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Simple rebalance of Empire security ratings

Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#21 - 2013-02-25 17:59:43 UTC
Bloodpetal wrote:
What "sucks" is that High Sec has many advantages with no penalties.

Raising taxes to, let's say, 2% is hardly breaking high sec. The Accounting Skill and Corporate standings can lower the taxes back down to 1% very easily. You're basically getting a .5% increase to taxes really for professional traders. Does it add up though? Yes.

There has to be a perception of COST for high sec. And there is no "COST" to living in high sec.

This is hardly a nerf, this is a rebalancing.

If you don't see the difference, let's put it this way.

ADVANTAGES
On the one side you have High Sec :
CONCORD protection, Gate Guns, Easy MIssions, Easy Incursions, Easy Trading, Easy hauling, stress free.

COSTS : ... 1% taxes?

On the other side you have Low Sec :
Gate guns, Ability to shoot who you want when you want.

COSTS : Your Ship, Your time, your safety, 1% taxes


Let's see. Quick rebalance...

High Sec COSTS : 2% tax rate.

Gee, that feels a lot more balanced, doesn't it?


Seems workable to me.

It'd also be interesting to see a tax like corporation tax, but on all bounties/mission rewards etc in High. So you pay X percent to your corp and, say, 1% to Concord/Your local faction.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#22 - 2013-02-25 18:04:16 UTC  |  Edited by: Captain Tardbar
Bloodpetal wrote:

High security offers a wide variety of "advantages" and perks over Low Security. CONCORD, safer travel, no infrastructure burdens, etc. How do the Empires "pay" for this, in theory? Taxes. Then why is Low Sec, who gets a lot less infrastructure "advantages" pay the same taxes as high sec?

Either lower Low Sec Taxes, or preferably raise High Sec station taxes.

The market will feel the taxes (even a moderate doubling from 1% to 2%) will reduce inflation due to High Sec trading velocity, and it will promote the advantage of low security trade hubs even further. More dangerous? Sure? More valuable to struggle over? Yes. Low Sec = slightly improved.

We pay a very high tax for the safety of our current western world, as high as 20-30% of our income, on top of sales taxes, etc. Yet in EVE High Seccers barely pay even 1% on their taxes to do the same? Seems ridiculous.

Will it break the High Sec market? No way. It will just make all those greedy traders sit and look, "Man, if only we could have that space over there..." Greedy eyes.




*sigh* Do you read basic economic theory?

Pop quiz: What did President Ronald Regan do to combat inflation in the early 1980's? (You know that historical high inflation left over from the Carter administration.)

He certainly as hell did not raise taxes.

He in fact cut taxes to historic lows (that and the fed raised interest rates to historic highs).

Why does cutting taxes help inflation?

I tell you why... Because taxes raise prices and depress wages.

The reason for this is that when in the real world a producer sells a good and then a tax on the good is placed on that product by government, the producer does not sell that product cheaper than the original price. In fact they raise the price to pay for the tax to pass on the cost of the tax to the consumer. This is what ever real world company does with the taxes the government puts on them and the same thing would happen in EVE.

This is basic economics 101 and I don't even support Regan and his policies but I will admit the policy worked (gave us a deficit though).

Lastly, I said in other threads that moving any hubs to low or null will not happen simply because people like to sell their wares and shop in safety. I mean what would be your profit margin if everytime you went to the trading hub, you lost your ship and cargo?

I'd say your wallet would look pretty empty.

[edit]

I can't believe I am supporting Regan to make an EVE argument.

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baltec1
Bat Country
Pandemic Horde
#23 - 2013-02-25 18:05:43 UTC  |  Edited by: baltec1
Abrazzar wrote:

And without a concept of what to buff and how much ISK gets created, the nerf of highsec becomes pointless.

First, agree on how low and null sec gets buffed, then evaluate the effect on inflation and then nerf inflation as appropriate. All this partisanship makes people forget (or ignore) the big picture. Us versus them has no place in good game design.


So you would nerf the cause of the inflation which would mean nerfing the 0.0/low isk income again...

Yea that logic is flawed.

How about this, Empires make you pay for all of the safety in the form of higher taxes, taxes that get lower depending on the sec status of the system. This would mean low sec would be much better for manufacturing and would reward those willing to take a greater risk.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#24 - 2013-02-25 18:09:20 UTC
Captain Tardbar wrote:
Bloodpetal wrote:

High security offers a wide variety of "advantages" and perks over Low Security. CONCORD, safer travel, no infrastructure burdens, etc. How do the Empires "pay" for this, in theory? Taxes. Then why is Low Sec, who gets a lot less infrastructure "advantages" pay the same taxes as high sec?

