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EVE New Citizens Q&A

 
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help on ship focus!

Author
Jarxley
The Scope
Gallente Federation
#1 - 2013-02-24 23:51:46 UTC
Hi - i am new to eve, and am having a really tough time keeping my focus on 1 race ships ( i know i will eventually be able to train what i want). I just have some questions....

WHich Amarr, minmatar og gallantean ships would be preferrable to train for, for both solo pve, and smallscale pvp (faction warfare and so on)

if annyone could help me gain some perspective, and help me focus on one line of ships for the moment at least :)

i have amarr frigate at 4, gallante frigate at 5 minmatar frigate at 3.... small hybrid and small energy weapons both at 5, and some armor tanking skills so i can fit tier 2 armor tanks...

anny help is appreciated :)
Joran Dravius
Doomheim
#2 - 2013-02-25 00:51:12 UTC
Jarxley wrote:
Hi - i am new to eve, and am having a really tough time keeping my focus on 1 race ships ( i know i will eventually be able to train what i want). I just have some questions....

WHich Amarr, minmatar og gallantean ships would be preferrable to train for, for both solo pve, and smallscale pvp (faction warfare and so on)

if annyone could help me gain some perspective, and help me focus on one line of ships for the moment at least :)

i have amarr frigate at 4, gallante frigate at 5 minmatar frigate at 3.... small hybrid and small energy weapons both at 5, and some armor tanking skills so i can fit tier 2 armor tanks...

anny help is appreciated :)

Gallente is pretty good for small group PvP. Minmatar is better for solo. Amarr for big fleets. Or at least that's how it was before I quit. PvE kings have always been caldari.
Kahega Amielden
Rifterlings
#3 - 2013-02-25 03:42:39 UTC
Quote:
Gallente is pretty good for small group PvP. Minmatar is better for solo. Amarr for big fleets. Or at least that's how it was before I quit. PvE kings have always been caldari.


Caldari being the PVE kings hasn't been true for a long, long time.

I don't agree that Amarr ships need to be in big fleets to be effective. I think that a lot of them benefit from being in some kind of a fleet (just enough people that lack of speed and tackle isn't a crippling problem) but even then they have some good solo ships. Personally, I'd pick a race whose ships and weapons sound fun and train that.
Chal0ner
Hideaway Hunters
The Hideaway.
#4 - 2013-02-25 06:54:56 UTC
You could consider the T1 Minmatar cruisers Rupture and Stabber as decent starting points.
Then eventually go on to Vagabond or Cynabal (requires Gallente skills as well) as solo pvp cruisers.
There are many options though, depending on your circumstances and these are just some ships I've enjoyed and had much fun with.
Schmata Bastanold
In Boobiez We Trust
#5 - 2013-02-25 08:05:52 UTC
Take a look at damage types each type of weapon can project and see how it fits to what you want to do. Projectiles and missiles can do all 4 (em, kin, exp, th), lasers only em and th, hybrids only kin and th.

What it means your opponent will know exactly what kind of damage you will inflict on him in laser and hybrid armed ship but with projectiles and missiles he can only suspect.

What it also mean is with projectiles and missiles you can do missions everywhere but for example with lasers only where you have rats vulnerable to em/th damage.

In the end I am sure you will cross train either because you will want to fly pirate hull (like cynabal, machariel) or just because you will want to check out wtf is so great about that tengu :)

But at the beginning think about what you are planning to do right now and focus your training on ships and weapons that will help you do it more and more efficiently.

Also do not forget about support and fitting skills, they are useful for every ship and are really necessary on tight fits.

Oh, and Thermodynamics - you wouldn't believe how many old players with a lot of V level skills trained have Thermodynamics on level 1 or not even injected. While not very useful in PVE it is essencial for short bursts of violence called PVP.

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ShahFluffers
Ice Fire Warriors
#6 - 2013-02-25 08:26:27 UTC  |  Edited by: ShahFluffers
Let me break it down by racial focus and give some pros and cons.

Minmatar:
Tanking Style: Primarily shields but a lot can fit for armor.
Weapon Style: Primarily projectile weapons (Autocannons and Artillery) with a few missile based ships.
Electronic Warfare Style: Stasis Webbifiers and Target Painters.

