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Moar High/low to Null WH's

Author
Karloth Valois
1st. Pariah Malefactor corp.
The New Eden Yacht Club.
#41 - 2013-02-26 21:02:03 UTC
We have High/low and null sec exits in our wormhole chains very often, sometimes more than one of each. You just have to be willing to scan down 4 or 5 wormholes and then willing to fly down the chain with whatever you need to move.

Instead of asking for the game to be made easier with more straight 0.0>high WHs do a bit of work and scan down a chain the way it works now. Your way in and out of null with be shorter, and it means that those 0.0 guys dont get all the fun if they catch you. Pirate

It's not been nice, but thanks for using lube

Nicolo da'Vicenza
Viziam
Amarr Empire
#42 - 2013-02-26 21:16:21 UTC  |  Edited by: Nicolo da'Vicenza
Tomcio FromFarAway wrote:
Nicolo da'Vicenza wrote:
Tomcio FromFarAway wrote:

Wormhole systems have different dynamics when compared to null. It's being influenced mainly by the lack of local and dynamic connections. It's an inherently more dangerous space for visitors unlike null


http://scaurus.com/wp-content/uploads/2012/02/Pop-vs-Kills-Jan-2012.jpg

lol


And does the fact that more ships have been popped in null makes it in any way more dangerous in the context, which is being discussed here?
By itself, no.

But I can always bring more information if need be

Logically, if wormholes were more dangerous then nullsec to PvE in, then we can measure PvE ship losses against population and see which is higher represented - right? In other words, if over 1 in 4 PvE losses were in WHs then in nullsec (because wormholes have 1/4th the population, then we can conclude that wormhole PvE is more dangerous as you claim.

So out of 50 strategic cruiser losses, for example
Strategic Cruisers - Nullsec: 23, W-space: 4

Out of 50 Marauder losses, for example
Marauders - Nullsec:22, W-space: 4

If you have to PvP less to hold your space, and you're at less risk during PvE, what could that be considered if not 'safer'?
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