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Fix Null > Nerf Hi

First post First post
Author
Aren Madigan
The Scope
Gallente Federation
#441 - 2013-02-26 10:22:03 UTC
Lin Suizei wrote:
Aren Madigan wrote:
20 something pages worth of badposting... "ignore context."


Taste the irony. You've tried to isolate the issues facing nullsec industry as one of profit margins, without considering the greater opportunity costs and quality-of-life issues faced by not-highsec pilots on a daily basis.

Making the issue solely about numbers highlights how much of the issue you are ignoring with each post you make.


Not once have I said anything against not fixing the quality of life issues, but hey, whatever helps you sleep at night. I posted about a lot of different things, but you want to pretend I've been against fixing the quality of life stuff that's gone wrong, then not only are you not wrong, you're just not paying attention. When you talk about nerfing something though, you go beyond just quality of life issues. Getting real tired of that on these forums "oh, you're against this". No, I'm not, quit putting words into people's mouths because you don't like what they say about something else.
Tippia
Sunshine and Lollipops
#442 - 2013-02-26 10:25:49 UTC
Aren Madigan wrote:
When you talk about nerfing something though, you go beyond just quality of life issues.
Lolno.
When you talk about nerfing something, you talk about nerfing something. That is all. The reasons for the nerfs can be anything, and in this case, it's about making nullsec production work.
Rhugor
Viziam
#443 - 2013-02-26 10:26:53 UTC
Tippia wrote:
Rhugor wrote:
If it was a waste of space, people wouldn't be there and threads like this wouldn't exist.
Guess what: people aren't there, which is why threads like this exist.

Instead, they're in highsec, where they produce for free and with ease.

Quote:
I could see imposing a tariff or another form of increased cost for goods being imported from Highsec into Null and low as a viable concession that fits into the universe and makes sense compared to I want to punish those with better business acumen than myself.
Yes, let's make the problem even worse. That'll solve things. Roll

It has nothing to do with business acumen — it has to do with game mechanics that render parts of the game obsolete, and about fixing those mechanics so that the game actually offers the full range of activities it is designed to provide.



How silly of me! I see the amazing clarity of your argument, you want to be able to produce at or above the level of someone who works within the bounds of the mechanics given to them, by producing goods and materials at little to no risk in a high security zone. How dare they! They must be punished for their common sense in deciding NOT to start a business where the political and economic resources are always contested and constantly switching hands! I see it now I just have to remove all logic from the argument and act like a spoiled child who can't play the game within the parameters that I want and punish everyone else for it! Thank you for showing me the error of my ways!
Tippia
Sunshine and Lollipops
#444 - 2013-02-26 10:30:24 UTC
Rhugor wrote:
How silly of me! I see the amazing clarity of your argument, you want to be able to produce at or above the level of someone who works within the bounds of the mechanics given to them, by producing goods and materials at little to no risk in a high security zone. How dare they! They must be punished for their common sense in deciding NOT to start a business where the political and economic resources are always contested and constantly switching hands! I see it now I just have to remove all logic from the argument and act like a spoiled child who can't play the game within the parameters that I want and punish everyone else for it! Thank you for showing me the error of my ways!
Nice straw man you've got there. Too bad they catch fire so easily.

You know, maybe you should consider that, when someone tells you that the issue isn't what you think it is, it's not what you think it is and continuing to whinge as if it were just makes you look ignorant. So yes, it was very silly of you to think what you just thought.
Rhugor
Viziam
#445 - 2013-02-26 10:39:03 UTC  |  Edited by: Rhugor
Tippia wrote:
Rhugor wrote:
How silly of me! I see the amazing clarity of your argument, you want to be able to produce at or above the level of someone who works within the bounds of the mechanics given to them, by producing goods and materials at little to no risk in a high security zone. How dare they! They must be punished for their common sense in deciding NOT to start a business where the political and economic resources are always contested and constantly switching hands! I see it now I just have to remove all logic from the argument and act like a spoiled child who can't play the game within the parameters that I want and punish everyone else for it! Thank you for showing me the error of my ways!
Nice straw man you've got there. Too bad they catch fire so easily.

