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Unforgiven Storm for CSM 8 - Industrialist

First post
Author
Amyclas Amatin
SUNDERING
Goonswarm Federation
#21 - 2013-02-20 01:00:05 UTC
What is your position on carebears and casual players?

I'm interested in carebear conservation... and preservation of their natural habitats (high-sec)

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#22 - 2013-02-20 02:59:38 UTC
Amyclas Amatin wrote:
What is your position on carebears and casual players?

I'm interested in carebear conservation... and preservation of their natural habitats (high-sec)


From my understanding you are making 2 questions; what I think of carebears? what is my position on high sec?

1 - I'm neutral about carebears. In my opinion every person plays this game like they want. To be honest, we have more carebears living in null sec than the ones I've seen when I lived in high sec, so their natural habit is New Eden! Each person plays this game the way they like and makes them happy, that is what makes Eve a sandbox.

You are probably looking to my alliance name and thinking that I'm a goon so I'm trying to force people to play in a specific way, you would be surprised how many carebears are in GSF and how many only login casually to have some fun and log out after...

2- High sec is not bad, I will not advocate any nerf if that is what you are thinking. If people say that null or low sec are bad, the solution is not to nerf high sec to make the other areas became good, the solution is to buff the other areas to become better than high sec is. High sec should be looked as the standard and we should build the other areas using high sec as a start point.

About high sec but having in mind my industrial platform point of view, hauling needs love (as in any area of space, its not exclusive to high sec). I expect that the tiercide initiative fixes the industrial ships in the same way they fixed mining ships to equilibrate the relation between the gankers and their "friends". read my position on hauling:

http://thelazypilot.wordpress.com/2013/02/18/hauling-development-stagnation/

Many other industrial activities need love but all of them are transversal to all areas of space not only high sec: I want CCP to fix industry by revamping invention and manufacturing, I want a new industry UI window / tabs, I want less clicks, I want more queues, I want the moon mining problem fixed in a way that CCP removes it from the hands of alliances and puts it the hands of the players (I will explain how this in a post soon) and above all I want POSES fixed.

About specifics on my industrial position I'm preparing a dozen of posts were I will explain the problems and lay out some solutions to fix industry in new Eden. Follow my blog and soon I will post my positions in more detail, I already started...

http://thelazypilot.wordpress.com/

Hope I clarify my positions on your concerns.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#23 - 2013-02-20 08:57:19 UTC
Just posted something new about UI in Eve Online:

CCP is Not Winning the UI War

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Amyclas Amatin
SUNDERING
Goonswarm Federation
#24 - 2013-02-20 09:01:19 UTC  |  Edited by: Amyclas Amatin
Good positions, and nice blog by the way.

http://thelazypilot.wordpress.com/2013/02/16/csm-ruining-candidates-sex-life-since-2008/

That's just epic... Hope it wasn't you replying to my posts Oops

I might just support you and ruin your life further by helping you become a CSM.

EDIT: Probably none of my business, but you can try sneaking out after she falls asleep... That's how I got my gaming time as a pre-teen...

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Catherine Hekki
Something Unique
#25 - 2013-02-20 11:26:30 UTC
Finally someone thinking about industry.
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#26 - 2013-02-20 22:35:47 UTC
I’m debuting a new column in my blog called “This Will Never Happen” that will be published every Wednesdays.

Check it out: http://thelazypilot.wordpress.com/2013/02/20/this-will-never-happen/

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Sofia Wolf
Ubuntu Inc.
The Fourth District
#27 - 2013-02-21 18:02:49 UTC
You say you have interest in capital warafere. What is your position on power projection and capital blobs?

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Malcanis
Vanishing Point.
The Initiative.
#28 - 2013-02-21 18:14:15 UTC
Unforgiven Storm wrote:
I’m debuting a new column in my blog called “This Will Never Happen” that will be published every Wednesdays.

