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Player Features and Ideas Discussion

 
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remove the wardec 24 hours waiting time post declaration

First post
Author
mentalkiller
Celestial Eyes
#1 - 2013-02-28 13:07:21 UTC  |  Edited by: mentalkiller
Now that is war

LHA Tarawa wrote:
mentalkiller wrote:
Now that is war


And high sec would be as empty as low/null is because, when no where is safe, the player base will plummet.


Where would everybody go then?
I guess everybody would just join NPC corps.

Then CCP will look into NPC corps or disappear them

/mentalKiller

Whitehound
#2 - 2013-02-28 13:09:23 UTC  |  Edited by: Whitehound
Features and Ideas Discussion is where you want to be.

On the topic:

I would not say no to a reduction down to 12h or 8h, but no timer at all is pretty much the same as turning high-sec into null-sec for all non-NPC corporations and without the benefits of living in null-sec.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Lady Ayeipsia
BlueWaffe
#3 - 2013-02-28 13:21:43 UTC
This is time for the defender to prepare. Without this,you are asking for what amounts to consequence free ganking. You would probably see every freighter join npc corps because you could never tell when a war happens.

You have to remember, there is balance in the game. Your suggestion favors the aggressor so much that it basically does an involuntary oral release of fluids all over that balance.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#4 - 2013-02-28 13:28:09 UTC  |  Edited by: TheBlueMonkey
1) spots freighter on gate
2) scans freighter
3) freighter full of multibillion goo\assets
4) declare war
5) pop freighter
6) drop war
7) scoop loots and hide until war has passed
8) roll around in isk

Even I think that's a bad idea
0Lona 0ltor
Adeptio Gloriae
#5 - 2013-02-28 15:04:48 UTC
24hrs notice is fine. What is not ok is being able to drop corp to avoid war. If a person drops corp the war should simply follow them where every they go for 7 days.

Experinced players should not be able to join non deccable corps.

CCP don't like PVP and prefer a big World of War Crack style PVE grind which requires zero brains.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#6 - 2013-02-28 15:17:47 UTC
Change war to next dt?
I could see that being a workable solution.
LHA Tarawa
Pator Tech School
Minmatar Republic
#7 - 2013-02-28 15:25:50 UTC
mentalkiller wrote:
Now that is war


And high sec would be as empty as low/null is because, when no where is safe, the player base will plummet.
LHA Tarawa
Pator Tech School
Minmatar Republic
#8 - 2013-02-28 15:27:33 UTC
NEONOVUS wrote:
Change war to next dt?
I could see that being a workable solution.


DT is 4:00-4:30 AM for me. So, I go to bed at peace. I wake up 6 hours later to find myself at war, with no time to move stuff around or in any other way prepare for war? Really?
Mallak Azaria
Caldari Provisions
Caldari State
#9 - 2013-02-28 15:28:52 UTC
LHA Tarawa wrote:
mentalkiller wrote:
Now that is war


And high sec would be as empty as low/null is because, when no where is safe, the player base will plummet.


Stations are pretty safe, however I agree that the 24 hour timer is fine as it is.

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NEONOVUS
Mindstar Technology
Goonswarm Federation
#10 - 2013-02-28 15:53:30 UTC
LHA Tarawa wrote:
NEONOVUS wrote:
Change war to next dt?
I could see that being a workable solution.


DT is 4:00-4:30 AM for me. So, I go to bed at peace. I wake up 6 hours later to find myself at war, with no time to move stuff around or in any other way prepare for war? Really?

Dont fly what you cant lose?
No I agree that would suck.
The issue is that 24 hrs means a pos is gone goodies are holed up in station and such.
The reason why a war is started vanish.
If you shorten it to much you end up with the issue mentioned above of freighter "ganking".
But really after having done wars 24 hrs is to long, anything under an hour is to short.
Whitehound
#11 - 2013-02-28 16:02:59 UTC
NEONOVUS wrote:
Change war to next dt?
I could see that being a workable solution.

The downtime will eventually disappear and all new mechanic is not supposed to rely on the downtime for this very reason.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Lady Ayeipsia
BlueWaffe
#12 - 2013-02-28 16:08:09 UTC  |  Edited by: Lady Ayeipsia
If your war is to kill the pos...

Declare war. Camp pos with alpha nados, gank when the pos is going down. If done, you even get to scoup the pos.

As for the goodies... What goodies? Ships will be moved when the pos is attached or during reinforce timer. Bpos are usually in a station. Bpcs... Have little real value. Manufacturing, better to gank their ships hauling to market.

The main reason to attack a pos is to disrupt the corp, which you did when you forced them to take it down, or to claim the moon, which you can when they take the pos down.


And given eve is multi-timezone, you have to give enough time so that players who go to sleep/work before a wardec arrives have a fair time to react.

