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Simple rebalance of Empire security ratings

Author
Brooks Puuntai
Solar Nexus.
#61 - 2013-02-27 11:43:53 UTC
Karl Hobb wrote:
Tyberius Franklin wrote:
So what you have suggested is a marginal, and likely unnoticeable difference which has no good way of being capitalized on. If this was done it would sink more isk from highsec and that is all. Lowsec would see no benefit. Not at the numbers proposed.

I agree, it did seem rather marginal. Perhaps a 5% tax on high-sec transactions would be more "incentive"?


Get out.

I would agree the tax could be raised to 2%-3.5%, but now your pushing it with 5%. Don't **** with my margins.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Abrazzar
Vardaugas Family
#62 - 2013-02-27 11:46:22 UTC
Brooks Puuntai wrote:
Karl Hobb wrote:
Tyberius Franklin wrote:
So what you have suggested is a marginal, and likely unnoticeable difference which has no good way of being capitalized on. If this was done it would sink more isk from highsec and that is all. Lowsec would see no benefit. Not at the numbers proposed.

I agree, it did seem rather marginal. Perhaps a 5% tax on high-sec transactions would be more "incentive"?


Get out.

I would agree the tax could be raised to 2%-3.5%, but now your pushing it with 5%. Don't **** with my margins.

Just slap the tax on the end price like any other company in the world.
RAP ACTION HERO
#63 - 2013-02-27 11:48:56 UTC
there's gonna be austerity measures woot

vitoc erryday

Debora Tsung
Perkone
Caldari State
#64 - 2013-02-27 12:02:19 UTC
Bloodpetal wrote:

Gee, that feels a lot more balanced, doesn't it?


No, it sounds just as ******** as before.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Rhugor
Viziam
#65 - 2013-02-27 12:06:28 UTC  |  Edited by: Rhugor
Taxes, production penalties and buffs, resource availability, etc etc is all pointless if someone feels that all the "work" they just sunk into producing those goods is now gone because their goods are in a pirates hull and their corpse is a meat-popsicle in space.

Unless you can arrange the logistics of getting goods to market without this risk, low/null will never be as attractive compared to high.
Fearghaz Tiwas
Perkone
Caldari State
#66 - 2013-02-27 12:11:37 UTC  |  Edited by: Fearghaz Tiwas
Rhugor wrote:
Taxes, production, etc etc is all pointless if someone feels that all the "work" they just sunk into producing those goods is now gone because their goods are in a pirates hull and your corpse is a meat-popsicle in space.




People work together maybe? Industrialists and PVPers may even work together for mutual gain. There must be mercenaries out there who will help you move your wares. Also, people wouldn't have to move stuff as far in low sec, as they could build it and sell it nearby
Rhugor
Viziam
#67 - 2013-02-27 12:15:19 UTC  |  Edited by: Rhugor
Undoubtedly, but at an increased cost. This cost has to overcome whatever change is made in high/low/null and I doubt you can do that with the nature of this game. There will be some who will be reasonable in their charge for protection, but at the end of the day the cost will be pushed along to the consumer.

I for one would be happy to operate out of a lowsec as long as their was incentive to do so, but the problem isn't as cut and dry as raise taxes, nerfing this and buffing that etc. Individuals have different motivations, and whether you want to admit it or not people in general don't want to lose the time they spent gaining isk for whatever purpose by having it pinched.

If I just spent time acquiring resources, to build 100 widgets to make a 45% profit selling said widgets but I lose them all to a Gate camp because someone just felt like blowing me up for a good time, I have a choice to continue to eat losses that will occur through trade routes or operate out of a relatively safer environment. Being a big boy I can handle the occasional loss and strike it up to a risk factor that the game environment allows for. But since we all know trade routes happen that will funnel traders through areas, and that pirates exist that can and will destroy you if its profitable for them (This i can understand its a game dynamic). Add to the equation that Greifers also exist that will blow you up simply because they can, then you have a very dynamic environment that you are trying to control with way to many variables. Someone will be unhappy, CCP has to determine which group will be the most resilient with whatever change they make.

PVP'rs aren't the problem greifers are the problem, they want to destroy it just cause they can not because they achieve anything from podding you other than a laugh at your expense.
Fearghaz Tiwas
Perkone
Caldari State
#68 - 2013-02-27 12:26:04 UTC  |  Edited by: Fearghaz Tiwas
Rhugor wrote:
Undoubtedly, but at an increased cost. This cost has to overcome whatever change is made in high/low/null and I doubt you can do that with the nature of this game. I for one would be happy as hell to operate out of a lowsec as long as their was incentive, but the problem isn't as cut and dry as raise taxes etc. Individuals have different motivations, if I just spent time aquiring resources, to build 100 widgets to make a 45% profit selling said widgets but I lose them all to a Gate camp, id just pay the taxes in highsec or give up entirely.

