These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Attempting PI is making me suicidal

Author
Elena Thiesant
The Scope
Gallente Federation
#21 - 2013-02-25 15:58:06 UTC
Start small, one or two planets won't run you broke if you have to rip up everything and replace.
Inkarr Hashur
Skyline Federation
#22 - 2013-02-25 17:42:49 UTC
Vicata Heth wrote:
Seriously, **** this ****.

But really though, if you're good at PI and don't mind helping me out with some of it, convo me in game. I've read most of the guides etc. It's the actual planning the colonies I'm having trouble with. Mainly because ccp doesn't know how to document a damn thing, and the planetary planner tool I'm trying to use has the most un-intuitive interface I've ever seen.


If you found the planner tool I did, just stop using it. It's worthless. If you didn't find the one I found, stop using it anyway, because I don't think its possible to make a useful one until an API pull for planets is implemented.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#23 - 2013-02-25 17:51:48 UTC
Vicata Heth wrote:
Krixtal Icefluxor wrote:
Vicata Heth wrote:
I ******* hate spreadsheets. Why the **** does everyone insist on using the damn things.



I don't use them. Ever. Makes EVE into too much of a job.

It is best to learn from trial and error and observation, and base quantities for any Industrial activity upon the results found.


Trial and error will run me broke in a week.



Dumb Comment of the Week.

Your Alliance taking too much of your ISK ?

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

XShrapnel77
Millennium Industries
#24 - 2013-02-25 18:26:33 UTC  |  Edited by: XShrapnel77
Just by reading this topic you seem like you know the basic concept of PI, but never did much research on it.
That is only my assumption, now onto my point.

If you want my honest opinion: PI is complicated, and CCP did not deploy it very well, some updates and patches just added more confusion to the initial launch. I can understand your frustration, as well as your downfall.

You say you want to set up 15 planets, that's fine. But you have to take one step at a time, one planet at a time. Use the forums or a search engine to find PI Tutorials, calculators, and other useful tools, especially posts that give detailed tips and tricks.Take all advise at your own discretion, some may be outdated or incorrect.

I would offer my knowledge, but i fear it would confuse or frustrate you further, as everyone sets up PI differently. I will offer this though, A point that i cant stress enough to anyone, is to research everything you can about something in EVE before you dive into it. Take this from personal experience, iv lost Billions of ISK just by forgetting a small detail or jumping into a project before researching it. If you cant afford to replace it, dont buy it.

Here are a few useful links that i use all the time to set up PI, or at least do some researching.

EVE University PI Guide (YouTube)
Part 1: http://www.youtube.com/watch?v=KSIn8g-K3-Y
Part 2: http://www.youtube.com/watch?v=u6h-nECuf_A

NOTE: The PI User Interface is outdated in these videos! Do NOT use them to build your colony.

Also note that this is used for POS Fuel, the basic concept can be used for any PI Commodity, even if the PI Interface is outdated in the video.

PI Commodities by EVE University: (External Link)
Link: http://wiki.eveuniversity.org/Planetary_Commodities

I use this as my planner after choosing what i am going to make, prices are not included because they are constantly changing. Read the Wiki carefully, it holds some valuable info.

All this being said, i am no master at PI, i just took the time to research it, and like many before me have said, Trial and Error. If ISK is an issue, use the Test Server, if you cant use the Test Server, go mining for a day and stock up about 50M ISK, thats a reasonable amount to set up a single planet with room to make changes.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#25 - 2013-02-25 19:49:44 UTC
XShrapnel77 wrote:
I can understand your frustration, as well as your downfall.





Unfortunately, this was a ruse and a troll.

Were he really having issues, there are plenty of folks in Test alliance who would help him out and he would not be having any issues.

His response of saying trial and error would break him financially was the tip-off for me as to what was going on.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bugsy VanHalen
Society of lost Souls
#26 - 2013-02-25 20:44:51 UTC
Decaneos wrote:
My problem it seems is i set up my extractor and left it running but didnt realise till today that i have to route the stuff somewere and now i cant seem to shift the stuff out of my extraction facility to go anyweres. any clue on how to do this? ive had people trying to help me but all i get is outgoing and nothing else.

Extractors have no storage. Anything that is not routed is lost each cycle.

