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EVE Science QNA - Afterburners and inertia

Author
Sam Boom
Doomheim
#1 - 2013-02-26 19:34:28 UTC
Why when flying in a straight line, does ones afterburner need to be active to maintain top speed?







Renzo Ruderi
Doomheim
#2 - 2013-02-26 19:35:23 UTC
Because they made the game that way.
Tub Chil
Deep Core Mining Inc.
Caldari State
#3 - 2013-02-26 19:36:09 UTC
Because eve does not have real physics
did you only notice that for afterburners?
Ottersmacker
Genos Occidere
HYDRA RELOADED
#4 - 2013-02-26 19:46:55 UTC
it's because your warp drive is creating drag so constant thrust is required to keep uppa da speed

i just locked an open door.. strange, yet symbolically compelling.

Jensaro Koraka
Caldari Provisions
Caldari State
#5 - 2013-02-26 19:49:22 UTC
Sam Boom wrote:
Why when flying in a straight line, does ones afterburner need to be active to maintain top speed?

Because cap is mana and it's like that for balance reasons.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Skeln Thargensen
Doomheim
#6 - 2013-02-26 19:53:22 UTC
space dust.

forums.  serious business.

Notorious Fellon
#7 - 2013-02-26 19:56:01 UTC
The only thing that is wrong here, is that the ocean looks like space. It is a graphical glitch.

Crime, it is not a "career", it is a lifestyle.

Sam Boom
Doomheim
#8 - 2013-02-26 19:56:36 UTC
>> Because they made the game that way.
>> Because eve does not have real physics

Well I get that.

>> it's because your warp drive is creating drag so constant thrust is required to keep uppa da speed
Aah. Ok. So the warp drive, even when not actively engaged, creates a drag inversly preportional to any additional speed gained from ones afterburner. Mmmm....I can accept that.

Eve has quite alot in terms of eye candy, I'd really love it tho if the science was up to scratch.
I.E going near the SUN melts you, planets that orbited the sun, scanning which is disrupted when close to anomolies or gas giants/suns etc... This would add a totaly new dimension to the game and even PVP. It would allow you to include your environment far more as a factor in navigation and warfare. Dont you think?




Chandaris
Immortalis Inc.
Shadow Cartel
#9 - 2013-02-26 19:58:04 UTC
Ottersmacker wrote:
it's because your warp drive is creating drag so constant thrust is required to keep uppa da speed


this, is the 'lore' reason. an active warp core creates a gravity anchor effect on the fabric of space time which will reduce a ships speed over time unless the engines are counteracting. It also explains why our ships have a 'top speed' vs constantly accelerating.

just don't ask why the planets don't orbit their star and are only a few hundred km's across :P
stoicfaux
#10 - 2013-02-26 20:28:41 UTC
Eve has submarine physics, which is a polite way of saying that asshattery is what propels Eve's ships. There is a very real upper limit to the velocity of asshattery, hence why our ships have such low top speeds. The upper limit exists because being an asshat requires so little effort, so asshattery is a weak force (read lazy) that can't be bothered to sustain itself for very long. Meaning, asshattery needs an audience; in the opposite way that nature abhors a vacuum, asshattery whores for an audience.

The bigger the audience the faster the ship you say? (Un)fortunately, the Eve universe conspires to limit the potential audience to a few thousand people, and, adding insult to injury, large audiences cause time to dilate, slowing time down until the feedback cycle between the asshat and the audience becomes untenable and too weak to sustain a high velocity of asshattery.

ABs work by increasing the level of local asshattery by creating a false audience, which is why ABs increase a ship's mass when active. Cap is used by the AB to create a temporary direct electrical subspace conduit between the asshat anterior and posterior singularities which creates a direct quantum feedback channel between the two that is unimpeded by the governing laws of acceptable physics. Once the AB is turned off, this dramatic flouting of proper physics is realized, and the asshattery subsides to normal levels for that particular bit of space-time.