Either lower Low Sec Taxes, or preferably raise High Sec station taxes.

The market will feel the taxes (even a moderate doubling from 1% to 2%) will reduce inflation due to High Sec trading velocity, and it will promote the advantage of low security trade hubs even further. More dangerous? Sure? More valuable to struggle over? Yes. Low Sec = slightly improved.

We pay a very high tax for the safety of our current western world, as high as 20-30% of our income, on top of sales taxes, etc. Yet in EVE High Seccers barely pay even 1% on their taxes to do the same? Seems ridiculous.

Will it break the High Sec market? No way. It will just make all those greedy traders sit and look, "Man, if only we could have that space over there..." Greedy eyes.




*sigh* Do you read basic economic theory?

Pop quiz: What did President Ronald Regan do to combat inflation in the early 1980's? (You know that historical high inflation left over from the Carter administration.)

He certainly as hell did not raise taxes.

He in fact cut taxes to historic lows (that and the fed raised interest rates to historic highs).

Why does cutting taxes help inflation?

I tell you why... Because taxes raise prices and depress wages.

The reason for this is that when in the real world producer sells a good and then a tax on the good is placed on that product by government, the producer does not sell that product cheaper than the original price. In fact they raise the price to pay for the tax to pass on the cost of the tax to the consumer. This is what ever real world company does with the taxes the government puts on them and the same thing would happen in EVE.

This is basic economics 101 and I don't even support Regan and his policies but I will admit the policy worked (gave us a deficit though).

Lastly, I said in other threads that moving any hubs to low or null will not happen simply because people like to sell their wares and shop in safety. I mean what would be your profit margin if everytime you went to the trading hub, you lost your ship and cargo?

I'd say your wallet would look pretty empty.







The difference is, that's real life, and this is a game. There are similarities, but specifically for the purposes of taxes, not strong ones.

Inflation, in general, is caused by too much liquid ISK floating round the game. The faucets not being balanced by the sinks. This is increasing the sinks, to reduce the ISK in game. Reduce the ISK in game, and prices /will/ fall.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Takseen
Federal Defense Union
Gallente Federation
#25 - 2013-02-25 18:09:29 UTC
@Reaganite theorist

The difference is that real life tax money gets fed back into the system. Eve NPC taxes disappear into nothing, reducing the money supply.
Alaekessa
Matari Combat Research and Manufacture Inc.
#26 - 2013-02-25 18:17:36 UTC
Bloodpetal wrote:

High security offers a wide variety of "advantages" and perks over Low Security. CONCORD, safer travel, no infrastructure burdens, etc. How do the Empires "pay" for this, in theory? Taxes. Then why is Low Sec, who gets a lot less infrastructure "advantages" pay the same taxes as high sec?

Either lower Low Sec Taxes, or preferably raise High Sec station taxes.

The market will feel the taxes (even a moderate doubling from 1% to 2%) will reduce inflation due to High Sec trading velocity, and it will promote the advantage of low security trade hubs even further. More dangerous? Sure? More valuable to struggle over? Yes. Low Sec = slightly improved.

We pay a very high tax for the safety of our current western world, as high as 20-30% of our income, on top of sales taxes, etc. Yet in EVE High Seccers barely pay even 1% on their taxes to do the same? Seems ridiculous.

Will it break the High Sec market? No way. It will just make all those greedy traders sit and look, "Man, if only we could have that space over there..." Greedy eyes.




I think this is an awesome idea, though I also think that it doesn't go far enough. 2% is a pittance, the NPC corps charge 11% tax or more IIRC, why not split the difference and make sales tax a flat 6% ((Current market tax + NPC Corp Tax) /2). I would also agree that it would work best if sales tax were applied according to the transaction station (if the transaction occurs in high-sec then you pay high-sec taxes, likewise with low-sec regardless of where the trader made the po/so from)
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#27 - 2013-02-25 18:24:06 UTC  |  Edited by: Captain Tardbar
Steve Ronuken wrote:
The difference is, that's real life, and this is a game. There are similarities, but specifically for the purposes of taxes, not strong ones.

