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Fix Null > Nerf Hi

First post First post
Author
Aren Madigan
The Scope
Gallente Federation
#481 - 2013-02-27 00:53:46 UTC
Lin Suizei wrote:
Aren Madigan wrote:
Hell, in terms of actually equalizing high sec and null sec's production costs the amount of nerfing to high sec required is actually pretty minimal at worst.


It's not about just "equalising costs" - you can't assign an ISK-value to the safety, convenience and near-immunity to PvP (both in terms of large-scale long-term invasion, and a small fleet disrupting your not-highsec mining op) afforded by highsec mechanics.

A numbers argument isn't going to work.


Considering that risk is only ISK and not a life or something, you can definitely apply an ISK cost to risk and people do by making their profit margins take into account those risks at what's reasonable.

And Ruby, you can look **** up on your own at this point, I'm done doing leg work for you after that whole inflation fiasco because it proved you don't give a damn about citation. And you've just proven you don't care about balance, you want null sec to have absolute control. When you start taking into account things like the export costs, groups like Goons, TEST, and other sov holders, they make out like bandits far above and beyond what would be reasonable. You're not asking for balance like some might be. You're asking for it to be broken in the other direction. Where it'd be absolutely impractical to run business in high sec.
Zhade Lezte
#482 - 2013-02-27 01:03:03 UTC  |  Edited by: Zhade Lezte
I'm just going to try try to address the fears highseccers have when it comes to this change that results in these sorts of threads. Are these fears reasonable? No, these proposed changes aren't designed to break the game. Are they understandable, human, etc. with how polarized and aggressive highseccers and nullseccers are to each other? Yes, and nullseccers need to keep this in mind.

Takseen wrote:

or even worse
-produce everything they need themselves plus enough surplus to feed highsec, killing highsec industry entirely?


The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.

Now CCP would already be designing this system with jump freighter fuel in mind, so as long as the cost of null-produced goods + jump freighter fuel is greater than what it is in highsec, it would be unprofitable to export to highsec. Jump fuel costs are fairly substantial, tens of millions per jump, which leaves plenty of breathing room for an appropriate manufacturing fee. If this comes with a PoS revamp it's even easier, as both null and highsec will have the option of producing from PoS and the only current advantage null would have is the sov-based fuel discount. The sov discount may need to be increased on that even, who knows. It needs to be stressed that these changes do not need to be severe, just non-negligible. 18k isk for a hurricane versus 500k or something.

Also CCP has repeatedly nerfed null for chrissakes, if the changes do break high industry you can bet they'll iterate.

I see others are tackling mining so I'm not going to talk about competition between highsec and nullsec mining.


And if nullsec tries to take advantage of their discount by running freighter convoys...well....there will be hilarious results, that's for sure. And those who participate in them will need to be compensated for their time that could be spent ratting or mining, whether it be direct compensation or a PVP ship replacement program or whatever. It won't be "free".**


* Actually null's hub sale price market prices will probably be close to jita et al in an ideal system as there would be an added cost for null logistics (even if it's just moving minerals or too and from PoS in the same system), which is more dangerous than high and thus won't be as hilariously cheap as the deals you can get with public couriers in highsec.

** CCP might need to tie in mining back to system security in some way, or folks could set up a full mining and industry operation right on the border to highsec to keep their logistics costs as close to high's as possible while enjoying the price advantages. It may not be a problem though, as people will likely be very inclined to harass and deny sov to a bunch of miners easily accessible from the safety of highsec? Something to keep in mind, anyways.
Aren Madigan
The Scope
Gallente Federation
#483 - 2013-02-27 01:08:18 UTC  |  Edited by: Aren Madigan
Zhade Lezte wrote:
The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.


And this is reasonable. Expecting to be able to import to Jita from null and make the same profit there as a high sec producer however is not. Hell, chances are that'd cause a shift in trade hubs to ones close to low/null sec, right on the high sec borders, increasing that cost further. Not that its a bad thing, but I could imagine even making it a good amount cheaper/more efficient out in null sec would potentially cause this to some extent, which again, not a bad thing, but a strong possibility to take into account.

