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Dog fighting in EvE?

Author
Alara IonStorm
#41 - 2013-03-01 01:30:11 UTC
Micheal Dietrich wrote:

Crap, lost the name. I know the one, 10 minute video made in 2004 showing a little space flight and then atmospheric entry. Yeah it pops up on the forums at least once a year with mass exodus claims.

Infinity Online.
Micheal Dietrich
Kings Gambit Black
#42 - 2013-03-01 01:31:32 UTC
Alara IonStorm wrote:
Micheal Dietrich wrote:

Crap, lost the name. I know the one, 10 minute video made in 2004 showing a little space flight and then atmospheric entry. Yeah it pops up on the forums at least once a year with mass exodus claims.

Infinity Online.


That's it, the game that describes its release date.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Alara IonStorm
#43 - 2013-03-01 01:39:52 UTC
Micheal Dietrich wrote:

That's it, the game that describes its release date.

They said the same thing about Battlecruiser 3000AD, but they were wrong, it came out and lived up to all the hype. None disagreed.
Fredfredbug4
The Scope
Gallente Federation
#44 - 2013-03-01 01:41:05 UTC
I don't think it could work in EVE, but having fighters and fighter bombers actually being piloted by DUST players would be awesome, provided the server could handle it. Obviously NPC fighters and fighter bombers would be used, but that position can be given to the player and then reverted back to the AI on a moment's notice.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#45 - 2013-03-01 01:44:10 UTC
CCP does not condone dog fighting, you need to talk to Michael Vick about that if you're interested

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Micheal Dietrich
Kings Gambit Black
#46 - 2013-03-01 02:01:16 UTC
Alara IonStorm wrote:
Micheal Dietrich wrote:

That's it, the game that describes its release date.

They said the same thing about Battlecruiser 3000AD, but they were wrong, it came out and lived up to all the hype. None disagreed.


Wasn't that the game that didn't come with a instruction manual but really really needed one? I think to initialize warp it was control-alt-insert. Took me 2 weeks to figure that out. Then there was the time I teleported 5 marines into space and sent a shuttle to get them back only to watch it follow them off to nowhere.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Eli Green
The Arrow Project
#47 - 2013-03-01 02:09:07 UTC
Joystick controls in EVE make about as much sense as point-and-click controls for a FPS

wumbo

Dark Reignz
Four-Q
#48 - 2013-03-01 02:37:52 UTC
Skorpynekomimi wrote:
No.
That is not what EVE is about. EVE is about COMMANDING the ship, not flying it. If you want dogfights, go play a flight sim.


I guess quite a few people will be doing just that in 2014 :

Star Citizen. That is going have a lot of what you see in eve but with the added extra of it being more of a sim with proper ship controls, upgrades the lot.

Made $2m from Kickstarter and, there are also live subscription packages and booster being sold which has made them $6m, so it already has a massive player base and is not even due for release until next year maybe.

Totally Player driven single shard world which will change and mould around the player base.

Exploration (new systems added and named after the explorers)

Pirating

Faction type warfare

trading

mining

Mission Running

PVP

Proper combat simulation with WASD / Joystick/pad controls and thats where the real skill is at! New content will be added weekly or bi weekly because they hate the idea of working to annual bi annual explansions.

This game is going to have it all. And from what I've read and the videos released it looks. Awesome.

http://www.robertsspaceindustries.com/star-citizen/

Troll Mode - ON

James Amril-Kesh
Viziam
Amarr Empire
#49 - 2013-03-01 02:54:08 UTC
Yeah, I'm sure he totally has the infrastructure to deliver anything CLOSE to what EVE has. Roll

Enjoying the rain today? ;)

Jake Warbird
Republic Military School
Minmatar Republic
#50 - 2013-03-01 03:04:57 UTC
Alara IonStorm wrote:
Micheal Dietrich wrote:

That's it, the game that describes its release date.

They said the same thing about Battlecruiser 3000AD, but they were wrong, it came out and lived up to all the hype. None disagreed.

Man, that game was tough... Especially because I had no documentation to go with it.
Jake Warbird
Republic Military School
Minmatar Republic
#51 - 2013-03-01 03:07:12 UTC
To the guy talking about Star Citizen, tell me how good this 'WASD' works when there are like 1500+ people on-grid at the same time.
Akirei Scytale
Okami Syndicate
#52 - 2013-03-01 03:09:34 UTC
Incindir Mauser wrote:
James Amril-Kesh wrote:
It's pretty much impossible to implement this kind of thing in EVE currently. The server architecture for one runs on 1 Hz ticks and it can't go any faster, which kind of makes a lot of the split-second maneuvers and decision making you'd find in a dogfight impossible.
There are other games significantly better suited to this sort of thing.


