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Level 4 missioning

First post
Author
Baphommet
State War Academy
Caldari State
#1 - 2011-10-28 00:32:43 UTC  |  Edited by: Baphommet
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)



I despise level 4 missioning.

-It's easy.
-It's very low risk.
-It's boring and repetitive.
-It's extremely lucrative.
-It has a variety of benefits in addition to ISK gain, such as sec status gain, faction standing gain, corp standing gain, access to free implants, etc.
-It makes mining in any space much less profitable (recycling is silly).
-It requires only combat related skills, most of which are useful in many other fields of work.

In fact, I hate highsec missioning so much that I'm almost genuinely upset about it.

Level 4s are big part of why highsec is overpopulated and low/nullsec is not worth the trouble, income-wise.

Missions should be a side job, a way to earn income for pure combat pilots. NOT a huge source of resources.

AMEN - RAWR - RANT - OTHER THINGS!

Baphommet (quote me)

--------------------------

.

T' Elk
Strategically Bad
Goonswarm Federation
#2 - 2011-10-28 00:39:56 UTC
This thread should be posted in the Missions and Complexes topic.
https://forums.eveonline.com/default.aspx?g=topics&f=248

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

The Apostle
Doomheim
#3 - 2011-10-28 00:43:43 UTC
Baphommet wrote:
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)
------------

Has it ever occurred to anybody that some people only play BECAUSE of level 4's?

And anyway, why is it neccessary to move carebears to get PvP? Is it because they will make low/0.0 target rich?

PvP'ers are the ones complaining about lowsec etc. so why don't YOU move out there?

I've already said - and this is why I post on it, if highsec targets are taken away (either by assured safety OR by complete reversal of highsec safety), then people will move out by default.

PvP'ers DON'T want to leave highsec because they are SAFE there. It's not a "carebear" created problem.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Baphommet
State War Academy
Caldari State
#4 - 2011-10-28 00:51:41 UTC  |  Edited by: Baphommet
The Apostle wrote:
Baphommet wrote:
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)
------------

Has it ever occurred to anybody that some people only play BECAUSE of level 4's?

And anyway, why is it neccessary to move carebears to get PvP? Is it because they will make low/0.0 target rich?

PvP'ers are the ones complaining about lowsec etc. so why don't YOU move out there?

I've already said - and this is why I post on it, if highsec targets are taken away (either by assured safety OR by complete reversal of highsec safety), then people will move out by default.

PvP'ers DON'T want to leave highsec because they are SAFE there. It's not a "carebear" created problem.



My general feeling is that this game would be more interesting if there was either some sort of conflict, or a good deal of organization need to get to the best income. So you CAN stay in highsec to make isk, but just running boring, old, soloable, easy missions won't get you nearly as much income as fighting for resources or building a great production chain with ten other people from the ground up. Get my drift? Carebears can still have income, just not nearly as much as people willing to fight for the bounties of dangerous space, or the great industrial leader organizing a whole corp.

PS- If level 4s are the only reason to play EVE of a person, then I'll be baffled. Missions are by design boring.

.

Baphommet
State War Academy
Caldari State
#5 - 2011-10-28 00:53:09 UTC  |  Edited by: Baphommet
Doublepost

.

The Apostle
Doomheim
#6 - 2011-10-28 00:55:38 UTC
Baphommet wrote:
The Apostle wrote:
Baphommet wrote:
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)
------------

Has it ever occurred to anybody that some people only play BECAUSE of level 4's?

And anyway, why is it neccessary to move carebears to get PvP? Is it because they will make low/0.0 target rich?

PvP'ers are the ones complaining about lowsec etc. so why don't YOU move out there?

I've already said - and this is why I post on it, if highsec targets are taken away (either by assured safety OR by complete reversal of highsec safety), then people will move out by default.

PvP'ers DON'T want to leave highsec because they are SAFE there. It's not a "carebear" created problem.



My general feeling is that this game would be more interesting if there was either some sort of conflict, or a good deal of organization need to get to the best income. So you CAN stay in highsec to make isk, but just running boring, old, soloable, easy missions won't get you nearly as much income as fighting for resources or building a great prodoction chain with ten other people from the ground up. Get my drift? Carebears can still have income, just not as much as people willing to fight for the bounties of dangerous space.

PS- If level 4s are the only reason to play EVE of a person, then I'll be baffled. Missions are by design boring.

Yeah. I'm not refuting the logic but lowsec/0.0 is underpopulated because of several reasons OTHER than the quantity/quality of missions.