Extractor cycles are easy once you understand them. there is a direct relation between extraction rate and the over all length of the program. as you increase the length of a program two things happen. the extractor heads get bigger and the cycles get longer. You do not just have to look at the total average per hour but each bar on the chart is one extraction cycle.

In the early days of PI this was far more important than it is now, as it used to be easy to overload your links. now links have way higher base capacity.

the cycle times change as the program gets longer. anything 1 day 45 minutes or less gets 15 minute cycles, then it steps up to 1/2 hour cycles, then 1 hour, 2 hours, and 4 hours. as this happens the heads also get bigger. bigger heads harvest a larger area at a slower rate. by paying with the length of the program and the number of heads you have out you can tailor the extraction output to what you need.

1 big thing to remember, higher teir PI is not necessarily worth more. it depends on a few factors. for example a P$ item is often worth much less than the raw P0 that was used to make it. But the P4 takes up much less space. So if you are doing PI in a wormhole, or in deep null, the compression you get from P4 will give you far more isk per load, but less over all value that the 5-6 loads of P1 that went into making the P4.

Every planet can produce at least 1 type of P2 without any importing. I recommend that to start. Personally I prefer POS fuel components as they always have a good demand. other types of PI can change rapidly. So for a basic P2 operation you need a level 4 command center, two extractor control units, two basic factories, an advanced factory, and a launch pad.

Find a place where the two P0 resources have decent nods/hotspots close together.

each planet has at least one type of P2 it can make. But you will not be able to pull any two resources to make a P2, you need the right ones. a few examples;
barren planet > noble metals & base metals > precious metals & reactive metals > mechanical parts
Storm planet > aqueous liquids & ionic solutions > water & electrolytes > coolant
Plasma planet > heavy metals & noble metals > Toxic metals & precious metals > Enriched Uranium

to explain the set up I will use the barren example. First of all you need to find the two P0 materials you need. in this case noble metals and base metals. each basic factory converts a single P0 into a P1. It consumes 3000 units of P0 to produce 20 units of P1, on a 30 minute cycle. An advanced factory consumes 40 units each of two different P1 to produce 5 units of P2, on a 1 hour cycle. So since the basic factory produces 20 units per 30 minutes or 40 units per hour you need 1 basic factory for each input materials for the advanced factory to keep it running. we can already see the compression. 12000 units of 2 different P0 go into 5 units of P2.

All planets do not have all resources. Noble metals are only found on barren and plasma planets. Noble metals are far less abundant on barren planets then base metals. So I recommend scanning for noble metals first, then finding a near by source for base metals. Place your CC and launch pad somewhere between the two area's. set up two basic and one advanced factory as close as possible to your launch pad, and connect each to the launch pad only with links.

You then need two ECU(extractor Control Units) one on the noble metals area, and one on the base metals area. Connect them with links to your launch pad. You want to find a balance between program length and the number of extractor heads to give you as close to 6000 units of each per hour as possible. To much extra and it will just fill your launch pad with material you do not need. I find a 1 day 45 minute cycle works well for me, you will need to find what works for you. You will most likely need more heads out on the noble metals ECU than on the base metals ECU to hit the target 6000 units per hour, so do the noble metals first. Do not forget to route the output to your launch pad.

So you now have two extractors sending two different P0 to your launch pad at a rate of as close to 6000 units/hr as possible. if you have the CPU/PG to go over try to also place an additional basic factory, you can always sell off the extra P1 mats. you now need to set up you basic factories to produce your two P1 mats. one precious metals, one reactive metals, and route the P0 from the launch pad to each factory. You then need to route the output P1 from each basic factory back to the launch pad. You now set up your advanced factory to produce mechanical parts, you then need to route the P1 mats to the advanced factory, and the output P2 back to the launch pad.

You will need to reset the extractors every day, but should only need to haul out the P2 once per week. This is a basic PI operation with zero maintenance costs, aside from export taxes. It will not generate huge income, but requires very little upkeep. I produce POS fuel components and sell POS fuel making about 100 mil per week per account.
Ginger Barbarella
#27 - 2013-02-25 21:43:23 UTC
Vicata Heth wrote:
Krixtal Icefluxor wrote:
Vicata Heth wrote:
I ******* hate spreadsheets. Why the **** does everyone insist on using the damn things.



