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Warfare & Tactics

 
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Nano Cane Tactics (Noob)

Author
Sam Charante
Adeptus Terror
#1 - 2013-02-26 02:31:38 UTC
Sorry for the noob questions but I am fairly new to PvP and still trying to learn. I have recently purchased a cane and fit it like this:


http://eve.battleclinic.com/loadout/55886-Hurricane-The-Nanocane.html

Ok so I mostly fly solo and have been practicing using this fit against corp mates. Against blaster or other short range fit BC's the fitting is a beast, also the energy nuets shut down frigs in a heartbeat. When fighting other BC's I stay out at like 15-20km and slowly kill the target not letting him get to me, as long as the target is using an mwd fit I can shut it down with the warp disrupt and its basically game over, even for dual repped myrms I win it just takes time to grind them down which is fine. The problem I have is what about when you come across a ship that's using a warp disruptor and an afterburner, they shut down my mwd and quickly close in on me using their AB, and up close I then get killed in not much time at all.

Is there another tactic I should be using in these situations? Should I change the fit for solo PvP'ing? or is it just a case of avoiding fights where the target is fit like this?
Katie Frost
Ministry of War
Amarr Empire
#2 - 2013-02-26 03:22:26 UTC
Sam Charante wrote:
Sorry for the noob questions but I am fairly new to PvP and still trying to learn. I have recently purchased a cane and fit it like this:


http://eve.battleclinic.com/loadout/55886-Hurricane-The-Nanocane.html

Ok so I mostly fly solo and have been practicing using this fit against corp mates. Against blaster or other short range fit BC's the fitting is a beast, also the energy nuets shut down frigs in a heartbeat. When fighting other BC's I stay out at like 15-20km and slowly kill the target not letting him get to me, as long as the target is using an mwd fit I can shut it down with the warp disrupt and its basically game over, even for dual repped myrms I win it just takes time to grind them down which is fine. The problem I have is what about when you come across a ship that's using a warp disruptor and an afterburner, they shut down my mwd and quickly close in on me using their AB, and up close I then get killed in not much time at all.

Is there another tactic I should be using in these situations? Should I change the fit for solo PvP'ing? or is it just a case of avoiding fights where the target is fit like this?


Not quite sure where to start...

First, I don't think that the fit you linked is viable since the latest update to Retribution. I could be wrong as I haven't built any Hurricanes since the patch but I am pretty sure I read that 2x Neut Cane is no longer an option.

Second, you need to distinguish between a Warp Disruptor, which prevents warp (1 point) and a Warp Scrambler, which prevents warp and shuts down MWDs (2 points), because your post is riddled with inconsistencies. With your linked fit, you would not be able to shut down your opponents MWD. This also makes your point about your own MWD being shut down at Warp Disruptor range (20-24km) quite invalid.

The more likely case is, that you drift into Warp Scrambler range (~10km) because you aren't really managing to keep within 15-20km.

You need to learn some of these basics.

Anyway, to answer your question in general terms; to defeat a dual-prop setup, you may want to consider fitting a Stasis Web or utilising Energy Neutralisers. The rule of thumb is though, that you never know what the other ship is fit like and whether it is designed to perfectly counter your fit... sometimes you just roll the dice.
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2013-02-26 07:12:20 UTC
Nano canes more or less don't exist anymore.
The tier 3 BCs made any other nano BCs extremely obsolete.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#4 - 2013-02-26 08:50:58 UTC
Shield canes should have arties


No exceptions.

BYDI recruitment closed-ish

Sam Charante
Adeptus Terror
#5 - 2013-02-26 21:33:20 UTC
Quote:
Not quite sure where to start...

First, I don't think that the fit you linked is viable since the latest update to Retribution. I could be wrong as I haven't built any Hurricanes since the patch but I am pretty sure I read that 2x Neut Cane is no longer an option.

Second, you need to distinguish between a Warp Disruptor, which prevents warp (1 point) and a Warp Scrambler, which prevents warp and shuts down MWDs (2 points), because your post is riddled with inconsistencies. With your linked fit, you would not be able to shut down your opponents MWD. This also makes your point about your own MWD being shut down at Warp Disruptor range (20-24km) quite invalid.