The type of person that does missions all day (rightly or wrongly) is also not the type of person to head to lowsec/0.0 to make their coin.

You must keep in mind that 0.0 and L5's in lowsec are much more profitable than L4's, so using your logic, why haven't they moved? It's not the isk, it's the safety.

Same reason why PvP'ers stay in highsec. Mitigation of risk.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Kengutsi Akira
Doomheim
#7 - 2011-10-28 00:55:45 UTC  |  Edited by: Kengutsi Akira
The Apostle wrote:
Baphommet wrote:
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)
------------

Has it ever occurred to anybody that some people only play BECAUSE of level 4's?

And anyway, why is it neccessary to move carebears to get PvP? Is it because they will make low/0.0 target rich?

PvP'ers are the ones complaining about lowsec etc. so why don't YOU move out there?

I've already said - and this is why I post on it, if highsec targets are taken away (either by assured safety OR by complete reversal of highsec safety), then people will move out by default.

PvP'ers DON'T want to leave highsec because they are SAFE there. It's not a "carebear" created problem.


why do YOU play? Other than to QQ out of curiosity...

Know what I say? make deadspace areas akin to 0.0

No CONCORD, no sec etc

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Baphommet
State War Academy
Caldari State
#8 - 2011-10-28 00:59:54 UTC
The Apostle > You must keep in mind that 0.0 and L5's in lowsec are much more profitable than L4's

Level 5s maybe, but 0.0?

I'm still feeling that 4s are way overpowered. Overpowered enough to make dangerous ventures not worth it. Fives may reward more, I don't really have much to say on that.

.

The Apostle
Doomheim
#9 - 2011-10-28 01:00:03 UTC
Kengutsi Akira wrote:
The Apostle wrote:
Baphommet wrote:
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)
------------

Has it ever occurred to anybody that some people only play BECAUSE of level 4's?

And anyway, why is it neccessary to move carebears to get PvP? Is it because they will make low/0.0 target rich?

PvP'ers are the ones complaining about lowsec etc. so why don't YOU move out there?

I've already said - and this is why I post on it, if highsec targets are taken away (either by assured safety OR by complete reversal of highsec safety), then people will move out by default.

PvP'ers DON'T want to leave highsec because they are SAFE there. It's not a "carebear" created problem.


why do YOU play? Other than to QQ out of curiosity...

To be perfectly honest, atm I have no idea. I've done it all and part of my problem I think is I have too much isk and doing anything just doesn't hold any appeal.

I WANT to go to back to 0.0 but I have no interest in the politics, the BS and the lack of incentive working for someone else. I also have no opportunity to get started - so I am "stuck".

PS: I can do QQ with a plex a month for the next 20 years without ever logging Lol

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Baphommet
State War Academy
Caldari State
#10 - 2011-10-28 01:03:13 UTC  |  Edited by: Baphommet
Kengutsi Akira wrote:
The Apostle wrote:
Baphommet wrote:
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)
------------

Has it ever occurred to anybody that some people only play BECAUSE of level 4's?

And anyway, why is it neccessary to move carebears to get PvP? Is it because they will make low/0.0 target rich?

PvP'ers are the ones complaining about lowsec etc. so why don't YOU move out there?

I've already said - and this is why I post on it, if highsec targets are taken away (either by assured safety OR by complete reversal of highsec safety), then people will move out by default.

PvP'ers DON'T want to leave highsec because they are SAFE there. It's not a "carebear" created problem.


why do YOU play? Other than to QQ out of curiosity...

Know what I say? make deadspace areas akin to 0.0

No CONCORD, no sec etc


---

EDIT : I just realized the question wasn't aimed at me Big smile , I'll leave my answer anyways


I play for fun Straight I don't really fell like QQ'n much, right now I just have access to the forums and not my client Blink , so I though I'd share something on my mind. To answer your question more completely, I enjoy small gang lowsec pvp alot and I margin trade for ISK

.

The Apostle
Doomheim
#11 - 2011-10-28 01:04:08 UTC
Baphommet wrote:
The Apostle > You must keep in mind that 0.0 and L5's in lowsec are much more profitable than L4's

Level 5s maybe, but 0.0?

I'm still feeling that 4s are way overpowered. Overpowered enough to make dangerous ventures not worth it. Fives may reward more, I don't really have much to say on that.

Belt ratting alone in 0.0, if chained right can pull coin better than L4's. Throw in a Commander ocassionally and bang, instant billionaire.

