These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Heavy Missles Now Useless

First post
Author
Hellen Kurvora
HC - Degc
#1 - 2013-02-26 18:54:08 UTC  |  Edited by: Hellen Kurvora
I have no idea why the devs felt the need to nerf heavy missles into oblivion, because they were never that good to begin with, but congratulations they are now utterly useless. I get equal if not better volly with ******* light missles, because 60 to 70 percent of the damage on heavy missles is completely negated if the ship is not the size of a ******* space station.

The t2 variants are horrible. The dps on paper that furys supposedly get is a complete lie unless shooting them at a massive sig radious like a BC or above, and precision dps is laughable and still wont hit a whole lot. Caldari navys have decent range but are rather weak regardless compared to other long range weapon systems and again have much of their damage negated unless the ship is sitting still and huge.

I have to tripple riggor my heavy missle caracle and add a painter, with explosion sig and velocity implants, and even then they still dont hit a damn thing. I am sick of the garabge nerfs to weapon systems that don't and never have needed a nerf.
Sexy Cakes
Have A Seat
#2 - 2013-02-26 19:07:30 UTC
Heavy missles needed a nerf. Full dps out of a tengu @ 100 km was OP.

As for the rest of your post I shall reply to it with an ampersand: &

Not today spaghetti.

Hellen Kurvora
HC - Degc
#3 - 2013-02-26 19:10:14 UTC
Sexy Cakes wrote:
Heavy missles needed a nerf. Full dps out of a tengu @ 100 km was OP.

As for the rest of your post I shall reply to it with an ampersand: &


That is more testament to the tengu needing a nerf, not the weapon sysem. The result now is that any other ship besides a tengu using heavys is at a massive disadavnatge
Goldensaver
Maraque Enterprises
Just let it happen
#4 - 2013-02-26 19:12:59 UTC
Hellen Kurvora wrote:
Sexy Cakes wrote:
Heavy missles needed a nerf. Full dps out of a tengu @ 100 km was OP.

As for the rest of your post I shall reply to it with an ampersand: &


That is more testament to the tengu needing a nerf, not the weapon sysem. The result now is that any other ship besides a tengu using heavys is at a massive disadavnatge

Except the same was the case for the Drake dealing 400 DPS at 80KM. And the Caracal, Cerb, and Nighthawk were all bad anyways. The Caracal's fine now that the ship got fixed, and the Cerb and NH haven't been rebalanced yet.
sabre906
The Scope
Gallente Federation
#5 - 2013-02-26 19:16:56 UTC
Hellen Kurvora wrote:
Sexy Cakes wrote:
Heavy missles needed a nerf. Full dps out of a tengu @ 100 km was OP.

As for the rest of your post I shall reply to it with an ampersand: &


That is more testament to the tengu needing a nerf, not the weapon sysem. The result now is that any other ship besides a tengu using heavys is at a massive disadavnatge


Nice logic. 70km is now known as 100km. And tengu does "full dps" despite having the same exp radius and exp velocity where "60 to 70 percent of the damage is useless" on any other ship.

In other words, I'm risk averse and won't be flying expensive boat anyway, therefore it should be nerfed, my cheapboat should be better than expensive boats because I'm using it.Roll

Was going to +1 before. Now, -1. Hypocrites could use the nerf.Smile
Hellen Kurvora
HC - Degc
#6 - 2013-02-26 19:19:52 UTC
sabre906 wrote:
Hellen Kurvora wrote:
Sexy Cakes wrote:
Heavy missles needed a nerf. Full dps out of a tengu @ 100 km was OP.

As for the rest of your post I shall reply to it with an ampersand: &


That is more testament to the tengu needing a nerf, not the weapon sysem. The result now is that any other ship besides a tengu using heavys is at a massive disadavnatge


Nice logic. 70km is now known as 100km. And tengu does "full dps" despite having the same exp radius and exp velocity where "60 to 70 percent of the damage is useless" on any other ship.

In other words, I'm risk averse and won't be flying expensive boat anyway, therefore it should be nerfed, my cheapboat should be better than expensive boats because I'm using it.Roll

Was going to +1 before. Now, -1. Hypocrites could use the nerf.Smile


I am not sure I understand anything you wrote... I am not sure if you are critical of what I wrote or sexcakes....
Hellen Kurvora
HC - Degc
#7 - 2013-02-26 19:22:18 UTC
Goldensaver wrote:
Hellen Kurvora wrote:
Sexy Cakes wrote:
Heavy missles needed a nerf. Full dps out of a tengu @ 100 km was OP.

As for the rest of your post I shall reply to it with an ampersand: &


That is more testament to the tengu needing a nerf, not the weapon sysem. The result now is that any other ship besides a tengu using heavys is at a massive disadavnatge

Except the same was the case for the Drake dealing 400 DPS at 80KM. And the Caracal, Cerb, and Nighthawk were all bad anyways. The Caracal's fine now that the ship got fixed, and the Cerb and NH haven't been rebalanced yet.