EDIT: Hell... the trade hubs moving towards the borders would be a good thing in a way. Would really light up activity in the border regions, probably encourage more active protection corps and piracy.
Mara Rinn
Cosmic Goo Convertor
#484 - 2013-02-27 01:21:41 UTC
Tippia wrote:
Buzzy Warstl wrote:
If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec?
The same reason as now: to exchange materials and goods.


… and nullsec POSes come under siege more often than hisec POSes. And shipping stuff around in nullsec is risky. And running a POS requires a fuel supply chain.
Mara Rinn
Cosmic Goo Convertor
#485 - 2013-02-27 01:27:19 UTC
Zhade Lezte wrote:
The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.


Don't confuse Jita with hisec industry. Jita is the hisec market hub, not the hisec industry hub.

The only factor that will push industry into null even when it's easier to do industry in null (due to better fuel efficiency and no requirement for standings and charters), is the proximity to resource supply. That would assume that mining mountains of veldspar in nullsec will somehow become easier, or that producing the material locally would be seen as advantageous over letting the hisec AFK miners mine veldspar in peace and quiet (can you imagine a Goonswarm campaign to get rid of suicide gankers and bumpers because it improves their profits to have plentiful cheap tritanium and pyerite?)

Killing mineral compression will drive more industry into nullsec by increasing the importance of proximity to supply. At least two ways exist to do this: one is to make products at least as voluminous as the materials required to produce them (thus ammo requiring 1000 units of minerals would be at least 10m3). The other is to break the reprocessing output of items by putting more inputs into the "extra materials" category of the blueprint (which breaks ME research too). My preference is to change the volume of items such as ammo (but that also requires adding ammunition bays, which is more work for the dev team).

Essentially, if all industry was player controlled (i.e.: no infinite capacity NPC refineries) and it was the same mechanic required in high, low and null, industry would still be biased to hisec because that's where the industrialists are. The lack of industry in nullsec is only partially due to the lack of facilities, the major reason for the lack of industrialists being the general attitude of combat pilots to industrialists in the first place ("you don't belong here because you're not flying a combat ship and you don't speak jarhead").

Once the jarheads overcome their cultural bias against people living in their space who aren't shooting things all day, industry in nullsec will be much healthier. In the meantime the lack of access to industry facilities in nullsec, the overabundance of cheap facilities in hisec, and the disinterest in industrial activity by the jarheads leads to the situation where "everything" is manufactured in hisec, sold through Jita and exported to null.
Zhade Lezte
#486 - 2013-02-27 01:30:54 UTC
Aren Madigan wrote:
Zhade Lezte wrote:
The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.


And this is reasonable. Expecting to be able to import to Jita from null and make the same profit there as a high sec producer however is not. Hell, chances are that'd cause a shift in trade hubs to ones close to low/null sec, right on the high sec borders, increasing that cost further. Not that its a bad thing, but I could imagine even making it a good amount cheaper/more efficient out in null sec would potentially cause this to some extent, which again, not a bad thing, but a strong possibility to take into account.

EDIT: Hell... the trade hubs moving towards the borders would be a good thing in a way. Would really light up activity in the border regions, probably encourage more active protection corps and piracy.


Probably not in the highsec part of those borders, as interesting as that would be. At least, not more than there already is. The thing is that jump fuel costs are a lot more than highsec freight costs, as just about everything in highsec can be afk autopiloted in NPC corps at very low cost. Once you get it into high you can get it anywhere and cheap, even if you outsource your hauling. Red Frog, for example, is only 7.5 million ISK for 13 stargates to have a full freighter hauled (570k per jump? Not sure what formula they use, cause they're not forthcoming with their rate :P). And they are actually comparatively expensive, charging a premium because they have enough volume to guarantee that you'll get your contract completed relatively quickly (usually in a day as opposed to 1-2 weeks).

As stated before, there could be a problem with people using sov adjacent to high to undercut highsec without having to deal with the full hassle of null logistics.
Zhade Lezte
#487 - 2013-02-27 01:48:32 UTC  |  Edited by: Zhade Lezte
Mara Rinn wrote:
Zhade Lezte wrote:
The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.


