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Issues, Workarounds & Localization

 
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EVE Client freeze/crash issues - Retribution 1.1

First post
Author
CCP Vertex
C C P
C C P Alliance
#101 - 2013-03-01 16:04:28 UTC  |  Edited by: CCP Vertex
Update:

We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.

The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity.

Instruction on how to get on the test server can be found here

I would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Kallehd
eM' Roid Extraction Services
#102 - 2013-03-01 18:58:10 UTC  |  Edited by: Kallehd
Cmd Hermes wrote:
Guys, did anyone tried my temp solution?
I posted in here.
I'm curious if works only for me.


Going to try it out now ;)

EDIT: Doesn't work! What? Nor does the CPU affinity to a single core or any combo of cores.
Nate Armstrong
Ven0m Ltd.
#103 - 2013-03-01 21:52:03 UTC
Operating System: Win 7 64boit
Graphics Card: GTX 680
Driver Version: 9.18.13.1407
Number of Clients: 1
How long before the freeze/crash occurs? In fleet doing incursion. About 1 min once i jump on grid
What are you doing when the freeze occurs?: Just joining a incursion fleet and getting on grid. Also running 3 Monitors in surround mode.
Adara Starkiss
Argentum Holdings
#104 - 2013-03-01 23:46:46 UTC  |  Edited by: Adara Starkiss
CPU: P4 2.8Ghz (hyperthreading)
RAM: 1.6 DDR
HD: 40gig Partition
Operating System: Win XP Home w/ SP3
Graphics Card: nVidia GT 210
Driver Version: 314.07
Number of Clients: 1
How long before the freeze/crash occurs? Varies, this time 2hours20mins
What are you doing when the freeze occurs?: Waiting after jumping (was afk cooking, nearby)

Number of running clients, when the freeze happened: 1
Full screen / windowed / fixed window: Full Screen
Was the client minimized, when the freeze happened? Not minimized.
Audio enabled? (on how many clients?) enabled.
Was the character of the frozen client in a fleet? Not in a fleet.

GFX settings:
Resource Cache + HDR: disabled
AA and following:
disabled, and all the others at low or disabled (if option allows).

PS: Happened again, this time while ratting in high sec. 1 client, full screen, not minimized, with audio (stuttered and then crashed), not in a fleet.

Ubuntu Mate 16.04.2 64bit // Amd A8-5600K with RX460 4GB // 6GB DDR3 // Sandisk 120GB SSD Plus // Wine Stable 2.01 // Native Linux Launcher // TS3 working // Happy to be back in Ubuntu :)

The One Neo
The Scope
Gallente Federation
#105 - 2013-03-02 00:05:22 UTC
CCP Vertex wrote:
Update:

We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.




hallelujah.... i will try this evening....
The One Neo
The Scope
Gallente Federation
#106 - 2013-03-02 00:54:54 UTC  |  Edited by: The One Neo
CCP Vertex wrote:
Update:

Instruction on how to get on the test server can be found here




are there similar instructions for those of us with "Steam"?

EDIT:

c:\users\username\AppData\Local\CCP
Jerculees
Common Minerals
#107 - 2013-03-02 04:53:24 UTC
CCP Vertex wrote:
Update:

We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.

The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity.


I took 7 clients on 2 computers to Singularity. I had no crashes for the three hours I was on, whereas I was going for max 25 minutes on Tranquility. Looks good!
Sasha Vikos
Regiment Of Naga Association
OnlyFleets.
#108 - 2013-03-02 12:43:05 UTC
Cmd Hermes wrote:
Guys, did anyone tried my temp solution?
I posted in here.
I'm curious if works only for me.


Yeah, didn't work for me. Same issues.
Kayrl Bheskagor
Hedion University
Amarr Empire
#109 - 2013-03-02 14:54:46 UTC
Prior to the last big patch, I could comfortably run 10 clients on my machine. Since the patch, I can barely run half that number. Why? Something in your patch has turned your client into a complete resource hog.

Memory usage, per client, has gone up between 40 and 100MB. So where pre-patch usage was between 590 to 640 MB, now it's 660 to 720mb per client. CPU usage has gone through the roof, essentially doubled. At 5 clients, CPU usage is at 99 to 100% constantly. I have a Core 2 Intel Quad 2.2 GHZ CPU, and with 10 clients, I never broke 90% CPU usage. I play with the camera zoomed out to the max, so it's not like there is a lot of problem with rendering a lot of close in detail work. In station, CPU usage drops to 70%, but out in space, it's pinned and stays that way with only 5 clients.