Sanctums etc. are 40+/hr. if you can score a 10/10 you can often pull 2b+ on a drop. A single Vindi BPC well net 700m for an hours work.

0.0 cash is much,much easier cash - but the price you pay for the politics and the campers is just too high some days.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Vyl Vit
#12 - 2011-10-28 01:06:52 UTC
It doesn't take a "whether" man to tell which way the wind blows. Do level 5s.

Paradise is like where you are right now, only much, much better.

The Offerer
Doomheim
#13 - 2011-10-28 01:10:50 UTC
The thing about posting a new topic with the same subject, especially when you put your reply as the thread content is that it is ineffective and unproductive. If you want to see my thoughts on the subject, then please do so in the original thread.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#14 - 2011-10-28 01:13:31 UTC  |  Edited by: Barbelo Valentinian
Baphommet wrote:
The Apostle wrote:
Baphommet wrote:
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)
------------

Has it ever occurred to anybody that some people only play BECAUSE of level 4's?

And anyway, why is it neccessary to move carebears to get PvP? Is it because they will make low/0.0 target rich?

PvP'ers are the ones complaining about lowsec etc. so why don't YOU move out there?

I've already said - and this is why I post on it, if highsec targets are taken away (either by assured safety OR by complete reversal of highsec safety), then people will move out by default.

PvP'ers DON'T want to leave highsec because they are SAFE there. It's not a "carebear" created problem.



My general feeling is that this game would be more interesting if there was either some sort of conflict, or a good deal of organization need to get to the best income. So you CAN stay in highsec to make isk, but just running boring, old, soloable, easy missions won't get you nearly as much income as fighting for resources or building a great production chain with ten other people from the ground up. Get my drift? Carebears can still have income, just not nearly as much as people willing to fight for the bounties of dangerous space, or the great industrial leader organizing a whole corp.

PS- If level 4s are the only reason to play EVE of a person, then I'll be baffled. Missions are by design boring.


What you're running up against is, I think, the following problem:-

EVE is the best-made space game out there.

Lots of people who want to play a space game aren't very interested in PvP.

The number of people who are interested in MMORPG-style PvP isn't very much, probably not enough to sustain a whole MMO (of course MMORPG style PvP is very different from other kinds of PvP - it requires time, it's based on who has more sp/better numbers on their side, rather than twitch skill - that' why you get perennial whining on these boards from people who want to cut out the time element and make EVE an instant-action PvP game in which anyone can fly really powerful stuff from the get-go). Or, if there are enough PvP-ers to sustain an MMO, they're not likely to stick with it - they'll move onto the next available game once they master the challenges.

So EVE actually has to cater to a whole bunch of PvE-ers - in fact, it's probably the PvE-ers who are paying most of the subs. These are PvE-ers who have accepted the devil's bargain of EVE - you can have your PvE, so long as you are prepared to occasionally lose stuff to the antics of silly PvP-ers.

IOW, it's people who want a relaxing bit of trance-inducing PvE at the end of a day's work, who are probably paying most of EVE's subs, and probably also paying for PLEX to play too. They want a decent s-f simulator that's a bit of a challenge to master (for someone playing an hour or two a day), but not too much of a challenge, not "hardcore".

So CCP is unlikely to do anything other than tweak L4s a bit here and there. That they are reasonably lucrative and not too challenging is, I think, by design. That they are by no means the most lucrative thing you can do in EVE is also by design.
Kelsi Corynn
Doomheim
#15 - 2011-10-28 01:23:24 UTC
If level 4 missions were as lucrative as you seem to think they are, I'd actually be doing a lot of them. But between trading, Incursions, and industry, level 4s are at the bottom of the barrel for time spent/isk earned. You can easily make more in high sec incursions with a cheapo tech 2 fit than with even the most ridiculously min-maxed/pimped ship missioning project. If you can't pull that off, it's time to take a second look at who you're flying with.
Embrace My Hate
Bitmap Brothers
#16 - 2011-10-28 01:25:17 UTC
I think we got off topic. The argument isn't trying to move people to 0.0 or lowsec. The biggest problem with level 4 missions is that they don't encourage multiplayer interaction in a game driven by multiplayer interaction. I have no problem with there being very lucrative things in highsec and I do not expect people to be forced to move into less safe space. I happen to agree with the OP when he states that the most lucrative things in high sec should take at the very least a minimal amount of teamwork and coordination beyond what currently exists.