Don't confuse Jita with hisec industry. Jita is the hisec market hub, not the hisec industry hub.


Ah, I'm wasn't trying to say that Jita is highsec industry because it isn't, the highsec slot layout and mineral/research PoS availability spread that out naturally. But since logistics in highsec is very cheap the prices in jita are probably the best indication of the cost of building things in highsec at a glance.

(I can certainly see how it comes off as that though)

Mara Rinn wrote:
Once the jarheads overcome their cultural bias against people living in their space who aren't shooting things all day, industry in nullsec will be much healthier. In the meantime the lack of access to industry facilities in nullsec, the overabundance of cheap facilities in hisec, and the disinterest in industrial activity by the jarheads leads to the situation where "everything" is manufactured in hisec, sold through Jita and exported to null.


At least you agree that things need to be changed! I would say that at least in Goonswarm we don't discourage people to do industry, and only discourage people from mining/doing industry in null because null industry is awful, while providing them guides on how to get standings to make a jita alt, highsec industry alt get a highsec PoS if they want to, etc. Because that's unfortunately the reality of the game.

We could go further into a discussion on how anti-industry nullsec groups are or aren't, but I think we can all agree that a culture of industry-hating elite pvpers will be at an economic disadvantage versus an identical adversary that does accept industry when it comes to sov conflict if null industry gets buffed, and that is frankly great and will encourage people to be accepting of industry.

Perhaps more importantly it will make someone who does null industry feel more valuable because they will be sure they are providing a service of actual value, while currently they are only ever so slightly reducing the workload of jump freighter market seeders while having to do a lot of :effort: mineral compression et al themselves.
Lin Suizei
#488 - 2013-02-27 01:58:09 UTC
Mara Rinn wrote:
Once the jarheads overcome their cultural bias against people living in their space who aren't shooting things all day, industry in nullsec will be much healthier.


You know that if industralists use their social skills and actually make friends with people, they're more than welcome in not-highsec - and generally people will pitch in to help make their lives easier right?

I really don't think this "cultural bias" is a problem, though posts with misinformation like yours contribute to the false perception that it is.

Lol I can't delete my forum sig.

Aren Madigan
The Scope
Gallente Federation
#489 - 2013-02-27 02:13:38 UTC
Zhade Lezte wrote:
Aren Madigan wrote:
Zhade Lezte wrote:
The reason we want high industry nerfed and null industry buffed is so that it's not cheaper to just import everything from highsec with jump freighters. Logically the solution to this is, as well as fixing the mineral supply and industrial slot issues with null, increasing manufacturing fees in highsec so that it is no longer cheaper for nullsec to import via jump freighter, IE to make the difference in manufacturing costs enough that the added cost of jump freighter importation from both fuel and the highsec markup in jita can no longer compete with this buffed industry*.


And this is reasonable. Expecting to be able to import to Jita from null and make the same profit there as a high sec producer however is not. Hell, chances are that'd cause a shift in trade hubs to ones close to low/null sec, right on the high sec borders, increasing that cost further. Not that its a bad thing, but I could imagine even making it a good amount cheaper/more efficient out in null sec would potentially cause this to some extent, which again, not a bad thing, but a strong possibility to take into account.

EDIT: Hell... the trade hubs moving towards the borders would be a good thing in a way. Would really light up activity in the border regions, probably encourage more active protection corps and piracy.


Probably not in the highsec part of those borders, as interesting as that would be. At least, not more than there already is. The thing is that jump fuel costs are a lot more than highsec freight costs, as just about everything in highsec can be afk autopiloted in NPC corps at very low cost. Once you get it into high you can get it anywhere and cheap, even if you outsource your hauling. Red Frog, for example, is only 7.5 million ISK for 13 stargates to have a full freighter hauled (570k per jump? Not sure what formula they use, cause they're not forthcoming with their rate :P). And they are actually comparatively expensive, charging a premium because they have enough volume to guarantee that you'll get your contract completed relatively quickly (usually in a day as opposed to 1-2 weeks).