I don't use them. Ever. Makes EVE into too much of a job.

It is best to learn from trial and error and observation, and base quantities for any Industrial activity upon the results found.


Trial and error will run me broke in a week.


Then don't do PI. Seems like you've found your calling in whining on the Forums instead, so stick to what you know. Let those of us that know how to Eve make the isk at it.

kthxbye

"Blow it all on Quafe and strippers." --- Sorlac

Huttan Funaila
Caldari Provisions
Caldari State
#28 - 2013-02-25 22:58:39 UTC  |  Edited by: Huttan Funaila
Krixtal Icefluxor wrote:
Your Alliance taking too much of your ISK ?

Vicata is not in the TEST that holds sovereignty. The mechanics of sovereignty make it impossible for you to place a command center when you are not a member of the alliance that holds sovereignty - no matter how blue you are. He has to mosey on over to NPC null, or lowsec to set up his PI. Like I do.


Sov holder:
http://evemaps.dotlan.net/alliance/Test_Alliance_Please_Ignore
compared to:
http://evemaps.dotlan.net/alliance/Test_Friends_Please_Ignore

I also have a feeling that the OP is trying to place command centers and route everything through them, and destroying them when they're not correct (or good enough). This sort of thing gets real expensive real quick (especially when you add in jump freighter shipping costs that make each command center about 500k-1M before you push it out the airlock) until you realize that the command center does not need to be connected to anything else. None of the extractors/spaceports/factories need to be attached to the command center.
Vicata Heth
Sensible People
Sigma Grindset
#29 - 2013-02-26 04:32:48 UTC  |  Edited by: Vicata Heth
I'm just going to ignore the obvious trolls. You guys really have no standards do you?

Yes, as people have mentioned, my corp is not a full test corp yet. Therefore I can't actually set up PI. I have asked for help in some of the channels I'm provided, but haven't got much response. Which is expected, not many people are going to be willing to give you their secrets, because then the market gets saturated. I understand the basics of PI. When it comes to making something simple like robotics, nanite paste, pos fuel, etc, I have no problems. I used to have a perfect PI character and did this, though I never really stuck with it. On top of that I sold that PI character, for a few different reasons. The main one being that I have another character on that account now that I would rather focus on training. I've since started a new PI account and am in the process of training another PI character, and will eventually have all 3 slots filled with perfect PI toons.

My problem, is I am smart enough to see that there is far more potential than just harvesting your own materials and producing pos fuel, robotics, nanite paste, etc. However there is a complete lack of tools for me to get the information I'm looking for. Basically I want to make things as efficient as possible. That means if it will make me more isk/month to buy a particular low-value commodity rather than harvest/mine/whatever it, then that's what I would want to do. My issue, is there isn't anything available to actually figure out what the most efficient way is. On top of that I suck at spreadsheets.

Off to Visual Studio I guess, at least I'm good at that. I guess I should have clarified in the OP that it's not the basics I'm having trouble with, but rather that I'm having trouble making it as efficient as possible. Maybe I'm just over-thinking it. Who knows.

Another thing of note, I've been around since PI was first introduced. And I started playing with it back then, even though I never really stuck with it because I didn't understand the importance of passive income at the time.

I should also note that I plan on owning my own POCOs, so that I will not have to pay taxes. This will enable me to make the more efficient setups, that will require lots of transferring things from planet to planet, and would otherwise not be possible because of taxes. I have the ISK to invest for this. However for me to use trial and error on something like this would most certainly cost quite a bit of ISK.
XShrapnel77
Millennium Industries
#30 - 2013-02-26 04:53:30 UTC
Now i understand your point, Your looking for information, tip, tricks, or anything that can improve on your current PI setup (or future setup)

Well the simple answer is, no.

Nobody has really taken the time to make a tool or something that helps you determine how to maximize a planets potential.

Another reason might be that PI is to dynamic and complex to build a tool around. There are so many planets in EVE that it would take ages to gain data from them all, let alone stuff it into a database and make a program to calculate the best place to put your extractors, structures, and cycle times.

