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T3 future nerf or not?

Author
Roime
Mea Culpa.
Shadow Cartel
#21 - 2013-02-26 23:31:42 UTC
Yeah T3s will all become useless and OBSOLETE, just like all frigs, cruisers and battlecruisers have become lately. CCP wants to destroy the game!

They will surely be nerfed to the ground this is 100% certain and I want my SP back NOW or I'll unsub.

Only thing I'm uncertain is whether this is because of CCP=goons, nullsec zealots or because CCP hates Amarr, Gallente, Caldari and Minmatar.

.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#22 - 2013-02-26 23:57:20 UTC
If you look at what Fozzie has done recently, it has been to reduce tanks and increase gank factors on all but a few ships (notably incursus, brutix/myrm, prophecy). The recent BC debalance showed his philosophy: geenerally reduce fitting statistics to make everything a compromise to fit, thereby weakening it, while making a few formerly crappy ships ridiculous at active bait tanking so they become FOTM and then everyone will go back to nano gangs with boosts, as per usual.

The issue with the strategic cruiser lineup at the moment is not ISK/effectiveness, it is the raw anomaly in nett effectiveness which they represent. Given the limitless ISK available to w-space denizens to bling out your chariot with faction and deadspace modules, and the relative cheapness of dreads and carrriers compared to these pimpmobile strat cruiser fleets, this creates a metagame where fleets of ships which would otherwise be godlike are now the daily bread and butter.

But do not forget, the entirely of w-space, including the scrubby nubbinses bumbling about C1's, is less than 8% of the entire population of EVE, as measured by acttive toons in wormholes. Given you all have 3 accounts subbed, that means, realistically, you represent maybe 3-4% of the player base. You are not quite the 1%, but pretty damn close.

Thus, while you may cry and twist your panties at the thought of a billion ISK strat cruiser being nerfed, the reality is that outside wormholes, the extreme gank and tank of a strat cruiser isn't vulnerable because it is actually harder to deploy dreads and carriers in k-space than in C5 brawls. So, while you complain or chortle about dread blapping and so on, the reality is it is such a nonevent problem that it is irrelevant to the game as a whole because less than 1% of people are ever going to be at risk of being Vindi/Vigi webbed and blapped by three Moros - it certainly never happens in k-space!

So, strategic cruisers will be balanced for k-space. This is good, and bad for w-space dwellers. On the one hand, the balance will be aimed at trimming back insane tanks (+120K EHP) to 'reasonable' levels as far as Fozzie sees it, and might result in more gankiness out of a wider variety of T3 cruisers, or maybe trimming back the 1000 DPS Proteii. it will certainly involve the long-needed nerfing of boosting T3's which aren't as much of a feature of w-space and hardly the pain in the balls they are for everyone in lowsec.

However, it may result in better functionality for boosting and covert configurations, both for PVP and PVE, allowing better tanks and more gank to go with specialised fits which, right now, are pretty one-dimensional and failsauce. This will be good for w-space because you can bring a cloaky nullified T3 with you, or a covert proby T3 with actual DPS and tank.

And in the end, you'll still have extreme fits when people have enough time and ISk to EFT-up mutant varieties of the normal k-space T3's. You will still have dread blapping. Your T3 might not survive the first volley as easily, so all you need to do is change tactics.
Orlacc
#23 - 2013-02-27 01:09:35 UTC
First off, what has this got to do with wormholes? Secondly it's all rumor at this point.

"Measure Twice, Cut Once."

Mr Kidd
Center for Advanced Studies
Gallente Federation
#24 - 2013-02-27 02:48:27 UTC
Trinkets friend wrote:
Stuff


So what you're saying is, any income level capable of fielding bling ships that rival null's ability to field them should therefore have those ships nerf making the income from w-space ultimately pointless?

Don't ban me, bro!

Jack Miton
School of Applied Knowledge
Caldari State
#25 - 2013-02-27 04:17:11 UTC  |  Edited by: Jack Miton
Doc Hollidai wrote:
ExookiZ wrote:
Armor tanking T3s become far too sturdy with the addition of 1600s ( sometimes multiple).

Tech 3's with huge tanks are the counter to this supposed "dread blapping"...


rrriiiiiiiiggggghhhhhtttttt......

Quote:
I just don't think CCP/Fozzie will re-balance the T3's in a way that make them a subpar DPS boat to a Command Ship

they already are a worse DPS boat than CSs unless youre flying caldari.
astarte, sleipnir and abo all do considerably more DPS than their T3s.