As stated before, there could be a problem with people using sov adjacent to high to undercut highsec without having to deal with the full hassle of null logistics.


That last bit is what really damns making fuel costs taken into account. Null and low sec near trade hubs would have such a massive advantage that there's no way anyone without those could really dream of competing. Granted, it'd make for some interesting fights out that way, but it certainly wouldn't be balance in any form of the word. Its part of why I think the best hopes lie with making POSs the superior manufacturing model while leaving the current industry model somehow viable to new players at least. With a POS, while you may not always be able to hit their supply line, you'd be able to hit their manufacturing directly instead, regardless of where they are.
Nicolo da'Vicenza
Viziam
Amarr Empire
#490 - 2013-02-27 02:57:43 UTC  |  Edited by: Nicolo da'Vicenza
Mara Rinn wrote:

Once the jarheads overcome their cultural bias against people living in their space who aren't shooting things all day, industry in nullsec will be much healthier.
non-supercap industrialists are seen as a liability in nullsec because the mechanics prevent effective industry from taking place, making them liabilities. All alliances who disagreed with this assessment and loaded up on industrialists... are dead. An advantage in industrialists in 0.0 is no advantage at all. That's not a 'cultural bias', that is cold truth proven in the darwinian ecosystem we call nullsec every day. Economic change precedes cultural changes, not the other way around.
RubyPorto
RubysRhymes
#491 - 2013-02-27 03:30:31 UTC
Aren Madigan wrote:
And Ruby, you can look **** up on your own at this point, I'm done doing leg work for you after that whole inflation fiasco because it proved you don't give a damn about citation. And you've just proven you don't care about balance, you want null sec to have absolute control. When you start taking into account things like the export costs, groups like Goons, TEST, and other sov holders, they make out like bandits far above and beyond what would be reasonable. You're not asking for balance like some might be. You're asking for it to be broken in the other direction. Where it'd be absolutely impractical to run business in high sec.


No, I'm just not a Keynsian. And, as I showed, the argument over whether it's inflation or not is irrelevant, since CCP clearly doesn't think that a 400% increase in price for a frigate (aka 5x multiplier) is a big deal. Also talk about pots and kettles, may I remind you of the 3+ times I asked you to learn the difference between Economic and Normal profits so you could stop conflating the two?

Wrong again. As I keep saying, I want HS and Nullsec to be competitive with each other.

Except that that "making out like bandits bit" is entirely taken away by those export costs... because we're taking them into account.

Having similar (or equal) Economic profits means that, after taking into account every cost involved in each endeavor, what's left is similar (or equal)(also usually zero, esp in EVE where there are very few, if any, significant barriers to entry).

Again, I am asking for no such thing. I am asking for Nullsec to be able to be competitive. That means similar (or equal) Economic Profits. Which, being as Nullsec has much higher intrinsic costs (safety, effort, etc) means that balance sheet (aka Normal) profits will have to be different.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#492 - 2013-02-27 03:34:26 UTC
Mara Rinn wrote:
Killing mineral compression will drive more industry into nullsec by increasing the importance of proximity to supply.


Will make life worse for JF pilots and non-Supercap producers. That's all.

Supercap producers will simply do what they already do on occasion now: buy/build carriers/dreads, jump them to the manufacturing location and reprocess them for capital components.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aren Madigan
The Scope
Gallente Federation
#493 - 2013-02-27 03:55:28 UTC
RubyPorto wrote:
blah

I know exactly what you're talking about, you just insist I don't. You're just using the words wrong or in areas it doesn't particularly matter. Not to mention ignoring key factors that I already mentioned briefly. For example. Taking into account fuel costs. OK, how far away do we take into account? Null sec bordering very close to high sec wouldn't have nearly as a high cost so null sec further out can't compete with their exporting ability regardless, so by giving HS costs equal to fuel costs from deep null sec, bam, all industry ends up in the border regions, new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. There's a reason why its only you and like a couple other people in the hardcore nerf highsec crowd agree with you. At this point though you're ignoring every economic factor beyond what suits you.