Im getting tired just from thinking about it.
Vicata Heth
Sensible People
Sigma Grindset
#31 - 2013-02-26 04:57:11 UTC
XShrapnel77 wrote:
Now i understand your point, Your looking for information, tip, tricks, or anything that can improve on your current PI setup (or future setup)

Well the simple answer is, no.

Nobody has really taken the time to make a tool or something that helps you determine how to maximize a planets potential.

Another reason might be that PI is to dynamic and complex to build a tool around. There are so many planets in EVE that it would take ages to gain data from them all, let alone stuff it into a database and make a program to calculate the best place to put your extractors, structures, and cycle times.

Im getting tired just from thinking about it.


That's not quite what I'm looking for. Assume that extracting the resources is not required. I will extract resources when it will make me more/month, and once I figure out what will make me the most isk/month, I will be able to figure out what resources to extract and what resources not to extract. Currently though I'm looking for things like, is it more profitable for me to make nanite paste on factory planets, and import all p1 materials, except for one of the p2 materials because it's value is actually lower than the p1 components used to make it due to market saturation? This is just an example and I couldn't tell you whether nanite paste actually takes p2 materials, but you get the point.
Thur Barbek
Republic University
Minmatar Republic
#32 - 2013-02-26 05:06:56 UTC  |  Edited by: Thur Barbek
Vicata Heth wrote:

That's not quite what I'm looking for. Assume that extracting the resources is not required. I will extract resources when it will make me more/month, and once I figure out what will make me the most isk/month, I will be able to figure out what resources to extract and what resources not to extract. Currently though I'm looking for things like, is it more profitable for me to make nanite paste on factory planets, and import all p1 materials, except for one of the p2 materials because it's value is actually lower than the p1 components used to make it due to market saturation? This is just an example and I couldn't tell you whether nanite paste actually takes p2 materials, but you get the point.


If you find people willing to write programs and spreadsheets and tell you whats most profitable for free, please refer them my way.

Make a simple spreadsheet and answer your own questions. Barring that, make pos fuel. You cant go wrong with pos fuel.
XShrapnel77
Millennium Industries
#33 - 2013-02-26 08:18:04 UTC
Quote:
Make a simple spreadsheet and answer your own questions.

All i hear is spreadsheet this, spreadsheet that. If EVE was meant to use Spreadsheets for everything, dont you think they would have added something like that in the game? Ive never used a spreadsheet for EVE and i do just fine without them.


Back to the topic..
Again, the answer is no. Your trying to figure the most profitable item for PI, and your asking people to share that info with you on the forums, you might as well be asking people to troll and misdirect you.

Now im going to assume that your asking how to find the most profitable PI commodity on the market.. Well thats a valid question and id be happy to answer it with a few simple steps.

Step 1: Location, Location, Location.
Its important, you find a decent set of planets near an active trade station, poof, done.

Step 2: The Product.
Since this is what your going to be making money from, youll want to choose something that has a relatively stable market flux. Meaning you can rely on a steady income, instead of 1M this week, 100K next week. Simply check the market tab buy/sell orders, price history, and watch the market for how much is being bought and sold daily, do a bit of math and poof, got your ISK Per Hour ratio on that item.

Step 3: Set up your PI.
Make the product you chose and watch the ISK flow.

If this isn't what you were looking for than you are one hell of a confusing person. Ive tried three times to help, im at a loss if this doesn't.

Vicata Heth
Sensible People
Sigma Grindset
#34 - 2013-02-26 08:59:07 UTC  |  Edited by: Vicata Heth
XShrapnel77 wrote:
Quote:
Make a simple spreadsheet and answer your own questions.

All i hear is spreadsheet this, spreadsheet that. If EVE was meant to use Spreadsheets for everything, dont you think they would have added something like that in the game? Ive never used a spreadsheet for EVE and i do just fine without them.


Back to the topic..
Again, the answer is no. Your trying to figure the most profitable item for PI, and your asking people to share that info with you on the forums, you might as well be asking people to troll and misdirect you.

Now im going to assume that your asking how to find the most profitable PI commodity on the market.. Well thats a valid question and id be happy to answer it with a few simple steps.

Step 1: Location, Location, Location.
Its important, you find a decent set of planets near an active trade station, poof, done.

