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War Dodge Clarification Needed

Author
Yonis Kador
KADORCORP
#81 - 2013-02-25 11:26:30 UTC  |  Edited by: Yonis Kador
Leaving a corp to avoid a wardec is not an exploit.

Evasion is a valid tactic.

Besides, if the OP's idea was carried through, corps A,B,C,D, and E of an alliance could take turns every 6 days wardeccing some poor indy corp whose members would be locked in a perpetual state of war. That's unacceptable.

You really can't make risk-averse players become risk takers and forcing folks to do anything turns entertainment into a chore.

YK

Oh and one more quick question:

EI Digin wrote:
Highsec would still be peaceful. Vastly more so than any other section or playstyle in the game. You just won't necessarily receive peace all of the time for free and you actually have to work towards it if you tend to do things that affect other people's gameplay.


Which activities in EVE are the ones that do not affect other people's gameplay?
Skeln Thargensen
Doomheim
#82 - 2013-02-25 11:40:01 UTC
Aren Madigan wrote:
Really don't think any solution that makes people more afraid to join a corp in the first place is a good idea, frankly. Definitely think if the aggressor should get refunded though if certain things happen.


Yeah, it's going to punish people for trying things out. if when you shout 'are you with me?' everyone else logs out then you should be able to hit the leave button as you should quite rightly get away from these people ASAP.

forums.  serious business.

Takseen
Federal Defense Union
Gallente Federation
#83 - 2013-02-25 13:45:18 UTC
0Lona 0ltor wrote:
Well another point I'd like to make is that older players have no business being in npc corps in the first place. If you leave a corp you should be placed into generic corp which would be decable and awoxable. Being able to hide within an NPC corp is a joke. NPC corps should be for new players to the game and not a skirt for cowards to hide under.

A quick fix would be for the NPC corps that exist now to be war dec'able while placing new players into non dec'able school corps for a maximum fair time frame.


Yes, an arbitrary time limit is far better than the players leaving the NPC corps when they're ready.
In the local swimming pool, the floor drops out from underneath the kiddy pool after 3 months of swimming lessons. Most of them learn to swim pretty well after that.
Skeln Thargensen
Doomheim
#84 - 2013-02-25 13:55:13 UTC
lol @ rage against npc corps.

experienced eve players seek to grief solo/casual players and declare everyone but themselves to be cowardly.

how amusing. i suggest sneaking up on me with your ship scanner and doing 'sums'

thought the last guy who tried that really needs to work on his arithmetic as he just got an embarrassing loss mail.

forums.  serious business.

March rabbit
Aliastra
Gallente Federation
#85 - 2013-02-25 14:03:00 UTC
Lin Suizei wrote:
March rabbit wrote:
because people like you always say "remove NPC corps", "move players after 2 months of play time into some FW corp" or similar stupid thingsLol


Yep, "people like me", all six of us in Placid who will give gf's at around downtime.

good luck with that.

Lin Suizei wrote:
What do you propose then, to fix the ridiculous nature of highsec wars, which are now completely consensual, and heavily punishing the attacker if the defender doesn't want to fight?

you are asking wrong person. i'm not game designer. and i'm not on the attacking end of wardecs. i'm closer to defender side of this situation.

i think wardec situation is somehow similar to suicide ganking.
- ganker and wardeccer choose targets, place and time
- targets don't choose anything. they just can make themself gankable(wardeccable) or not so interesting to gank/wardec
- CONCORD kills ganker (adds a risk which can be measured and minimized to suicide ganking), wardec target can get allies (and this is predictable too)

Suicide ganking is not so good (there is a lot of angry forum posts from victims and gankers itself). And wardecs can't be made so everyone will be happy too.

Looking around i see many of high-sec wars. So i can't agree it is completely broken.

The Mittani: "the inappropriate drunked joke"

Jaden Li
Doomheim
#86 - 2013-02-25 15:34:52 UTC
TLDR: Waaah.... we decced a corp that couldn't fight so all the members left and we didn't get pretty explosions or carebear tears.

Congrats, they surrendered, you won. Surely war decs are about disrupting/destroying corps. Seems to have had the desired effect.

Working as intended.
Karle Tabot
State War Academy
Caldari State
#87 - 2013-02-25 15:47:18 UTC
EI Digin wrote:
Then they should change their definition of exploit to "Anything we say is an exploit is an exploit and nothing else". Not "An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever." It's crystal clear that in CCP's definition of an exploit it should be classified as one.

