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New dev blog: Ship-troduction: The Gallente Talos

First post First post
Author
Camios
Sebiestor Tribe
Minmatar Republic
#81 - 2011-10-27 17:56:27 UTC  |  Edited by: Camios
Reminds me a bit of the Vaygr battlecruiser in homeworld 2. Nice.

But the real meat will be in the devblog that describes their stats and their role.
Trainwreck McGee
Doomheim
#82 - 2011-10-27 17:56:56 UTC
NERD BONER

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Pak Narhoo
Splinter Foundation
#83 - 2011-10-27 18:05:47 UTC
I love the wire rendering! More!

Doing some stuff myself in 3D with C4D.
I'm just wondering what happened to all the triangles? I'm used to see tri's in game models, how come you are able to work so "clean" now?
Xercodo
Cruor Angelicus
#84 - 2011-10-27 18:09:10 UTC
Camios wrote:
Reminds me a bit of the Vaygr battlecruiser in homeworld 2. Nice.

But the real meat will be in the devblog that describes their stats and their role.


reminds me more of the hiigaran destroyer

The Drake is a Lie

Silath Slyver Silverpine
Aliastra
Gallente Federation
#85 - 2011-10-27 18:09:35 UTC
It's not a giant blue blob of poo! Wewt!
That's more like what Gallente design should be ;)

Interested to see the Amarr and Caldari designs in the future as well!
Phantomania
Lonely Trek
#86 - 2011-10-27 18:18:02 UTC
I hope-

Caldari Naga

or

Caldari Naga



but I still believe this will be the Oracle, as its the winner of the second contest!



Big smile
Kassasis Dakkstromri
State War Academy
Caldari State
#87 - 2011-10-27 18:18:23 UTC
Ugly as a Frog...

As such I fully expect the Caldari one to look like a Squid Roll

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Ranger 1
Ranger Corp
Vae. Victis.
#88 - 2011-10-27 18:25:35 UTC
Mors Sanctitatis wrote:
The original design has MUCH better proportion. The remake has made it look too chunky and turned the overall shape into a blob.

The front isn't as defined, and the same with the rear of the ship. The nose is now too fat, the extra engines nacelles (four instead of two on the original) make the rear end too fat and heavy. The additional front mounting hardpoints are overdone, making the nose flat and pug-like (a horrible thing) compared to the original.

Please fix it. You followed the Tornado's original intent much more precisely. Do the same for the Talos.


The original design was also a very lightly armed destroyer/surveillance vessel.

The front logically would have to be thickened to support the over sized gun mounts (the original model had no hard points on the nose section). Thicker does not mean "pug-like". Smile The same goes for the more powerful look of the rear and losing the (admittedly nice) wingy bits back there on the original.

For a design that took a fast Destroyer and scaled it up to a fast Battle Cruiser with over sized guns, I'd say the changes look pretty logical. Perhaps they should make it a point to emphasis that it is "based on" the original design, but scaled up to better fit it's role in game.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Anna Lynne Larson
Sebiestor Tribe
Minmatar Republic
#89 - 2011-10-27 18:48:39 UTC
Ranger 1 wrote:
Mors Sanctitatis wrote:
The original design has MUCH better proportion. The remake has made it look too chunky and turned the overall shape into a blob.

The front isn't as defined, and the same with the rear of the ship. The nose is now too fat, the extra engines nacelles (four instead of two on the original) make the rear end too fat and heavy. The additional front mounting hardpoints are overdone, making the nose flat and pug-like (a horrible thing) compared to the original.

Please fix it. You followed the Tornado's original intent much more precisely. Do the same for the Talos.


The original design was also a very lightly armed destroyer/surveillance vessel.

The front logically would have to be thickened to support the over sized gun mounts (the original model had no hard points on the nose section). Thicker does not mean "pug-like". Smile The same goes for the more powerful look of the rear and losing the (admittedly nice) wingy bits back there on the original.

For a design that took a fast Destroyer and scaled it up to a fast Battle Cruiser with over sized guns, I'd say the changes look pretty logical. Perhaps they should make it a point to emphasis that it is "based on" the original design, but scaled up to better fit it's role in game.


Agreed. ON that note, I have to ask (if it hasn't been asked already): The contest rules (which I went over after the statement that they were borrowing this design) said that any design submitted was the express property of the entrant as long as they followed the guidelines, so did you guys contact lobaud and ask him to let you base the design off of it?

