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Neutral Repping

Author
Barakkus
#21 - 2011-10-27 18:02:47 UTC
I'm confused, anyone I've repped in incursions with a wardec gives me an aggro timer. Does it just go away after a session change?

http://youtu.be/yytbDZrw1jc

Tanya Fox
Doomheim
#22 - 2011-10-27 18:05:35 UTC
Barakkus wrote:
I'm confused, anyone I've repped in incursions with a wardec gives me an aggro timer. Does it just go away after a session change?




I'm guessing it's probably because you're not in an NPC corp.
Barakkus
#23 - 2011-10-27 18:07:24 UTC
Tanya Fox wrote:
Barakkus wrote:
I'm confused, anyone I've repped in incursions with a wardec gives me an aggro timer. Does it just go away after a session change?




I'm guessing it's probably because you're not in an NPC corp.


O Oops

That's kind of dumb that it doesn't stick to NPC corp members, not sure why it doesn't apply the same way regardless of what your corp type is.

http://youtu.be/yytbDZrw1jc

De'Veldrin
Republic University
Minmatar Republic
#24 - 2011-10-27 18:19:32 UTC
Pay some goons to suicide gank the reppers.

And hope they don't get distracted and gank you instead.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#25 - 2011-10-27 18:28:29 UTC  |  Edited by: Vimsy Vortis
A logistics ship, neutral or otherwise, that has docked or jumped through a gate is no longer in the fight and if you can actually force it to do one of those then you didn't even need to kill it to remove it from the field. Plus in the case of jumping if you aren't awful at fleet engagements it should be trivial to have someone follow and kill it on the other side where it has nobody to defend it.

I suspect that the people who are complaining about logistics ships being able to dock or jump don't have any logistics pilots of their own and couldn't even make a hostile logistics ship jump or dock in the first place and are just whining to CCP to try and get someone else to compensate for the inadequacies of their corporation or alliance for them.
Malcanis
Vanishing Point.
The Initiative.
#26 - 2011-10-27 19:52:51 UTC
If you rep a war target then you should be part of the war for as long as it lasts.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tanya Powers
Doomheim
#27 - 2011-10-27 19:59:42 UTC
Ann133566 wrote:
My corp is currentlyy fighting a hi-sec war against against a corp that seems to be killboard padders. At first we were all up for the fight and made a few plans and tried to lure them away from stations and gates. They refused.... We tried to be more direct but neutral remote reppers spoiled out fun. Wha wa suppose to be fun and interesting war, has turned out to be a damp squids fart.

They war decced us, they stick to trade centres like rens, they refuse to engage away from the stations and they have some corp neutral reps. I couldn't give a sh*t that they are KB padders, part of the fun was ruining there score. But remote repping is getting to be a pain. My corp mates have quickly losing interest in the war... can't blame them. Sort-it-out CCP!



Engage mercs to suicide gank the remote reps (alpha)

Fit spider tanking, heavy neuts, ecm

Add the cost of those neutral reps to your enemy KB

Collect tears in local

Profit
Tanya Powers
Doomheim
#28 - 2011-10-27 20:06:00 UTC
Vimsy Vortis wrote:
A logistics ship, neutral or otherwise, that has docked or jumped through a gate is no longer in the fight and if you can actually force it to do one of those then you didn't even need to kill it to remove it from the field. Plus in the case of jumping if you aren't awful at fleet engagements it should be trivial to have someone follow and kill it on the other side where it has nobody to defend it.

I suspect that the people who are complaining about logistics ships being able to dock or jump don't have any logistics pilots of their own and couldn't even make a hostile logistics ship jump or dock in the first place and are just whining to CCP to try and get someone else to compensate for the inadequacies of their corporation or alliance for them.



There are not that much people willing to play "paladin on line", it's boring, expensive and at the end you're just feeding others KB.

And every one wants to feed his KB, it's so important !!
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#29 - 2011-10-27 20:16:24 UTC  |  Edited by: Vimsy Vortis
You would think that the people who are legitimately looking to defend their corp from highsec wars would be willing to put their personal killboards behind them and play the medic. It's amazes me that people think they can go to a fight with no healers controllers or buffs and expect to win against people who have all of them only to later complain that "Waa the other guys were experienced and had a well constructed fleet that was effective versus our disorganised rabble with no PVP experience, nerf something!!". But EVE is just like any other MMO, the people who are more organised, prepare properly and have the most resources to spare win and everyone else cries for nerfs without realising that unless they get over their own lack of competence they are still going to keep getting spanked.
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#30 - 2011-10-27 21:38:43 UTC
Was thinking. It is hard to find a solution, but I think I got one regarding neut remote support

First offense of neut remote support = 15 min timer, as usual as blinky red, current mechanics
Lets call this Stage A.

As for the new mechanics...

If remote supporting support again under 24 hours, after 15 min expires, the Neut player will enter Stage B and Concord will send an Eve Mail to warn the player. If the neut player did not rep for the next 24 hours, it resets and goes back to 15 min timer.

Stage B. Second offense of neut rep = 24 hours as blinky red. Whether your ship gets destroyed or not, you will be a valid "WT" for the day, can even be pod killed.

During stage B, after 15 min timer expires, if the neut player did not support on remote support, for the NEXT 48 hours, it will reset.

Should the player rep a WT once again during the 48 hour "cool down"... The neut player is now under the third and final part for the third offense.

Lets call this "Final Stage".

After timer expires 15 minutes once again, if the neut player rep any WT players during the 48 cooldown, CONCORD will prompt a window to warn the player. CONCORD will state that if remote supporting the WT to help again, the player will be a valid "WT" for the duration of the war until it expires on that particular corp/alliance the neut player supported with.

