These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Incentive Based Daily Gameplay via Skill Queue Bonuses

First post
Author
Laechyd Eldgorn
Avanto
Hole Control
#21 - 2011-10-22 09:29:08 UTC  |  Edited by: Laechyd Eldgorn
in case this isn't just another skill boost troll

i mostly have only level 5 skills left to train and i am happy with training time, no bonus or whatever needed

newbies should take their time and accept the fact they can't have everything level 5 in a month. they have been even given some easy top end ship skills to train in minimal time like tech 3 cruisers. time for training tech 3 is so ridiculously short that it makes the guy with hac 5/cov ops 5/recon 5 madface.

only thing i am missing is more "end game" skills to train i.e. more advanced ship and weapon skills which require like HAC 5 or command ships 5 et cetera. so it actually rewards for having been training skills for last 5++ years. now all you have left is like training for titan which you can never or have any real use.

skill training should never ever get any time bonuses, ever.

also long term in-game time investment based bonuses on gameplay in MMO are bad, not even depending on the game. majority of people should have equal chances to play not depending how much time they put in grinding daily.
Cunane Jeran
#22 - 2011-10-22 09:48:22 UTC
Just no. The current system works and is pretty varied and more importantly works. 4 is more than enough for most things and if you want to specialise the choice is there and it should take a long time to make it a active decision and not a constant no brainer.
Tristan North
The Scope
#23 - 2011-10-22 14:00:30 UTC
Laechyd Eldgorn wrote:
in case this isn't just another skill boost troll

i mostly have only level 5 skills left to train and i am happy with training time, no bonus or whatever needed

newbies should take their time and accept the fact they can't have everything level 5 in a month. they have been even given some easy top end ship skills to train in minimal time like tech 3 cruisers. time for training tech 3 is so ridiculously short that it makes the guy with hac 5/cov ops 5/recon 5 madface.

only thing i am missing is more "end game" skills to train i.e. more advanced ship and weapon skills which require like HAC 5 or command ships 5 et cetera. so it actually rewards for having been training skills for last 5++ years. now all you have left is like training for titan which you can never or have any real use.

skill training should never ever get any time bonuses, ever.

also long term in-game time investment based bonuses on gameplay in MMO are bad, not even depending on the game. majority of people should have equal chances to play not depending how much time they put in grinding daily.

Aka "I'm a veteran, so everyone have to train 5 years to be competitive!"

lol?
Tippia
Sunshine and Lollipops
#24 - 2011-10-22 16:43:02 UTC
Tristan North wrote:
Aka "I'm a veteran, so everyone have to train 5 years to be competitive!"

lol?
No. “I'm a veteran, so I only have lvl V:s left to train, because I could be competitive without them and didn't have any need to train them until now (and even then, it's just to fill out time, not because they're needed)”…

…with a dash of “it would be nice if these lvl V:s actually provide some kind of benefit, because at the moment, they don't.”
Maxtuga
2 Slow 2 Win 2 Dumb 2 Quit
Goonswarm Federation
#25 - 2011-10-27 20:05:22 UTC
I wanna say something about it.

YES WE NEED THE SKILL CHANGES.

First:Since I start I stop playing few times,why
Plex price insane
Diferences btw euros and dollars
Skills take toooo loong,INSANE

Second:I saw so many new starts(friends)and gave up after they found out about skills

Third:Around 24 years for full research??
CCP,what you think you are,24 y to reach end of game?
You think the ppl will play for so long??

I write here so many things but I think you understand what I want to explain

Fourth:The game is to expensive tbh(I am talking about plex and the diferences about euros and dollar)

Fifth:Make the mining more fun,because I know CCP dont mind some ppl use BOTs,because the game would die from night to day.

And there is more but I dont want to type more gl
Waiting for more fun games
XXSketchxx
Sniggerdly
Pandemic Legion
#26 - 2011-10-27 20:13:13 UTC
Biomass yourself.
David Xavier
The Capsuleers of Unconscious Thought
#27 - 2011-10-27 20:21:44 UTC  |  Edited by: David Xavier
Nova Fox wrote:
No no no no no.

eve is not a grind fest on skill points.

this can also result in buying sp with isk.


Expensive +5 attribute boosting implants come to mind which can be obtained with grinding ISK and affect training time.


Although giving boosts just to force you to log on and do stuff is a big NO. You would take away the freedom EvE grants compared to other MMOs, that you advance even if your are offline.

I don't suffer from insanity.. I enjoy it !

Callic Veratar
#28 - 2011-10-27 20:28:54 UTC  |  Edited by: Callic Veratar
The only way I could even remotely get on board with this is if the temporary boosters required a 6-slot set of injection implants to function. You could get boosters that would give you +1 to +5 to an attribute, but at a cost of HAVING to buy a supply of the injection for each attribute and needing all 6 implants for them to work.

The only advantage of this would be that the injection set may be cheaper than a standard set of +4s, but if you're not diligent in managing it, you would end up training slower than with the set implants.

Edit: I'm not suggesting to replace the existing implants, but a new set (or set of sets) that work with boosters.

Edit Edit: Also: this gives a potential opening to allow (and give a good reason for) high sec gas mining.
tankus2
HeartVenom Inc.
#29 - 2011-10-27 21:07:27 UTC
I do agree with the general consensus that any sort of SP boost should not be 25%, as that would be insane. Now, if it was where 2% was considered a HUGE boost, then I'd be OK with this. I do agree that this would be a good idea, but it needs to take baby steps in order to keep it from being overpowering. Perhaps limiting what people at certain SP amounts can get? hmm.

Another thing that came to mind was an SP booster (as in drug) that has a chance of slowing down one's lock times, locking range, and perhaps a few other things too.

Also, hats off to CCP Phantom for keeping things civil

Where the science gets done

Previous page12