Step 2: The Product.
Since this is what your going to be making money from, youll want to choose something that has a relatively stable market flux. Meaning you can rely on a steady income, instead of 1M this week, 100K next week. Simply check the market tab buy/sell orders, price history, and watch the market for how much is being bought and sold daily, do a bit of math and poof, got your ISK Per Hour ratio on that item.

Step 3: Set up your PI.
Make the product you chose and watch the ISK flow.

If this isn't what you were looking for than you are one hell of a confusing person. Ive tried three times to help, im at a loss if this doesn't.



Yes and no. That's part of it. The main thing I'm looking for is maximizing income/month. I'm just looking for the best way to do that. From what I can see there's really no easy answer, and no tools to help find the answer. So I've decided to write my own software to get the answer with, as the answer is really going to be changing from month to month, or even week to week.
Inxentas Ultramar
Ultramar Independent Contracting
#35 - 2013-02-26 16:29:03 UTC
Vicata Heth wrote:
I'm currently training a PI character (though I used to have a perfect PI character), so I'm not really able to use trial and error. I also used the trial and error method before and ended up with a clusterfuck.


You don't have 10 mil to try another setup in lowsec? What?
Anadonte
Republic University
Minmatar Republic
#36 - 2013-02-26 18:02:13 UTC
The way I understand it is, you don't want to put in the work to maximizing your profit, and you don't want to build spreadsheets to maximize profit. You state that you've had a perfect PI character in the past but it seems this guy right here, with his consolidation 3 and command center upgrades 4 skills knows more about PI and profit than you do. You just want a one-size-fits-all maximum profit answer, and everyone keeps saying, "It doesn't exist. Build the programs to help do the analysis to keep on top, or find someone who will."

If you want to just build useful PI and sell it, you'll get a stable, (albeit lower overall potential) income. If you want profit maximizing, it is going to take an active management of your P.I., and whether you build spreadsheets or not, some scrap paper and a calculator or excel. Get over it. Either build the market profit planetary-commodities conversion excel sheet to do it constantly, or do it by hand every time. But that is the only way to get maximized profit.

And some days, the sell orders on P0 products will be more efficient than trying to mine them out of the planet. Other days, P1 products may be more efficient. Maybe on Saturday, the sale price of the final product will be lower than the sales of the P0 raw material product equivalent. It changes daily, and it changes hourly. And you will want to evaluate profitability at least daily, just like an investor in real life.


Regarding an actual planet setup, for a basic production, you will easily need 2 extractors, 2 basics, and an advanced production. Toss in a spaceport, and some storage facilities and you've got it done. You don't need to connect anything to your command center, it just gives you the buildable radius for where you can place your buildings.
Rezig Huruta
Republic Military School
Minmatar Republic
#37 - 2013-02-26 18:48:29 UTC  |  Edited by: Rezig Huruta
OP, you should go through the thread and read ONLY your own posts.

That will probably show you how much you don't really want to do PI.

Bouncing between purchasing and mining P0 and P1 products, then shipping them, etc... you are creating a bigger hassle than what you'd have if you use a single approach.
Vicata Heth
Sensible People
Sigma Grindset
#38 - 2013-02-27 11:15:20 UTC  |  Edited by: Vicata Heth
I've already started developing my own software to do just what I'm looking for. The issue isn't that I don't understand how to do it, etc. It's that I don't have the tools available to figure things out. The purpose of this thread was more or less to figure out if there was an easier way, or if I was over-thinking it.

This is the first stage (yes, that's real market data):
http://postimage.org/image/4ihf28935/full/
Bugsy VanHalen
Society of lost Souls
#39 - 2013-02-27 16:50:51 UTC  |  Edited by: Bugsy VanHalen
Vicata Heth wrote:


That's not quite what I'm looking for. Assume that extracting the resources is not required. I will extract resources when it will make me more/month, and once I figure out what will make me the most isk/month, I will be able to figure out what resources to extract and what resources not to extract. Currently though I'm looking for things like, is it more profitable for me to make nanite paste on factory planets, and import all p1 materials, except for one of the p2 materials because it's value is actually lower than the p1 components used to make it due to market saturation? This is just an example and I couldn't tell you whether nanite paste actually takes p2 materials, but you get the point.

