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Crime & Punishment

 
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Suspect RR Flagging Issue (broken mechanic with workaround)

Author
Nova Satar
Pator Tech School
#21 - 2013-02-26 10:42:40 UTC  |  Edited by: Nova Satar
Cannibal Kane wrote:
From another thread posted by Adriel

That is correct. The way Crimewatch 2.0 works, is that if anyone remotely assists (remote sebo, projected eccm, RR, etc) another player who:

A) Has a suspect timer
B) Is in a Limited Engagement
C) Is in a different corp and alliance than the RR ship, is at war, and has a PVP flag
D) Is an outlaw (in HS)

will gain a suspect flag (if set yellow), regardless of their own flagging at the time of rep.

If the RR assists someone who is set criminal, the RR ship will gain a criminal flag.


Which is nice in theory, but it's like CCP have forgotten about lowsec, again, and now have a hole in their sytem which i am trying to highlight.

They need to tweak the Limited Engagement part of this so that when attacked by outlaws, it doesnt create a limited enagagement to defend yourself.

Because what happens is, after 5 minutes of me and my fleet member fighting on the gate, the pirates will ALWAYS then call in backup, and every backup pilot that lands is free to engage us without sentry fire or flags because we have had to endure suspect flags ourselves just because we defended ourselves.
Nova Satar
Pator Tech School
#22 - 2013-02-26 10:44:25 UTC
Cannibal Kane wrote:
Nova Satar wrote:
Cannibal Kane wrote:
culo duro wrote:

This sounds like a bug.
It should definently put the 3 of you in a 'war together' if you're in the same corp/alliance and/or fleeted up.


No it's not.

His friend is assisting him in a limited engagement against others. He will go suspect as well. It does not matter that the other guys have gone suspect as well.


The very fact it's a limited engagement is the bug.


if that is true then petition it.

I know it works that way so I don't see it as a bug. Fact of the matter is.... being remote RR should no longer be safe... EVER.

Unless using it against war targets and your rr guy is in the same corp as you none of this will happen.


Should war targets be any different to Outlaws?!? No, and yes he was in my corp. To be hoenst this really is no different to having a war in empire, and then all going suspect for using remote reps against your war targets.
culo duro
Center for Advanced Studies
Gallente Federation
#23 - 2013-02-26 10:46:22 UTC
Nova Satar wrote:
Cannibal Kane wrote:
Nova Satar wrote:
Cannibal Kane wrote:
culo duro wrote:

This sounds like a bug.
It should definently put the 3 of you in a 'war together' if you're in the same corp/alliance and/or fleeted up.


No it's not.

His friend is assisting him in a limited engagement against others. He will go suspect as well. It does not matter that the other guys have gone suspect as well.


The very fact it's a limited engagement is the bug.


if that is true then petition it.

I know it works that way so I don't see it as a bug. Fact of the matter is.... being remote RR should no longer be safe... EVER.

Unless using it against war targets and your rr guy is in the same corp as you none of this will happen.


Should war targets be any different to Outlaws?!? No, and yes he was in my corp. To be hoenst this really is no different to having a war in empire, and then all going suspect for using remote reps against your war targets.


But that's the thing you're not attacking "War Targets" you're attacking Outlaws.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Cannibal Kane
Viziam
Amarr Empire
#24 - 2013-02-26 10:47:32 UTC  |  Edited by: Cannibal Kane
Like I said...

Petition it then.

I don't see it as an Issue since I don't rely on RR to get kills. Your RR gains your engagement timer so in the past having RR hug the gate jumping the second the pirates shoot them is a thing of the past.

And it is good. Suck it up.

War targets and Outlaws are not the same...

They did not engage your RR they engaged YOU. Your RR guys is affectingly interfering in a fight he is not involved in. So he goes suspect. It really is not that hard to understand that.

"Kane is the End Boss of Highsec." -Psychotic Monk

Nova Satar
Pator Tech School
#25 - 2013-02-26 11:09:22 UTC  |  Edited by: Nova Satar
Cannibal Kane wrote:
Like I said...

Petition it then.

I don't see it as an Issue since I don't rely on RR to get kills. Your RR gains your engagement timer so in the past having RR hug the gate jumping the second the pirates shoot them is a thing of the past.

And it is good. Suck it up.

War targets and Outlaws are not the same...

They did not engage your RR they engaged YOU. Your RR guys is affectingly interfering in a fight he is not involved in. So he goes suspect. It really is not that hard to understand that.


I can't disagree more, and don;t start saying **** like 'relying on RR to get kills'. I don't have guardians sitting on gates at zero, i'm glad thats gone.