People have lock up and white out issues because of the CPU usage being maxxed out. I was having the same effects and problems, because my CPU was pinned at 100% as well. There just was no more CPU time to process the amount of information needed for multiple clients, and on older machines, even a single client can completely use up all the resources. Nothign has changed on my machine since your patch, this problem is 100% with the way you patched Eve. this isn't a new thing. the exact same problem occurred when you patched in that useless P.O.S. virus you call the unified inventory.

I have friends that all have the same problem whther they're running Vista 64 like me, or Vista 32 bit, or Win 7. Right now, 2 qaccounts are unsubbed because the subscriptions have run out and I have no reason to sub them when I can't use them. I have three others I play with who also let anywhere from 1 to 3 accounts drop for the same reason. I have 2 more accounts coming up that will be unsubbed too. I'm not paying for something you've screwed up. This latest "patch" is already costing you money. If more people do this, maybe you'll actually pay attention to how and what you code, but then, this is just a repeat of fall last year.

At the same time, fix drag and drop, because that doesn't work at all for multiple items. Docking and jumping also doesn't work any more oftne than half the time, if I'm lucky, but that is also a problem that has existed since the useless inventory patch.

Take your time fixing it though. Lots of games to play that actually work ;)
Call Rollard
Caldari Provisions
Caldari State
#110 - 2013-03-02 14:57:01 UTC
Nice it seems its been fixed now.

I've gotten two client lock-ups since 1.1, am I'm on a Mac, so it seems this is more of an any client issue.

I noticed lots of people getting lock ups when Im in fleets also.

TY for fixing the issue. Big smile
Kallehd
eM' Roid Extraction Services
#111 - 2013-03-02 15:09:34 UTC  |  Edited by: Kallehd
Call Rollard wrote:
Nice it seems its been fixed now.

I've gotten two client lock-ups since 1.1, am I'm on a Mac, so it seems this is more of an any client issue.

I noticed lots of people getting lock ups when Im in fleets also.

TY for fixing the issue. Big smile



It's not fixed mate. There's been no new patch except for the one a couple of days ago which actually made it worse.

What I'm actually struggling to understand is why is the "patch" that solves this deployed in the test server while people on the live server are getting crashes after crashes every single hour.

CCP has no problem in putting out untested releases but takes it's good ol' time to "test" the fixes for the previous untested and broken release! If I actually worked like this I'd probably be shitcanned when the contract renewal came up.

Sure, everyone fucks up and with so much legacy code and so many people working on the client, it's bound to happen. What's not normal is the sweeping under the rug that happened with this thread (basically, removing the one from GD) and having a couple of devs look at it part time. When a possible fix is good to go, they deploy it to the test server! Can't wrap my head around the double standards in deployments for the client.

EDIT: In case I didn't make my case clear, just put the patch in production (TQ) and let us test it where it's supposed to be used! It can't get any ******* worse than what it is right now!
Call Rollard
Caldari Provisions
Caldari State
#112 - 2013-03-02 15:13:29 UTC
Kallehd wrote:
Call Rollard wrote:
Nice it seems its been fixed now.

I've gotten two client lock-ups since 1.1, am I'm on a Mac, so it seems this is more of an any client issue.

I noticed lots of people getting lock ups when Im in fleets also.

TY for fixing the issue. Big smile



It's not fixed mate. There's been no new patch except for the one a couple of days ago which actually made it worse.

What I'm actually struggling to understand is why is the "patch" that solves this deployed in the test server while people on the live server are getting crashes after crashes every single hour.

CCP has no problem in putting out untested releases but takes it's good ol' time to "test" the fixes for the previous untested and broken release! If I actually worked like this I'd probably be shitcanned when the contract renewal came up.

Sure, everyone fucks up and with so much legacy code and so many people working on the client, it's bound to happen. What's not normal is the sweeping under the rug that happened with this thread (basically, removing the one from GD) and having a couple of devs look at it part time. When a possible fix is good to go, they deploy it to the test server! Can't wrap my head around the double standards in deployments for the client.

EDIT: In case I didn't make my case clear, just put the patch in production (TQ) and let us test it where it's supposed to be used! It can't get any ******* worse than what it is right now!


I typed fast and I forgot to say.

But it seems that CCP are deploying a patch next week. if thats so then its fixed.
Kallehd
eM' Roid Extraction Services
#113 - 2013-03-02 15:18:19 UTC
Call Rollard wrote:
I typed fast and I forgot to say.

But it seems that CCP are deploying a patch next week. if thats so then its fixed.


Yes, I'm aware of that. But if for you that is an acceptable timeline, for me it simply isn't. I'm also a developer. I also work on a client / server application and if the client is this ****** up, we're not "waiting a week" nor are we deploying it on a test server first when the client in production is basically "randomly" freezing!