PVP'rs aren't the problem greifers are the problem, they want to destroy it just cause they can not because they achieve anything from the pirating of your goods :)


I see what your saying, and I would say, great. That's fine. But if someone does want to take that risk, there should be a reason to do so. ATM there is little to no incentive.

The other point I made was to place a tax on the buyer too. If you can change people buying habits, eventually the retailers will move. It isn't something that will just happen after a patch. It may take months but eventually you would start seeing small hubs. Sellers might even hire gangs to help keep the hubs safe. I stress the might there though.

The change I'd like to see wouldn't cripple hi-sec, but just people reasons not to be there. I was a Hi-seccer for best part of 4 years maybe. The only time I went into low sec was for a reason, to roam. The only way to help low and high is to give people a reason to go there.

Balancing costs to profits is what being a real trader is all about. Not +/- 1 buy orders.
Rhugor
Viziam
#69 - 2013-02-27 12:30:47 UTC
Fearghaz Tiwas wrote:
Rhugor wrote:
Undoubtedly, but at an increased cost. This cost has to overcome whatever change is made in high/low/null and I doubt you can do that with the nature of this game. I for one would be happy as hell to operate out of a lowsec as long as their was incentive, but the problem isn't as cut and dry as raise taxes etc. Individuals have different motivations, if I just spent time aquiring resources, to build 100 widgets to make a 45% profit selling said widgets but I lose them all to a Gate camp, id just pay the taxes in highsec or give up entirely.

PVP'rs aren't the problem greifers are the problem, they want to destroy it just cause they can not because they achieve anything from the pirating of your goods :)


I see what your saying, and I would say, great. That's fine. But if someone does want to take that risk, there should be a reason to do so. ATM there is little to no incentive.

The other point I made was to place a tax on the buyer too. If you can change people buying habits, eventually the retailers will move. It isn't something that will just happen after a patch. It may take months but eventually you would start seeing small hubs. Sellers might even hire gangs to help keep the hubs safe. I stress the might there though.

The change I'd like to see wouldn't cripple hi-sec, but just people reasons not to be there. I was a Hi-seccer for best part of 4 years maybe. The only time I went into low sec was for a reason, to roam. The only way to help low and high is to give people a reason to go there.

Balancing costs to profits is what being a real trader is all about. Not +/- 1 buy orders.


And honestly your one of the smarter arguments that Ive seen. In a perfect world it would work that systems were protected by locally hired gangs and the cost of moving into those new trading hubs would be relatively stable, not concord/empire stable but stable enough to justify the cost.

To be honest, and im putting on my flame suit here cause I know its coming, I don't see any of this mattering when someone can sit AFK and just mine/acquire more resources in an asteroid belt on an alt character while having a blast on their main. If you can AFK and still be productive then its no longer a time factor and you really won't care.
Fearghaz Tiwas
Perkone
Caldari State
#70 - 2013-02-27 12:42:03 UTC
Rhugor wrote:
Fearghaz Tiwas wrote:
Rhugor wrote:
Undoubtedly, but at an increased cost. This cost has to overcome whatever change is made in high/low/null and I doubt you can do that with the nature of this game. I for one would be happy as hell to operate out of a lowsec as long as their was incentive, but the problem isn't as cut and dry as raise taxes etc. Individuals have different motivations, if I just spent time aquiring resources, to build 100 widgets to make a 45% profit selling said widgets but I lose them all to a Gate camp, id just pay the taxes in highsec or give up entirely.

PVP'rs aren't the problem greifers are the problem, they want to destroy it just cause they can not because they achieve anything from the pirating of your goods :)


I see what your saying, and I would say, great. That's fine. But if someone does want to take that risk, there should be a reason to do so. ATM there is little to no incentive.

The other point I made was to place a tax on the buyer too. If you can change people buying habits, eventually the retailers will move. It isn't something that will just happen after a patch. It may take months but eventually you would start seeing small hubs. Sellers might even hire gangs to help keep the hubs safe. I stress the might there though.

The change I'd like to see wouldn't cripple hi-sec, but just people reasons not to be there. I was a Hi-seccer for best part of 4 years maybe. The only time I went into low sec was for a reason, to roam. The only way to help low and high is to give people a reason to go there.

Balancing costs to profits is what being a real trader is all about. Not +/- 1 buy orders.