(obviously there are other dissadvantages to CSs vs T3s.)

PS: Trinket, your post was a truly perfect example of utter ignorance.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Roime
Mea Culpa.
Shadow Cartel
#26 - 2013-02-27 05:35:58 UTC
Orlacc wrote:
First off, what has this got to do with wormholes? Secondly it's all rumor at this point.


Everything. T3s are made from wormhole resources and are the standard fleet line ships here.

And TF is right, T3s are not balanced in k-space, where the working class zeroes, the 99% live.

.

Ethan Swiftblade
Royal Amarr Institute
Amarr Empire
#27 - 2013-02-27 07:34:25 UTC
Ok, lets assume T3s will get nerfed due to k-space ballance....

What options do we have for subcap pilots? What do we need to focus on?

For eg. instead RR tengus what would you choose? Dont say NH, cause it doesnt work....

I am curious also on any other ideas, for us wormhole dwellers.
Rek Seven
University of Caille
Gallente Federation
#28 - 2013-02-27 09:35:51 UTC  |  Edited by: Rek Seven
With the re-balance and buff of the T1 ships, there is no real argument for nerfing T3's anymore. There is only one subsystem that i can think of that needs a "nerf"

If anything, some subsystems should be buffed to make them a viable alternative to the current most popular subs. For example the logi sub could do with a range bonus and the drone subs should have their turret bones removed and their drone bonuses increased.
chris elliot
Treasury Department
Plug N Play
#29 - 2013-02-27 09:46:00 UTC
So long as Ytterbium doesn't get to fiddle with them they should be ok.

With Fozzies rebalanceing of the sub t3 classes though there should be very little need to "nerf" them in the traditional sense when it comes to t3's. I can think of a few subs that are ridiculously underused and could use some love but those are rather fringe cases when they arrive.
Rek Seven
University of Caille
Gallente Federation
#30 - 2013-02-27 09:58:28 UTC
Roime wrote:

And TF is right, T3s are not balanced in k-space, where the working class zeroes, the 99% live.


How did you arrive at that conclusion?

I think you are confusing "k-space" with "high sec". I don't see many wormholers taking their pimped out T3's and fighting people in HS...
Dorothy Crowfoot
Perkone
Caldari State
#31 - 2013-03-01 13:50:06 UTC
Trinkets friend wrote:


Thus, while you may cry and twist your panties at the thought of a billion ISK strat cruiser being nerfed, the reality is that outside wormholes, the extreme gank and tank of a strat cruiser isn't vulnerable because it is actually harder to deploy dreads and carriers in k-space than in C5 brawls. So, while you complain or chortle about dread blapping and so on, the reality is it is such a nonevent problem that it is irrelevant to the game as a whole because less than 1% of people are ever going to be at risk of being Vindi/Vigi webbed and blapped by three Moros - it certainly never happens in k-space!


This is simply not true.... It has been happening increasingly in certain low sec areas and also in Syndicate. Basically anywhere, where the chance of a counter hot drop is at it's lowest.

Trinkets friend wrote:


So, strategic cruisers will be balanced for k-space. This is good, and bad for w-space dwellers. On the one hand, the balance will be aimed at trimming back insane tanks (+120K EHP) to 'reasonable' levels as far as Fozzie sees it, and might result in more gankiness out of a wider variety of T3 cruisers, or maybe trimming back the 1000 DPS Proteii. it will certainly involve the long-needed nerfing of boosting T3's which aren't as much of a feature of w-space and hardly the pain in the balls they are for everyone in lowsec.


This is what I don't understand.. Inside WH T3 are used because they are mostly the only viable way of surviving taking your gang into the pervasive Dread response fleets especially in magnetars. Hell with the size of wh fleets these days they are the only viable way to survive regular subcap alpha a lot of the time thus allowing logistics to still play a role.

Outside of WH in 0,0 with all the other nerfs that has taken place T3 can not in any way be stated to be some sort of OP fotm. There are lots of counters to the insane tank available outside of WH like tier3 or Redeemer fleets or regular BS fleets. That are deployed against T3 gangs in low sec all the time.

So what problem is T3 tank and dps nerf really meant to solve ??. If something works superbly for 1% and has little impact on the 99%. Why nerf it to the point where 0% will ever use it.

Or as you suggest they boost T3 to the point where the covert version will have actual tank and dps.... Oh great... One of the Cruiser hulls which has never went out of fashion is recons, lets make a T3 hull that renders them completely obsolete... That is simply insanely bad for K space.

