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[Proposal] Name Changing

First post
Author
Cordo Draken
ABOS Industrial Enterprises
#121 - 2011-10-27 17:16:21 UTC
On one hand I think, "Serves you right for being an idiot and choosing a ridiculas name, trial period or not," but of course we all have our moments. The penalty for such a moment should be monetary like Himlar states. A one time name change should be allowed with a permanent AKA of the old name... Linked with searches, etc. And No to any additional name changes with a Character Transfer/sale... It would be a selling feature if u hadn't utilized the name change yet.

End of line.

Whomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons 

Marsha Mallow
#122 - 2011-10-27 17:36:42 UTC
Paulize Dn'Injer wrote:

[**]Kill Rights – Character must have no Kill Rights at the time of Name Change
  • Case by case review – Literally, “Now Bob, why do you want to change your name? Let’s look at your activity of late...” Undeniably a very strong tool but impractical
  • Security and/or Standing and/or SP Hit– Some feel this is necessary
  • Character Transfer – Name Changes should not transfer in the event of a Character Transfer (reverting to the first name while preserving full name history) and/or no character having been transferred will ever be allowed a Name Change. This is highly divisive, but it keeps the character market level
  • [**] Only with Character Transfer -- views have been going both ways lately
  • Real Need – “"Homm3rsexsual" changing to "IkillU2and4eva" should be rejected, but if "Homm3rsexsual" changing to something similar as normal human name (like John Peterson, Cliff Johnson and such), should be approved.” By Gordon Colt
  • One time only – again, divisive, but with a strong following and inherit merit of encouraging legitimate use
  • Begin with the Same Letter – The new name and the old name must begin with the same letter to deter Name Changes on the basis of being targeted in fleets
  • Security Rating – Character must have above a specified security rating to receive a Name Change
  • [/list]


    Like the essentials, and most of the debated points, except for those above
    - As long as you can search for the prev character and bring up the new one... some of these points are redundant, but that would need to be an essential feature
    - Sec/standing/sp hit - dont see any need provided people pay. This is an administrative task for CCP, so I think it's unreasonable to expect this for free. Character transfers are 2 plex I think? I'd be happy with 2-4 plex for this, moderately extortionate to reduce time wasters. There should (imo) be a fee, and it should either be eye poppingly high or limited to once per year (w/e).
    - Char tfrs - as long as they are searchable, why shouldnt the new owner be able to change the name
    - Real need afaik is already addressed by CCP (ie spelling errors), but if people want to change one idiotic name to another idiotic one... who cares? It's their choice, and hopefully their money they are spending so.. pfft not our call to make.
    - One time only is unfair on subsequent players
    - Same letter... mmm mebe, but we dont know what will happen in future with fleet mechanisms, so a massive shift from A-C names to X-Z names might bite ppl later on. If there's a large enough fee in place, and CCP actually put a warning "if you're doing this because of fleet mechanics, bear in mind we may change things later (muhahah)" really, people cant winge. I could see the flipside of this being implemented that FCs reverse target calling anyway and go Z-A which would be pretty amusing.
    - Sec rating... nah. Not all -sec ppl have been out griefing. There's some sort of moral judgement tied into that, which shouldn't be relevant in this.

    Good luck with this proposal, I hope it passes in some form

    Ripard Teg > For the morons in the room:

    Sweets > U can dd my face any day

    Sentenced 1989
    #123 - 2011-10-28 04:05:20 UTC  |  Edited by: Sentenced 1989
    Kaelie Onren wrote:


    Case in point, "sentenced 1989". If that name doesn't scream "Made in China" I don't know what does :)
    Not that there is anything wrong with that.


    if it was it would then have more then current 15 mill skill points ;)
    David Fightmaster
    Golden Goose Privateers
    #124 - 2011-10-31 01:41:43 UTC
    friendly bump.
    Sentenced 1989
    #125 - 2011-11-06 20:21:52 UTC
    Sveti Ante
    Science and Trade Institute
    Caldari State
    #126 - 2011-11-06 22:28:51 UTC
    Supported!

    Dont you love buying a character for its skills...but its name is 2334WTFU!@#? Great, isnt it?
    Sveti Ante
    Science and Trade Institute
    Caldari State
    #127 - 2011-11-06 22:29:58 UTC
    Sentenced 1989 wrote:
    Kaelie Onren wrote:


    Case in point, "sentenced 1989". If that name doesn't scream "Made in China" I don't know what does :)
    Not that there is anything wrong with that.


    if it was it would then have more then current 15 mill skill points ;)



    or could be the book....1989
    Sentenced 1989
    #128 - 2011-11-07 23:10:17 UTC
    Sveti Ante wrote:
    Supported!

