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Did CCP lower the population cap for Jita?

Author
Salpad
Carebears with Attitude
#1 - 2013-02-24 17:51:02 UTC
For the last many, many months, it used to be perfectly possible to get to Jita, and conduct business there, even on Sunday evenings, with no noticable lag.

Then the right-click-menu issue popped up (as discussed in the New Players forum.

Now I'm often denied access to Jita, either via the stargate (almost always the one from Perimter) or via log-in where I'm offered the opportunity to teleport myself and the ship I happen to be in to a neighbouring system. Even though the stuff I want to sell or buy is in Jita.

What happened? Are there just more people in Jita than there used to be? Or did CCP lower the population cap?
kyrieee
The Scope
Gallente Federation
#2 - 2013-02-24 18:53:30 UTC
Pretty sure the cap's been around 2300 for a long time, there might just be more people online. It does seem like performance has suffered a bit since retribution 1.1 though, Jita's been in heavy tidi quite a bit.
Salpad
Carebears with Attitude
#3 - 2013-02-24 19:05:42 UTC
kyrieee wrote:
Pretty sure the cap's been around 2300 for a long time, there might just be more people online. It does seem like performance has suffered a bit since retribution 1.1 though, Jita's been in heavy tidi quite a bit.


PushX's channel claims CCP lowered the cap from 2300 to 2000 recently. It certainly appears to be 2000 now, although I have no recollection of local user stats from last year.
mynnna
State War Academy
Caldari State
#4 - 2013-02-24 19:23:33 UTC
I see 2170 in local right now.

Member of the Goonswarm Economic Warfare Cabal

Barakach
Caldari Provisions
Caldari State
#5 - 2013-02-24 19:55:53 UTC
I'm trying to figure out why the "super awesome Jita server" can't handle routing text chatting and market updates to under 100k clients. It's not like there's a lot of ship activity going on.
DarthNefarius
Minmatar Heavy Industries
#6 - 2013-02-24 19:57:15 UTC
Barakach wrote:
I'm trying to figure out why the "super awesome Jita server" can't handle routing text chatting and market updates to under 100k clients. It's not like there's a lot of ship activity going on.


Must be all the market bot activity then.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
RubyPorto
RubysRhymes
#7 - 2013-02-25 02:28:50 UTC  |  Edited by: RubyPorto
Barakach wrote:
I'm trying to figure out why the "super awesome Jita server" can't handle routing text chatting and market updates to under 100k clients. It's not like there's a lot of ship activity going on.


Have you been to the Jita 4-4 CNAP undock?


http://evemaps.dotlan.net/map/The_Forge#jumps24

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Carniflex
StarHunt
Mordus Angels
#8 - 2013-02-25 09:09:14 UTC
Salpad wrote:
Even though the stuff I want to sell or buy is in Jita.


If its all in Jita 4-4 then training 2 levels of that remote trading skill will allow you conduct your business from the vicinity as well. Ofc its more convinient while actually being in Jita, but should the overpopulation issues presist might be worthwhile skill to train up few levels.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Bugsy VanHalen
Society of lost Souls
#9 - 2013-02-25 16:46:42 UTC  |  Edited by: Bugsy VanHalen
Carniflex wrote:
Salpad wrote:
Even though the stuff I want to sell or buy is in Jita.


If its all in Jita 4-4 then training 2 levels of that remote trading skill will allow you conduct your business from the vicinity as well. Ofc its more convinient while actually being in Jita, but should the overpopulation issues presist might be worthwhile skill to train up few levels.

It is not Jita 4-4 specifically. Although that is where the problem is, it is the load on the node, i.e. the entire Jita system, that causes lag. if Jita 4-4 is lagging, the whole node is lagging. Even if the load is originating at Jita 4-4.

For example lets consider what happens on other nodes. Normally in EVE there are several systems on a Node. Jita is the only system as far as I know that has its own node. When there is a big battle in null sec, it is not just that system that lags, but every system that shares that node. This is how you can experience TiDi or lag in an empty system. Some other system sharing that node has exceeded mas activity.