It usually takes them a while before they officially classify it as an exploit and start taking action after they discover how much damage it is doing to the game (usually through player feedback), much like it took a while for them to classify loitering in incursions as an exploit. They know it's a problem, they're just not sure exactly what to do about it, because giving the GMs a ton of new exploit petitions to deal with is not the answer. They don't necessarily have to officially classify it as an exploit and have the GMs start doing things in order for it to be fixed by the devs.

I hope the discussion we are having, along with what the rest of the playerbase is saying and doing raises a few eyebrows and shows them exactly what needs to be done, because this is the kind of constructive discussion that CCP needs to have in order to fix the wardec system and make highsec meaningful.



Translation: Eve Online is a sandbox, but it is my sandbox, and unless I can restrict how others play I am heading to the forums to cry.

Here is an idea: Go wardec the largest and toughest Merc Corp out there. I doubt they will duck a fight with you.

But then, that would not be the totally one-sided fight you really are only interested in.
Red Frog Rufen
Red Frog Freight
Red-Frog
#88 - 2013-02-25 17:34:26 UTC
(imaginary situations here)

Hi CCP.

I recently come back to the game, and i'm part of a corp that turned into PVP and is now deccing other people all the time.

I want to leave, but your new wardec system is preventing me from doing that.

Please tell me what to do. I don't want to biomass my 50m SP character.



Hi CCP

I'm CEO of a wardeccing corps, and just before our last wardec, an awoxer joined us and is ambushing us around gates all the time, disrupting our operatons.

Please tell me how to get rid of that awoxer!



Yeah, locking people in wardec would be so nice and would solve so many things...
Vincent Athena
Photosynth
#89 - 2013-02-25 17:40:47 UTC
Its not like CCP does not know there are issues here. From the last CSM minutes:
"Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.

Solomon: The strong prey on the weak, but the weak aren’t responding, and nobody’s getting particularly fun or nourishing gameplay out of this. Is that a failure?

Alek countered that this more often happened in the reverse – a smaller, say 5-man corp, will wardec a larger 50-man entity, who will just dock up and refuse to fight. Alek pointed out this has little to do with strength or capability, but simply willingness to engage in PvP."

Remember this is a game. People play it for fun. If being in a war is not someone's idea of fun, then they will:

Drop corp for the duration. If the rules were changed so as to block them from doing so:
Stay docked up for the duration. Or if forced to undock:
Not log in that pilot for the duration.

You cannot force someone to log in. Saying "if you do not log in then your stuff is taken from your hangar and wallet" would not be fair to those with RL issues, like family emergencies and deployments.

Given that no matter what rules change is made a player can always dodge a war if they want to, I see nothing wrong with the current mechanic.

Now for one odd case: Freighter pilots in NPC corps hauling for your enemy. Say CCP changed it so anyone could be war decced at any time and could not get out of it by corp hopping, except for newer pilots still in their starter corp. Furthermore, they said you had to be in a corp to fly a freighter. What you do is:

Train a new pilot for freighter, leaving him in the safety of an NPC corp.
As soon as all he needs is the freighter skillbook, have him make a 1 man corp, train freighter, jump in and do the cargo runs. Do all that in 24 hours before any war decced on him goes live.
Do that for all 3 alts on the account. Then let it lapse and start over.

So there is a way people can do their cargo runs without war despite rather harsh rule changes trying to stop them.

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Frozen fanfiction

Red Frog Rufen
Red Frog Freight
Red-Frog
#90 - 2013-02-25 17:48:18 UTC
anyway, beside the 15-20 trolls on this forums that are crying over this, who really want this mechanic to change?

Takseen
Federal Defense Union
Gallente Federation
#91 - 2013-02-25 18:06:32 UTC
Red Frog Rufen wrote:
anyway, beside the 15-20 trolls on this forums that are crying over this, who really want this mechanic to change?


There's clearly people in both CCP and the CSM who aren't totally happy with the current wardec situation. CCP allow the corp dropping "exploit" to continue for want of a better solution.
You can't force the defender to fight, but you can give him better incentives to fight. And no, "getting to undock and play Eve", is not an incentive.
Skeln Thargensen
Doomheim
#92 - 2013-02-25 18:27:54 UTC
it's not a problem for the people using war decs to target characters, as characters are never the subject of wars. they simply need to understand this which is apparently more challenging for them than you'd imagine.

if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin.

forums.  serious business.

Red Frog Rufen
Red Frog Freight
Red-Frog
#93 - 2013-02-25 18:30:58 UTC
Takseen wrote:
Red Frog Rufen wrote:
anyway, beside the 15-20 trolls on this forums that are crying over this, who really want this mechanic to change?


There's clearly people in both CCP and the CSM who aren't totally happy with the current wardec situation. CCP allow the corp dropping "exploit" to continue for want of a better solution.
You can't force the defender to fight, but you can give him better incentives to fight. And no, "getting to undock and play Eve", is not an incentive.


it's always a problem of balance.