Pros:
- Some of the shield based ships get bonuses towards shield boosting ("manual" regeneration)... allowing for astounding "burst tanks."
- Ships are usually agile and fast for their class, making such ships ideal for "hit and run" tactics"
- Autocannons track very well and have a large "falloff" range, giving them flexibility in short range engagements.
- Artillery deals large "volley" damage, which is good for ending a fight quickly and/or despite "healer" support.
- Certain ships have bonuses to certain types of Ewar allows you slow down enemies at range and/or hit enemies more effectively.

Cons:
- Tend to be a bit "flimsy" as they lack the overall HP of some of their racial counterparts.
- Due to the nature of "falloff range" mechanics and tracking, Minmatar weaponry tend not to deal as much "on-paper" damage.
- Artillery has the lowest tracking ability and fire rate of any long range system in the game.
- Very intensive skillpoint-wise. You'll have to master several weapon and tanking specialties to get the most out of them.


Gallente:
Tanking Style: Armor
Weapon Style: Primarily hybrid weapons (blasters especially and railguns) with a solid drone-based lineup.
Electronic Warfare Style: Warp Disruptors/Scramblers and Sensor Dampening.

Pros:
- Blasters deal the most "on-paper" damage of any weapon system in the game and have the best tracking.
- Railguns have the longest range of any weapon system in the game.
- Some Gallente ships can be shield tanked to great effect.
- Some ships have an armor repair bonus that makes them very good for solo and small "brawler" type fights.
- Drones are an automated weapon system that require no ship resources beyond "bandwidth" and drone bay capacity.
- Certain Gallente ships have bonuses towards "tackling" (see: "pinning") enemes at range and/or rendering them unable to engage at range.

Cons:
- Blasters have the shorest range of any weapon system in the game.
- Railguns deal the least damage of any long range weapon system in the game.
- Not the first choice for "fleet" style combat due to the limitations described above.
- Drones require significant mirco-management and can be destroyed while in combat.
- Weapons are dependent on capacitor power.
- Weapons deal "fixed" damage types (Thermal and Kinetic)... so "resistance holes" in an enemy tank can't be exploited.


Amarr:
Tanking Style: Armor
Weapon Style: Laser weaponry (Pulse Lasers and Beam Lasers) with a "small" emphasis on drones.
Electronic Warfare Style: Energy Neutralization and Tracking Disruptors.

Pros:
- Amarrian ships tend to possess the largest HP of ships in its class, some by virtue of their ship bonuses.
- Lasers have very flexible engagement ranges due to the fact that they can instantly change ammo (which affects weapon range).
- Pulse Lasers deal the second highest damage in short range combat.
- Amarrian ships are the "preferred" racial ships for medium to large gang combat at short to medium range.
- More "even" resistances to damage.
- Certain Amarrian ships have bonuses towards "crippling" ships by stripping them of their capacitor power and/or rendering their weapons unable to track targets effectively.

Cons:
- Most ships are "one trick ponies," having limited fitting options and flexibility.
- Amarrian ships are some of the slowest in the game.
- Laser weaponry has trouble tracking ships at very close range.
- Lasers are HEAVILY dependent on capacitor power.
- Lasers deals "fixed" damage types (EM and Thermal)... so "resistance holes" in an enemy tank can't be exploited.
- Amarrian ships are "skill intensive" in the fact that they require high power, gunnery, and tanking skills to use effectively.
- Ships tend to be "weak" on their own.


Also... there are exceptions to all of the above in each race. What I have provided above is just a "general" outlook.
Lost Greybeard
Drunken Yordles
#7 - 2013-02-25 11:23:04 UTC
Minmatar or Gallente for solo and small-size PvP.

Amarr is better as a secondary race if you're flying frigates/cruisers, the smaller ships have capacitor problems until you've got a lot of skill points invested so they're not great for newer players. Once you have all the backup skills for lasers and fitting and ships they're good, but it's best to have something else to fly in the meantime while you train those up.
Jarxley
The Scope
Gallente Federation
#8 - 2013-02-25 15:29:21 UTC
i think ill try my luck raising my amarr skills - anny suggestions on which ships to focus on for solo pve and some small scale pvp?
Kahega Amielden
Rifterlings
#9 - 2013-02-25 15:41:55 UTC
Jarxley wrote:
i think ill try my luck raising my amarr skills - anny suggestions on which ships to focus on for solo pve and some small scale pvp?