Check it out: http://thelazypilot.wordpress.com/2013/02/20/this-will-never-happen/


I read that. I take issue with a basic assumption: that "difficulty" equates to skillpoints required. Skillpoint requirements are a good gating system; they stop initial content being obseleted too quickly, for instance. But actual difficulty should come through improved gameplay. All you're asking for in your blog is to be able to train some more skills on your 6th and 7th alts, the opportunity cost of which won't even touch you, to make more ISK.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#29 - 2013-02-21 23:10:47 UTC  |  Edited by: Unforgiven Storm
Sofia Wolf wrote:
You say you have interest in capital warafere. What is your position on power projection and capital blobs?


First point I'm a industrialist, so 90% of my platform is about industry. I did wrote in the end of my platform list of issues that I also have interest about Sovereignty Warfare and 0.0 because I live there. I never said I have an interest in capital warfare. Sovereignty Warfare and 0.0 has large scope than just capitals or blobs.

My biggest concerns about Sovereignty Warfare and 0.0 are the structure grinding, the lack of reasons for people to shoot each other, the fact that people holds space that does not use, the problem of moons being in the hands of alliances instead of the pilots and finally the lack of content for small gangs or small alliances to do and disrupt bigger alliances.

But I will try to respond to your questions and clarify my position on the subjects you raised.

About the blobs nobody can do nothing to prevent them, its human nature for people to group up and fight together, there is nothing CCP can ever do to avoid people to group up and blob somebody.

About the capitals, we have 2 types, supers and lets called it "standard" ones.

Since titans and supers were nerfed, you have notice that they barely leave their poses, they are huge dead ships with no use other than shoot at stations or TCUs. You can not use them without 1 or 2 full support fleets and even so they die, we lost 3 titans a couple of weeks ago and we had 700 men support fleet, they are useless now. Supers have no use in the field of battle anymore, they will make no difference in any future war.

So supers is not a issue anymore nor a blob of supers.

About the blob of capitals (dreads and carriers). These capitals are at the price range and skill training range of most if not all the 0.0 residents that want to fly one, so there is no injustice of disparities saying that this of that alliance has an advantage because it has more isk than others, nerfing capitals will just hurt everyone, since everybody has them in 0.0 and will not solve the problem nor the blob use of them, because like I said, is human nature to group together and cannot ever be avoided.

So in resume, in my opinion capitals use can not be avoid, its use is so much widespread that any nerf will cause a cry so loud that we could have another summer of rage do deal with. About the blob of capitals, since we can not touch capitals nor avoid blobs there is nothing we can do to avoid them directly, but there is something we can do indirectly!

Now what we can do and solve is the capital projection problem. Forget the blob, forget the capitals, we solve the capital projection problem and we reduce the capitals use and the blob to a non problem since you cannot project your force anymore.

I'm in favor of capital projection review and I think is a problem and CCP should look at it. My opinion is that capital projection should be solved not by nerfing range, because that will just make people to jump more times to reach a destiny, but by creating a delay between jumps. If it takes 1 hour to reach the other side of eve and another to come back people will think 10 times before commit to this trip and projecting any type of force in other places other than is area of residence.

Hope it clarifies my position and answers to your questions.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#30 - 2013-02-22 00:14:39 UTC  |  Edited by: Unforgiven Storm
Malcanis wrote:
Unforgiven Storm wrote:
I’m debuting a new column in my blog called “This Will Never Happen” that will be published every Wednesdays.

Check it out: http://thelazypilot.wordpress.com/2013/02/20/this-will-never-happen/


I read that. I take issue with a basic assumption: that "difficulty" equates to skillpoints required. Skillpoint requirements are a good gating system; they stop initial content being obseleted too quickly, for instance. But actual difficulty should come through improved gameplay. All you're asking for in your blog is to be able to train some more skills on your 6th and 7th alts, the opportunity cost of which won't even touch you, to make more ISK.


Hello Malcanis, how are you. Pleasure to talk to you for the first time.

