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EVE New Citizens Q&A

 
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Louis's epic skill guide v1.1.

First post First post
Author
Toya Savah
Doomheim
#61 - 2012-12-16 23:06:02 UTC
This is so very good for a beginner, thank you.
BoB Yelram
Caldari Provisions
Caldari State
#62 - 2012-12-18 09:43:27 UTC
Thanks for this guide ^^
Phae Rose
Perkone
Caldari State
#63 - 2012-12-30 19:32:11 UTC
Thanks for this
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#64 - 2013-01-13 10:21:45 UTC
Bump to help newbies find this great guide.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Lumukanda Theleraese
Paranoid Inc
#65 - 2013-01-14 11:48:19 UTC
Thanks for the guide. Just finished the tutorials and still not decided on a career path so this is muchly appreciated, as to be honest I really don't have much of a clue regarding skill training paths yet.
Zeila Tristania
#66 - 2013-01-18 09:38:51 UTC
Great post honestly.
THE DARK HORSE
PSU GHOST SYNDICATE
#67 - 2013-01-24 06:50:37 UTC
Thank you good sir. I made a similar list/guide for DUST 514 that followed exactly the same principle, developing the core before working on the finer details. :) This is very useful, thanks.
Kezn Tzestu
Jonas Virpio Corporation
#68 - 2013-01-24 21:28:28 UTC
I have a question regarding tanking skills, ive heard u should try to skill either shield or amor tanking, but since im minmatar i find their ships go both, some having more low slots while other have more medium slots, should i still just stick with training one type and squeeze it in there regardless?
THE DARK HORSE
PSU GHOST SYNDICATE
#69 - 2013-01-25 13:08:21 UTC
Kezn Tzestu wrote:
I have a question regarding tanking skills, ive heard u should try to skill either shield or amor tanking, but since im minmatar i find their ships go both, some having more low slots while other have more medium slots, should i still just stick with training one type and squeeze it in there regardless?


You should. Regardless of which you decide to pimp up, having these basic cross-the-board stat boosts can only help. It's the same in DUST 514. Whether you choose to go shield or armor, both get eaten away before you die so the more you can passively raise them, the better.
Hot Cell
Republic Military School
Minmatar Republic
#70 - 2013-01-25 16:41:31 UTC
Great starter guide.

I've a question regarding remapping though. Currently I have 3 remaps available. Should I remap everything to Intelligence and Memory for the next few months to learn these basic skills, then switch to more combat-oriented attributes?
Sin Pew
Ministry of War
Amarr Empire
#71 - 2013-01-26 12:18:03 UTC
Hot Cell wrote:
Great starter guide.

I've a question regarding remapping though. Currently I have 3 remaps available. Should I remap everything to Intelligence and Memory for the next few months to learn these basic skills, then switch to more combat-oriented attributes?
Quite frankly, wasting your remaps in the first few month is not a good idea. The benefits of remaps is mostly felt on long training skills.
In the early months, you will train a lot of low level skills and a set of +3 implants with a balanced remap will probably be better overall.
In your early career, you need to train plenty of varied skills that may not match your remap so if you use those remaps now, you will perhaps save a few days on optimized skills, but waste as much on non-optimized ones.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Durnan Keikira
Guardians of the Eternal Circle
#72 - 2013-02-11 01:52:55 UTC
Nice guide


Beckie DeLey
Garoun Investment Bank
Gallente Federation
#73 - 2013-02-14 19:18:30 UTC  |  Edited by: Beckie DeLey
Hi. It's obviously implied by listing the implants at the end of your post, but you'll probably want to mention the Cybernetics skill itself somewhere by name. It's an important skill to get on your first day.

My siren's name is Brick and she is the prettiest.

Joran Dravius
Doomheim
#74 - 2013-02-15 07:51:59 UTC  |  Edited by: Joran Dravius
Nice list. Should be helpful for the newbies.

CCP Sisyphus wrote:
Very nice collection of skills :)

Just made a new alt and have been following these suggestions - covers a lot :)

Confirming CCP doesn't know how to play Eve. :P
Bashier Brutalius
Center for Advanced Studies
Gallente Federation
#75 - 2013-02-27 20:20:03 UTC
Nice work on this. Gave me a good path to check myself against. As someone said earlier this is much better than trying to figure it out in your first days.
J'Poll
School of Applied Knowledge
Caldari State
#76 - 2013-04-25 20:36:20 UTC
Friendly bump because this thread is way to awesome to get into a locked position.

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Shao Huang
University of Caille
Gallente Federation
#77 - 2013-04-25 21:58:23 UTC
Ty. These epic guides are great. They have to be tailored and all, but posting them also generates a really smart thread that helps me learn about the nature of those choices. Fitting anywhere on the horizon?

Private sig. Do not read.

Charlie Jacobson
#78 - 2013-04-27 00:36:18 UTC
Tamiya Sarossa wrote:
Just noting that the Afterburner skill can have some downsides on dual-prop setups (one of the only skills in the game where it's not strictly beneficial to have higher), and given the low cap requirements of afterburners I'd question putting their related skills on a 'train-to-IV-immediately' list. Not to quibble but it can be a pain at times.

EDIT: as per above I wouldn't train it past three


This has been changed, and training the afterburner skill is now beneficial in most cases.

Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
Roman Adaiah
Dark Trade Network
#79 - 2013-05-06 01:20:58 UTC
Best guide I've read for new players. +1
Maxx Kilbride
Center for Advanced Studies
Gallente Federation
#80 - 2013-06-14 05:02:41 UTC
Thanks, this is really helpful.