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Physics - Celestial Mechanics - Part I

Author
MItchell Jensen
The Black Widow Company.
#21 - 2012-12-18 07:17:48 UTC
I think the physics are changed from what they would be in the real world based on making the game easier to run (it is working on a 2003 base engine), and simplicity.

Liquid space is present because otherwise all you would have to do is start moving in one direction at your ship's.... well you know what I don't have to explain this, if you're playing this game you probably passed grade 10 science.

It's just to keep things simple, and allow the game to have a level of realism that's believable, fun, and works with the game mechanics. Nobody wants to be able to use a microwarp to get to 29km/s, then just turn it off and be able to drift for an eternity.

CCP Dropbear: rofl

edit: ah crap, dev account. Oh well, official rofl at you sir.

Little Dragon Khamez
Guardians of the Underworld
#22 - 2012-12-18 10:54:36 UTC  |  Edited by: Little Dragon Khamez
Crimeo Khamsi wrote:
Little Dragon Khamez wrote:
Like the mining botters don't already do this...


I gave you multiple reasons why it would be worse with your suggested asteroid belts, none of which you responded to.

"Oh but there are bots already!" is not a valid excuse for making things much much EASIER for them. The number of bots matters, you know. Not just a binary "exist/don't exist" value.


Sigh, refer to my earlier post about the 'we hate change crowd'. That's why I didn't bother responding, there was no point. I agree with you on the whole warp trajectory being easy to calculate though, so I'm not all bad and that's why I liked your post.

Dumbing down of Eve Online will result in it's destruction...

Korrimal Ohmiras
School of Applied Knowledge
Caldari State
#23 - 2013-02-28 20:01:48 UTC
MItchell Jensen wrote:
Liquid space is present because otherwise all you would have to do is start moving in one direction at your ship's.... well you know what I don't have to explain this, if you're playing this game you probably passed grade 10 science.


The other way to look at the whole "liquid space thing" is that in order to go faster than light you are obviously using some form of string theory mechanic and dark matter energy. So when you have engines on you are not actually travelling in normal space but something that does have some inertial resistance to it. (in short - no idea - but it sounds good :-)

How else can you explain missiles that can maintain constant velocity for 54km but seem to come to a sudden dead stop at 55km whereas trying to bring a frigate to a dead stop in the same 1km is impossible?

I get the point thou that there are still limits to the number of calculations you will want to have the physics engine do in real-time. Calculating trajectories based on space curvatures to get from point A to B for example would be awesome even if it only frustrates the heck of people that don't like calculus.

There would be so much more depth I think to the game though if as processing power continues to get better that more and more of these types of elements could be included. The one thing I really like about eve is that you aren't just sitting there shooting things in PVP or PVE but you actually have to think as part of it.








Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#24 - 2013-02-28 20:36:18 UTC
If you want game be more realistic: Before making planets spin - they should implement line-of sight for all turret ships. So you can hide behind structure or asteroid or another (friendly/enemy) ship.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Callic Veratar
#25 - 2013-02-28 20:41:29 UTC
There need to be some changes to how grids work first, like they need to be able to move (useful for DUST interaction) and enhancing grid content detection for warfare links.

Once all that happens, it's possible for the planets to rotate around their real axis, rather than tumble around a vertical axis and orbit properly.

That being said, it's a TON of work for little gain, so, while it's likely on the radar it definitely shouldn't be a priority.
Yolo
Unknown Nation
#26 - 2013-02-28 20:50:03 UTC
This has been suggested lots of times.
Sooner or later they will have to give in.

- since 2003, bitches

Celestial One
Militant Miners
#27 - 2013-03-01 02:30:41 UTC
What? My mechanics are fine leave me alone.
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