The super node they built for Jita was needed to handle the high traffic. I do not know why it has been dropping into TiDi so much lately, I do not see a huge increase in activity. Possibly it is due to some changes in recent updates that may have made the sever load in Jita more complex. They have made a few new adjustments to the ui. I assume it is a bug they will fix as soon as they figure out exactly what broke. Trouble shooting things like this can often be like looking for a needle in a hay stack. You know it is there, it will even occasionally prick you, but it is still very hard to find.
Alex Grison
Grison Universal
#10 - 2013-02-25 16:54:06 UTC
Bugsy VanHalen wrote:
Carniflex wrote:
Salpad wrote:
Even though the stuff I want to sell or buy is in Jita.


If its all in Jita 4-4 then training 2 levels of that remote trading skill will allow you conduct your business from the vicinity as well. Ofc its more convinient while actually being in Jita, but should the overpopulation issues presist might be worthwhile skill to train up few levels.

It is not Jita 4-4 specifically. Although that is where the problem is, it is the load on the node, i.e. the entire Jita system, that causes lag. if Jita 4-4 is lagging, the whole node is lagging. Even if the load is originating at Jita 4-4.

For example lets consider what happens on other nodes. Normally in EVE there are several systems on a Node. Jita is the only system as far as I know that has its own node. When there is a big battle in null sec, it is not just that system that lags, but every system that shares that node. This is how you can experience TiDi or lag in an empty system. Some other system sharing that node has exceeded mas activity.

The super node they built for Jita was needed to handle the high traffic. I do not know why it has been dropping into TiDi so much lately, I do not see a huge increase in activity. Possibly it is due to some changes in recent updates that may have made the sever load in Jita more complex. They have made a few new adjustments to the ui. I assume it is a bug they will fix as soon as they figure out exactly what broke. Trouble shooting things like this can often be like looking for a needle in a hay stack. You know it is there, it will even occasionally prick you, but it is still very hard to find.


Don't say the S word.

( Stack )

THERE IS NO STACK IN EVE.

yes

Bugsy VanHalen
Society of lost Souls
#11 - 2013-02-25 18:30:49 UTC  |  Edited by: Bugsy VanHalen
Alex Grison wrote:
Bugsy VanHalen wrote:
Carniflex wrote:
Salpad wrote:
Even though the stuff I want to sell or buy is in Jita.


If its all in Jita 4-4 then training 2 levels of that remote trading skill will allow you conduct your business from the vicinity as well. Ofc its more convinient while actually being in Jita, but should the overpopulation issues presist might be worthwhile skill to train up few levels.

It is not Jita 4-4 specifically. Although that is where the problem is, it is the load on the node, i.e. the entire Jita system, that causes lag. if Jita 4-4 is lagging, the whole node is lagging. Even if the load is originating at Jita 4-4.

For example lets consider what happens on other nodes. Normally in EVE there are several systems on a Node. Jita is the only system as far as I know that has its own node. When there is a big battle in null sec, it is not just that system that lags, but every system that shares that node. This is how you can experience TiDi or lag in an empty system. Some other system sharing that node has exceeded mas activity.

The super node they built for Jita was needed to handle the high traffic. I do not know why it has been dropping into TiDi so much lately, I do not see a huge increase in activity. Possibly it is due to some changes in recent updates that may have made the sever load in Jita more complex. They have made a few new adjustments to the ui. I assume it is a bug they will fix as soon as they figure out exactly what broke. Trouble shooting things like this can often be like looking for a needle in a hay stack. You know it is there, it will even occasionally prick you, but it is still very hard to find.


Don't say the S word.

( Stack )

THERE IS NO STACK IN EVE.

So you are the one who stole everyone's Stack, and now try to say they never really existed.

I want my stack back.

There has to be a Stack in EVE...

Where do you think the bugs come from...

And stop trying to hack the sever causing lag in JitaTwisted
Alex Grison
Grison Universal
#12 - 2013-02-25 18:46:07 UTC
Bugsy VanHalen wrote:
Alex Grison wrote:
Bugsy VanHalen wrote:
Carniflex wrote:
Salpad wrote:
Even though the stuff I want to sell or buy is in Jita.


If its all in Jita 4-4 then training 2 levels of that remote trading skill will allow you conduct your business from the vicinity as well. Ofc its more convinient while actually being in Jita, but should the overpopulation issues presist might be worthwhile skill to train up few levels.

It is not Jita 4-4 specifically. Although that is where the problem is, it is the load on the node, i.e. the entire Jita system, that causes lag. if Jita 4-4 is lagging, the whole node is lagging. Even if the load is originating at Jita 4-4.