And honestly your one of the smarter arguments that Ive seen. In a perfect world it would work that systems were protected by locally hired gangs and the cost of moving into those new trading hubs would be relatively stable, not concord/empire stable but stable enough to justify the cost.

To be honest, and im putting on my flame suit here cause I know its coming, I don't see any of this mattering when someone can sit AFK and just mine/acquire more resources in an asteroid belt on an alt character while having a blast on their main. If you can AFK and still be productive then its no longer a time factor and you really won't care.


I appreciate your comment. It is refreshing to see an actual debate going on instead of the normal infantile **** slinging that normally occurs. And you are right, I am thinking idealistically so some degree. But shouldn't the aim be to provide a framework, within which something ideal at least has a chance of being created.

Think about this... Your a corp in either 0.0 or lo sec, and a trader offers to set up a market hub with all of your favourite toys in return for protection. Would you accept? I don't know, but I'd think about it at least. I understand that it's difficult to trust people in EVE, but sometimes its worth taking a punt.

AFKers are a different problem. One that will probably not be solved until the player base do something about it en masse. CCP can't do **** about it I don't think.
Bloodpetal
Tir Capital Management Group
#71 - 2013-03-01 16:13:49 UTC

The notion that industrialists and Pirates / PVPers won't work together is dumb.

They constantly use each other. The reason you don't believe it happens is because Pirates want targets and they're not working with "you" when they shoot you.

You're just clueless about how a lot of the actual low-null industry "works" behind closed doors.

Some "Pirates" want an image of being intimidating to keep people away. Meanwhile, they're building billions of ISK of industry while you're cluelessly fighting over Jita margins.

Where I am.

Roime
Mea Culpa.
Shadow Cartel
#72 - 2013-03-01 17:25:50 UTC
I love this idea, +1 OP

.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#73 - 2013-03-01 20:22:18 UTC
Bloodpetal wrote:

The notion that industrialists and Pirates / PVPers won't work together is dumb.

They constantly use each other. The reason you don't believe it happens is because Pirates want targets and they're not working with "you" when they shoot you.

You're just clueless about how a lot of the actual low-null industry "works" behind closed doors.

Some "Pirates" want an image of being intimidating to keep people away. Meanwhile, they're building billions of ISK of industry while you're cluelessly fighting over Jita margins.


If this is the case then localized markets outside of highsec are already with their own benefits and it's a closed door system with no room for unaffiliated individuals to move in anyways. It's really yet another barrier that needs to be overcome and further devalues that 1% difference which is already of questionable worth to begin with.
Hurtini Hilitari
Doomheim
#74 - 2013-03-01 21:57:59 UTC
Hmmm to further the logic of higher taxes in high sec, perhaps have pirate NPC factions step up their invasion of empire space, with stronger rats in low sec, more faction spawns, and maybe even the occasional officer Lol

To ensure the continued safety of high sec, players must pay more tax there so the nasty pirates are kept at bay Blink
Bloodpetal
Tir Capital Management Group
#75 - 2013-03-01 22:08:08 UTC
Tyberius Franklin wrote:
Bloodpetal wrote:

The notion that industrialists and Pirates / PVPers won't work together is dumb.

They constantly use each other. The reason you don't believe it happens is because Pirates want targets and they're not working with "you" when they shoot you.

You're just clueless about how a lot of the actual low-null industry "works" behind closed doors.

Some "Pirates" want an image of being intimidating to keep people away. Meanwhile, they're building billions of ISK of industry while you're cluelessly fighting over Jita margins.


If this is the case then localized markets outside of highsec are already with their own benefits and it's a closed door system with no room for unaffiliated individuals to move in anyways. It's really yet another barrier that needs to be overcome and further devalues that 1% difference which is already of questionable worth to begin with.


Big words, little meaning.

Obviously the markets are being used. Closed doors doens't mean that the markets aren't being used. It just means that the ISK flows through other arrangements to hit the market than just the mash of ISK flowing through Jita that drives the economy out there.

Where I am.

Alavaria Fera
GoonWaffe
#76 - 2013-03-01 22:09:39 UTC
baltec1 wrote:
Your logic is sound which is why the bears will start throwing insults your way. Prepare your anus.

Odd, because the bears' are the ones whose asses should be hurt.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#77 - 2013-03-01 22:15:25 UTC  |  Edited by: Tyberius Franklin
Bloodpetal wrote:

Big words, little meaning.

Obviously the markets are being used. Closed doors doens't mean that the markets aren't being used. It just means that the ISK flows through other arrangements to hit the market than just the mash of ISK flowing through Jita that drives the economy out there.