You found my thread and my blog. Good, I'm having problems with twitter and I was getting worried that my tweets with the post links weren't getting out.

Smile

There is a specific question you want to ask or you just want me to comment your opinion about my blog post?

Anyway, let me talk a little bit about that post content and the reasons behind it.

That post idea is simple, there are many PI industrialists out there, like me, that created and pay for accounts just to do PI. These alts are called Planet industrialists.

I choose to follow this path and this specialization, it's an option. I'm not doing PvP in these accounts and just train 10 days of PI on the side to make some money and continue with the PvP training in the next week. They only do PI, they only train PI skills!

These are specialized alts that only do PI and specialization is a good thing in EVE, CCP supports it, I supported it, and must be rewarded!

Eve is a game of specialization, not a train all do all game. You specialize in something, you do your part in the sandbox by performing a specific profession.

In Eve specialization is only achieved thought skills, so I propose more skills. An planetary Industrialist must have a reward by specializing in PI and not doing or training anything else. And I'm not proposing a game breaking thing, if you check the numbers I propose, that is a 5-10% improvement over people that does not specialize.

If you read CCP interviews and Dev blogs in the last 2 years, CCP says all the time that the game has many specializations and people should specialize. To do that CCP has to give perks to people to specialize or I would ask myself the question, "If I specialize and the guy next to me doesn't, if we have the same end results, where is the specialization and so why bother?"

Now, about improved game play in PI, I'm preparing a post for this weekend (it was suppose to be for tomorrow, but I'm sick with the flu and I'm in bed) were I will talk about the PI problems. This post you refer to is just ONE solution for ONE of the many PI problems -> the lack of specialization options and rewards for PI Industrialists! There are many other problems and I will not post a solution for all of them, for many I can only point the problems I don't have a solution. I'm counting on the Eve Game Designers to find them, that is why they are there, the CSM main job is point to the problems.

When and if I ever get into the CSM I will tell CCP just that, this is a problem in PI (the lack of specialization path) that I would like to see solved. I will not propose a solution since Its not my place. I'm not and CSM members are not Game Designers!
I will wait to see their answer(s) to solve the problem I reported and we start the discussion from that point forward and try to find a solution for this issue.

Now if for some reason, CCP just asks me, "what is your idea to solve the problem you just raised", them I will give them this link: http://thelazypilot.wordpress.com/2013/02/20/this-will-never-happen/


On a side note, I'm an industrialist, what motivates me is the will to build things, to see and end result of something that I created and the ISK it makes me when I sell it to others. So more ISK is good for any industrialist and any industrialist that specializes should be rewarded for that commitment. I'm not talking about creating a game imbalance, but just a little more to differentiate from someone that is not specialized.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#31 - 2013-02-26 10:45:54 UTC
After 5 days of being sick and being able to accomplish nothing but lay in my bed and drool, i'm back.

I have a new post to share:

Development Strategy For Industry In Eve Online

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Endeavour Starfleet
#32 - 2013-02-27 07:18:37 UTC
Hello there!

I would like to name several situations that I feel are detrimental to the game. Give a solution and ask you for your stance on both. I do need answers to all the situations for my vote(s)

POS those three letters bring nightmares to just about anyone having the misfortune of having to operate one. The solution in the long term is obviously modular POS. Yet CCP seems to be backpedaling on implementing this despite the MANY benefits. What is your stance on the possibility of a near term bandage of a form of player POS that is only designed to be the equilivant of a Secure Container for ships until modular POS is ready?

Overpowered passive cloaking. It is now to the point where people are now beyond AFK cloaking but running Twitch.tv streams of enemy stations and systems! Would you support balancing cloaking to punish those who go AFK (Eventually able to be scanned down for decloak) while maintaining the benefits to people actively cloaking (Remaining at their keyboard)

Lack of Ring Mining. Again with the CCP backpedaling despite the many benefits for nullsec and other areas for the game. What is your stand on the crap that is moon mining?