Also does this mean the 2nd and 3rd place winners/the second CCP-run contest are all meaningless?
Tiger's Spirit
Templars of the Shadows
#90 - 2011-10-27 18:53:08 UTC
[+] Talos
[+|n] bcLargeHybridTurretCPUNeedBonus
[+|n] bcLargeHybridTurretCapacitorNeedBonus
[+|n] bcLargeHybridTurretPowerNeedBonus
[+|n] leadershipCpuBonus
[+|n] massFactor
[+|n] shipHybridDamageBonusBC2
[+|n] shipStasisWebSpeedFactorBonusBC1
[+] agility: 0.56
[+] armorEmDamageResonance: 0.5
[+] armorExplosiveDamageResonance: 0.9
[+] armorHP: 2272.0
[+] armorKineticDamageResonance: 0.65
[+] armorThermalDamageResonance: 0.65
[+] armorUniformity: 0.75
[+] baseWarpSpeed: 1.0
[+] bcLargeTurretCPU: 0.5
[+] bcLargeTurretCap: 0.5
[+] bcLargeTurretPower: 0.05
[+] capacitorCapacity: 3100.0
[+] capacity: 600.0
[+] cpuLoad: 0
[+] cpuOutput: 400.0
[+] damage: 0
[+] droneBandwidth: 25.0
[+] droneCapacity: 25.0
[+] emDamageResonance: 1.0
[+] explosiveDamageResonance: 1.0
[+] fwLpKill: 200.0
[+] gfxBoosterID: 394.0
[+] heatAttenuationHi: 0.76
[+] heatAttenuationLow: 0.76
[+] heatAttenuationMed: 0.71
[+] heatCapacityHi: 100.0
[+] heatCapacityLow: 100.0
[+] heatCapacityMed: 100.0
[+] heatDissipationRateHi: 0.01
[+] heatDissipationRateLow: 0.01
[+] heatDissipationRateMed: 0.01
[+] heatGenerationMultiplier: 0.65
[+] hiSlots: 8.0
[+] hp: 2597.0
[+] kineticDamageResonance: 1.0
[+] launcherSlotsLeft: 0
[+] lowSlots: 5.0
[+] mainColor: 16777215.0
[+] mass: 12000000.0
[+] maxDirectionalVelocity: 2000.0
[+] maxLockedTargets: 7.0
[+] maxPassengers: 450.0
[+] maxTargetRange: 70000.0
[+] maxVelocity: 210.0
[+] medSlots: 4.0
[+] minTargetVelDmgMultiplier: 0.25
[+] powerLoad: 0
[+] powerOutput: 1150.0
[+] powerToSpeed: 1.0
[+] propulsionGraphicID: 394.0
[+] rechargeRate: 775000.0
[+] requiredSkill1: 3332.0
[+] requiredSkill1Level: 3.0
[+] requiredSkill2: 12099.0
[+] requiredSkill2Level: 3.0
[+] rigSize: 2.0
[+] rigSlots: 3.0
[+] scanGravimetricStrength: 0
[+] scanLadarStrength: 0
[+] scanMagnetometricStrength: 20.0
[+] scanRadarStrength: 0
[+] scanResolution: 230.0
[+] scanSpeed: 5500.0
[+] shieldCapacity: 2111.0
[+] shieldEmDamageResonance: 1.0
[+] shieldExplosiveDamageResonance: 0.5
[+] shieldKineticDamageResonance: 0.6
[+] shieldRechargeRate: 1400000.0
[+] shieldThermalDamageResonance: 0.8
[+] shieldUniformity: 0.75
[+] shipBonusBC1: 10.0
[+] shipBonusBC2: 5.0
[+] signatureRadius: 200.0
[+] structureUniformity: 0.75
[+] techLevel: 1.0
[+] thermalDamageResonance: 1.0
[+] turretSlotsLeft: 8.0
[+] typeColorScheme: 11331.0
[+] uniformity: 1.0
[+] upgradeCapacity: 400.0
[+] upgradeSlotsLeft: 3.0
[+] volume: 270000.0
[+] warpCapacitorNeed: 8.13e-07
[+] warpFactor: 0
Fon Revedhort
Monks of War
#91 - 2011-10-27 18:54:20 UTC
CCP, do you remember yourlself nerfing 90% webs back then?

Do you recall your words?

"basically, the fight is over once anyone gets into a webrange".

Ok, you've replaced the old unltimate web with an ultimate scrambler, which - guess what - brings an end to a fight just as effectively as the 90% web before. Moreover, now you decide it's a good ideat to...

... give a 90% web to a ship which is basically free.

So 90% aren't overpowered anymore. huh? What's changed?

I for one can't come up with anything rather than suppose you're:

a) cluesless
b) trolling
c) both of the above

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Fon Revedhort
Monks of War
#92 - 2011-10-27 18:54:31 UTC  |  Edited by: Fon Revedhort
CCP, do you remember yourself nerfing 90% webs back then?