You know, maybe you should consider that, when someone tells you that the issue isn't what you think it is, it's not what you think it is and continuing to whinge as if it were just makes you look ignorant. So yes, it was very silly of you to think what you just thought.


Swoooooooooooooooooosh

That was my point, your emotionally involved in this argument so even if someone presented you a neutral argument from a different perspective you would never receive it on any level regardless of its merit, because you most likely have a lot of time invested in this game where I have hours at best. As I stated in my original response, I am new to this game I don't understand the emotional arguments involved between those in the various camps and that provides me a unique perspective on a single aspect of this argument, but as a business major and an outsider looking in the whole thing makes no LOGICAL sense.

I can make this comment because guess what! I left a game because of a mechanic change that I did not like therefore I did what any investor can do no matter how small their share and spoke with my wallet when I found a place here. Maybe once I've invested as much time into this game and it becomes a lifestyle instead of a form of entertainment I can become as close minded to opposing opinions as you, but I'm hoping not.
Frying Doom
#446 - 2013-02-26 10:40:58 UTC
After reading some of this all I have to say is

What a pile of crap arguments, is someone going for the Guinness book of world records, biggest pile of crap record?

I mean talking about quality of life, why players using other companies facilities in high economic areas should be able to produce cheaper goods than someone using their own facilities in the equivalent of a third world country.

Hell and people call me a loonyBig smile

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Aren Madigan
The Scope
Gallente Federation
#447 - 2013-02-26 10:42:32 UTC
Tippia wrote:
Aren Madigan wrote:
When you talk about nerfing something though, you go beyond just quality of life issues.
Lolno.
When you talk about nerfing something, you talk about nerfing something. That is all. The reasons for the nerfs can be anything, and in this case, it's about making nullsec production work.


OK, let me reword it then. You end up going beyond just personal quality of life and into a lot harsher territory, having to look at how it affects everyone. Frankly, the math establishes one thing for sure. Any balance change can't be done around importing from null sec into high sec without increasing prices by a pretty absurd amount. T2 and T3 production is possibly an exception, but honestly, missing a lot of numbers on that so can't even really estimate. Don't believe me or don't like the math I did, go ahead and do it yourself, its not a pretty picture. If you don't want to do the math yourself and want to conflict it anyways, well, then you're not really discussing anything, you're just ranting.

So that presents the question. If you can't balance it around bringing things into trade hubs due to an enormous price change, can't balance it around nullsec POSs being significantly better production wise, combining the two probably wouldn't help much either. What DO you do? Only thing I can think of is make it cheaper to produce in null sec rather than import from high sec. And maybe at least move all T2 and T3 production out of high sec NPC stations if they are there and into POSs. If there's something wrong with this assertion, give me details. As I said, if you want to argue the math, I really am not going to discuss it unless you show, not tell, including in the areas that I was already corrected in that serve to paint a worse picture, because whoopie doo, I screwed up on a couple numbers, they were corrected by others, end of story on that.
Tippia
Sunshine and Lollipops
#448 - 2013-02-26 12:16:48 UTC  |  Edited by: Tippia
Rhugor wrote:
That was my point, your emotionally involved in this argument so even if someone presented you a neutral argument from a different perspective you would never receive it on any level regardless of its merit, because you most likely have a lot of time invested in this game where I have hours at best.
Yeah, no. Of course I would consider a neutral argument. “You're just looking to hurt the smart guys” is not a neutral argument and is, if anything, more emotion-driven than most… not to mention nonsense that only shows you haven't actually read or understood what's being discussed.

Quote:
I am new to this game I don't understand the emotional arguments involved between those in the various camps and that provides me a unique perspective on a single aspect of this argument, but as a business major and an outsider looking in the whole thing makes no LOGICAL sense.
Having a balanced game makes no logical sense? Ensuring that game content serves a purpose and isn't just dead code makes no logical sense? Riiight. Roll
Oh well, appeal to authority will work well as a substitute for logic, I suppose and adds nicely to the list of fallacious reasoning you've got going.

Quote:
Maybe once I've invested as much time into this game and it becomes a lifestyle instead of a form of entertainment I can become as close minded to opposing opinions as you, but I'm hoping not.
Oh don't worry. You're already much farther down that road than the rest of us.