It's simply stupid to have the fix ready and deployed to the test servers just ... waiting ... for next week ... while all your customers are actually playing with the client that's broken ... while you test the fixed one ... but didn't test the broken one ... :|

Seriously ******* pissed right now as this has been broken for a week or so and it seems there's only a couple of guys working on it ... and don't even have the power to do a TQ client release.
Call Rollard
Caldari Provisions
Caldari State
#114 - 2013-03-02 15:59:07 UTC
Kallehd wrote:
Call Rollard wrote:
I typed fast and I forgot to say.

But it seems that CCP are deploying a patch next week. if thats so then its fixed.


Yes, I'm aware of that. But if for you that is an acceptable timeline, for me it simply isn't. I'm also a developer. I also work on a client / server application and if the client is this ****** up, we're not "waiting a week" nor are we deploying it on a test server first when the client in production is basically "randomly" freezing!

It's simply stupid to have the fix ready and deployed to the test servers just ... waiting ... for next week ... while all your customers are actually playing with the client that's broken ... while you test the fixed one ... but didn't test the broken one ... :|

Seriously ******* pissed right now as this has been broken for a week or so and it seems there's only a couple of guys working on it ... and don't even have the power to do a TQ client release.


Hopefully it will get fixed ASAP. I've already lost millions of ISK from missing payouts due to this bug.
Kayrl Bheskagor
Hedion University
Amarr Empire
#115 - 2013-03-02 17:16:12 UTC  |  Edited by: Kayrl Bheskagor
CCP Vertex wrote:
Update:

We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.

The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity.

Instruction on how to get on the test server can be found here

I would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions.


It isn't fixed, in fact, it's worse. I just came off singularity and the "patch" over there is even worse than on tranqulity. The cpu usage is still at 100%, and the singularity client is even more of a memory hog than the one on tranquility. On tranqulity, max ram usage per client is about 720mb. On singularity, client usage is 780 to 800mb, almost 200mb per client more than before the last useless patch! You're going backwards, making things worse.

In standard fashion though, you'll push out this new garbage, and make things worse, anyway.

Go back to the drawing board.

Edit: One thing that is a cpu hog is teh new targetting ui and that rotating crosshair around it. That feature is anywhere from 3 to 5% cpu load, right there. Poor design, and even worse implementation.
Kayrl Bheskagor
Hedion University
Amarr Empire
#116 - 2013-03-02 17:19:52 UTC  |  Edited by: Kayrl Bheskagor
Call Rollard wrote:
Nice it seems its been fixed now.

I've gotten two client lock-ups since 1.1, am I'm on a Mac, so it seems this is more of an any client issue.

I noticed lots of people getting lock ups when Im in fleets also.

TY for fixing the issue. Big smile



It isn't fixed. Not even close. What would be nice to thank them for (but will likely never happen) is if they actually TESTED items before dumping them on the paying customers. Really foolish mentality on CCP's part when the average accounts per player is over 2, and most of the multi boxers use well over 2 accounts. Stupid patches like this kills the multi boxing customer base that CCP itself ecnourages.
Kallehd
eM' Roid Extraction Services
#117 - 2013-03-02 17:20:37 UTC
Kayrl Bheskagor wrote:
CCP Vertex wrote:
Update:

We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.

The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity.

Instruction on how to get on the test server can be found here

I would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions.


It isn't fixed, in fact, it's worse. I just came off singularity and the "patch" over there is even worse than on tranqulity. The cpu usage is still at 100%, and the singularity client is even more of a memory hog than the one on tranquility. On tranqulity, max ram usage per client is about 720mb. On singularity, client usage is 780 to 800mb, almost 200mb per client more than before the last useless patch! You're going backwards, making things worse.

In standard fashion though, you'll push out this new garbage, and make things worse, anyway.

Go back to the drawing board.


Mate, this thread is about the client freezes and not about the resource hog the client is/isn't! I have plenty of resources, the CPU never goes over 10%, each client barely scratches the available ram and the client still freezes so lack of resources is not the issue.
Kayrl Bheskagor
Hedion University
Amarr Empire
#118 - 2013-03-02 17:27:45 UTC  |  Edited by: Kayrl Bheskagor
Kallehd wrote:
Kayrl Bheskagor wrote:
CCP Vertex wrote:
Update:

We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.

The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity.

Instruction on how to get on the test server can be found here

I would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions.


It isn't fixed, in fact, it's worse. I just came off singularity and the "patch" over there is even worse than on tranqulity. The cpu usage is still at 100%, and the singularity client is even more of a memory hog than the one on tranquility. On tranqulity, max ram usage per client is about 720mb. On singularity, client usage is 780 to 800mb, almost 200mb per client more than before the last useless patch! You're going backwards, making things worse.