Well in an effort to bring into balance two ships, they have made an entire weapon system useless and obsolete. I also find it hard to believe a drake was getting 400 dps with heavies. Even on paper
marVLs
#8 - 2013-02-26 19:22:36 UTC
Your topic is useless

HMs are now good
Hellen Kurvora
HC - Degc
#9 - 2013-02-26 19:24:40 UTC
marVLs wrote:
Your topic is useless

HMs are now good


LOL, explain how HMs are now good please? They got a massive explosion radious increase, decrease in explosion velocity, damage nerf and range nerf, and are effectivly the weakest long range weapon. Light missles do equal if not more dps. How is that good?
Steel Roamer
Southern Baptist Space Warrior Collective.
#10 - 2013-02-26 19:40:11 UTC  |  Edited by: Steel Roamer
I agree with OP.


There is no reason to use Heavy Missiles whatsoever now.
What people seem to forget is that Medium arties do more damage at further range than Pre-nerf HML's.


But CCP won't nerf any Minmatar Ship. That requires thinking and not sitting in the laps of nullsec power-block CEO's.
chris elliot
Lazerhawks
L A Z E R H A W K S
#11 - 2013-02-26 19:43:03 UTC  |  Edited by: ISD LackOfFaith
Hellen Kurvora wrote:

Well in an effort to bring into balance two ships, they have made an entire weapon system useless and obsolete. I also find it hard to believe a drake was getting 400 dps with heavies. Even on paper


Redacted personal attack. -- ISD LackOfFaith

http://imgur.com/KIUHaXl <- link to a very basic 439 dps drake fitting using faction missiles. Goes up to 502 with t2 missiles.
Hannott Thanos
Squadron 15
#12 - 2013-02-26 19:50:46 UTC
Guess which other system get that amount of dps at that range. Not a single one, thats how many. Fit HAMs if you want more dps. You can still reach 45 km with HAMs. QQ more

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Ohishi
Apocalypse Reign
#13 - 2013-02-26 20:02:00 UTC  |  Edited by: ISD LackOfFaith
chris elliot wrote:
Hellen Kurvora wrote:

Well in an effort to bring into balance two ships, they have made an entire weapon system useless and obsolete. I also find it hard to believe a drake was getting 400 dps with heavies. Even on paper


Redacted personal attack. -- ISD LackOfFaith

http://imgur.com/KIUHaXl <- link to a very basic 439 dps drake fitting using faction missiles. Goes up to 502 with t2 missiles.


This ship is only getting full DMG at 10km or 15km if you have a loki booster. It has a HUGE EM hole, and it is slow for a shield tanked ship. So why do HML need nerf again?

EDIT: Oh, and that is with KIN DMG type. Throw another DMG type in there and you lose 50% DPS from launchers.

Second EDIT: Just realized that is prenerf drake. ****** fit, prenerf drake. Yeah the new drake is even worse off than pre HML nerf/ drake nerf. CCP should of just given the Raven boni to the Drake. What we have now is 1 less launcher and absolutely no reason to ever carry anything other than KIN missiles. It's sad, Drake has been pigeonholed into a weak KIN slinger.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Steel Roamer
Southern Baptist Space Warrior Collective.
#14 - 2013-02-26 20:10:19 UTC  |  Edited by: ISD LackOfFaith
chris elliot wrote:
Hellen Kurvora wrote:

Well in an effort to bring into balance two ships, they have made an entire weapon system useless and obsolete. I also find it hard to believe a drake was getting 400 dps with heavies. Even on paper


Redacted personal attack. -- ISD LackOfFaith

http://imgur.com/KIUHaXl <- link to a very basic 439 dps drake fitting using faction missiles. Goes up to 502 with t2 missiles.


Hey look. 439 DPS.

Thats like.... half a Vexor.


Good justifcation. /sarcasm
Steel Roamer
Southern Baptist Space Warrior Collective.
#15 - 2013-02-26 20:11:33 UTC
Hannott Thanos wrote:
Guess which other system get that amount of dps at that range. Not a single one, thats how many. Fit HAMs if you want more dps. You can still reach 45 km with HAMs. QQ more


Lets name them.


Arty

Rail's

Drones

Beam Lasers




Yep, confirming those do not exist in Eve.
Hannott Thanos
Squadron 15
#16 - 2013-02-26 20:14:54 UTC
Ohishi wrote:

This ship is only getting full DMG at 10km or 15km if you have a loki booster. It has a HUGE EM hole, and it is slow for a shield tanked ship. So why do HML need nerf again?

EDIT: Oh, and that is with KIN DMG type. Throw another DMG type in there and you lose 50% DPS from launchers.

