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Moar High/low to Null WH's

Author
Whitehound
#21 - 2013-02-25 22:03:26 UTC
Tomcio FromFarAway wrote:
Wormhole systems have different dynamics when compared to null. It's being influenced mainly by the lack of local and dynamic connections. It's an inherently more dangerous space for visitors unlike null, which is only dangerous for those, who are completely incompetent ( bad luck can happen even for the competent ones of course but it's not really that common ).

It's also about resources, which can be acquired in those spaces. Wormholes are not that attractive to casual day trippers like null is. Wormhole systems are just better suited for living. Remember that OP is opting for more movement in those areas not that there should be more people living there.

All the mechanics are in place however and null expeditions from Empire space are more than possible. We organize them quite often ( mainly through wormholes ). Fleet plexing, anoms, booster gas harvesting ( Venture makes that so much easier now ) and high grade ores mining.
Much more fun that wayBlink

I am not arguing over the difference of null-sec and WH-space. I am pointing out that the OP's suggestion is not making a lot of sense with respect to the reasons given.

If this is just about faster ways in and out of null-sec - the new players are only used by OP as an excuse and for a lack of violins - then what is wrong with using jump bridges and jump drives? Also what about black ops and covert ops ships when it suddenly becomes easier to go in and out of null-sec? The suggestion means to defy these ships' existences and roles as well as that of other mechanics and it might be easier to just ask for using cynos in high-sec.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

silens vesica
Corsair Cartel
#22 - 2013-02-25 22:05:38 UTC
Whitehound wrote:

If this is just about faster ways in and out of null-sec - the new players are only used by OP as an excuse and for a lack of violins - then what is wrong with using jump bridges and jump drives? Also what about black ops and covert ops ships when it suddenly becomes easier to go in and out of null-sec? The suggestion means to defy these ships' existences and roles as well as that of other mechanics and it might be easier to just ask for using cynos in high-sec.
What has happened to the fine art of gate-running? No one likes adrenaline anymore?
Feh. Kids these days...

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Takseen
Federal Defense Union
Gallente Federation
#23 - 2013-02-25 22:23:08 UTC
Whitehound makes a good point.

If I, or any other player, can't handle taking a gate into Null, how are we going to handle operating IN null?

The other thing is that getting into null ain't nearly as hard as I thought. Just sooooo time consuming. I suppose it could be fun to have a one jump shortcut into null. It'd be like jumping into a wormhole. With local. And no sleepers. And no mysterious abandoned POSes. Yeah.
silens vesica
Corsair Cartel
#24 - 2013-02-25 22:31:07 UTC  |  Edited by: silens vesica
Takseen wrote:
Whitehound makes a good point.

If I, or any other player, can't handle taking a gate into Null, how are we going to handle operating IN null?

The other thing is that getting into null ain't nearly as hard as I thought. Just sooooo time consuming. I suppose it could be fun to have a one jump shortcut into null. It'd be like jumping into a wormhole. With local. And no sleepers. And no mysterious abandoned POSes. Yeah.

Heh. Thus missing much of the entrancing ambiance you expect from your typical WH. Blink

So long as you avoid the Torrinos NulSec-Empire gate, you've got decent odds. If you know what you're doing. Hell, I run Torrinos gate anyway - both directions, with decent success.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Tomcio FromFarAway
Singularity's Edge
#25 - 2013-02-25 22:32:49 UTC
Whitehound wrote:

I am pointing out that the OP's suggestion is not making a lot of sense with respect to the reasons given.


Actually the OP's suggestion in not making any sense whatsoever.Lol
I pointed that out in my first post and then again in the post you quoted.
Whitehound
#26 - 2013-02-25 22:43:15 UTC
Takseen wrote:
Whitehound makes a good point.

If I made a good point then where are my Likes?? I see no Likes! Evil

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tomcio FromFarAway
Singularity's Edge
#27 - 2013-02-25 22:46:57 UTC
silens vesica wrote:

So long as you avoid the Torrinos NulSec-Empire gate, you've got decent odds. If you know what you're doing. Hell, I run Torrinos gate anyway - both directions, with decent success.


Torrinos is a fine example of your typical null entry point used by the hardcore carebears to scare other soon-to-be-carebears pilots ( I remember those days well, good thing is I didn't listen to those 5 years old NPC corp dwellers Lol ).