As for 0.0 ratting/plexing whatever. I works just like EFT, on paper it sounds wonderful and there's shiny pots of gold everywhere. Realistically for the average null-sec player it is far more difficult. Most systems are **** and the ones that aren't **** are already in heavy use by other players. You can still make a lot of ISK in null no doubt but its not always the ISK printing machine some people make it out to be.
Ashley SchmidtVonGoldberg
Doomheim
#17 - 2011-10-28 01:39:10 UTC
yeah that was in my thread


The truth is that there are a lot of herbivores in this game that you cannot make into carnivores as they dont have the teeth for it.

They want casual play and nothing is more casual than level 4 missions

second it allows then to play for plex which they could not do if they lose that isk flow (they could do other things but they would not be as casual or profitable)

Standing in for Karn Dulake who was banned for saying bad words

The Apostle
Doomheim
#18 - 2011-10-28 01:40:27 UTC
Embrace My Hate wrote:
I think we got off topic. The argument isn't trying to move people to 0.0 or lowsec. The biggest problem with level 4 missions is that they don't encourage multiplayer interaction in a game driven by multiplayer interaction. I have no problem with there being very lucrative things in highsec and I do not expect people to be forced to move into less safe space. I happen to agree with the OP when he states that the most lucrative things in high sec should take at the very least a minimal amount of teamwork and coordination beyond what currently exists.

As for 0.0 ratting/plexing whatever. I works just like EFT, on paper it sounds wonderful and there's shiny pots of gold everywhere. Realistically for the average null-sec player it is far more difficult. Most systems are **** and the ones that aren't **** are already in heavy use by other players. You can still make a lot of ISK in null no doubt but its not always the ISK printing machine some people make it out to be.

You're absolutely right and it comes back the same ol'. Did the significant shift to highsec occur after the Sanctums nerfs?

The high population in the "good" systems (as you said) took away the isk potential so much so that moving to highsec gave you similar income without the risk - particularly Incursions.

Although, granted, Incursions require solid fleet discipline and multiplayer ethos but the coinage is superb for relatively low risk.

I'm pretty sure CCP have the numbers and the Sanctum nerf may well be reversed if what we're saying has any truth in it.

For mine, L4 missions ain't the problem, they're the result.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#19 - 2011-10-28 01:42:50 UTC
Baphommet wrote:

-It's easy.
-It's very low risk.
-It's boring and repetitive.

All PvE in eve is very static and easily mastered.
Baphommet wrote:
-It's extremely lucrative.
-It has a variety of benefits in addition to ISK gain, such as sec status gain, faction standing gain, corp standing gain, access to free implants, etc.

It's the 2nd highest lvl of mission. Making it not pay well would not make sense.
I see no issue with status gain with an NPC entity for working for them or doing things they reward.
Baphommet wrote:
-It requires only combat related skills, most of which are useful in many other fields of work.

To get the most of the benifits you list, it also requires social and industrial skills, some of which only relate to missioning.
Baphommet wrote:
Level 4s are big part of why highsec is overpopulated and low/nullsec is not worth the trouble, income-wise.

Any activity that can be done in highsec has more people doing it there than elsewhere. Despite that doing the same mission pays more in low/null. The relative safety, which allows them to be farmed more effectively, is what keeps people there.
Baphommet wrote:
Missions should be a side job, a way to earn income for pure combat pilots. NOT a huge source of resources.

Remove meta 0 loot maybe? Low meta items with little work may still be reprocessed frequently. Taking them out would most likely destroy the meta 1-4 market.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#20 - 2011-10-28 01:47:26 UTC
The Apostle wrote:
Baphommet wrote:
I made a reply on another thread, and I though the subject required more attention. So instead of coming up with ideas on highsec careers like in the other thread, I'd like to have your opinion on weather my points are valid and reasonable.

Here was my post:
(The idea is that lvl 4s are way OP)
------------

Has it ever occurred to anybody that some people only play BECAUSE of level 4's?

And anyway, why is it neccessary to move carebears to get PvP? Is it because they will make low/0.0 target rich?

PvP'ers are the ones complaining about lowsec etc. so why don't YOU move out there?

I've already said - and this is why I post on it, if highsec targets are taken away (either by assured safety OR by complete reversal of highsec safety), then people will move out by default.

PvP'ers DON'T want to leave highsec because they are SAFE there. It's not a "carebear" created problem.



Hey man, I don't want Missioners to go to pvp, I am HAPPY if they PvE, I have an issue with the missions being easier than pac man. Let them stay in high sec, we can't pvp all the time, just add some challenge to it.

Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
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