2)/ln(5.5)) = .719. That gets multiplied by base damage, so you'll see 71.9% of base or a 28.1% reduction of base. So 369 gets cut back to 265.

Tsukino Stareine wrote:
You can even increase the damage by sacrificing a couple of rigs and still tank better than the cane.

1 rigor 1 flare and 1 catalyst and it still out tanks the cane and bumps it's dps to 402 and bumping explosion velocity to 140.


It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#32 - 2013-03-02 09:03:22 UTC  |  Edited by: Tsukino Stareine
Zhilia Mann wrote:
Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me.


No. No implants, you must have an old version of EFT.

Zhilia Mann wrote:
Well, you're wrong there. A look at the missile damage formula tells us that that we can multiply the sig radius of the target by the explosion velocity of the missile and then divide by the explosion radius of the missile and the velocity of the target: 120*121.5/(105*225) = .617. That gets raised to ln(drf)/ln(5.5), so .617^(ln(3.2)/ln(5.5)) = .719. That gets multiplied by base damage, so you'll see 71.9% of base or a 28.1% reduction of base. So 369 gets cut back to 265.


Ok so here's how I calculated it:

( (S/E)*(Ve/Vt) )^( (ln(3.2)/(ln(5.5) )

( (120/89.25)*(139.725/225) )^0.683

= 0.884

So that's with 1 rigor and 1 flare, covered easily with a 2% implant.

Meaning 392*0.884 =

346.5 dps


Zhilia Mann wrote:
It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km.


Again I think your eft is out of date.

Run your tests again with my figures
Princess Bride
SharkNado
#33 - 2013-03-02 18:31:58 UTC
+1 this reply if you're only skimming the thread at this point.

http://eveprincessbride.wordpress.com/

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#34 - 2013-03-03 04:49:32 UTC
Sarmatiko wrote:
Schmata Bastanold wrote:
Sarmatiko, you should already know that Dreak/Tengu are the answer to whatever question may be :)

Yes I know.
I just hope that Tsukino Stareine has been fed enough in this thread and will not continue to spread stupidity.

Meanwhile I have jumped to Hurricane and recorded simple video for OP featuring part of common PVE process on Angel Blockade lvl 3: https://www.youtube.com/watch?v=1wIdhc4PwvY
It took 20 minutes to kill everything, not caring about triggers and shield never dropped below 60%. Other lvl 3 missions should be much more easier and faster, and for the lvl 4 - Maelstrom is the ship of newbie choice. (old vid from 2.5 years ago).

ps: you can fly Drake and "tank whole room" until pirates (or you) die of boredom, or you can kill everything fast enough, so you don't need any tank at all. That's how Winmatar roll Bear


just watching that video:

hilarious, a drake can 3 volley a bc rat from 60km out while you're still shooting 700 and less at 50km.

Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video.
Sarmatiko
#35 - 2013-03-03 05:41:10 UTC  |  Edited by: Sarmatiko
Tsukino Stareine wrote:
Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video.

Oh please don't embarrass yourself making video with meta 3 HML fitted Drake slowboating through Angel Blockade.
We already figured that you can't possibly contribute to any constructive discussion.

Your trolling was fun for sure, but there is no reason why someone would spend their time to argue with "Drake PTSD" affected pilot. It's just not worth to knock through this thick shield of stupidity Smile
Daniel Plain
Doomheim
#36 - 2013-03-03 05:54:46 UTC
confirming that Tsukino Stareine is a forum warrior. also confirming that a shield hurricane is a horrible ship and should never ever be flown. ever.



















Roll

I should buy an Ishtar.

Zhilia Mann
Tide Way Out Productions
#37 - 2013-03-03 07:20:07 UTC  |  Edited by: Zhilia Mann
Tsukino Stareine wrote:
Zhilia Mann wrote:
Well, I figured that one out. HM-703 and RL-1003 take a 3 BCU Drake to exactly 392 at all 5s. Shall we discard those or implant the Hurricane? Either one works for me.


No. No implants, you must have an old version of EFT.