For example lets consider what happens on other nodes. Normally in EVE there are several systems on a Node. Jita is the only system as far as I know that has its own node. When there is a big battle in null sec, it is not just that system that lags, but every system that shares that node. This is how you can experience TiDi or lag in an empty system. Some other system sharing that node has exceeded mas activity.

The super node they built for Jita was needed to handle the high traffic. I do not know why it has been dropping into TiDi so much lately, I do not see a huge increase in activity. Possibly it is due to some changes in recent updates that may have made the sever load in Jita more complex. They have made a few new adjustments to the ui. I assume it is a bug they will fix as soon as they figure out exactly what broke. Trouble shooting things like this can often be like looking for a needle in a hay stack. You know it is there, it will even occasionally prick you, but it is still very hard to find.


Don't say the S word.

( Stack )

THERE IS NO STACK IN EVE.

So you are the one who stole everyone's Stack, and now try to say they never really existed.

I want my stack back.

There has to be a Stack in EVE...

Where do you think the bugs come from...

And stop trying to hack the sever causing lag in JitaTwisted



no stacks

yes

Vincent Athena
Photosynth
#13 - 2013-02-25 19:26:29 UTC
The cap was 2300 before Retribution 1.1. After it was deployed the cap was dropped to 2000. Recently its been raised to 2170. Im guessing as CCP gains confidence in the new patch and maybe kills bugs, it will be raised higher.

And the peak concurrent user count has been creeping up. Its gotten to within 4000 of the record. So more people in Jita is to be expected.

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Arronicus
State War Academy
Caldari State
#14 - 2013-02-25 20:15:50 UTC
Salpad wrote:
kyrieee wrote:
Pretty sure the cap's been around 2300 for a long time, there might just be more people online. It does seem like performance has suffered a bit since retribution 1.1 though, Jita's been in heavy tidi quite a bit.


PushX's channel claims CCP lowered the cap from 2300 to 2000 recently. It certainly appears to be 2000 now, although I have no recollection of local user stats from last year.


It's not 2000, it's about 2170 every time I log in lately.
quickshot89
89th Logistics
#15 - 2013-02-25 21:44:11 UTC
Cap seems to be 2200 when I have one alt in system and another tries to get in. Needs to be raised to 3K but that of course needs more hardware to be dedicated to jita
Alex Grison
Grison Universal
#16 - 2013-02-25 21:46:10 UTC
The cap might also be dynamic

yes

Nimrod vanHall
Van Mij Belastingvrij
#17 - 2013-02-25 22:55:53 UTC  |  Edited by: Nimrod vanHall
The jita node is dynamic.
It has all the spare capacity of tranquility on a normal day.
The N3 vs solar war is currently at a decisive fase meaning there are block level battles
As in 800 vs 900 with 600 visitors.
This means certain nulsec systems need massive reinforcements.
Ccp can only do this at downtime. Meaning if a massive fleet battle is imminent in nulsec. Jita will have a lower cap for a day

I hope this is explanation simple and clear enough for the forums
Aina Sasaki
Garoun Investment Bank
Gallente Federation
#18 - 2013-02-28 01:07:22 UTC
Not sure, but I have been facing the "system is full" bit more often lately. Maybe more people are playing? :o

- Rei

Kristoffon vonDrake
Forceful Resource Acquisition Inc
#19 - 2013-02-28 14:12:59 UTC
This is pretty dumb.

At any given time at least 80% of Jita pilots are docked.

If non-reinforced nodes can handle 1000+ pilot battles at 10% tidi why can't perma-reinforced Jita node handle 10.000 people (8000 docked) at 10% tidi? Keeping in mind that market operations are regional and not local.

**** that limit. Up it to 5k and let tidi sort it out.
Kithran
#20 - 2013-02-28 22:23:45 UTC
Kristoffon vonDrake wrote:
This is pretty dumb.

At any given time at least 80% of Jita pilots are docked.

If non-reinforced nodes can handle 1000+ pilot battles at 10% tidi why can't perma-reinforced Jita node handle 10.000 people (8000 docked) at 10% tidi? Keeping in mind that market operations are regional and not local.

**** that limit. Up it to 5k and let tidi sort it out.


You fail to realise how tidi works - it basically slows down the cycle time of mods etc - a gun that normally cycles in 15 secs may cycle in 30 secs.

If there are 1600 people docked but still doing stuff they have no modules cycling so tidi will have no affect on the load they produce.