Do you recall your own words?

"basically, the fight is over once anyone gets into a webrange".

Ok, you've replaced the old unltimate web with an ultimate scrambler, which - guess what - brings an end to a fight just as effectively as the 90% web before. Moreover, now you decide it's a good idea to...

... give a 90% web to a ship which is basically free.

So 90% webs aren't overpowered anymore. huh? What's changed?

I for one can't come up with anything rather than suppose you're:

a) clueless
b) trolling
c) both of the above

P.S.
FFS, get your forums fixed.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Princess Bride
SharkNado
#93 - 2011-10-27 19:02:31 UTC  |  Edited by: Princess Bride
Ranger 1 wrote:

For a design that took a fast Destroyer and scaled it up to a fast Battle Cruiser with over sized guns, I'd say the changes look pretty logical.


For me, design logic does not equate to design beauty. It may "make sense" to have 5 large barrels lashed sideways to the top of the hull to accommodate the oversized weapon turrets. But that does not make it look pretty. It's like welding three fifty gallon drums to the roof of a Ferrari because of the increased fuel capacity necessitated by the larger engine...then saying it still looks good because it's logical.

Or makes "cents". They could rename it "Sixty-five Dollars". I count 4 rolls of quarters and 5 rolls of dimes melded into the model.

http://eveprincessbride.wordpress.com/

Anna Lynne Larson
Sebiestor Tribe
Minmatar Republic
#94 - 2011-10-27 19:10:10 UTC
Tiger's Spirit wrote:
[+] Talos
[+|n] bcLargeHybridTurretCPUNeedBonus
[+|n] bcLargeHybridTurretCapacitorNeedBonus
[+|n] bcLargeHybridTurretPowerNeedBonus
[+|n] leadershipCpuBonus
[+|n] massFactor
[+|n] shipHybridDamageBonusBC2
[+|n] shipStasisWebSpeedFactorBonusBC1
[+] agility: 0.56
[+] armorEmDamageResonance: 0.5
[+] armorExplosiveDamageResonance: 0.9
[+] armorHP: 2272.0
[+] armorKineticDamageResonance: 0.65
[+] armorThermalDamageResonance: 0.65
[+] armorUniformity: 0.75
[+] baseWarpSpeed: 1.0
[+] bcLargeTurretCPU: 0.5
[+] bcLargeTurretCap: 0.5
[+] bcLargeTurretPower: 0.05
[+] capacitorCapacity: 3100.0
[+] capacity: 600.0
[+] cpuLoad: 0
[+] cpuOutput: 400.0
[+] damage: 0
[+] droneBandwidth: 25.0
[+] droneCapacity: 25.0
[+] emDamageResonance: 1.0
[+] explosiveDamageResonance: 1.0
[+] fwLpKill: 200.0
[+] gfxBoosterID: 394.0
[+] heatAttenuationHi: 0.76
[+] heatAttenuationLow: 0.76
[+] heatAttenuationMed: 0.71
[+] heatCapacityHi: 100.0
[+] heatCapacityLow: 100.0
[+] heatCapacityMed: 100.0
[+] heatDissipationRateHi: 0.01
[+] heatDissipationRateLow: 0.01
[+] heatDissipationRateMed: 0.01
[+] heatGenerationMultiplier: 0.65
[+] hiSlots: 8.0
[+] hp: 2597.0
[+] kineticDamageResonance: 1.0
[+] launcherSlotsLeft: 0
[+] lowSlots: 5.0
[+] mainColor: 16777215.0
[+] mass: 12000000.0
[+] maxDirectionalVelocity: 2000.0
[+] maxLockedTargets: 7.0
[+] maxPassengers: 450.0
[+] maxTargetRange: 70000.0
[+] maxVelocity: 210.0
[+] medSlots: 4.0
[+] minTargetVelDmgMultiplier: 0.25
[+] powerLoad: 0
[+] powerOutput: 1150.0
[+] powerToSpeed: 1.0
[+] propulsionGraphicID: 394.0
[+] rechargeRate: 775000.0
[+] requiredSkill1: 3332.0
[+] requiredSkill1Level: 3.0
[+] requiredSkill2: 12099.0
[+] requiredSkill2Level: 3.0
[+] rigSize: 2.0
[+] rigSlots: 3.0
[+] scanGravimetricStrength: 0
[+] scanLadarStrength: 0
[+] scanMagnetometricStrength: 20.0
[+] scanRadarStrength: 0
[+] scanResolution: 230.0
[+] scanSpeed: 5500.0
[+] shieldCapacity: 2111.0
[+] shieldEmDamageResonance: 1.0
[+] shieldExplosiveDamageResonance: 0.5
[+] shieldKineticDamageResonance: 0.6
[+] shieldRechargeRate: 1400000.0
[+] shieldThermalDamageResonance: 0.8
[+] shieldUniformity: 0.75
[+] shipBonusBC1: 10.0
[+] shipBonusBC2: 5.0
[+] signatureRadius: 200.0
[+] structureUniformity: 0.75
[+] techLevel: 1.0
[+] thermalDamageResonance: 1.0
[+] turretSlotsLeft: 8.0
[+] typeColorScheme: 11331.0
[+] uniformity: 1.0
[+] upgradeCapacity: 400.0
[+] upgradeSlotsLeft: 3.0
[+] volume: 270000.0
[+] warpCapacitorNeed: 8.13e-07
[+] warpFactor: 0