Making only a few additional jumps and entering through Saranen is all that one needs to get safely into this null region.
One can safely enter most nullsec areas. All that is needed is a star map. Sometimes **** will hit the fan sure but in most cases it's like a walk in the park.
Black Cadelanne
Center for Advanced Studies
Gallente Federation
#28 - 2013-02-25 22:56:26 UTC
Jita: 40 WH 's to wherever sec.

Jita closed because too many suizide ganker's!

Have a nice day!

OP: No
James Amril-Kesh
Viziam
Amarr Empire
#29 - 2013-02-26 00:46:57 UTC
Black Cadelanne wrote:
Jita: 40 WH 's to wherever sec.

Jita closed because too many suizide ganker's!

Have a nice day!

OP: No

WAT

Enjoying the rain today? ;)

Nicolo da'Vicenza
Viziam
Amarr Empire
#30 - 2013-02-26 04:31:46 UTC
Tomcio FromFarAway wrote:

Wormhole systems have different dynamics when compared to null. It's being influenced mainly by the lack of local and dynamic connections. It's an inherently more dangerous space for visitors unlike null


http://scaurus.com/wp-content/uploads/2012/02/Pop-vs-Kills-Jan-2012.jpg

lol
Tomcio FromFarAway
Singularity's Edge
#31 - 2013-02-26 07:46:25 UTC
Nicolo da'Vicenza wrote:
Tomcio FromFarAway wrote:

Wormhole systems have different dynamics when compared to null. It's being influenced mainly by the lack of local and dynamic connections. It's an inherently more dangerous space for visitors unlike null


http://scaurus.com/wp-content/uploads/2012/02/Pop-vs-Kills-Jan-2012.jpg

lol


And does the fact that more ships have been popped in null makes it in any way more dangerous in the context, which is being discussed here?
.
.
.
You're right sir, it doesn't. Linking such graphs is meaningless in this case.

And we both know why the graph you linked looks like it looks. We also know that is has nothing to do with the danger-for-visitors factor.

Somehow I did expect *you* to do better than that. Maybe you just had a bad dayTwisted
Brooks Puuntai
Solar Nexus.
#32 - 2013-02-26 08:00:16 UTC
James Amril-Kesh wrote:
Edah Puss wrote:

Nullsec space is mostly empty, according to the nullbears, so what better way to get people out of high and low sec and into null than this?

Utility is the problem, not access.


Well both are an issue tbh.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#33 - 2013-02-26 09:07:12 UTC
I'd like every wh to have a afk Orca floating around!

No? Oh well :(

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

silens vesica
Corsair Cartel
#34 - 2013-02-26 14:15:31 UTC
Tomcio FromFarAway wrote:
silens vesica wrote:

So long as you avoid the Torrinos NulSec-Empire gate, you've got decent odds. If you know what you're doing. Hell, I run Torrinos gate anyway - both directions, with decent success.


Torrinos is a fine example of your typical null entry point used by the hardcore carebears to scare other soon-to-be-carebears pilots ( I remember those days well, good thing is I didn't listen to those 5 years old NPC corp dwellers Lol ).

Making only a few additional jumps and entering through Saranen is all that one needs to get safely into this null region.
One can safely enter most nullsec areas. All that is needed is a star map. Sometimes **** will hit the fan sure but in most cases it's like a walk in the park.

Agreed that using DOTLAN, or even the in-game tools, you can choose your access with an eye to easier access, but even busy interface gates like Torrinos are passible if you've got decent skills and are wiling to roll the dice - I get through more often than I fail.


Brooks Puuntai wrote:
James Amril-Kesh wrote:
Edah Puss wrote:

Nullsec space is mostly empty, according to the nullbears, so what better way to get people out of high and low sec and into null than this?

Utility is the problem, not access.


Well both are an issue tbh.

Utility might be problematic, but access really isn't. So long as folks bother to *use* the bloody damn tools that are available - in game and external.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Castrisles
Perkone
Caldari State
#35 - 2013-02-26 18:44:42 UTC
silens vesica wrote:
Vincent Athena wrote:

Now about the idea: WHs are the vermin of the sky. Explorers find them more than any other signature, which is a draining drag when you are looking for anything else. Add still more? Ick Ick Ick, and run away! Unless there was a way to identify signatures as WHs much earlier in the scanning process. (And no a deep space probe does not do it. Yes it helps. A little.)