The more likely case is, that you drift into Warp Scrambler range (~10km) because you aren't really managing to keep within 15-20km.

You need to learn some of these basics.

Anyway, to answer your question in general terms; to defeat a dual-prop setup, you may want to consider fitting a Stasis Web or utilising Energy Neutralisers. The rule of thumb is though, that you never know what the other ship is fit like and whether it is designed to perfectly counter your fit... sometimes you just roll the dice.


Ok, well I did mention that I was very new to pvp, you could have just told me the helpful parts without the arrogance along with it but thanks for the info you gave that was actually helpful and I understand that you cannot always be sure of what fit your opponent will have so you just have to take a chance sometimes. Also I was using the fit I linked just as an easy way to show what sort of fit I was using, since the latest update I have been using that fit but with the only difference I have one energy nuet fitted, not two.

Quote:
Nano canes more or less don't exist anymore.
The tier 3 BCs made any other nano BCs extremely obsolete.


Quote:
Shield canes should have arties


No exceptions.


OK so what tier 3 BC do you recommend for fitting in this sort of way, I have good skills for Talos or Tornado?

kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#6 - 2013-02-26 22:18:19 UTC
Nado

8x 1400's either meta 3/4 or T2

1x tracking computer II
2 or 3x Sensor booster II
shield extender if you feel like it
1x MWD

1x nano
2x gyrostabilizer
1x tracking enhancer

2x medium targeting subcontroller
1x medium ancillary current router


vary as you like, more nano no shield etc.
Katie Frost
Ministry of War
Amarr Empire
#7 - 2013-02-26 22:51:00 UTC
Sam Charante wrote:

Ok, well I did mention that I was very new to pvp, you could have just told me the helpful parts without the arrogance along with it but thanks for the info you gave that was actually helpful and I understand that you cannot always be sure of what fit your opponent will have so you just have to take a chance sometimes. Also I was using the fit I linked just as an easy way to show what sort of fit I was using, since the latest update I have been using that fit but with the only difference I have one energy nuet fitted, not two.


My apologies if my post came across as arrogant; this was not my intention. Perhaps I assumed from your original post that you knew some of these basics when you noted staying out at range (15-20km) and beating other BCs like the Myrm etc.

Quote:
Nano canes more or less don't exist anymore.
The tier 3 BCs made any other nano BCs extremely obsolete.


Quote:
Shield canes should have arties

No exceptions.


Not quite sure I agree with the above in their entirety. The Cane is still a decent ship but it certainly lost a lot of its previous glory with the recent nerf. In the right hands, it’s still a capable ship.

Sam Charante wrote:

OK so what tier 3 BC do you recommend for fitting in this sort of way, I have good skills for Talos or Tornado.


For kiting? Talos by far.

Tornado is a good ship but I think its niche is far more suited to Artillery setups that deal high alpha damage from extreme ranges, although I have seen some OK Autocannon fits as well.

Blaster Talos on the other hand is definitely the current ship of choice for high damage and decent tracking kiting fits. I would recommend it.
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2013-02-27 01:18:20 UTC
Garviel Tarrant wrote:
Shield canes should have arties
No exceptions.

this is the dumbest thing ive heard in a long long time...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Sam Charante
Adeptus Terror
#9 - 2013-02-27 01:42:08 UTC
Quote:
For kiting? Talos by far.

Tornado is a good ship but I think its niche is far more suited to Artillery setups that deal high alpha damage from extreme ranges, although I have seen some OK Autocannon fits as well.

Blaster Talos on the other hand is definitely the current ship of choice for high damage and decent tracking kiting fits. I would recommend it.


Ok thanks, I actually have better skills slightly with the talos than the nado so I think im going to try with that first.

Quote:
Nado

8x 1400's either meta 3/4 or T2

1x tracking computer II
2 or 3x Sensor booster II
shield extender if you feel like it
1x MWD

1x nano
2x gyrostabilizer
1x tracking enhancer

2x medium targeting subcontroller
1x medium ancillary current router


vary as you like, more nano no shield etc.