As for the timer, as long there is a timer and doesn't expire, it will stay on that particular of offense stage. So for example, as long you dont let timer expire on the 15 minutes as stage B, you will not enter the Final stage.
The Apostle
Doomheim
#31 - 2011-10-27 21:44:33 UTC
Satav wrote:

(1) ECM
(2) Higher a merc corp.
(3) Just ignore them.

Just because something is difficult doesn't mean it wrong. This is why EvE is such a great game, things are difficult, challenging. and it takes a lot of thinking/planning to achieve a goal.

This is what I suggest you do.

1) ECM. Against an NPC neut?
2) Merc corp? They play docking games. Be a waste of money.
3) lol

RR's are a scourge. Another cowardly highsec "leet" mechanic abused to avoid death.

I've always said that half the problem is allowing crap just outside stations. Should be a 20km DMZ. This would also allow members holed up in 0.0 NPC stations to actually undock and do some fighing too.

Orphanage and Rebirth would have to actually do something for their kills.

Lameass higshec wannabe warriors. Pffftttt....

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#32 - 2011-10-27 21:48:36 UTC
Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual.
NeoShocker
The Dark Space Initiative
Scary Wormhole People
#33 - 2011-10-27 21:49:48 UTC
Was thinking. It is hard to find a solution, but I think I got one regarding neut remote support

First offense of neut remote support = 15 min timer, as usual as blinky red, current mechanics
Lets call this Stage A.

As for the new mechanics...

If remote supporting support again under 24 hours, after 15 min expires, the Neut player will enter Stage B and Concord will send an Eve Mail to warn the player. If the neut player did not rep for the next 24 hours, it resets and goes back to 15 min timer.

Stage B. Second offense of neut rep = 24 hours as blinky red. Whether your ship gets destroyed or not, you will be a valid "WT" for the day, can even be pod killed.

During stage B, after 15 min timer expires, if the neut player did not support on remote support, for the NEXT 48 hours, it will reset.

Should the player rep a WT once again during the 48 hour "cool down"... The neut player is now under the third and final part for the third offense.

Lets call this "Final Stage".

After timer expires 15 minutes once again, if the neut player rep any WT players during the 48 cooldown, CONCORD will prompt a window to warn the player. CONCORD will state that if remote supporting the WT to help again, the player will be a valid "WT" for the duration of the war until it expires on that particular corp/alliance the neut player supported with.

As for the timer, as long there is a timer and doesn't expire, it will stay on that particular of offense stage. So for example, as long you dont let timer expire on the 15 minutes as stage B, you will not enter the Final stage.

forgot about incursion. Lets just say, above ideas doesn't affect incursion constellation. HOWEVER, if any player in stage B or above, it will still affect. So as long you in stage A, you only get fixed 15 minute timer.
The Apostle
Doomheim
#34 - 2011-10-27 21:50:35 UTC  |  Edited by: The Apostle
Vimsy Vortis wrote:
Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual.

lol. So says a lameass wannabe highsec warrior that says everyone MUST fight as he sits under the shadow of the station docking ring getting repped while he shoots his mouth off in local.

EDIT: It's easy to see who is affected by this stuff by the vehemence in the reponse. Chuckle....

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Morganta
The Greater Goon
#35 - 2011-10-27 21:51:48 UTC
Vimsy Vortis wrote:
Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual.


not empty boating
Aamrr
#36 - 2011-10-27 21:53:48 UTC
And now we've got people proposing extra aggression timers, wonky mechanics...

I don't really think it's that much of an issue, but if you desperately feel it needs to be fixed, I've already got a proposal that addresses the problem quite simply. Again, it's at this address.
Ratling Saraki
Ratling Saraki Corporation
#37 - 2011-10-27 21:57:05 UTC
Vimsy Vortis wrote:
Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual.


troll
Meeogi
Terminal Tackle
#38 - 2011-10-27 21:59:24 UTC
I've used....and have been used by Neutral reppers.

Seriously... adding aggression wouldn't kill the game. I think its a fine time to fix this crap.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#39 - 2011-10-27 22:02:17 UTC  |  Edited by: Vimsy Vortis
The Apostle wrote:
Vimsy Vortis wrote:
Yet another badpost by The Apostle where he showcases his lack of knowledge about EVE and proposes horrible ideas. How unusual.

lol. So says a lameass wannabe highsec warrior that says everyone MUST fight as he sits under the shadow of the station docking ring getting repped while he shoots his mouth off in local.

EDIT: It's easy to see who is affected by this stuff by the vehemence in the reponse. Chuckle....


Maybe I'd take you seriously if your posts weren't all so totally moronic and in the case of this thread flat-out wrong.

In your post you suggest that you can't shoot neutral logistics which is wrong. That mercs won't leave trade hubs and station undocks, which is wrong and also suggest that using legitimate game mechanics is cowardly for some reason, as if the only modules you are allowed to have on your ship according to your sense of e-honor is guns which is the kind of attitude I'd expect from a 12 year old, "Waa you're playing the game in a way I don't like so you are a coward for not playing according to my arbitrary standards that you have no reason to care about".

You also seem to think that remote repair is unique to highsec, you should talk to Rooks and Kings about that. I also rarely fight on stations broseph, most fights in highsec occur on stargates which you might know if you actually played EVE, which I'm starting to think you don't.
Kengutsi Akira
Doomheim
#40 - 2011-10-27 22:11:31 UTC
Alara IonStorm wrote:
You don't Declare War in EVE. You Declare Docking Games.

The sad thing is that you don't get aggression from RR. So they do not have to worry about there position on the fields because the second they are aggressed they can just dock up.


Or jump corps now apparently
Funny how NON hardcore EVE has become huh?

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

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