The silly push by some in the community to end or delay "Local" or any effective means for those in a nullsec system to determine if a hostile or unknown is in system in them. This obviously needs no solution but I want your thoughts.

The horrible state of missions in hisec. The solution in my opinion is a complete rewrite to allow for a more incursion like approach that rewards those who want to train up logistic frigs and cruisers or be a specific role in a fleet. Also providing a way for newer players to experience group play in EVE.

Incursion suckage. With the nerfs to Incursions fleets have slowed to a trickle and it was sad to see CCP willing to spend more development time nerfing entire expansions instead of doing what was right being making other aspects of EVE better. Modular POS and Ring mining need dev time sooner so I will admit this ought to be looked at later however I wanted to get your views on them and have this to be some context to the next aspect of Logi.

Logi suckage. Logis do not have the tools to do their job. They need to be able to tell who is locked and taking damage and in large fleets the watchlist can't handle that leading to dependence on broadcasts that most of EVE seems to not know or refuse to use right. Look at any average HQ incursion fleet where people don't broadcast right stressing out logi or in fleet fights where following FCs orders makes it harder to broadcast properly. A solution is a logi only screen that is completely configurable to show who is taking the most DPS and who has the most locks in fleet.

Logi Suckage #2 Reps don't get you on mails? Wut? Solution obviously is to have repping those in fleet land you on killmails generated from fleet.
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#33 - 2013-02-27 10:48:52 UTC  |  Edited by: Unforgiven Storm
Endeavour Starfleet wrote:
Hello there!


1. POS - My position are pretty clear here and here. Please go and read them.

--

2. AFK cloaking - Oi… this is controversial!

Personally afk cloaking doesn't affect me because me and my Corp found a way to deal with them a long time ago. Every day, in the system I live, I have 1 AFK cloaker living there with me and my friends. For a long time that we know how to fight back: first thing we do is to online a jammer to take out the hot drop out of the equation; second thing we do is to get everybody in fleet, doesn't matter you are dock in station, you get in fleet; them all the people that is ratting starts to rat with a special mod, a point; the others just fit a PVP ship and do whatever they were doing before; in 95% of the situations people continue to do what they are doing and nothing happens, and we are not afraid, we created a secure environment that counters the afk cloaker; in the 5% the cloaker was active it ends bad for him.

Now let’s go a little deeper and talk about the technique we are discussing, being cloak in a system to scare off and shut down operations is a valid tactic! Assuming you are at the keyboard, even if doing something else, you are present so you have some sort of control and attention over your cloak ship making this a valid game play action. I compare it with a sniper situation, a sniper take a high position over an area, shots something and everything stops because is there watching; it’s an old war tactic, a valid tactic, that I have nothing against it. Now about the AFK part, yes I have some problems with it.

One thing is to play with 2 accounts, have 2 screens and put one char cloaked in a system watching, only giving some of my attention and doing something else, doesn't matter, I’m present so it’s ok! Other thing is to Log On and then go to work. I don't think CCP wants us to play the game a few kilometers from our keyboards !!!

Everything in game should have a counter.

Now what you propose, scanning cloakers, defies de idea of cloaking, if you are cloaked, you are invisible, if you are invisible you cannot be scan down, no discussion there, I do not agree in scanning down cloak ships.

What CCP can do is use physics and logic!

An cloaking system if existed in RL will spend energy to keep its cloak up right? So there you have it, that is the solution. Cloak is ok but it should spend cap. Doesn't need to spend much, but it should spend some. Second thing that also makes sense is, when you are cloaked, energy signatures should be lower down or you risk being scan down, so having this logic in mind, when cloaked cap recharge should stop. With these 2 small changes you solve your problem of AFK cloaking. If done correctly a cloaky ship has to uncloak at least once (for 1 minute or 2) every half hour to cap up, when that happens its vulnerable and can be scan down, if the person is at the keyboard no problem, if he was afk, ups...