And to think that price changes aren't a big deal at all rather than looking at situation? Are you flipping insane. OK then, lets put frigates at 10 million. Oh? Doesn't matter? 100 million then? Billion maybe? When does it start mattering to you?
Tesal
#494 - 2013-02-27 04:03:49 UTC
RubyPorto wrote:
...Wrong again. As I keep saying, I want HS and Nullsec to be competitive with each other...


How do you propose striking that balance without going too far? If you get it wrong you cripple hi-sec industry. How much is enough for null?
Lin Suizei
#495 - 2013-02-27 04:04:58 UTC
Aren Madigan wrote:
new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around.


Why should a new player be able to compete in industrial enterprise with players who have invested ISK, time and effort into building well-oiled industrial empires? This is like saying a new miner in a Retriever should be able to compete with a seasoned bot-aspirant with 100+ accounts and Orca boosts - he shouldn't.

Lol I can't delete my forum sig.

Nicolo da'Vicenza
Viziam
Amarr Empire
#496 - 2013-02-27 04:07:39 UTC  |  Edited by: Nicolo da'Vicenza
The problem is that highsec benefits like CONCORD-based security and unconquerable stations are impossible to quantify monetarily without extensive trial and error. Hence, putting in place tariffs and adjusting highsec industrial efficiency is problematic.

Industrial capacity of regions however is easily quantified (stations x average station slots + number of moons one can put a POS on) and much harder to get wrong, which is why I think that should be the target of rebalancing.
RubyPorto
RubysRhymes
#497 - 2013-02-27 04:10:38 UTC
Aren Madigan wrote:
RubyPorto wrote:
blah

I know exactly what you're talking about, you just insist I don't. You're just using the words wrong or in areas it doesn't particularly matter. Not to mention ignoring key factors that I already mentioned briefly. For example. Taking into account fuel costs. OK, how far away do we take into account? Null sec bordering very close to high sec wouldn't have nearly as a high cost so null sec further out can't compete with their exporting ability regardless, so by giving HS costs equal to fuel costs from deep null sec, bam, all industry ends up in the border regions, new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. There's a reason why its only you and like a couple other people in the hardcore nerf highsec crowd agree with you. At this point though you're ignoring every economic factor beyond what suits you.


Something being hard to fix is not a good argument for not fixing it.

No, I am doing exactly the opposite. Economic profit, BY DEFINITION includes all Economic factors affecting a firm/endeavor/whatever. Wanting the potential Economic profit to be equal/similar between HS/Nullsec is the definition of wanting them to BOTH be competitive with each other.

Quote:
And to think that price changes aren't a big deal at all rather than looking at situation? Are you flipping insane. OK then, lets put frigates at 10 million. Oh? Doesn't matter? 100 million then? Billion maybe? When does it start mattering to you?


Yes, if you start making up ridiculous numbers, the numbers look ridiculous. P therefore P. Roll

I simply pointed out that a 400% price increase turned out to not be crippling to refute your (as yet unjustified) claim that a 100% price increase (aka doubling) in frigate prices would be crippling. Also it's clear that CCP didn't expect it to be crippling (or they wouldn't have done it).

You still have yet to come up with a justification for asserting that balancing Null vs High would double prices AND you have yet to come up with a justification for asserting that doubling the price of frigates would be crippling.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aren Madigan
The Scope
Gallente Federation
#498 - 2013-02-27 04:11:59 UTC
Lin Suizei wrote:
Aren Madigan wrote:
new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around.


Why should a new player be able to compete in industrial enterprise with players who have invested ISK, time and effort into building well-oiled industrial empires? This is like saying a new miner in a Retriever should be able to compete with a seasoned bot-aspirant with 100+ accounts and Orca boosts - he shouldn't.


Because unlike the new miner, a new industrialist can't progress or play the industrial game at all without being able to compete somewhere. Simple as that. If someone likes the industrial side of the game, they should be able to have the option to do so with some margin of success as close to the beginning of their game play as possible. A beginning miner is still making isk. A beginning industrialist who can't compete is not.
Tesal
#499 - 2013-02-27 04:12:34 UTC
Lin Suizei wrote:
Aren Madigan wrote:
new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around.