Ok, let me put it another way. Your 1% isn't enough to make expanding those markets or opening new ones worthwhile. And the fact that there are relationships in play means more resistance to newcomers. The incentive is still too low.
Alaekessa
Matari Combat Research and Manufacture Inc.
#78 - 2013-03-02 02:33:17 UTC
Tyberius Franklin wrote:
Bloodpetal wrote:

Big words, little meaning.

Obviously the markets are being used. Closed doors doens't mean that the markets aren't being used. It just means that the ISK flows through other arrangements to hit the market than just the mash of ISK flowing through Jita that drives the economy out there.

Ok, let me put it another way. Your 1% isn't enough to make expanding those markets or opening new ones worthwhile. And the fact that there are relationships in play means more resistance to newcomers. The incentive is still too low.


I can agree with this (1% not being enough), I also like the idea I read about tying it to FW. I still think 6% would be the best bet, though why not have it also tied to FW? +/-1% depending on what tier your faction is currently on? IDK how best to implement it, though I think it would be a good start to at least increase baseline high-sec market tax to 6%.
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#79 - 2013-03-02 04:26:08 UTC
I live in hisec and this sounds perfectly fair. Furthermore, I'd even propose a tax hike ... but only if certain provisions were added.

First, every NPC corporation has a flat 11% tax rate. This pays for your hisec security, meaning CONCORD. Your NPC corporation cannot be the target of a declaration of war.

Alright, let us first raise this rate to 20%. Now you have a little more incentive to leave, but it is not a cattle prod shoving you out the door, either. Still fair enough I think.

Next we look at Sales Tax and Broker Fees. Yes, lowering one or even both of these in low and null security space makes perfect logical sense. If one is no longer being protected by CONCORD then why should one be paying their subdivision (read: the SCC) the same fees as those who are?

To put it simple, High Security should have full, normal SCC fees. Low Security should be reduced by at least half (gate guns still work, so that is something I suppose). Null Security should pay little or no SCC at all. Now Broker's Fees are another matter, and do not represent any division of CONCORD, so they can be left as is across the board. Sales Tax, however, should definitely get cheaper when one moves away from CONCORD protection.

Ah but the caveat, and this addresses another issue: War Declaration. There have been many people complaing on both sides of the fence on this issue, and I believe a tax overhaul can provide a lore-friendly answer to this problem. Remember that flat 20% tax rate that NPC corporations face? Let us say that 5% of that is actual tax to their company and the other 15% is what they pay for CONCORD protection against war declaration. It still adds up to 20%, of course, and those still in the company will not care to note the difference.

Now create that same option for player corporations. Oh put down your bullhorns and hear me out for a minute. Allow player corporations to purchase that same protection that the NPC companies have but doing so will cost them an additional 15% tax rate on top of their own corporate tax. Meaning that if a player company has a base tax rate of 15% and they want to be protected from war declarations then they can be, but now their tax rate is 30% - and half of it is going to CONCORD.

Thus companies committed to avoiding PvP can do so, but doing so is going to cost them ISK, and the larger the company then the more ISK that is going to be. To avoid abuse the option to activate or deactivate paying for CONCORD protection could only be changed once per year.

Believe it or not, this would actually be a boon to companies that want to place war declarations. Why? Glad you asked, mister mercenary. How many times have you placed a war declaration only to find your target has docked up, gone on vacation, or simply folded up & reformed their company? You wasted all the time, effort and ISK for nothing. Frustrating, was it not? All things considered, would you not have rather just been told "This company is paying for CONCORD protection and cannot be war targeted" and kept you money? You would no longer lose any ISK, time, or tears trying to fight the unwilling. The unwilling would not longer have to play card shuffling games to remain unwilling, either, and being the unwilling would no longer be free, either. It would have a price - a fixed 15% price that they must pay for this privilege of immunity. Less risk comes at a cost of less reward. This is fair, yes?
Hurtini Hilitari
Doomheim
#80 - 2013-03-02 11:03:37 UTC  |  Edited by: Hurtini Hilitari
Perhaps make it so high sec is only high sec if you are in an NPC corp, or if you are in a player corp paying the appropriate tax for concord protection.

Player corp concord tax could be 5% for each system security level so...

1.0 protection - 5% tax
0.9 protection - 10% tax
0.8 protection - 15% tax
0.7 protection - 20% tax
0.6 protection - 25% tax
0.5 protection - 30% tax

Also if you have a POS up somewhere, you need to pay the tax rate to keep the POS online or concord will hack it and turn it off.

But other corps can still bribe concord to allow war decs.