As for wars following, you have to be very careful. If only the individual is followed, that may work. For example, i drop RvB, for a week blues could still attack me. That kind of works, but in this case people often drop RvB for a week to make isk, then come back. They would have to drop for 2 weeks, which would be annoying. Still, workable.

What you can't do is create another space aids epidemic. If the war transfers to a new corp, well... Too much potential for griefing.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#13 - 2013-02-28 17:01:13 UTC
0Lona 0ltor wrote:
24hrs notice is fine. What is not ok is being able to drop corp to avoid war. If a person drops corp the war should simply follow them where every they go for 7 days.

Experinced players should not be able to join non deccable corps.

CCP don't like PVP and prefer a big World of War Crack style PVE grind which requires zero brains.



So, if I am a citizen of Germany and France declares war on it, and I move to Switzerland, the war follows me and suddenly France and Switzerland are at war too ?

Just not realistic I'm afraid.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

De'Veldrin
Republic University
Minmatar Republic
#14 - 2013-02-28 17:03:55 UTC
Krixtal Icefluxor wrote:
0Lona 0ltor wrote:
24hrs notice is fine. What is not ok is being able to drop corp to avoid war. If a person drops corp the war should simply follow them where every they go for 7 days.

Experinced players should not be able to join non deccable corps.

CCP don't like PVP and prefer a big World of War Crack style PVE grind which requires zero brains.



So, if I am a citizen of Germany and France declares war on it, and I move to Switzerland, the war follows me and suddenly France and Switzerland are at war too ?

Just not realistic I'm afraid.



Well, keep in mind what they're really after is that when Germany declares war on France, all the non-combatants are trapped in France and forced to be shot at whether they were capable of fleeing or not.

The problem is not the "Drop corp" mechanic - CCP has flat out said that is intended behavior. The problem is the target selection process.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

mentalkiller
Celestial Eyes
#15 - 2013-02-28 17:04:28 UTC
LHA Tarawa wrote:
mentalkiller wrote:
Now that is war


And high sec would be as empty as low/null is because, when no where is safe, the player base will plummet.


Where would everybody go then?
I guess everybody would just join NPC corps.

Then CCP will look into NPC corps or disappear them

/mentalKiller

Ginger Barbarella
#16 - 2013-02-28 17:10:20 UTC  |  Edited by: Ginger Barbarella
CCP makes money on userbase subscriptions and (probably to a much lesser degree) microtransactions. A company with that business model won't do something that will decimate their paying subscriber base. Just ask Netflix how many subscribers they lost (albeit temporarily) over their ham-fisted gimmicks they tried last year.

Doing something inane like alienating a large portion of the paying subscriber base won't be suicide for CCP, but they're not ABOUT to do something to harm that income stream give the milk-toast response to DUST.

"Blow it all on Quafe and strippers." --- Sorlac

De'Veldrin
Republic University
Minmatar Republic
#17 - 2013-02-28 17:11:27 UTC  |  Edited by: De'Veldrin
mentalkiller wrote:

Then CCP will look into NPC corps or disappear them


No, they won't, because it would kill their subscriber base, especially the super multi-boxers. And CCP cares a lot more about their income stream than your ability to farm easy kills or harvest tears.

Edit:

I guess the real issue I have with this line of thought is that it's inane to think that people will suddenly desire PVP if you take away their ability to avoid it. They won't suddenly start PvPing, they'll go look for another game.

The reason these folks drop corp is because they didn't want to PVP in the first place - but that doesn't mean you can't still impact their ability to make isk, you just have to expand your tactics to include things besides exploding ships. Contrary to the belief of many people playing this game, you can PvP without ever undocking, if you know what you're after and have the means to make it happen.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Vincent Athena
Photosynth
#18 - 2013-02-28 17:16:15 UTC
mentalkiller wrote:
LHA Tarawa wrote:
mentalkiller wrote:
Now that is war


And high sec would be as empty as low/null is because, when no where is safe, the player base will plummet.


Where would everybody go then?

Other games. And then you cannot shoot them. And thats really the point

Case 1. People use game mechanics to avoid war. Result: You cannot shoot them.

Case 2. You get the game mechanics changed to no one can avoid war. Result: They leave Eve and you cannot shoot them.

Both cases result in you not being able to shoot them. So why do case #2? To ruin CCP's bottom line?

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Unsuccessful At Everything
The Troll Bridge
#19 - 2013-02-28 17:18:48 UTC  |  Edited by: Unsuccessful At Everything
Op seems to be having a hard time catching them pesky miners.

Edit (storytime):
I had a miner recently who told me that if I ever wardecced him he would simply go back to an NPC corp and would be undeccable. I told him I didnt need a wardec to take him out. 3 minutes later I dropped a single catalyst on him and popped him. Tears were had, glorious tears.

tldr: who needs wardecs when a good old fashioned ganking sends a better message.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Marlona Sky
State War Academy
Caldari State
#20 - 2013-02-28 17:27:24 UTC
The 24 hour warning period is fine. I think the issue of 'all or nothing' is the problem.
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