The last case of this was me in a 3 man prophecy gang, with 1 med RR each, jumping into a gate camp consisting of: Astarte, Tengu, Maelstrom, Abaddon, Phobos, Cane, Cane and eventually 2 onieros. So we very much are "sucking it up" and making do.

Engagement timer is totally different, engagement timer is a good thing, and stops neutral RR working with complete immunity. You realise, it's possible to get an engagement timer without going suspect?

I'm not complaining about the engagement timer, i'm complaining about the totally pointless suspect timer that comes with it. The people we are fighting dont give two ***** if we get a suspect timer or not, they will shoot anyway, nobody is trying to jump out, nobody is interfering in another fight, everyone is well and truly part of the fight themselves.

The problem is that as more and more pile into the fight from the outlaw side, they eventually negate any sentry fire due to flags. Yet another boost for the already advantaged pirate side. Just like how they can send a flight of 30 ECM drones our way without having to worry about drone sentry aggro anymore.

PS - It has been petitioned
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#26 - 2013-02-26 13:15:48 UTC
The latest low sec roams we have had, and engaged "red" fleets, we tend to have the RR put drone to assist the target caller and make sure the drone hit once before start RR. That way you wont go suspect with your RR as you have the same limited timer.

But i have to agree, its bull, if you have two-tree guadians helping fighting a falgged fleet, all guadians become instant flagged regardless if it within corp or not, just using their cap transfer. This is in low sec we talk about btw.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Nova Satar
Pator Tech School
#27 - 2013-02-26 13:22:24 UTC
Ynot Eyob wrote:
The latest low sec roams we have had, and engaged "red" fleets, we tend to have the RR put drone to assist the target caller and make sure the drone hit once before start RR. That way you wont go suspect with your RR as you have the same limited timer.

But i have to agree, its bull, if you have two-tree guadians helping fighting a falgged fleet, all guadians become instant flagged regardless if it within corp or not, just using their cap transfer. This is in low sec we talk about btw.


Cheers for the tip, the very fact you can do this to avoid the flag shows that the system is bugged.

What a waste of time having to assist drones before engaging!
Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#28 - 2013-02-26 13:50:40 UTC
Nova Satar wrote:
I can't disagree more, and don;t start saying **** like 'relying on RR to get kills'. I don't have guardians sitting on gates at zero, i'm glad thats gone.


Yes, the reign of terror from the ever so visible Guardian on the gate is over.

Oh wait. Nope. Still happens.

Member of the Pink Pony Killboard Padding Alliance

Feyd Rautha Harkonnen
Doomheim
#29 - 2013-02-26 20:22:25 UTC
Cannibal Kane wrote:
From another thread posted by Adriel

That is correct. The way Crimewatch 2.0 works, is that if anyone remotely assists (remote sebo, projected eccm, RR, etc) another player who:

...
B) Is in a Limited Engagement
C) Is in a different corp and alliance than the RR ship, is at war, and has a PVP flag
..
will gain a suspect flag (if set yellow), regardless of their own flagging at the time of rep.


This may be 'working as intended' from a CCP perspective, but defies logic play wise. If someone RR's someone in a limited engagement who isn't a suspect/criminal they should just be added into that limited engagement, not be taken to the 'suspect' level and shootable by anyone. The person I am repping isn't carrying a suspect flag, why am I inheriting one?

This implementation was obviously a programming shortcut to reduce the scope of limited engagements, but a bad idea in practice IMHO. Sure, make me blappable by the opponent of the person I am repping -- but not the whole world.


Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#30 - 2013-02-26 21:16:34 UTC
Feyd Rautha Harkonnen wrote:
This may be 'working as intended' from a CCP perspective, but defies logic play wise. If someone RR's someone in a limited engagement who isn't a suspect/criminal they should just be added into that limited engagement, not be taken to the 'suspect' level and shootable by anyone. The person I am repping isn't carrying a suspect flag, why am I inheriting one?

This implementation was obviously a programming shortcut to reduce the scope of limited engagements, but a bad idea in practice IMHO. Sure, make me blappable by the opponent of the person I am repping -- but not the whole world.


This entire portion of Crimewatch 2.0 is in by design to "Reduce the spiderweb of individual flags because it's very confusing to know who can shoot whom." This will not change, as CCP thinks individual flagging should be as limited as possible. Many of us argued with Greyscale about this when they were designing the mechanics because they are overly simplified.

As far as the work-around goes, abuse the **** out of it while you can, but don't be surprised if you get warned/temp-banned if/when it gets ruled an exploit.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#31 - 2013-03-01 08:27:33 UTC  |  Edited by: Ynot Eyob
I serious find it broken. It cant be right that you cant roam AT all without you logi being suspects, unless they assign their drones to a target caller and wait for the drones to hit first.