--

3. Moon mining - I'm finishing writing something about that subject today, check my blog here http://thelazypilot.wordpress.com/, I should post something until the end of the day about moon mining. In a nutshell, Ring mining is nice, sounds cool, but I don't think CCP can pull resources for this anything soon. Implementing this will scale up to something like implementing wormholes, it’s a expansion theme almost. I don't see this happening anytime soon since CCP already said: no Jesus features! But there are solutions, easy ones that can fix moon mining. Check my blog, in a couple of hours I will present one of many solutions to fix moon mining.

--

4. Local - End it? never! I'm totally against that! If people don't want local they have wormholes with 2500 systems without local to play at, go there.

Now that doesn't mean local doesn't need some attention. In my opinion it needs it. My person take on local is this:

CCP should revamp local UI, separate it from the chat, only intel is show in the client; no chat merged with local.

Then we need to make local more dynamic without remove it or delay it, I do not support that. We can create a local that is dynamic in the way it shows intel to you, creating something similar to a fog of war, this is, it can show you more or less information about the people that are in local based on standings with the sov owner, but it always show you there are people in system, how many and always in real time! Just the information about them might or not, be hidden.

For example: I have a good standing with the owner of the system, I can see a picture, a name and the standings of everybody in local. I have no standings I can only see a ? picture in local, I know there is someone in local but it’s unknown to me who he is, he will be presented has neutral and have no name. The idea is that in empire, I can see all people, In NCP Null you only see local details of pilots depending of your standing with the NCP owner and in 0.0 sov areas you can only see details if I you have standings with the sov owner.

Main purposes of these changes: make sov matter. You own sov, you defend it, you have perks. Second goal of these changes, make null look a little more scary than really is, give a perception of fear and unknown (without losing local, I say this again just to clarify). Third goal to create farms and fields for small groups to burn, how? CCP makes the 0.0 sov owners local detailed intel to be something that is an upgrade mod, an a mod that has a paper thin shield that can be shot at and deactivated if you do not defend it, making local loose detail for everybody in it for a couple of hours. just an idea…

(continues...)

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#34 - 2013-02-27 10:49:11 UTC  |  Edited by: Unforgiven Storm
One more detail, when I say everybody is neut to you, your corp mates, your alliance mates, have beacons and transmitters you can see who they are in local, always, that is the only exception to local detail that is always show.

--

5. Missions - these are not my specialty at this moment, I don't do them for 3 years now, but my opinion the way to go is the wormhole way: Strong AI, few ships more pvp focused and less pve focused, improved payouts because of difficulty and time you will have to put with these improved missions. CCP should do a couple of prototypes for each type 1-4 levels and release them to see people reaction and collect data. Once CCP sees people reaction and have more data on how to do them, it should replace them all and start a 2 or 3 years program were in each expansion replaces ~20 missions until all of them are out the game, that is my view on this subject.

--

6. incursions - I did those for 6 months in low sec, we had a sig in GSF , I was in the group that got the only BPC of the super, I got 500M of my share of that BPC. Good times.

I loved incursions, best PVE ever, this is the PVE model to follow in this game. I stop before the nerf, because 6 months was too much for me, I got bored, I did it all, seen it all, became repetitive and boring, I did more for the challenge an group chat than the money.

When later the nerf bat hit, hit hard, but you have to concur that things were a little out of control for high sec, that was too much money for low risk. I have no problem of people doing that money in low sec or 0.0, because there is risk, we got ganked more than 10 times and I lost a couple of ships, I win good isk but I also risk a lot every time I log in. CCP took some nerf action, I agree with a nerf, now if you ask it went too far? I say yes, a little too far!

But the nerf is only one problem, the content, the background story, all need to be reviewed! I would like to leave a question here: Incursions are nice and all but it makes any sense a pirate faction is trying to attack new Eden all the time forever?