The boosting variant needed a hell of a nerf, tbh it should never have existed in the first place. However changing the rest of the stats now fixes a problem which as you pretty much summed up doesn't exist. It just creates more..

Trinkets friend wrote:

You will still have dread blapping. Your T3 might not survive the first volley as easily, so all you need to do is change tactics.


Seriously... if it was just a matter of simply changing tactic, don't you think people would have done it already ?? The simple matter of the fact is that without the ability to survive alpha's the only tactic left for head on scrums is to bring more people ensuring that when the dust clears you have alphaed every webber on the field. Because with the absence of logistics or the ability to snipe your enemy out in the play that's what fights in eve generally bottoms out to

Just the kind of mentality and play style the game needs right...???
Mr Kidd
Center for Advanced Studies
Gallente Federation
#32 - 2013-03-01 16:20:24 UTC
The fact is, T3's are the only viable combat ship in w-space given it's no-local nature. No local means clandestine fleets. Clandestine fleets mean getting cloaky ships out of the support role that every T2 capable of cloaking and warping fills. Without cloaky T3's capable of projecting DPS on par with non-cloaky cruisers and surviving being primary for more than 2 seconds there is little role for them in w-space because they're too expensive. Even with price drops due to lack of demand, there would be little reason to use them.

This isn't null where sizeable non-cloaky dps fleets rely on their tactical bm's around gates that never move to maneuver untouched. I'm not going to spend additional time setting up these tacticals every day, several times a day on top of the time I spend probing out every w-space system I come across. W-space time sinks are already ridiculous!

My cloaky Proteus flys like a BS. It's only slightly faster with slightly better align time. Compared to other cruisers its speed and align are pss poor. With an optimal of about 5KM that doesn't give me much range to maneuver. The only thing going for it is DPS & tank. I put a lot of isk beyond the hull and subs to get it where it is. If dps, tank & speed are nerfed I wouldn't fly it because I could fill its roll with an Arazu and a Deimos.

Fozzie can say what he likes. He's in the position to do so. But, nerfing T3's without compensating w-space because of what's happening in null is BS. If there is truly a need to balance T3's because of null then something needs to be given to w-space to fill that gap. How about an effect applied to the whole of w-space that affects only cov-ops subsystem applying bonus' to dps, tank, speed?

Don't ban me, bro!

unimatrix0030
University of Caille
Gallente Federation
#33 - 2013-03-01 18:43:20 UTC
There is absolutly no need for a T3 nerf. Only t3 off grid boosting might be a problem.
Ozzie and yterbittum talked that they shouldn't do any bether then t2 specialised ships.
Well this is the case today.
A ECM tengu can't jams as hard as a falcon, a neut legion can't neut as hard as a pilgrim or a cruse.
A 1000 DPS proteus can be ecmed and neuted easly, RR tengu's are easier broken then 3 scimi's or basilisks, Lokis don't web as good as the recon versions,... .
They only have a slightly bether tank, but that is the only advantage.
Everyone forgets the loss in skillpoints, now you can't even eject to escape that.
Don't talk to me about swapability of the subsytems, espacialy when you fitted t2 rigs... . No one will destroy their T2 rigs to go from RR tengu to ECM tengu ... .
Some configurations are even worse then T2 ships ... .
And don't go on about the fact they aren't used in 0.0, i hear from dudes producing them that most can hardly produce what the 0.0 alliances ask. And their killboard are filled with them.
One thing that might be good is adjusting or changing some of the lesser used subsystems.

No local in null sec would fix everything!

Ethan Swiftblade
Royal Amarr Institute
Amarr Empire
#34 - 2013-03-01 19:47:47 UTC
Indeed off-grid boosting has got to go, its no place for that anywhere.

Nerfing T3s will have a huge impact on w-space life, what other ship can do at least 75% of the job?

Larger alliances can adapt, at a cost, for sure, but smaller to medium alliances or corporations that live in wh-s, be it pve or pvp will suffer a lot more.

The reason 0.0 wars are full with T3s is mostly because of a misused way of strategic cruisers, where any ship can be used anywhere, without having to worry about "stargate" collapse, or being stuck while moving a larger fleet (largest was what... 120 vs 120 or so?). Try moving 120 BS/BC to a staging wh....
Incindir Mauser
Caldari Provisions
Caldari State
#35 - 2013-03-01 21:36:44 UTC

Just because of the nature of numbers and the way this game is designed there will always be a FOTM ship that does the best tank and gank.