Aren Madigan wrote:
Any balance change can't be done around importing from null sec into high sec without increasing prices by a pretty absurd amount.
…and as you should have noticed by now, that's not really what anyone's asking. The balance change is that it should be better to produce directly in null rather than do all your production in high and then importing the goods to null.

Quote:
As I said, if you want to argue the math, I really am not going to discuss it unless you show, not tell, including in the areas that I was already corrected in that serve to paint a worse picture, because whoopie doo, I screwed up on a couple numbers, they were corrected by others, end of story on that.
Well, you failed to include a number of costs, for one… Blink
Takseen
Federal Defense Union
Gallente Federation
#449 - 2013-02-26 13:26:35 UTC
Rhugor wrote:
as a business major and an outsider looking in the whole thing makes no LOGICAL sense.


As an accounting major I agree with you. It doens't make any sense for Empire corporations to heavily subsidise capsuleer ship production by providing practically free access to their stations, refineries and assembly lineswhen they could easily charge hefty taxes for the privilege.
Takseen
Federal Defense Union
Gallente Federation
#450 - 2013-02-26 13:32:42 UTC
Rhugor wrote:
New to the game so I wont pretend to have a bit of an understanding of the culture war between null high and low sec, but reading through the first few pages of arguments makes me chuckle a bit. I do realize this is a video game, but games mimic life and life lessons since that is what designers pull from when creating them. Where in the world is efficient industry run on the front lines of any conflict? Highsec is the equivalent of an industrialized nation / arms dealer pumping cheap weapons into a war zone and laughing all the way to the bank with the blood money.

The problem is that at present, even if a nullsec alliance managed to create a safe haven of industry, it STILL wouldn't be worth it to produce there over highsec.
Whereas in the real world its quite easy for a peaceful former third world country to attract immense amounts of investment because taxes and expenses are so much lower.
Skeln Thargensen
Doomheim
#451 - 2013-02-26 13:35:31 UTC
as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.

is this going to make the game more boring is the question that should be asked.

forums.  serious business.

Takseen
Federal Defense Union
Gallente Federation
#452 - 2013-02-26 13:40:55 UTC
Skeln Thargensen wrote:
as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.

is this going to make the game more boring is the question that should be asked.


Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.
Skeln Thargensen
Doomheim
#453 - 2013-02-26 13:49:26 UTC
Takseen wrote:
Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.


depends. are null and low supposed to be like comfortable hobbit holes with all the amenities of high sec or more akin to grim, barely controlled outposts where warlords duke it out for precious gems and maintain supply chains out of necessity?

forums.  serious business.

Takseen
Federal Defense Union
Gallente Federation
#454 - 2013-02-26 13:52:26 UTC
Skeln Thargensen wrote:
Takseen wrote:
Well let's see. Currently highsec manufactures everything. If it was rebalanced correctly, then highsec, nullsec and maybe even lowsec would manufacture stuff. Sounds less boring to me.


depends. are null and low supposed to be like comfortable hobbit holes with all the amenities of high sec or more akin to grim, barely controlled outposts where warlords duke it out for precious gems and maintain supply chains out of necessity?


Both or neither, depending on how the people and resources the holding alliance has at its disposal to protect its space.
If nullsec was the new frontier at the start of Eve, it could be the industrial powerhouse of the United States in the future.
Or it could end up some of the messed up colonies in Africa, or anywhere inbetween. Right now its locked in Africa mode due to game mechanics.
Varius Xeral
Doomheim
#455 - 2013-02-26 14:09:59 UTC
"I haven't read much of anything, nor do I know much of anything, but here's my totally uninformed opinion anyway. Oh, and btw, I took some undergraduate business classes, so...."

You couldn't make this stuff up if you tried. Amazing.