This means you risk to lose your logi on every gate you pass, and your having a hard time passing empire if needed for 15 min.

I fully understand the flagging if you use neutral rep, but the logi should get same flag as the people they are reparing. So if people engage someone in low sec -10, they get a limited agression timer against same targets. If the repair people going suspect they should be suspect flag to, if they repair people who dont get a suspect flag, they should get a suspect falg.

If they do neutral RR against someone at WAR they should be suspect flag, as they interfear in a WAR not theirs.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Nova Satar
Pator Tech School
#32 - 2013-03-01 10:21:35 UTC
i think i should make it clear.... Logistics in neutral fights SHOULD be punished. You should not be able to just remote rep with immunity and leave when you please. Using Logisics to remote repair suspects should result in a suspect flag, and using logistics in empire in neuitral fights should also result in the flag.

My argument here is that using logistics against outlaws or exsisting suspects who have ALREADY agressed your corp members, should NOT result in any flags. If you roll in a spider rep gang, you can be fully agressed by an outlaw camp, yet somehow you are the side who all end up as suspects. BROKEN
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#33 - 2013-03-01 10:38:05 UTC
I agree, If your attacking a Pirate there should be no Consequences cause well we're Pirates....

YARRRRRR! Blink

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Cannibal Kane
Viziam
Amarr Empire
#34 - 2013-03-01 13:32:50 UTC
Ynot Eyob wrote:


If they do neutral RR against someone at WAR they should be suspect flag, as they interfear in a WAR not theirs.


Consider a limited engagement between people a mini 5 minute war. Your Logi is interfering in that little mini war as well so he goes suspect.

"Kane is the End Boss of Highsec." -Psychotic Monk

TheGunslinger42
All Web Investigations
#35 - 2013-03-01 14:14:51 UTC
summary of thread: bawwww I used my neutral RR alt to interfere but I can't do that without consequence now bawww

Nova Satar
Pator Tech School
#36 - 2013-03-01 14:54:58 UTC
TheGunslinger42 wrote:
summary of thread: bawwww I used my neutral RR alt to interfere but I can't do that without consequence now bawww



read the thread you imbecile
Nova Satar
Pator Tech School
#37 - 2013-03-01 14:57:36 UTC  |  Edited by: Nova Satar
Cannibal Kane wrote:
Ynot Eyob wrote:


If they do neutral RR against someone at WAR they should be suspect flag, as they interfear in a WAR not theirs.


Consider a limited engagement between people a mini 5 minute war. Your Logi is interfering in that little mini war as well so he goes suspect.


Stop calling it "your logi" as that seems to be confusing a couple of people. We're not talking about neutral RR alts interfering in fights between other corps. We are talking about fleet members, in the same corp, with spider-rep fit ships. 2 two corp members in combat ships, with a single rr, or perhaps rr drones, who cannot rep each other when fighting agaisnt outalws!

Summary of event for the mentally deficient:

Corp Mates
Combat Ships with RR
Fighting agaisnt Outlaws
Suspect Flag placed onto non-outlaw parties.
Prekaz
The Exchange Collective
Solyaris Chtonium
#38 - 2013-03-01 17:33:31 UTC  |  Edited by: Prekaz
It seems like it would make more sense if RRing simply added the neutral to the existing LE instead of making them go suspect. It makes perfect sense that the other side of the LE would be able to shoot at them for repping, it doesn't make a lot of sense that the universe at large can.

Still a consequence that way, just one that actually makes sense.
Ristlin Wakefield
Viziam
Amarr Empire
#39 - 2013-03-01 18:49:37 UTC
Nova, have you tried RRing AFTER your fleetmate engages the opponent?

Remember, the gate campers trigger suspect as soon as they engage you in low-sec. Triggering suspect allows anyone to fight back...now if you choose to attack back, you trigger a limited engagement. See what happens if you and your fleetmates trigger the engagement before remote repping one another.

I agree that as the defender, your RRing shouldn't trigger suspect IF all members are in the same fleet, on grid, and have limited engagements with the attacker.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Sexy Cakes
Have A Seat
#40 - 2013-03-01 18:50:21 UTC
Nova Satar wrote:

I get attacked by outlaws, they go suspect, they take sentry fire, i then attack back... no flags for me. Then when my gang member puts an RR on me, he takes suspect flag. I'm now asking WHY is he going suspect for this?

If he interferes in a duel, yes.
If he reps me whilst i am suspect, yes.

But not when i'm getting attacked by outalws and simply defending myself. That is NOT a limited engagement, there is no mutual consent here, it's just self defence.


Crimewatch 2.0 loophole that should be fixed.

How long you think it will take CCP to:

A) Read this forum
B) Realize how stupid this is
C) Fix it

Not today spaghetti.

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