Ok,

Correct me if I'm wrong, you are looking for a tool like the ones available for manufacturers that compare the value of producing sub components to just buying them, and which way to go for each sub component to maximize your profits.

For example if you are building wetware mainframes, to maximize your output, you need to determine which sub-components to build yourself and which you should just buy.

To my knowledge this tool does not exist although both ISK per hour and Dedaf's industrial tool do provide a lot of PI spread sheet help.

With you planing on having your own POCO's the import/export taxes which can really make or break a PI operation will not be a factor. How ever if you are planing on setting up in deep Null buying P0, P1, or even P2 mats can be very bulky to move. Unless you have your own jump freighter you are better off just building most from scratch. It is well worth converting at least P0 into P1 before exporting to a factory planet, even just for the volume reduction.

That being said however most P3 and P4 products sell for far less than the value of the mats that go into them. For example the wetware mainframes require about 108,000 P0 mats per run. Extracting all that P0 and converting it to P1. The P1 will in most cases be worth more than the P3 or P4 you will build with it. So why even bother to convert it to P3 or P4? Well it is all about logistics. What is the better option, to run 10 loads of P1 to market worth 500,000,000 isk, or 1 load of P4 worth 400,000,000 isk. If it is a long haul, that extra 100M is not worth the time needed for those extra 9 loads. Most null or W-space PI producers would rather run 1 load of higher value cargo, then many loads of lower value even if the overall profits per month are lower.

This is the curse of PI. The more time you put into it the more isk per month it will make you. But if you look at it from the other side, as in isk/hr of actual time spent dedicated to managing your PI. Then the P4 production looks much better. Sticking with the same example, Say we have two players with 3 PI alts each, in the same deep null system, both using POCO's with 0 tax.

One player spends about 4 hours per week managing PI operations, But at the end on the week has to make 10 runs to markets at 30 minutes per run(5 hours hauling) to off load all his P1 mats for 500M. 9 hours per week to make 500M is about 55M per hour of actual time invested.

Player Two spends 6 hours per week managing his PI making P4 mats but only needs to make one 30 minute run to market to sell 400M worth of P4. 6.5 hours per week to make 400M is about 61M per hour of actual time invested. Not to mention player two now has and extra 3.5 hours per week to spend doing other activities. If you are a casual player that can be a lot.

These numbers are not based on actual PI values but used as an example to show what I have experienced in my extensive PI operations.

I am assuming that part of your confusion stems from the fact that most higher tier PI mats sell for less than the lower tier mats they consume. I hope you understand now that it is more a matter of compression or isk/m3. Although you are getting less for your overall production, you are getting a much higher isk/m3 for what you haul to market. Sure you can make often 10-20% more selling the lower tier mats, but you need to haul 10 times the volume. This is not a big issue if you are 2 jumps from Jita, but if you are 20 jumps from Jita, 10 jumps deep into null sec, Or in a worm hole without a steady connection to high sec, the hauling becomes a very big issue.

When it comes to PI trying to keep up with a max income operation will burn you out, and result in you just giving up on PI as it will just take up to much of your time. The best way to set up a PI operation is to first determine how much time per week or per month you want to spend doing it, then base your design on an operation that will fit that window. Personally I spend about 30 minutes a day across all my PI toons resetting extractors, and about 1 hour a week hauling and moving stuff around. I net about 100M per week in high sec, could easily double than in null, even without my own POCO. But it is low stress and feels much more passive, then when I had a huge network of extraction and factory planets which required a lot of attention.

For absolute max income from PI you can buy all you mats and have all planets maxed factory facilities, you can make billions per month per character, but it takes a huge amount of effort to keep up with everything. And a huge amount of capital to get it all rolling. The burn out level of such an operation is very high and very few stick to it for very long. unless you are interested in doing nothing in eve outside of PI, it is a waste of your time.
Johnson 1044
Johnson Organic Produce
#40 - 2013-02-28 04:55:09 UTC
Eve is popular because it appeals to different people with different play styles. Some people like the rush of PVP. Others want to solve problems and build. PI is meant to be a problem solving endeavor.

You hear that a lot of isk can be made with PI and that you can count on that isk flowing in day after day, week after week etc. That sounds awesome and you want it, but you really have no interest in the work it takes to set it up.

PI isn't for you.
Previous page123Next page