Official Representative of The Nullsec Zealot Cabal

Skeln Thargensen
Doomheim
#456 - 2013-02-26 14:54:33 UTC
Takseen wrote:
Both or neither, depending on how the people and resources the holding alliance has at its disposal to protect its space.
If nullsec was the new frontier at the start of Eve, it could be the industrial powerhouse of the United States in the future.
Or it could end up some of the messed up colonies in Africa, or anywhere inbetween. Right now its locked in Africa mode due to game mechanics.


you say that like it's a bad thing. it's an area with unique constraints which make it interesting.

the things about this game that are unconstrained just devalue and cheapen it but i guess if that's what people want then that's what they'll get.

forums.  serious business.

Buzzy Warstl
Quantum Flux Foundry
#457 - 2013-02-26 14:59:28 UTC
If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Natsett Amuinn
Caldari Provisions
Caldari State
#458 - 2013-02-26 15:28:15 UTC  |  Edited by: Natsett Amuinn
If EVE was intended to be designed around a one market economy, CCP would have made Jita intentionally.


I would like to see T2 production and market stats.
I want to see where it's made, where it's sold, and where it's blown up.
Because I'm pretty sure the bulk of it is made in high sec, sold and exported to null, and then blown up here.


Fixes to just null sec will allow for more manufacturing in null sec. That just means more people experiences what I experience every day.

Fixing null sec will not improve, or make wholey worthwhile, T2 production in null. This doesn't apply to only ships. Fixing null is only an improvement for the part time producer or guy who wants to make some of his own stuff, as well as miners.


There's no, to very little difference, in what it cost me to produce in null as it does in high.

With the exception of being able to mine a good amount of my own minerals in high, but without dualboxing that's not that big an improvement on margins. It makes it profitable to produce and export my ammo, instead of tieing up multiple jobs for a week; I can support 2 full run BPO's without to much effort.

I can sell stuff in a market 7 jumps from Jita without being impacted by Jita. However, 29 jumps away the stuff I make is in constant competition with imports from Jita; which means near Jita level pricing.

Allowing for more production in null sec, which is all that the "fixes" people expet will do, would increase competiton on the goods I produce. A fix to null sec industry, alone, is a nerf to every dedicated null producer like me. Null markets are not Jita, we do not depend upon selling high volumes to make our ISK. Putting more competition in null is only going to exacerbate the problem by generating more T2 goods that drive prices down even further.

The only people that would benefit from a null only fix would be the miners.

T2 prodcution in high sec needs to be moved to .7 space and below.
The number of available production slots needs to be reduced, and have thier costs increased.
It needs to inherently cost more to assemble T2 goods in high sec. That does not mean creating condititions that would cause the price of T2 items to double.

You can afford to pay some percentage more for T2 items. I know what people are able and willing to pay for things, and production cost is well bellow the minimum level. The only people that would be effected by this are PvE mission runners, null importers, PoS owners, and high sec industrial corporations. The later two positively.

There should be an emphasis on T2 production in PoS's in high sec.
High sec, player run corporation industrialists are not being rewarded for being in a player run corporation. Things like better refining and manufacturing should be rewards for joining a player run corporation. This would be a buff to the high sec miner and player run ccrp industrialist; without preventing NPC corp industrialists from being able to do T2 production.

PS: I also feel that mid grade ores should be thinned and be emphasized more as a low sec mining reward.
Tippia
Sunshine and Lollipops
#459 - 2013-02-26 15:32:43 UTC
Buzzy Warstl wrote:
If nullsec gets industry on par with highsec, what reason will there be for trade between nullsec and highsec?
The same reason as now: to exchange materials and goods.
TheButcherPete
KarmaFleet
Goonswarm Federation
#460 - 2013-02-26 15:42:20 UTC
Skeln Thargensen wrote:
as an engineering undergrad i find the lack of fuel consumption by 99% of eve's ships puzzling so lets just assume that realism isn't necessarily the primary goal here.

is this going to make the game more boring is the question that should be asked.


Bro we have absolutely massive capacitors that always recharge at the same rate, and never degrade in storage capacity!
Somehow, our batteries make fire!

Oh, and everything has a giant, invisible forcefield around it to avoid ship collisions. Somehow, a General in the Gallente Navy disabled his, and rammed whatever a Nyx is, into a station! Utterly destroying both!

This was years ago! and the station is still ablaze! Man, you would figure the Caldari would stop supplying oxygen to that thing.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]