There will always be a "best in class" ship. Always.

From what I understand T3's were put in to be a versatile ship that can do many things depending on it's subsystems. This was to reflect the fact that W-space dwellers had mass limits and moving things like 100 man fleets of BS's around totally and completely impractical. It made sense to have four hulls that can do lots of different jobs.

From a conversation I had on comms last night sometime in the past it was the intention that W-space dwellers wouldn't live out of PoSes but be nomadic with some kind of mothership that we all used as a mobile fortress station. (That's no moon!)

Do T3's need an across the board nerf?

Not really, I don't think so. I think that some of them should be buffed/nerfed to be a little closer to each other in terms of tank/gank and utility. The Tengu needs some love other than it's two PvP jobs now of cloaky-scanny and ECM Hamgu.

Since the HML nerf, I NEVER see Tengu's other than the odd Cloaky-scanny or RR Tengus running cluster sites. All the gangs that come out to play are always 20-30 Lokis, Prots, and Legions with Guardian support and the usual double bubble HIC. These ones do the best at brawling, which is basically how we fight in W-space.

What W-space needs and what we will likely get are two different things. I think Fozzie will be hesitant to screw with T3's too much considering their inherent cost both ISK and SP wise. But there is always that possibility of Fozzie fat-fingering it and emasculating T3's into status symbol bling ships, instead of utilitarian workhorses that they should be.

What I would LIKE to see is an expansion on the T3 concept with subsytems and have it apply to the other subcap ships. T3 frigates, battlecruisers, and battleships.

W-space could desperately use a shaking up in how we meta our fleet compositions instead of following the herd.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#36 - 2013-03-01 21:57:42 UTC  |  Edited by: Mr Kidd
Incindir Mauser wrote:


From a conversation I had on comms last night sometime in the past it was the intention that W-space dwellers wouldn't live out of PoSes but be nomadic with some kind of mothership that we all used as a mobile fortress station. (That's no moon!)



I've heard this rumor from other players too. I've also heard CCP saying that w-space was intended for nomadic existence, a couple of fanfests ago, I think. But I've never seen anything before that about a nomadic existence. And yet, how do you explain C6 -> C6, C5 -> C5, C4->C4 and all the variations between that lead to no where but more w-space requiring days in some cases to find a route out coupled with the resources requires to farm some of these systems plus escalations and w-space's utter dependence on k-space. I call bullsht!

That CCP has said it years after w-space's birth and that players continue to point to that CCP intention is highly disturbing. W-space was not and never will be, without radical changes, a nomadic existence.

It'd be one thing if the systems didn't require huge investments in resources and w-space was completely independent of k-space except to bring items to market. If I could get lost and exist in w-space and never have to see k-space, sure I'd buy it. But it's not. And so....bullsht!

That rumor needs to be put down at every opportunity!!!

Don't ban me, bro!

Incindir Mauser
Caldari Provisions
Caldari State
#37 - 2013-03-01 22:42:39 UTC
Mr Kidd wrote:
I've heard this rumor from other players too. I've also heard CCP saying that w-space was intended for nomadic existence, a couple of fanfests ago, I think. But I've never seen anything before that about a nomadic existence. And yet, how do you explain C6 -> C6, C5 -> C5, C4->C4 and all the variations between that lead to no where but more w-space requiring days in some cases to find a route out coupled with the resources requires to farm some of these systems plus escalations and w-space's utter dependence on k-space. I call bullsht!

That CCP has said it years after w-space's birth and that players continue to point to that CCP intention is highly disturbing. W-space was not and never will be, without radical changes, a nomadic existence.

It'd be one thing if the systems didn't require huge investments in resources and w-space was completely independent of k-space except to bring items to market. If I could get lost and exist in w-space and never have to see k-space, sure I'd buy it. But it's not. And so....bullsht!

That rumor needs to be put down at every opportunity!!!


You know how rumors go. A friend of a sister of a guy who lives in an apartment next to the coffee shop in Iceland overheard the janitor at CCP say something.

Developer intentions and what actually happens as something is implemented are two entirely different things. I'm sure you know that.

Our k-space addiction is there to give there some reason for us to accumulate ISK and more importantly for CCP, buying PLEX and getting alt accounts. Otherwise, yes, W-space would be it's own little economic entity to itself cut off from the rest of the game. Wormbillies. Hillholers. Sleepernecks. I can see the stigmatizing epithets now.

But this is a derailment from the original topic.

I digress.
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