True there are certain current hardware limitations to fast and frenetic style of play that was in Decent.

But as far as I know there would be no real impact on current agility of ships, and all module activations would maintian thier current RoF, range, falloff, etc. Just locked to the fore.

edit: I've always wanted to do a power slide in a Rifter with auto-cannons blazing...


Perhaps you didn't understand what he said.

The server heartbeat is 1Hz. Changing this means basically rewriting the game's core. It isn't going to happen, you might as well build a new game if you want to do that.

Basically, all the commands you input update every second. You could do 1000 things in that second - they will all happen together. Because of this extremely low resolution in input time scale, you just can't base game mechanics on any sort of precision. It is why EVE uses modules, target locks, etc - and it is why manual flight is so clunky.
Akirei Scytale
Okami Syndicate
#53 - 2013-03-01 03:14:13 UTC
Dark Reignz wrote:
Skorpynekomimi wrote:
No.
That is not what EVE is about. EVE is about COMMANDING the ship, not flying it. If you want dogfights, go play a flight sim.


I guess quite a few people will be doing just that in 2014 :

Star Citizen. That is going have a lot of what you see in eve but with the added extra of it being more of a sim with proper ship controls, upgrades the lot.

Made $2m from Kickstarter and, there are also live subscription packages and booster being sold which has made them $6m, so it already has a massive player base and is not even due for release until next year maybe.

Totally Player driven single shard world which will change and mould around the player base.

Exploration (new systems added and named after the explorers)

Pirating

Faction type warfare

trading

mining

Mission Running

PVP

Proper combat simulation with WASD / Joystick/pad controls and thats where the real skill is at! New content will be added weekly or bi weekly because they hate the idea of working to annual bi annual explansions.

This game is going to have it all. And from what I've read and the videos released it looks. Awesome.

http://www.robertsspaceindustries.com/star-citizen/


Two things.

1) The game is basing itself on newtonian physics. It will be interesting sure, but combat won't be nearly as fun as EVE's in that model. If you don't know why, go take a physics class or wait till it is released. Combat will be wonky as hell.

2) It certainly won't be the first game to promise the world. So far, no game to have ever done that has released without at least some disappointment. Experienced developers NEVER make so many grand promises precisely because they know half of it will have to be cut or sloppy, which will do nothing but disappoint the people expecting it. Well, everyone except Peter Molyneaux. He's just really bad at keeping his mouth shut and imagination in his pants.
Dark Reignz
Four-Q
#54 - 2013-03-01 04:22:29 UTC
Akirei Scytale wrote:
Dark Reignz wrote:
Skorpynekomimi wrote:
No.
That is not what EVE is about. EVE is about COMMANDING the ship, not flying it. If you want dogfights, go play a flight sim.


I guess quite a few people will be doing just that in 2014 :

Star Citizen. That is going have a lot of what you see in eve but with the added extra of it being more of a sim with proper ship controls, upgrades the lot.

Made $2m from Kickstarter and, there are also live subscription packages and booster being sold which has made them $6m, so it already has a massive player base and is not even due for release until next year maybe.

Totally Player driven single shard world which will change and mould around the player base.

Exploration (new systems added and named after the explorers)

Pirating

Faction type warfare

trading

mining

Mission Running

PVP

Proper combat simulation with WASD / Joystick/pad controls and thats where the real skill is at! New content will be added weekly or bi weekly because they hate the idea of working to annual bi annual explansions.

This game is going to have it all. And from what I've read and the videos released it looks. Awesome.

http://www.robertsspaceindustries.com/star-citizen/


Two things.

1) The game is basing itself on newtonian physics. It will be interesting sure, but combat won't be nearly as fun as EVE's in that model. If you don't know why, go take a physics class or wait till it is released. Combat will be wonky as hell.

2) It certainly won't be the first game to promise the world. So far, no game to have ever done that has released without at least some disappointment. Experienced developers NEVER make so many grand promises precisely because they know half of it will have to be cut or sloppy, which will do nothing but disappoint the people expecting it. Well, everyone except Peter Molyneaux. He's just really bad at keeping his mouth shut and imagination in his pants.