Depends. Seriously, you need to be a lot more specific than that. Virtually every ship in the Amarr lineup is in some way good for "solo PVE and small scale PVP"
Jarxley
The Scope
Gallente Federation
#10 - 2013-02-25 15:47:06 UTC
i was mearly asking as a beginner :) about which ships (npt the same i guess) to train for for those purposes
Kahega Amielden
Rifterlings
#11 - 2013-02-25 16:09:28 UTC
Jarxley wrote:
i was mearly asking as a beginner :) about which ships (npt the same i guess) to train for for those purposes


That's what I was talking about. Every ship in the Amarr lineup is good in some way for small gang PVP and for PVE. Be more specific: what are you doing?
Edam Neadenil
Bax Corporation
#12 - 2013-02-26 05:44:35 UTC
Jarxley wrote:
i was mearly asking as a beginner :) about which ships (npt the same i guess) to train for for those purposes


I only just finished the training tutorials myself, but I found the Punisher the best of the Amarr frigates for combat when I did the tutorials and it was OK for Level 1 agent missions but the Coercer seems to really rock at level 1.
Serendipity Lost
Repo Industries
#13 - 2013-02-26 07:28:38 UTC
I'll just adress pvp.

Gallente frigates rock! Taranis is a great interceptor. Enyo is my favorite frigate ever. I've been killing things w/ the enyo since before assault frigates were cool. A lot of guys like the ishkur also. I'm not into the risk averse 'drop drones and run' stuff, but a lot of guys like that. You have gallente frig to 5 so look at those and you can train inteceptors for the taranis or assault frigates for the enyo and ishkur.

I'm partial to amarr for cruisers. Pilgrim and Curse are great but keep in mind they need drone skills to make the shine. I'm not a hac gal, but a lot of folks swear by the sacralidge. Sadly I'm not that well versed in the t1 cruisers, BUT I just made some prophecy fits that are pretty sweet, so if you're ok stepping up to battle cruiser that's a way to go also.

General stuff:

Amarr - armor and lazors, but now the khanid ships use missiles so you have to look at that and drones for t2 recons.

Gallente - armor and drones, one of the easier paths to follow.

Caldari - shields and missiles, also one of the easier ones to follow, but missiles are the least attractive pvp weapon on the market (they do blow stuff up all day every day though, so effective just not optimal).

Minmatar - shield and armor, projectiles and missiles, great at higher skill point levels but a longer climb to get 'good' .

Support skills:

A good gunnery pilot has all the support skills to 4.
A good missile pilot has those support skills to 4.
A good armor/shield tanker has the relevant support skills to 4.
Engineering - good cap skills help every ship.
Navigation - again they help every ship.


Good ships have a lot to do with your style. I like to web, scram, nos and then apply blasters. A lot of what I would call risk averse pvp sissies zip around in drams. Neither is wrong, it's about how you want to play the game. Figuring out what you want to do helps. If you like to tackle and let the fleet finish off your prey then interceptors. If you like top damage and the final blow on kill mails then maybe you want to look at amarr brawlers.

Good luck and kill lots of stuffs.

Lost
SmilingVagrant
Doomheim
#14 - 2013-02-27 04:37:58 UTC
Joran Dravius wrote:
Jarxley wrote:
Hi - i am new to eve, and am having a really tough time keeping my focus on 1 race ships ( i know i will eventually be able to train what i want). I just have some questions....

WHich Amarr, minmatar og gallantean ships would be preferrable to train for, for both solo pve, and smallscale pvp (faction warfare and so on)

if annyone could help me gain some perspective, and help me focus on one line of ships for the moment at least :)

i have amarr frigate at 4, gallante frigate at 5 minmatar frigate at 3.... small hybrid and small energy weapons both at 5, and some armor tanking skills so i can fit tier 2 armor tanks...

anny help is appreciated :)

Gallente is pretty good for small group PvP. Minmatar is better for solo. Amarr for big fleets. Or at least that's how it was before I quit. PvE kings have always been caldari.


Minmatar is good for small gang as well. Let's not forget the falcon either.

For solo PVE it all depends on what you are shooting really, but a tengu isn't a bad thing to train for (Missile boat).