In standard fashion though, you'll push out this new garbage, and make things worse, anyway.

Go back to the drawing board.


Mate, this thread is about the client freezes and not about the resource hog the client is/isn't! I have plenty of resources, the CPU never goes over 10%, each client barely scratches the available ram and the client still freezes so lack of resources is not the issue.


Well, mate, resources ARE the issue. That is why myself and others I know ARE having freezing issues. Video is fine, the client completely bleeds out the CPU. The CPU at 100% for only 5 clients is 100% incapable of running the 9 or 10 that it did before, like I posted. No CPU resources = client freezes. When (more likely IF) they figure out what they screwed up, everyone will benefit from it. If your CPU isn't 100% maxxed, congrats. If you have so much that a ****** coded client sucking up 800mb when it only use 600 before, good for you. I have lots of ram, but that doesn't mean I'm naive enough to think that everyone is in the same boat as me. 4 gigs should be tons of ram to even multi box, and it used to be, but not anymore. Hence, the problem. Mine and others' systems are constantly pinned at 100% when Eve is running, when they shouldn't and don't need to be. It's the same kind of problem that was generated when that useless unified inventory was installed.
Kallehd
eM' Roid Extraction Services
#119 - 2013-03-02 18:48:57 UTC
Kayrl Bheskagor wrote:
Kallehd wrote:
Kayrl Bheskagor wrote:
CCP Vertex wrote:
Update:

We have a potential fix being tested for the client freeze issue and hope to deploy this fix to Tranquility next week if our testing goes well.

The fix is currently on the Singularity test server and we encourage anyone experiencing the client freeze to play for a while on Singularity and let us know via this forum thread if you experience any client freezes on Singularity.

Instruction on how to get on the test server can be found here

I would like to thank everyone who contributed in helping us fix this issue and apologize for the inconvenience this caused during your gaming sessions.


It isn't fixed, in fact, it's worse. I just came off singularity and the "patch" over there is even worse than on tranqulity. The cpu usage is still at 100%, and the singularity client is even more of a memory hog than the one on tranquility. On tranqulity, max ram usage per client is about 720mb. On singularity, client usage is 780 to 800mb, almost 200mb per client more than before the last useless patch! You're going backwards, making things worse.

In standard fashion though, you'll push out this new garbage, and make things worse, anyway.

Go back to the drawing board.


Mate, this thread is about the client freezes and not about the resource hog the client is/isn't! I have plenty of resources, the CPU never goes over 10%, each client barely scratches the available ram and the client still freezes so lack of resources is not the issue.


Well, mate, resources ARE the issue. That is why myself and others I know ARE having freezing issues. Video is fine, the client completely bleeds out the CPU. The CPU at 100% for only 5 clients is 100% incapable of running the 9 or 10 that it did before, like I posted. No CPU resources = client freezes. When (more likely IF) they figure out what they screwed up, everyone will benefit from it. If your CPU isn't 100% maxxed, congrats. If you have so much that a ****** coded client sucking up 800mb when it only use 600 before, good for you. I have lots of ram, but that doesn't mean I'm naive enough to think that everyone is in the same boat as me. 4 gigs should be tons of ram to even multi box, and it used to be, but not anymore. Hence, the problem. Mine and others' systems are constantly pinned at 100% when Eve is running, when they shouldn't and don't need to be. It's the same kind of problem that was generated when that useless unified inventory was installed.


You are indeed talking about something different. You may think the freezes are being caused by the increase in resouce usage but, like I said, it's not the case! I'm not saying it's good or bad for the client to use more resources. I'm just saying that those two issues are NOT related.

If that were the case, my CPU would be burning up too and all of my memory (16gb) would be used. Instead I have 10% cpu usage with 3 clients and less than 3gb of ram used for those 3 clients. Resources, regardless of the new patch requiring more of them, are not the cause for the freezes.

I'm trying to put some emphasize that as I would prefer CCP solve the freezing problems, which is what is being discussed in this thread! My sugestion is that you make a new thread regarding the increase in resources needed for the client, but that's a lost cause, as you'll need more resources for the game to evolve anyway.
Cmd Hermes
Interstellar SP Group
#120 - 2013-03-02 21:23:47 UTC
After all those troubles and trying to undesrstand what it cause the problem,
I think I have to agree, that sys resources aren't the problem.
By the way
I wonder who cares for the loss of billions that I've lost this week? (guess that apply to many of you guys too),
I have to pay over 3 billions and I've worked in New Eden for a couple of days, beetween freezes and stall :(