Yeah and whats fun about: Right Click "lock Target, Right click Orbit at???, Right click or F1 fire at Target... especially as the other poster says, when its 1500 players and TiDi kicks in ? It the same process as above but with "Go smoke a *** and come back to the 2nd cycle of weapon fire and mabye some more right clicks.....

All I'm saying is that type of control and the game itself being a space type game that has temendous player support to say its still in development. Regardless of the revenue that CCP now has to play with due to there own unique success, SC is still doing well for a start up venture.

No matter what any of us says, it may not live up to the hype but It could well become a direct competitior to eve....

Troll Mode - ON

James Amril-Kesh
Viziam
Amarr Empire
#55 - 2013-03-01 04:27:06 UTC
Newtonian physics does not make for fun space combat.

I'm not sure that Newtonian physics even makes space combat viable in any meaningful sense.

Enjoying the rain today? ;)

Alara IonStorm
#56 - 2013-03-01 04:55:24 UTC  |  Edited by: Alara IonStorm
James Amril-Kesh wrote:
Newtonian physics does not make for fun space combat.

I'm not sure that Newtonian physics even makes space combat viable in any meaningful sense.

You are confusing Newtonian physics with Newtonian game physics.

Big Ships still move slower and are less maneuverable, if you lay off the throttle you slow down, bigger guns are still more inaccurate then small guns for no reason and the maximum speed and gun range of "Fighters in Space" are about the same as they were in the Battle of Briton...

...but you can pull a Battlestar Galactica turn. So it is basically like 99% Newtonian.
Shaera Taam
Khanid Prime Free Irregulars
#57 - 2013-03-01 09:43:37 UTC
Surfin's PlunderBunny wrote:
Shaera Taam wrote:
Multimedia Carl wrote:

And that game is currently being made, with pretty much the aspects you want. It is called Star Citizen, id advise you to go look at it.


And as much as i hate to say it, there's going to be a mass exodus from EVE to SC as soon as it goes live...
Unless CCP can pull out a the stops and make EVE into the ultimate space sim theyve always wanted to.

Just sayin...



I could swear I've heard this before... like 6x so far I think?

About once a year...

Star Trek Online was going to kill Eve too P


Lol, true, i'll admit, but by any objective POV, anyone expecting STO to be anything more that phaser-WoW...
Well, lets just say they werent being objective. /shrug

No, SC wont launch w the same infrastructure as EVE, or as much content. Thats by basic virtue of EVE being 10+ yrs older. No argument there either.

But CCP is going to reall have to leverage their infrastructure and /everything/ they know about game design and balance.
Else, they are going to lose to the new guy.

Not gonna diminish my love for 'em, dont get me wrong, but CCP has the advantage atm, and they need to run with it.

They need to do some reallybigandormeaningfulstuff but soon and take some chances on upsetting the status quo.

Change and adaptation is survival.

/soapbox

Thus Spake the Frigate Goddess!

Yim Sei
Ontogenic Achronycal PLC
#58 - 2013-03-01 10:40:15 UTC  |  Edited by: Yim Sei
Incindir Mauser wrote:
Maybe this has come up before, maybe it hasn't.

I forget just where in the CSM notes it was but one of the CCP employees asked something along the lines of what the playerbase would think of adding "cockpit" view and or joystick support, eg, flight simulator style.

................

#popcorn


To implement this in the current Eve universe would be a no-no I guess, however..........

I played a game called Evechron Mercenary where the cockpit view is prevalent AND allows you to swoop into planet.

This could probably work in a different instance - for example if small frigates (or maybe a new frig class?) could fly into the planets atmosphere where dogfighting could commence?

The engine to do this may already be there (Dust).

Check out Evechron Mercenary of Steam for more info.

Just a thought :)

Post with my main? This is my main - I just overtrain and overplay my alts.

Debora Tsung
Perkone
Caldari State
#59 - 2013-03-01 11:50:19 UTC
Micheal Dietrich wrote:
Wasn't that the game that didn't come with a instruction manual but really really needed one?


No, that was EVE in 2003, I remember my buddy failing at trying to redock at the station.

Fun times, shame I didn't have an internet connection back then.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Hra Neuvosto
Party Cat Enterprises
#60 - 2013-03-01 12:06:45 UTC
Dark Reignz wrote:
http://www.robertsspaceindustries.com/star-citizen/

How cute, star wars pewpew lasers.


All that aside, it looks pretty cool, but personally I much prefer EVEs design, the design of the universe.