    Dont you love buying a character for its skills...but its name is 2334WTFU!@#? Great, isnt it?


    Saint John, I wouldn't know...
    David Fightmaster
    Golden Goose Privateers
    #129 - 2011-11-15 05:17:54 UTC
    friendly bump
    Vertisce Soritenshi
    The Scope
    Gallente Federation
    #130 - 2011-11-15 15:50:59 UTC
    Why not just issue EvE's version of Social Security Numbers into the game? I can change my name in RL if I want to but my SSN stays the same. We can call them CIN (Sin) for Concord Identification Number.

    Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

    Jagga Spikes
    Spikes Chop Shop
    #131 - 2011-12-13 12:02:00 UTC
    Vertisce Soritenshi wrote:
    Why not just issue EvE's version of Social Security Numbers into the game? I can change my name in RL if I want to but my SSN stays the same. We can call them CIN (Sin) for Concord Identification Number.


    characters already have unique id, but it's not particularity useful for recognition. names are easier to use.
    DaDudeinDump
    Caldari Provisions
    Caldari State
    #132 - 2011-12-21 05:54:39 UTC
    Supported for obvious reasons.

    I dunno what the hell I was smoking when I came up with this god-awful name.
    David Fightmaster
    Golden Goose Privateers
    #133 - 2011-12-30 08:01:30 UTC
    friendly bump.
    VIP Ares
    Sebiestor Tribe
    Minmatar Republic
    #134 - 2012-01-04 06:50:58 UTC
    NO

    http://www.balex.info/index.php/pilot_detail/47623/

    Aggressive Nutmeg
    #135 - 2012-01-15 23:41:09 UTC
    I would implement name changes like this:

    • Name changes cost 10,000,000 ISK (or some appropriate fee).
    • Name changes can only be done once every 12 months (like an attributes remap).
    • History of name changes remains in player info (like corporation history).
    • A player's name history can be searched by other players for 10,000,000 ISK via the current in-game search agents.

    Comments/Benefits:
    This is a simple solution and it provides a nice balance. A player who changes his name has a level of privacy, but if someone wants to do a thorough search then the full history will be revealed. Players can't escape their past. It's all there if somebody does a search.

    Name changes would act as a nice little ISK sink too.

    You can change your name on your eBay account (where real life scams occur) but not your character name in EVE? I'm sure it's not a high priority now, but I can't see a valid reason not to allow name changes.

    Never make eye contact with someone while eating a banana.

    Takeshi Yamato
    Ministry of War
    Amarr Empire
    #136 - 2012-01-16 12:09:25 UTC
    Aggressive Nutmeg wrote:
    I would implement name changes like this:

    • Name changes cost 10,000,000 ISK (or some appropriate fee).
    • Name changes can only be done once every 12 months (like an attributes remap).
    • History of name changes remains in player info (like corporation history).
    • A player's name history can be searched by other players for 10,000,000 ISK via the current in-game search agents.



    Players applying to a corporation would be asked to give the corporation 10 mil ISK for the background check. That wouldn't be good for the game.

    The rest is reasonable. Some extra ISK sinks, as small as they may be, are good.


    David Fightmaster
    Golden Goose Privateers
    #137 - 2012-02-13 14:43:36 UTC
    Friendly bump to the name changing cause!
    Vertisce Soritenshi
    The Scope
    Gallente Federation
    #138 - 2012-02-13 15:47:21 UTC
    Takeshi Yamato wrote:
    Aggressive Nutmeg wrote:
    I would implement name changes like this:

    • Name changes cost 10,000,000 ISK (or some appropriate fee).
    • Name changes can only be done once every 12 months (like an attributes remap).
    • History of name changes remains in player info (like corporation history).
    • A player's name history can be searched by other players for 10,000,000 ISK via the current in-game search agents.



    Players applying to a corporation would be asked to give the corporation 10 mil ISK for the background check. That wouldn't be good for the game.

    The rest is reasonable. Some extra ISK sinks, as small as they may be, are good.



    Why exactly wouldn't that be good for the game? This already exists as it is. A lot of nullsec alliances require an up front payment in ISK to deter spies.

    I would actually set the name change cost a lot higher to prevent people from changing names all the time. Seriously...a billion ISK. And no I am not kidding. Name changing would be a nice option but it should not be easy to do daily. Besides...if you were on crack when you made your character and don't like the name...it should cost for a name change.

    Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

    David Fightmaster
    Golden Goose Privateers
    #139 - 2012-03-24 04:00:12 UTC
    bump
    Maaien Tekern
    Storst Security AS
    #140 - 2012-03-27 13:38:03 UTC
    Signed.