Thanks for showing that fit, I might fit one of these as you have shown and see which I prefer better for this sort of work, talos or nado.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2013-02-27 09:38:36 UTC  |  Edited by: Garviel Tarrant
Jack Miton wrote:
Garviel Tarrant wrote:
Shield canes should have arties
No exceptions.

this is the dumbest thing ive heard in a long long time...



I'd suggest you go back to structure bashing.

The benefit of having AC's on a shield cane is being better at killing frigs, instead you do **** dps at your fighting range of 20km. So i guess if what you want to kill is frigs/dessies and the odd cruiser i guess the AC cane is fine (But then it would be better with armor) . If you want to kill stuff your own size with shields, arties.

BYDI recruitment closed-ish

Voi Lutois
Vonkell
#11 - 2013-02-27 18:48:44 UTC
I would also go with arties and a med nuet, eat my ass jack milton. As others said though t3s will do it better if you can use any of the large t2 guns. Talos ideally but AC nado isn't bad either.
Danny John-Peter
Blue Canary
Watch This
#12 - 2013-02-28 14:23:56 UTC
I tried the AC Nado solo, its not great tbh, poor tracking and gets bogged down by any kind of tackle real quick.

The shield Cane is *ok* but its not the best nano BC these days, I would give serious consideration to the shield Harbinger.

[Harbinger, Nano Harb]
Nanofiber Internal Structure II
Tracking Enhancer II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Internal Force Field Array I

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Medium Unstable Power Fluctuator I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

I fly this, its very effective, relatively fast with excellent projection, way better damage than a Hurricane past 10K and a Medium Neut for dealing with tackle.

I would say give that a go if you can.
JAF Anders
Adenosine Inhibition
#13 - 2013-02-28 15:34:10 UTC
"Hello, Hurricane? Yes, this is EM damage. No, of course I'll hold."

Danny John-Peter wrote:
I tried the AC Nado solo, its not great tbh, poor tracking and gets bogged down by any kind of tackle real quick.

The shield Cane is *ok* but its not the best nano BC these days, I would give serious consideration to the shield Harbinger.

[Harbinger, Nano Harb]
Nanofiber Internal Structure II
Tracking Enhancer II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Internal Force Field Array I

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Medium Unstable Power Fluctuator I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

I fly this, its very effective, relatively fast with excellent projection, way better damage than a Hurricane past 10K and a Medium Neut for dealing with tackle.

I would say give that a go if you can.

The pursuit of excellence and stabbed plexing alts.

Danny John-Peter
Blue Canary
Watch This
#14 - 2013-02-28 16:01:01 UTC
It shreds Hurricanes yes, shreds most things if you can keep range.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#15 - 2013-02-28 18:16:39 UTC
But unlike the Arty cane its rendered impotent by one optimal scripted TD.

And its slow.

BYDI recruitment closed-ish

Danny John-Peter
Blue Canary
Watch This
#16 - 2013-02-28 18:19:01 UTC
Garviel Tarrant wrote:
But unlike the Arty cane its rendered impotent by one optimal scripted TD.

And its slow.


Its fast enough.

TDs are **** to deal with though yes.
Diesel47
Deep Core Mining Inc.
Caldari State
#17 - 2013-03-01 08:20:15 UTC
Garviel Tarrant wrote:
But unlike the Arty cane its rendered impotent by one optimal scripted TD.

And its slow.


Don't forget the nerf that makes it impossible to fit a full rack of 720mms without two ACR rigs and/or Reactor control IIs.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#18 - 2013-03-01 09:36:48 UTC
You just need one ACR and a PDU.

Which is fine.

BYDI recruitment closed-ish

Danny John-Peter
Blue Canary
Watch This
#19 - 2013-03-01 16:18:04 UTC
Garviel Tarrant wrote:
You just need one ACR and a PDU.

Which is fine.


It lacks a Medium Neut, has less drones, less DPS and far worse tracking.

Its all about tradeoffs.