Generally, the harder to pin a signature down, the more likely it is to be valuable. So start with the low % hits, and work towards the easier ones, you should find that usually does the trick.


Anyway, I like finding WHs - 'cause you never know what kind of insanity you're going to find on the other side. WH's are like a box o' Gumps: You never know what you're going to find, but there are high odds it's something stupid and rich.



I'd like finding wormholes too if I was equipped to survive in them.. which I am not.. I was just looking for some hacking sites in an empty highsec system.. found wormholes and more wormholes.. I can barely fit a drake, so WH are PRETTY scary for me.
silens vesica
Corsair Cartel
#36 - 2013-02-26 18:47:20 UTC
Castrisles wrote:
silens vesica wrote:
Vincent Athena wrote:

Now about the idea: WHs are the vermin of the sky. Explorers find them more than any other signature, which is a draining drag when you are looking for anything else. Add still more? Ick Ick Ick, and run away! Unless there was a way to identify signatures as WHs much earlier in the scanning process. (And no a deep space probe does not do it. Yes it helps. A little.)

Generally, the harder to pin a signature down, the more likely it is to be valuable. So start with the low % hits, and work towards the easier ones, you should find that usually does the trick.


Anyway, I like finding WHs - 'cause you never know what kind of insanity you're going to find on the other side. WH's are like a box o' Gumps: You never know what you're going to find, but there are high odds it's something stupid and rich.



I'd like finding wormholes too if I was equipped to survive in them.. which I am not.. I was just looking for some hacking sites in an empty highsec system.. found wormholes and more wormholes.. I can barely fit a drake, so WH are PRETTY scary for me.

Patience and practice. You'll get there. Cool

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Takseen
Federal Defense Union
Gallente Federation
#37 - 2013-02-26 18:47:51 UTC
Castrisles wrote:


I'd like finding wormholes too if I was equipped to survive in them.. which I am not.. I was just looking for some hacking sites in an empty highsec system.. found wormholes and more wormholes.. I can barely fit a drake, so WH are PRETTY scary for me.


You can do C1s in a drake easily enough, just needs a bit more tank than a level 3 mission.
Edah Puss
Deep Core Mining Inc.
Caldari State
#38 - 2013-02-26 19:42:22 UTC  |  Edited by: Edah Puss
Oh you peoples are making no sense.

I didnt say we need to live in WH's, or have more entry points into WH space, im talking about the WHs that take you directly to some random nullsec system, from high/low.

All I asked for was a modicum of English Reading and Comprehension skillz, but what do I get in return? *facepalm* fodder.



sigh....

Seriously guys, why do I even bother poasting my cold, cold heart out, only to be rewarded by *this*?
Is it because I subtly made negative comments about nullsec dwellers? If so, please accept my heartfelt apologies for hurting your feelings. I am sorry. Really.


All Im sayin' is, we just need MOAR NULL ENTRY WH's.....pwetty please?
silens vesica
Corsair Cartel
#39 - 2013-02-26 20:12:40 UTC
Edah Puss wrote:

All Im sayin' is, we just need MOAR NULL ENTRY WH's.....pwetty please?

I heard you clearly enough.

No.
If you want to go Nul, there are plenty of tools (including in-game. Imagine that!) that can help you find and make a relatively easy passage. Or you can skill-up and take a more exciting route.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Herzog Wolfhammer
Sigma Special Tactics Group
#40 - 2013-02-26 20:33:58 UTC
HS->NULL holes exist, but you have to be patient.

Typically, a HS hole goes to a class 1 - 3 WH system, rarely beyond that (it's not common but they occur).

Oftentimes, depending on the activity in the WH and other factors there's a second WH in the system that goes to null.


To simply ask for moar HS->NULL Holes is to ask for an easier game. For the end result is already possible, taking a little work, and to demand the game to be easier is simply not in the spirit of the game.

See the protocol:


https://forums.eveonline.com/default.aspx?g=posts&m=2485461#post2485461

Bring back DEEEEP Space!

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