Inflation, in general, is caused by too much liquid ISK floating round the game. The faucets not being balanced by the sinks. This is increasing the sinks, to reduce the ISK in game. Reduce the ISK in game, and prices /will/ fall.


Oh so human nature and the laws of economics do not apply to a market that has real world supply and demand scenarios.

And I guess CCP was just was wasting their time hiring that Economist to study their in game economy.

Real world principles do indeed apply to this game whether you like it or not because human nature is involved to market of supply and demand. It behaves pretty similiary to the real world stock market and I think CCP did the right thing to hire a real economist to understand the issue.

Lastly, major econmists like Paul Krugman argue that inflation is not a bad thing and that you would rather have inflation rather than deflation...

http://www.nytimes.com/2012/04/06/opinion/krugman-not-enough-inflation.html?_r=0

Also you could argue the reason ships and modules are so expensive is not because of isk faucets but rather there is not enough ore to go around. You could solve the same problem by increasing the amount miners and the avaibilty of hi sec roids (who would want to do that though).

I'm going to argue that current mineral prices are a sign of a healthy economy. Miners make profits. Industrialist buying that ore make profit. Mission runners aren't poverty stricken. The price of plex is going down showing that there is a higher demand for isk related goods. And this all with free market principles with existing game mechanics.

Or are you space socialist wanting government handouts because things are too expensive for you?

Inflation is not the problem. Perception on prices is.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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baltec1
Bat Country
Pandemic Horde
#28 - 2013-02-25 18:31:19 UTC
Captain Tardbar wrote:


Also you could argue the reason ships and modules are so expensive is not because of isk faucets but rather there is not enough ore to go around. You could solve the same problem by increasing the amount miners and the avaibilty of hi sec roids (who would want to do that though).



You could argue that but you would be wrong.

The inflation brought about by the incusions is the reason why everything is so expensive. Bringing in even more ore will simply mean miner income will suck even harder.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#29 - 2013-02-25 18:32:40 UTC
Takseen wrote:
@Reaganite theorist

The difference is that real life tax money gets fed back into the system. Eve NPC taxes disappear into nothing, reducing the money supply.


Even thought that money is destroyed, sellers are going to look at their mineral costs and the tax costs and say "Well in order to make profit with the tax I need to raise my prices by X amount" and therefore prices will go up across the board.

If you want prices to go down, then you need a supply side fix. As in pumping more minerals into the market and prices of production go down.

Then of course you make all the miners angry. Which is why I argue the prices are fine now. Inflation is not always a bad thing and is required for economic growth.

I mean just ask Japan on how their 10 year recession due to deflation is working out for them.

TBH the OP is providing a solution in search of a problem.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Dave Stark
#30 - 2013-02-25 18:33:49 UTC
baltec1 wrote:
Bringing in even more ore will simply mean miner income will suck even harder.


yet, purchasing power remains relatively constant.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#31 - 2013-02-25 18:34:56 UTC
Captain Tardbar wrote:
stuff



Actually we're dealing with classic hyper inflation.

The 'government' pumping money into the economy, without a rise in assets to go with that money.

That's where the imbalance is. Suck some of that money out (with taxes. because unlike real world taxes, that money is destroyed when it's removed), and you reduce the total quantity of money, in relation to the assets in the game.

So, the quantity of money / the assets in game becomes a more acceptable ratio, rather than the high value it is right now.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#32 - 2013-02-25 18:36:06 UTC
Captain Tardbar wrote:

Even thought that money is destroyed, sellers are going to look at their mineral costs and the tax costs and say "Well in order to make profit with the tax I need to raise my prices by X amount" and therefore prices will go up across the board.


That assumes fixed costs.

Which don't exist. There's also the option of paying less for the materials.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#33 - 2013-02-25 18:41:55 UTC
Steve Ronuken wrote:
Captain Tardbar wrote:

Even thought that money is destroyed, sellers are going to look at their mineral costs and the tax costs and say "Well in order to make profit with the tax I need to raise my prices by X amount" and therefore prices will go up across the board.


That assumes fixed costs.

Which don't exist. There's also the option of paying less for the materials.


The costs of production exist. They are called minerals which have prices set by the markets.

If you are paying less for the materials then it means someone took my suggestion of increasing the amount of miners and minerals in the market.

People aren't going to sell minerals any less than they can get away with.