There are a few chronicles and dev posts that explain all of this, but I can't be bothered to link to them.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

GreenSeed
#11 - 2013-02-26 20:34:56 UTC
i remember an 80s cartoon about space ships that tried to be realistic as far as depicting physics, and they managed to make it awesome.

the ships would propel themselves via short bursts and then would "glide" on the gained momentum, pretty neat.


forgot the name.


reminding me of the name will severely impact my productivity.
Renzo Ruderi
Doomheim
#12 - 2013-02-26 20:39:25 UTC
stoicfaux wrote:
Eve has submarine physics, which is a polite way of saying that asshattery is what propels Eve's ships. There is a very real upper limit to the velocity of asshattery, hence why our ships have such low top speeds. The upper limit exists because being an asshat requires so little effort, so asshattery is a weak force (read lazy) that can't be bothered to sustain itself for very long. Meaning, asshattery needs an audience; in the opposite way that nature abhors a vacuum, asshattery whores for an audience.

The bigger the audience the faster the ship you say? (Un)fortunately, the Eve universe conspires to limit the potential audience to a few thousand people, and, adding insult to injury, large audiences cause time to dilate, slowing time down until the feedback cycle between the asshat and the audience becomes untenable and too weak to sustain a high velocity of asshattery.

ABs work by increasing the level of local asshattery by creating a false audience, which is why ABs increase a ship's mass when active. Cap is used by the AB to create a temporary direct electrical subspace conduit between the asshat anterior and posterior singularities which creates a direct quantum feedback channel between the two that is unimpeded by the governing laws of acceptable physics. Once the AB is turned off, this dramatic flouting of proper physics is realized, and the asshattery subsides to normal levels for that particular bit of space-time.

There are a few chronicles and dev posts that explain all of this, but I can't be bothered to link to them.


This might be the most scientifically correct explanation OP will ever get.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#13 - 2013-02-26 20:45:12 UTC
You really don't want real physics in your game. Orbital mechanics is not an easy thing to understand and a flight path is not quickly calculated. If you disagree, please try the Orbiter Space Flight Simulator. Now, could you imagine a Goon fleet shooting off in all directions. That's not to say there aren't some really intelligent people in Goon but, certainly many more are just dumb. I doubt implementing true physics would result in any fleet ever finding each other.

Don't ban me, bro!

Unsuccessful At Everything
The Troll Bridge
#14 - 2013-02-26 20:56:14 UTC
Are we really going to have this debate about RL physics in a fluid universe game AGAIN?!?!?!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

De'Veldrin
Republic University
Minmatar Republic
#15 - 2013-02-26 21:03:53 UTC
Sam Boom wrote:
Why when flying in a straight line, does ones afterburner need to be active to maintain top speed?



The short answer is that a video game with realistic physics would be boring as hell and require a PhD to play. I don't want to have to use calculus just to decide what direction to fly in.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#16 - 2013-02-26 21:12:23 UTC
The short answer is that in EVE we are all the crotchety old people going uphill in the rain no matter where we go.

The long answer is no where near as entertaining as the short one and thus not posting.
Whitehound
#17 - 2013-02-26 21:26:58 UTC
Because of the HTFU particle are you constantly moving through a HTFU field and feel the HTFU force pulling at you.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Crumplecorn
Eve Cluster Explorations
#18 - 2013-02-26 21:34:10 UTC
Simple answer: Your ship's "thrusters" aren't.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

stoicfaux
#19 - 2013-02-26 21:43:41 UTC
Unsuccessful At Everything wrote:
Are we really going to have this debate about RL physics in a fluid universe game AGAIN?!?!?!

Yes, we are, you whippersnaper, and you're going to like it! And fer crying out loud, get a real haircut. Who's going to hire you with a haircut like that?! And wipe off that sticky fuzz on your chin, we don't need to know that your girlfriend got a bad Brazilian.

Kids nowadays...


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Mr Epeen
It's All About Me
#20 - 2013-02-26 21:50:39 UTC
Sam Boom wrote:
Why when flying in a straight line, does ones afterburner need to be active to maintain top speed?


The space–time continuum is actually curved, so a ship will never travel in a straight line. You must now revisit your underlying assumptions.

Mr Epeen Cool
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