Tsukino Stareine wrote:
Zhilia Mann wrote:
It would also require a 5% CPU implant if we're still talking 2 hardeners and 1 amp with 2 LSE IIs. But ok. At that point we'd be looking at 379 base DPS all 5s no implants which would be reduced to 326 after running through the missile damage formula. The 'cane still outdamages the Drake out to 39.6 if there's no transversal, and if the target is moving perpendicular at max velocity the 'cane outdamages the Drake from 12.8km up to 38.5km.


Again I think your eft is out of date. Run your tests again with my figures


I just reinstalled and am running a fresh copy. With the same setups I'm seeing the Hurricane outdamaging an orbit-speed target Rupture mimicking a Gistum Marauder from 12km all the way out to 39.1km. The Drake is still 3% over on CPU (but fine, the Hurricane is 3% over on grid). In fact, 39-40km is pretty much the upper break even point under most any transversal conditions.

I'm pretty satisfied that's the final answer in any case.

Now, let's move back to damage types. As you pointed out, kin is the secondary resist hole for Angels. Resists are low enough that a Drake will want to play to its bonuses at BC 3 or higher. The Hurricane is obviously firing fusion, and since we're going with CN on the Drake, we might as well go RF on the Hurricane. A quick comparison shows that a Drake will be doing 64% of listed damage while the Hurricane will be doing 72.3% of listed damage. It's non-trivial to figure out how much that extends the Hurricane's superiority, but roughly 13% more damage after resists should translate to ~4-5km on the long end and ~1-2km on the short end. So the Hurricane is now outdamaging the Drake firing at the same Gistum Marauder flying at a right angle from the aggressor at orbit speed from 11km out to 43km, a 32km engagement window.
Zhilia Mann
Tide Way Out Productions
#38 - 2013-03-03 07:22:13 UTC
Sarmatiko wrote:
Your trolling was fun for sure, but there is no reason why someone would spend their time to argue with "Drake PTSD" affected pilot. It's just not worth to knock through this thick shield of stupidity Smile


Trust me, sometimes this is better than what you're supposed to be doing with your time.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#39 - 2013-03-03 07:37:39 UTC
Confirming projectile weapons suck and shouldn't be used in pve as well as pvp ...


Attention

You choke behind a smile a fake behind the fear

Because >>I is too hard

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#40 - 2013-03-03 08:24:16 UTC
Sarmatiko wrote:
Tsukino Stareine wrote:
Since I can only play on my laptop which isn't set up for gaming at all I can't fraps myself clearing level 3 blockade in under 10 minutes in my drake but believe me you just proved everything I've been talking about in this thread in your very nice video.

Oh please don't embarrass yourself making video with meta 3 HML fitted Drake slowboating through Angel Blockade.
We already figured that you can't possibly contribute to any constructive discussion.

Your trolling was fun for sure, but there is no reason why someone would spend their time to argue with "Drake PTSD" affected pilot. It's just not worth to knock through this thick shield of stupidity Smile


I only started flying the drake after the BC rebalance, I was primarily a myrmidon pilot.

Turns out that my laptop can fraps eve and this will put your hurricane to shame: http://www.youtube.com/watch?v=o8ZJUVzczeM&feature=youtu.be

no drones, 268.8 paper dps and still cleared a similar sized mission within 17 minutes. Just over 1.1million SP in missiles and I have over 2.2million in gunnery.

I switched over to missiles on a whim and I don't see myself ever going back to turrets for pve. My eventual goal will be to fly a rattlesnake and to be honest I see that as the ultimate mission running boat. Huge passive tank combined with sentries and huge range cruise missiles: that will clear any mission faster than a mach with a 70km effective range (and that's a whole falloff meaning it's 50% dps).

Obviously overtanked for this mission. I could have dropped the purger rigs for rigor and flare rigs and cleared it even faster. With drones I don't doubt I could have done it in under 15 minutes.

I recognise that the Blockade would take slightly longer but it would still beat the cane if i fit the rigor and flare on it.
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