Unless you mine your own minerals, but as anyone tells you, you are cheating yourself if you sell your products below mineral prices because of the time it takes to mine it. (Opportunity cost)

Let's say I sell something for 100 that costs 90 to make. Then there is a 10% tax. Now if I charge 100 I only get 90 which is my mineral cost which is basically me wasting my time manufacturing. So in order to sell this, I find a market to sell it at 110 so I pay the 10% tax and still make my 10 isk.

If you aren't making a profit why in the hell are you making the product then? If there is a tax you must increase your selling price or get the hell out of the market.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#34 - 2013-02-25 18:43:44 UTC
Captain Tardbar wrote:
Steve Ronuken wrote:
Captain Tardbar wrote:

Even thought that money is destroyed, sellers are going to look at their mineral costs and the tax costs and say "Well in order to make profit with the tax I need to raise my prices by X amount" and therefore prices will go up across the board.


That assumes fixed costs.

Which don't exist. There's also the option of paying less for the materials.


The costs of production exist. They are called minerals which have prices set by the markets.

If you are paying less for the materials then it means someone took my suggestion of increasing the amount of miners and minerals in the market.

People aren't going to sell minerals any less than they can get away with.

Unless you mine your own minerals, but as anyone tells you, you are cheating yourself if you sell your products below mineral prices because of the time it takes to mine it. (Opportunity cost)

Let's say I sell something for 100 that costs 90 to make. Then there is a 10% tax. Now if I charge 100 I only get 90 which is my mineral cost which is basically me wasting my time manufacturing. So in order to sell this, I find a market to sell it at 110 so I pay the 10% tax and still make my 10 isk.

If you aren't making a profit why in the hell are you making the product then? If there is a tax you must increase your selling price or get the hell out of the market.



Prices fall, as well as rise. If no-one is willing to pay what the miners ask, then the miners won't get. So prices will fall. As demand will fall.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bloodpetal
Tir Capital Management Group
#35 - 2013-02-25 19:14:04 UTC  |  Edited by: Bloodpetal
The CCP Economist suggested raising taxes as a solution for inflation.

http://www.youtube.com/watch?feature=player_detailpage&v=7MZD6-vGQms


CCP Soundwave, the game designer, is trying to avoid doing it.

I agree with both in my own way. Tax High Sec more, to offbalance the massive benefits of high sec.

Where I am.

Frostys Virpio
State War Academy
Caldari State
#36 - 2013-02-25 19:25:29 UTC
Bloodpetal wrote:
The CCP Economist suggested raising taxes as a solution for inflation.

http://www.youtube.com/watch?feature=player_detailpage&v=7MZD6-vGQms


CCP Soundwave, the game designer, is trying to avoid doing it.

I agree with both in my own way. Tax High Sec more, to offbalance the massive benefits of high sec.


People won't leave high sec for a few %. Your change will have only 1 benefit and thats burning ISK from the game slowing down inflation. It won't change anything else because people won't go through the hassle of low if they can still sell in high.

People love Jita after all. So much that the gates are blocked everyday.
Karl Hobb
Imperial Margarine
#37 - 2013-02-25 19:28:11 UTC
Captain Tardbar wrote:
Pop quiz: What did President Ronald Regan do to combat inflation in the early 1980's?

Nothing. There never was a President named "Regan".

A professional astro-bastard was not available so they sent me.

baltec1
Bat Country
Pandemic Horde
#38 - 2013-02-25 19:49:57 UTC
Frostys Virpio wrote:
Bloodpetal wrote:
The CCP Economist suggested raising taxes as a solution for inflation.

http://www.youtube.com/watch?feature=player_detailpage&v=7MZD6-vGQms


CCP Soundwave, the game designer, is trying to avoid doing it.

I agree with both in my own way. Tax High Sec more, to offbalance the massive benefits of high sec.


People won't leave high sec for a few %. Your change will have only 1 benefit and thats burning ISK from the game slowing down inflation. It won't change anything else because people won't go through the hassle of low if they can still sell in high.

People love Jita after all. So much that the gates are blocked everyday.


I would move my manufacturing to low if it was made worth doing.
Varius Xeral
Doomheim
#39 - 2013-02-25 19:57:43 UTC
Trying to apply rl macroeconomics 1:1 to Eve is ridiculous. At best it offers hints and insights, but suggesting a mirroring of actual policy is beyond farcical.

Official Representative of The Nullsec Zealot Cabal

RAP ACTION HERO
#40 - 2013-02-25 20:03:29 UTC
make the low sec tax 1/4 of high sec or something lol

vitoc erryday