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Pod kill after a duel?

First post
Author
Quack Mallard
Void Engine.
#81 - 2013-02-28 04:20:59 UTC
Warp away. Problem solved.

Up Up Down Down Left Right Left Right B A

Inxentas Ultramar
Ultramar Independent Contracting
#82 - 2013-02-28 13:06:41 UTC
While LE is a solid way to duel, being able to pod someone afterwards is kind of dumb. I mean in a way I agree it should be the default outcome of a normal LE, but not a duel. When you win a boxing match you should raise your hands and accept praise. In EVE, the referee gives you a knife to gut your incapacitated opponent. While I don't really mind, it just feels a little off.
Tippia
Sunshine and Lollipops
#83 - 2013-02-28 13:20:22 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
Well, seems CCP really needs to be a lot more selective when choosing specific words to describe something. Using the term 'Limited Engagement' is very misleading to say the least, just like the term 'High Security'.
Not really, no.

“Limited Engagements” are limited because it's not a massive free-for-all to join and interfere with — it's an engagement between a limited amount of combatants for a limited (short) amount of time. It's not particularly misleading. It's rather how the term is used outside of EVE, actually.

“High Security” offers high security because there are automated death traps and oh-boy-you're-in-for-it-now triggers that mean people can't do everything with impunity. This makes the security there higher than in lowsec, where there are no death traps, but you still can't do everything with imputing, and much higher than in nullsec where you can do everything with impunity. So it's not particularly misleading either.
RubyPorto
RubysRhymes
#84 - 2013-02-28 23:44:29 UTC
Ranger 1 wrote:
DeMichael Crimson wrote:
This could have been a very good isk sink as well as a way to interest or coax PvE players into doing some PvP combat. Since it's a new mechanic just added to the game, the dueling option will probably get used for a while. However, due to getting podded enough times, players will just end up going back to can flipping to do their ship dueling.

Anyway, I'm done with this thread. Good luck to everyone participating in the so called 'Limited Engagement' high security combat.


DMC

I wasn't aware that the old can trick to legally start a fight kept people from podding each other.


I thought you could be legally podded for can flipping pre-CW2.0. And I'm quite sure that being a suspect allows you to be legally podded:

http://wiki.eveonline.com/en/wiki/Crimewatch
"Please note: A suspect flag will NOT expire when a ship is destroyed! This means that a single suspect flag can result in legal ship AND pod death!"

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mara Rinn
Cosmic Goo Convertor
#85 - 2013-03-01 00:07:50 UTC
Ginger Barbarella wrote:
You want weenie fights where you both shake hands after someone yields? Play Aeon.


So you're saying professional boxing is weenie fights?
Mara Rinn
Cosmic Goo Convertor
#86 - 2013-03-01 00:10:58 UTC
GM Karidor wrote:
We noticed this particular bit of incorrect information on the Retribution feature page for dueling a few days ago and have taken steps to correct it back then, but unfortunately this isn't quite an immediate process for various reasons. However, by the time I am posting this the feature page has been corrected for all language versions of the page to reflect the correct situation (see http://www.eveonline.com/retribution/dueling/).


Awesome work! Although it's a lot like shooting the messenger, I liked your post anyway: share the love with the team responsible for the wording update :)
Sable Moran
Moran Light Industries
#87 - 2013-03-01 09:09:29 UTC
Mara Rinn wrote:
Ginger Barbarella wrote:
You want weenie fights where you both shake hands after someone yields? Play Aeon.


So you're saying professional boxing is weenie fights?


I would say they are, too much posturing, too many rules.

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Reaver Glitterstim
The Scope
Gallente Federation
#88 - 2013-03-01 11:55:51 UTC  |  Edited by: Reaver Glitterstim
Boom Boom Longtime wrote:
Staying docked is a good way to avoid this unsavoury stuff
You stole my tattoo!!Evil

I like the duel system as is, though it should be made clear that they get to kill ya and pop your pod too!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ranger 1
Ranger Corp
Vae. Victis.
#89 - 2013-03-01 14:51:31 UTC
Sable Moran wrote:
Mara Rinn wrote:
Ginger Barbarella wrote:
You want weenie fights where you both shake hands after someone yields? Play Aeon.


So you're saying professional boxing is weenie fights?


I would say they are, too much posturing, too many rules.

Really, and yet a good professional boxer will beat the tar out of a down and dirty street fighter.

I personally am not comparing duels to professional boxing, but I am saying that if you think professional boxers are weenies

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Ranger 1
Ranger Corp
Vae. Victis.
#90 - 2013-03-01 14:57:45 UTC  |  Edited by: Ranger 1
Reaver Glitterstim wrote:
Boom Boom Longtime wrote:
Staying docked is a good way to avoid this unsavoury stuff
You stole my tattoo!!Evil

I like the duel system as is, though it should be made clear that they get to kill ya and pop your pod too!

You just need to have the mindset that your pod is always at risk. Even outside of Null, at the very worst the only extra penalty there is for killing someones pod is a larger security status hit, and in low sec they get a kill right against you.

Hardly a serious deterent for most folks.

Never, EVER, hang around after any kind of fight in your pod.

Keeps it nice and simple.

It's called an escape capsule for a reason, use it to escape.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#91 - 2013-03-01 16:28:03 UTC
Always surprising to see people that are somehow able to type in English, but clearly can't read.

Read the thread before posting.

I am not an alt of Chribba.

Feyd Rautha Harkonnen
Doomheim
#92 - 2013-03-01 17:44:03 UTC  |  Edited by: Feyd Rautha Harkonnen
Ranger 1 wrote:

...
a good professional boxer will beat the tar out of a down and dirty street fighter.
...


Um, not so much, unless you are implying unskilled street fighter (not an 'equal'). The Gracie's dominated UFC for years by showing how Jujitsu (aka 'dirty fighting') basically pwns all else. While the boxer/karate/kickboxer/etc guy is fighting from long/mid range, a street fighter gets in close & uses elbows, takedowns, locks, armbars and chokes you out...

Its basically like dropping a Curse with 4 med neuts, web, TD and drones on a turret cruiser/BC; he might take some initial light damage while he works his magic on you, but then your on the ground immobile clutching ballsack with the lights slowly going out.
Feyd Rautha Harkonnen
Doomheim
#93 - 2013-03-01 17:45:29 UTC  |  Edited by: Feyd Rautha Harkonnen
effin ui glitch doublepost grrr#$#
Tarsas Phage
Sniggerdly
#94 - 2013-03-01 19:30:30 UTC  |  Edited by: Tarsas Phage
RubyPorto wrote:


I thought you could be legally podded for can flipping pre-CW2.0. And I'm quite sure that being a suspect allows you to be legally podded:


Pre-Crimewatch 2.0 (let's call it Crimewatch 1.0?) you could aggress (but not destroy!) a pod in highsec, legally, if you had an aggression timer towards the pilot in the pod.

Scenario: You stole from a wreck and the owner of the wreck aggressed you back and you popped their ship... you could then aggress their pod by, for example, scramming it and CONCORD would not intervene... but if that pod were subsequently destroyed before your aggression timer with that player exipired and you were in space, CONCORD would have spawned and killed you.

This was a little-known detail of the prior Crimewatch system, and certain groups (Suddenly Ninjas, for one) took advantage of it to win over ransoms from hapless missioners they blew up. The thing you had to do afterward is immediately dock until your timer expired, lest their pod get blown up for some reason (even by a corpmate of theirs) and CONCORD comes to pay yourself a visit.

As for current Crimwatch 2.0 and pods, a Suspect flag on a person mean that their ship AND pod are fair game for anyone until their Suspect flag expires.

/T