Maybe is time for CCP to rethink incursions, maybe pull out the pirates and rethink incursions has something that comes from another type of wormholes what it makes more sense, and instead of pirates have takmahl or tacocan or yan jung NPCs?!

And when doing this rethinking then CCP should fix/Unerf incursions, but having in mind always that bigger rewards comes with bigger risk!

I don't mind high sec people to have access to incursion big money like before but them we have to re-think the risk. One question for example: it makes sense for concord to show up inside an incursion site?

--

7. logis - "They need to be able to tell who is locked" - I do not agree with this, this is too much information, people that are flying a ship know who is locking them, it’s their responsibility to broadcast for help, they are not dumb!

About the watch list, I agree is too small for logis, who is flying a logi ship should have a bigger list, at least 10 more slots.

"broadcasts that most of EVE seems to not know or refuse to use right" - this is part of the game, if you say the UI sucks and broadcast button are too small, not intuitive, I agree, the entire broadcast system needs to be reviewed and we should have big buttons in the bottom near the cap/shield/armor UI to press and ask for help, not in the fleet window, but the knowledge about the system and how it works is part of the game and we have to teach people and not destroy the concept because some people can’t figure out how it works or don’t like it.

The entire watch list UI needs a pass, information about cap should be there, in my opinion, more visual warnings and sound warnings need to be put there, but lock information I think is too much.

--

8. Logis in Kill mails - As a logi pilot I'm 100% behind this, I want this for so long. I have no idea what are the technical problems that CCP faces, but I will ask for sure, if I get in the CSM.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Endeavour Starfleet
#35 - 2013-02-27 17:56:08 UTC
Thank you for your responses! I hope you will spend some time thinking on logi and rethink your position in the future but I am glad to see you have been thinking about the other issues.

Just a note tho I don't often click on links that go outside of forum so could your post the relevant bits of your wordpress blog here please?
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#36 - 2013-02-27 18:09:22 UTC  |  Edited by: Unforgiven Storm
Endeavour Starfleet wrote:
Thank you for your responses! I hope you will spend some time thinking on logi and rethink your position in the future but I am glad to see you have been thinking about the other issues.

Just a note tho I don't often click on links that go outside of forum so could your post the relevant bits of your wordpress blog here please?


The reasons I prefer my blog to post my campaign information instead of Eve-O, is format, is all about the format.

I don't like eve-o forum limitations. It has few format options, can't post pictures, its limited on the size of the post..

I will try to post a small resume here with the link but I ask you to follow the link, the reading experience is better in my site than here.Big smile

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#37 - 2013-02-27 18:09:39 UTC
double post

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#38 - 2013-02-28 19:57:07 UTC
Just created my Official CSM 8 Campaign HQ page in my blog.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Migrant workers
Eternity INC.
Goonswarm Federation
#39 - 2013-03-01 14:23:05 UTC
This looks good, will vote :)
Jacque Custeau
Knights of the Minmatar Republic
#40 - 2013-03-01 14:49:06 UTC
Its about time we have a candidate who will make industry his number one agenda. I read your position on hauling and I had a few comments:

- The number of haulers per race should go up but only if they get unique roles. If you look at the Wreathe, the only thing it is used for is to manufacture Prowlers! No pilot is not going to spend a little time (hour or two) to train Minmatar Industrial to 2 and just use the Hoarder. There needs to be something worthwhile the Wreathe can do that the Hoarder can't!

- The freighter was gimped to emphasize the need for pvp escort. The fact is, in high sec the assaulter has the initiative, escort cannot do anything until the suicide gankers fire, which by then is too late. I know this issue is a hot potato but its unavoidable when talking about hauling.

- We have rising costs for office space in hubs, but no rising cost of manufacturing slots. If people had to use cheaper slots further away from the market, the need for hauling would increase.


The other issue for me relates to stagnation in manufacturing, and the BPO 'advantage'. I don't want to get into specifics but I would like to see BPO holders getting additional advantages over people producing from copies.