Why should a new player be able to compete in industrial enterprise with players who have invested ISK, time and effort into building well-oiled industrial empires? This is like saying a new miner in a Retriever should be able to compete with a seasoned bot-aspirant with 100+ accounts and Orca boosts - he shouldn't.


CCP designed industry with a low barrier to entry for T1 stuff. T2 stuff takes a bit of skilling. They do compete with the big boys already. Their stuff goes on the market just like everyone else.

There is another thread for the "bot aspirant" stuff.
Aren Madigan
The Scope
Gallente Federation
#500 - 2013-02-27 04:29:36 UTC
RubyPorto wrote:
Aren Madigan wrote:
RubyPorto wrote:
blah

I know exactly what you're talking about, you just insist I don't. You're just using the words wrong or in areas it doesn't particularly matter. Not to mention ignoring key factors that I already mentioned briefly. For example. Taking into account fuel costs. OK, how far away do we take into account? Null sec bordering very close to high sec wouldn't have nearly as a high cost so null sec further out can't compete with their exporting ability regardless, so by giving HS costs equal to fuel costs from deep null sec, bam, all industry ends up in the border regions, new players wouldn't have a place in industry everything ends up more expensive while screwing everyone not in those border regions for something that the industry system was never meant to be balanced around. There's a reason why its only you and like a couple other people in the hardcore nerf highsec crowd agree with you. At this point though you're ignoring every economic factor beyond what suits you.


Something being hard to fix is not a good argument for not fixing it.

No, I am doing exactly the opposite. Economic profit, BY DEFINITION includes all Economic factors affecting a firm/endeavor/whatever. Wanting the potential Economic profit to be equal/similar between HS/Nullsec is the definition of wanting them to BOTH be competitive with each other.

Quote:
And to think that price changes aren't a big deal at all rather than looking at situation? Are you flipping insane. OK then, lets put frigates at 10 million. Oh? Doesn't matter? 100 million then? Billion maybe? When does it start mattering to you?


Yes, if you start making up ridiculous numbers, the numbers look ridiculous. P therefore P. Roll

I simply pointed out that a 400% price increase turned out to not be crippling to refute your (as yet unjustified) claim that a 100% price increase (aka doubling) in frigate prices would be crippling. Also it's clear that CCP didn't expect it to be crippling (or they wouldn't have done it).

You still have yet to come up with a justification for asserting that balancing Null vs High would double prices AND you have yet to come up with a justification for asserting that doubling the price of frigates would be crippling.


The point was there's only so many times you can do a large increase before it starts getting into the ridiculous region, so you can't say it doesn't matter. Its as ridiculous as those ridiculous numbers I put out, there's a stopping point at some point and you're pretty much saying it doesn't exist. Not for any legitimate reason, but because it hurts your point. Anyways, you want the justification, it affects a hella lot more than industry, from mission running, to exploration, even making PvP harder to fund. Increases the barrier to PvPing for new players. Increases the barrier to them rising up in the ranks, I could go on and on but you'd just ignore it because you don't like it.

Also I never said don't fix it. Again, YOU'RE not asking for them to fix it. You're asking for null sec dominance. If you can't figure that out, you're really not nearly as well versed in economics as you seem to claim. You're not looking at all the factors, you're only looking at what suits you, otherwise you'd be looking at inflation, not just your definition that goes against EVERY OTHER MODERN DEFINITION OUT THERE. EVERY! SINGLE! ONE! Your ONE citation is a single out of context quotation that ignores what he was talking about in the first place. You'd be looking at the fact that your solution only would help a tiny portion of null sec while damaging everywhere else. This isn't a question, this is the cold hard fact, even by your economic profit definition, because all regions STILL wouldn't be equal. Or would you like them to adjust for EVERY single system in the game? You know.. the thousands of them out there, because by your method, that would be the only viable way to do it if you wanted things equal as you claim. An absurd amount of work that would take years, only to suddenly shift as trade hubs shift.

Your fix isn't just hard. Its a flat out impossible way to do what you claim to want to accomplish, or at the very least, not viable in the lifetime of the game.