Second EDIT: Just realized that is prenerf drake. ****** fit, prenerf drake. Yeah the new drake is even worse off than pre HML nerf/ drake nerf. CCP should of just given the Raven boni to the Drake. What we have now is 1 less launcher and absolutely no reason to ever carry anything other than KIN missiles. It's sad, Drake has been pigeonholed into a weak KIN slinger.

http://i.imgur.com/YxKChHQ.jpg

There. 500 dps HM Drake.

And before you cry about it doing little damage to small targets, guess what. So does medium and large turrets to small targets too. One TD and bye bye dps. At least you always hit

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Ohishi
Apocalypse Reign
#17 - 2013-02-26 20:18:36 UTC
Hannott Thanos wrote:
Ohishi wrote:

This ship is only getting full DMG at 10km or 15km if you have a loki booster. It has a HUGE EM hole, and it is slow for a shield tanked ship. So why do HML need nerf again?

EDIT: Oh, and that is with KIN DMG type. Throw another DMG type in there and you lose 50% DPS from launchers.

Second EDIT: Just realized that is prenerf drake. ****** fit, prenerf drake. Yeah the new drake is even worse off than pre HML nerf/ drake nerf. CCP should of just given the Raven boni to the Drake. What we have now is 1 less launcher and absolutely no reason to ever carry anything other than KIN missiles. It's sad, Drake has been pigeonholed into a weak KIN slinger.

http://i.imgur.com/YxKChHQ.jpg

There. 500 dps HM Drake.

And before you cry about it doing little damage to small targets, guess what. So does medium and large turrets to small targets too. One TD and bye bye dps. At least you always hit

Except Fury only do full DMG to either another Drake or a BS. While medium guns can almost alpha a frig due to piloting, HML will always do laughable DMG. But atleast you get to laugh every 7 seconds right...

Do not seek to follow in the footsteps of the wise. Seek what they sought.

chris elliot
Lazerhawks
L A Z E R H A W K S
#18 - 2013-02-26 20:22:35 UTC
Looking at your killboard I wonder if you are just spewing paper figures everywhere or if you have ever, you know, actually used a drake for something other than missions.
Hannott Thanos
Squadron 15
#19 - 2013-02-26 20:32:57 UTC
Ohishi wrote:
Hannott Thanos wrote:
Ohishi wrote:

This ship is only getting full DMG at 10km or 15km if you have a loki booster. It has a HUGE EM hole, and it is slow for a shield tanked ship. So why do HML need nerf again?

EDIT: Oh, and that is with KIN DMG type. Throw another DMG type in there and you lose 50% DPS from launchers.

Second EDIT: Just realized that is prenerf drake. ****** fit, prenerf drake. Yeah the new drake is even worse off than pre HML nerf/ drake nerf. CCP should of just given the Raven boni to the Drake. What we have now is 1 less launcher and absolutely no reason to ever carry anything other than KIN missiles. It's sad, Drake has been pigeonholed into a weak KIN slinger.

http://i.imgur.com/YxKChHQ.jpg

There. 500 dps HM Drake.

And before you cry about it doing little damage to small targets, guess what. So does medium and large turrets to small targets too. One TD and bye bye dps. At least you always hit

Except Fury only do full DMG to either another Drake or a BS. While medium guns can almost alpha a frig due to piloting, HML will always do laughable DMG. But atleast you get to laugh every 7 seconds right...

Or anything with an MWD. As we know, MWD is rarely used in PvP.... Wait..
And if you meet something sub-bc, reload javelin. It's not like anything smaller than a BC will pop ur 100k tank in 10 seconds

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

sabre906
The Scope
Gallente Federation
#20 - 2013-02-26 20:36:51 UTC
Ohishi wrote:
Hannott Thanos wrote:
Ohishi wrote:

This ship is only getting full DMG at 10km or 15km if you have a loki booster. It has a HUGE EM hole, and it is slow for a shield tanked ship. So why do HML need nerf again?

EDIT: Oh, and that is with KIN DMG type. Throw another DMG type in there and you lose 50% DPS from launchers.

Second EDIT: Just realized that is prenerf drake. ****** fit, prenerf drake. Yeah the new drake is even worse off than pre HML nerf/ drake nerf. CCP should of just given the Raven boni to the Drake. What we have now is 1 less launcher and absolutely no reason to ever carry anything other than KIN missiles. It's sad, Drake has been pigeonholed into a weak KIN slinger.

http://i.imgur.com/YxKChHQ.jpg

There. 500 dps HM Drake.

And before you cry about it doing little damage to small targets, guess what. So does medium and large turrets to small targets too. One TD and bye bye dps. At least you always hit

Except Fury only do full DMG to either another Drake or a BS. While medium guns can almost alpha a frig due to piloting, HML will always do laughable DMG. But atleast you get to laugh every 7 seconds right...


Don't forget, 200 of that dps is in drones.Lol
123Next pageLast page