Or for players who don't want to translate;

Gallente - Talos
Skills required: Gallente Cruiser III, Battlecruisers II

Bonuses:
Role Bonus:
50% reduction to Large Hybrid Turret CPU requirements
50% reduction to Large Hybrid Turret cap usage
95% reduction to Large Hybrid Turret powergrid requirements

Battlecruisers skill bonus:
10% bonus to velocity factor of Stasis Webifiers per level
5% increase to Large Hybrid Turret damage per level

Shield HP: 2111.0
Resistances: EM/Ex/K/T 0/50/40/20
Armor HP: 2272.0
Resistances: EM/Ex/K/T 50/10/35/35
Structure HP: 2597.0 (of course, it's a Gallente ship)
Resistances: 0/0/0/0

Capacitor: 3100GJ
Cargohold: 600m3
Drone Bandwidth: 25Mbit/s
Drone Bay: 25m3
Max Locked targets: 7
Max Lock range: 70km
Max Velocity: 210m/s
Magnetometric Sensor strength: 20
Scan resolution: 230
Sig radius: 200

CPU: 400tf
Powergrid: 1150mW
High slots: 8.0
Turret Slots: 8.0
Medium slots: 4.0
Low slots: 5.0
400 Calibration and 3 rig slots
Razin
The Scope
#95 - 2011-10-27 19:12:00 UTC  |  Edited by: Razin
Princess Bride wrote:
Ranger 1 wrote:

For a design that took a fast Destroyer and scaled it up to a fast Battle Cruiser with over sized guns, I'd say the changes look pretty logical.


For me, design logic does not equate to design beauty. It may "make sense" to have 5 large barrels lashed sideways to the top of the hull to accommodate the oversized weapon turrets. But that does not make it look pretty. It's like welding three fifty gallon drums to the hood of a Ferrari because of the increased fuel capacity necessitated by the larger engine...then saying it still looks good because it makes sense.

Or makes "cents". They could rename it "Sixty-five Dollars". I count 4 rolls of quarters and 5 rolls of dimes melded into the model.

Retаrded car analogies are retаrded.

Why not mount a minigun on that Ferrari?
Akrasjel Lanate
Lanate Industries
#96 - 2011-10-27 19:17:55 UTC
CCP Guard wrote:
We were going to put the blog out tomorrow...but why wait? Your favorite Community team brings you more news of another player created masterpiece jumping into the game in the upcoming Winter Expansion.

I can't wait to get into my very own Talos. How about you? Smile


It's beautiful. Big smile

CEO of Lanate Industries

Citizen of Solitude

Hentes Zsemle
Garoun Investment Bank
Gallente Federation
#97 - 2011-10-27 19:20:07 UTC
I like the design, and don't care how much it resembles the "original" design. Im satisfied ccp didn't choose the spacefish.
As with all gallente ships, people will either love or hate how they look.

However, if the hybrid changes harvested from the test server data dump are going to be final, this ship is going to be useless for anything but ganking and station camping...just like the current blasterboats.
Seamus Donohue
EVE University
Ivy League
#98 - 2011-10-27 19:27:50 UTC
I have a question on the naming convention.

Given that Talos seems to be depicted as a winged creature and that Caldari ships tend to be bird-named, why was it decided to name the Gallente battlecruiser Talos and the Caldari battlecruiser Naga? I would have thought the appropriate naming convention would have been the reverse.

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

TorTorden
Tors shibari party
#99 - 2011-10-27 19:29:12 UTC
Day 1, winter expansion.
Day 3, HulkaGeddon
Lucilia Mercapone
Hedion University
Amarr Empire
#100 - 2011-10-27 19:29:13 UTC
Looks great, sounds great can't wait!

Finally a great Patch to look forward too.

BC 5 ... check
All cruiser to 3+ ... check

large weapon specs to 4 ... damn only 3/8 better work on a new skillplan Big smile.