You can't enforce a playstyle on people, sandbox or not.

if you do, you lose subscriptions.
if you don't, well, you get some people whining about it, but in the end, they still get to pray on the weaker, so they keep on paying.

some people just suck at pvp, no matter how long they train or they practice. so whatever incentive you give them, they wont change.

"well eve is all about the sandbox and PVP!"

no it isn't. the risk is there, but if some people want to play this particular game the way they want, without interaction, without risk (by staying docked or by droping corp) it's THEIR choice.

if you remove that choice, most will just find another game.
Red Frog Rufen
Red Frog Freight
Red-Frog
#94 - 2013-02-25 18:32:57 UTC
Skeln Thargensen wrote:

if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin.


it's already like that!

as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active.
Skeln Thargensen
Doomheim
#95 - 2013-02-25 18:36:45 UTC
Red Frog Rufen wrote:
Skeln Thargensen wrote:

if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin.


it's already like that!

as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active.


Working as Intended then. Lol

forums.  serious business.

EI Digin
irc.zulusquad.org
#96 - 2013-02-25 19:15:00 UTC  |  Edited by: EI Digin
Yonis Kador wrote:


EI Digin wrote:
Highsec would still be peaceful. Vastly more so than any other section or playstyle in the game. You just won't necessarily receive peace all of the time for free and you actually have to work towards it if you tend to do things that affect other people's gameplay.


Which activities in EVE are the ones that do not affect other people's gameplay?
There are no activities that don't affect other people's gameplay. That means if you are affecting someone else's gameplay and they don't like it, it's only fair for them to have recourse. Blink

Karle Tabot wrote:
Translation: Eve Online is a sandbox, but it is my sandbox, and unless I can restrict how others play I am heading to the forums to cry.
Translation: I should be able to do what I want, when I want to and if it screws someone else over who cares, I can do whatever I want. Guess what, you are forcing your gameplay on others when they have no form of recourse against you.

Skeln Thargensen wrote:
Red Frog Rufen wrote:

it's already like that!

as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active.


Working as Intended then. Lol
I guess being able to disband your corp and making a new one within those 7 days to skip the timer is working as intended too? Even more wardec mechanics that you can dodge, further proving that corp hopping is an exploit.
Takseen
Federal Defense Union
Gallente Federation
#97 - 2013-02-25 19:21:08 UTC
Red Frog Rufen wrote:

some people just suck at pvp, no matter how long they train or they practice. so whatever incentive you give them, they wont change.

"well eve is all about the sandbox and PVP!"

no it isn't. the risk is there, but if some people want to play this particular game the way they want, without interaction, without risk (by staying docked or by droping corp) it's THEIR choice.
if you remove that choice, most will just find another game.


I agree, there's definitely merit to keeping NPC corp protection for people who want only limited interaction with others, involuntary or otherwise. But its definitely worthwhile adding more incentive to branch out. The combination of frigate buffs and FW buffs have made my finally get stuck into pvp in a meaningful way, which I wouldn't have done before.
Red Frog Rufen
Red Frog Freight
Red-Frog
#98 - 2013-02-25 19:24:34 UTC
EI Digin wrote:
I guess being able to disband your corp and make a new one within those 7 days to skip the timer is working as intended too? Even more wardec mechanics that you can dodge, further proving that corp hopping is an exploit.


that's your view.

In my view, bumping a freighter out of the grids without consequence is an exploit, which other wont agree, and I accept that.

In my view, Uedama and Niarja should have a 1.0 sec status.

In my view, freighters should be much harder to gank.

but that's just my view, and it doesn't represent the view of everyone.

the view of CCP right now, is that corp hoping is NOT a exploit, neither is bumping freighter out of the gate grid.

Skeln Thargensen
Doomheim
#99 - 2013-02-25 19:27:53 UTC
EI Digin wrote:
I guess being able to disband your corp and make a new one within those 7 days to skip the timer is working as intended too? Even more wardec mechanics that you can dodge, further proving that corp hopping is an exploit.


I've not heard one good reason why this is a problem if the corp is nothing more than a shell. if they corp hop then they lose their rights on you also.

forums.  serious business.

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#100 - 2013-02-25 19:29:43 UTC
Red Frog Rufen wrote:
Skeln Thargensen wrote:

if it is a problem for war between corps and alliances then put the timer on the other side. you can leave but you can't rejoin.


it's already like that!

as long as the war remains, you cannot rejoin a corp if you leave during the war, as long as the war is active.


That is not correct. You cannot rejoin until the war ends, or seven days, whichever comes first.