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Gate Gun Mechanics Bugged ?

Author
Pen Dulum
Viziam
Amarr Empire
#1 - 2013-02-25 00:12:42 UTC  |  Edited by: Pen Dulum
So can anyone clear up the current mechanics ?


I know now if you warp off after gate guns agress you that they forget you right ?

Is there a known bug where if gates agro you and you warp off grid and come back and continue to fire that the gate guns DON'T attack you anymore?

EDIT** In a pirating situation in low sec.
Mire Stoude
Center for Advanced Studies
Gallente Federation
#2 - 2013-02-25 00:49:08 UTC
Bug? I thought it was a feature.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#3 - 2013-02-25 02:11:31 UTC
Pen Dulum wrote:
So can anyone clear up the current mechanics ?


I know now if you warp off after gate guns agress you that they forget you right ?

Is there a known bug where if gates agro you and you warp off grid and come back and continue to fire that the gate guns DON'T attack you anymore?

EDIT** In a pirating situation in low sec.


Not a bug


A feature.

BYDI recruitment closed-ish

Bruce Kemp
Suddenly taken over
#4 - 2013-02-25 08:01:46 UTC
Its great, get used to it. Twisted
ShahFluffers
Ice Fire Warriors
#5 - 2013-02-25 09:49:39 UTC
Sometimes drones will continue to engage despite being left behind (and not moving). Not only does it keep the timers resetting (and not allowing you to jump), but it also keeps the guns firing.
Pen Dulum
Viziam
Amarr Empire
#6 - 2013-02-25 10:16:50 UTC
Umm

Ok.

I asked cos I been away quite some time and recently returned. But is it really intended that you can go off grid after they attack you, warp back and carry on engaging and thru won't fire ?

I understand the sentry gun forgetting you but that scenario or 'feature' seems extremely floored.


Oh and before you ask, no I didn't lose a ship to this!
I lol'd at 4 -10's trying to break my hic tank while on a gate, but watching them initiate agro by firing at me and warping off grid, then back and taking NO sentry damage while they then tried and tried to break my hic's tank.
ShahFluffers
Ice Fire Warriors
#7 - 2013-02-25 21:25:57 UTC
Pen Dulum wrote:
I asked cos I been away quite some time and recently returned. But is it really intended that you can go off grid after they attack you, warp back and carry on engaging and thru won't fire ?

Yep. A lot of people in low-sec celebrated the change because it allows people to actually go and do something else (or return) instead of sitting around doing "nothing" for 15 minutes.

Pen Dulum wrote:
I understand the sentry gun forgetting you but that scenario or 'feature' seems extremely floored.

Ah... forgive me... my previous post was wrong (I responded while half asleep).

If I recall correctly (and I'm probably wrong)... as long as the person/victim has shot back, gate guns will not fire if you warp back and aggro again (due to a limited engagement timer). This is intentional.
Frozen Fallout
Federation Front Line Report
Federation Front Line
#8 - 2013-02-26 21:01:28 UTC
ShahFluffers wrote:
Pen Dulum wrote:
I asked cos I been away quite some time and recently returned. But is it really intended that you can go off grid after they attack you, warp back and carry on engaging and thru won't fire ?

Yep. A lot of people in low-sec celebrated the change because it allows people to actually go and do something else (or return) instead of sitting around doing "nothing" for 15 minutes.

Pen Dulum wrote:
I understand the sentry gun forgetting you but that scenario or 'feature' seems extremely floored.

Ah... forgive me... my previous post was wrong (I responded while half asleep).

If I recall correctly (and I'm probably wrong)... as long as the person/victim has shot back, gate guns will not fire if you warp back and aggro again (due to a limited engagement timer). This is intentional.


After having just ganked a Freighter in lowsec I can attest that the target does not need to shoot back.

The way it works is this, if you go Suspect in front of gate guns they will shot you.

If you warp off and come back and shoot the same person you do not go Suspect again since its the same target.

If you warp off come back and shoot another person that you didn't before you will get another suspect timer and gate guns will fire on you (not sure about this one, can anyone confirm?)


Pen Dulum
Viziam
Amarr Empire
#9 - 2013-02-26 23:45:53 UTC
ShahFluffers wrote:
Pen Dulum wrote:
I asked cos I been away quite some time and recently returned. But is it really intended that you can go off grid after they attack you, warp back and carry on engaging and thru won't fire ?

Yep. A lot of people in low-sec celebrated the change because it allows people to actually go and do something else (or return) instead of sitting around doing "nothing" for 15 minutes.

Pen Dulum wrote:
I understand the sentry gun forgetting you but that scenario or 'feature' seems extremely floored.

Ah... forgive me... my previous post was wrong (I responded while half asleep).

If I recall correctly (and I'm probably wrong)... as long as the person/victim has shot back, gate guns will not fire if you warp back and aggro again (due to a limited engagement timer). This is intentional.



I didn't agress at all. I just sat there and tanked.

This surely can't be working as intended, this seems extreemly floored.
Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#10 - 2013-02-27 22:29:20 UTC
Pen Dulum wrote:


I didn't agress at all. I just sat there and tanked.

This surely can't be working as intended, this seems extreemly floored.


Reading patch notes:

Quote:
Sentry guns
Sentry guns will only respond to anyone who incurs a security status penalty in their vicinity.
A character with sentry aggression that leaves the vicinity (by warping away) and then returns will no longer be considered a target for sentry guns, unless he commits another illegal attack.
They will not respond to illegal aggressions that occurred elsewhere – Attacking another player at a belt or other site and then warping to a gate/station will now no longer result in sentry aggression.
Sentry guns will no longer attack drones, only ships


Since you don't get another security status penalty when you continue with a previous agression there is no further gate gun fire. Completely working as intended.
Pen Dulum
Viziam
Amarr Empire
#11 - 2013-02-27 23:20:41 UTC
Hah !

Ok fair do's

Thanks for clearying that up mate, appreciate it ;)
G13 Haze
State War Academy
Caldari State
#12 - 2013-03-05 13:49:47 UTC
Tank up and gate camp, kill and warp kill and warp until you get bored or you somehow have enough boost to lock a shuttle carrying plex then it's win win
Angelique Duchemin
Team Evil
#13 - 2013-03-05 15:42:52 UTC
So if a person is attacked at the gates the guns will attack the pirate but if the pirate warps out and then back in and continue attacking then the guns will ignore him?

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

ALUCARD 1208
Digital Ghosts
#14 - 2013-03-05 15:55:14 UTC
Pen Dulum wrote:
ShahFluffers wrote:
Pen Dulum wrote:
I asked cos I been away quite some time and recently returned. But is it really intended that you can go off grid after they attack you, warp back and carry on engaging and thru won't fire ?

Yep. A lot of people in low-sec celebrated the change because it allows people to actually go and do something else (or return) instead of sitting around doing "nothing" for 15 minutes.

Pen Dulum wrote:
I understand the sentry gun forgetting you but that scenario or 'feature' seems extremely floored.

Ah... forgive me... my previous post was wrong (I responded while half asleep).

If I recall correctly (and I'm probably wrong)... as long as the person/victim has shot back, gate guns will not fire if you warp back and aggro again (due to a limited engagement timer). This is intentional.



I didn't agress at all. I just sat there and tanked.

This surely can't be working as intended, this seems extreemly floored.



working as intended
Oops
ALUCARD 1208
Digital Ghosts
#15 - 2013-03-05 15:56:22 UTC
Angelique Duchemin wrote:
So if a person is attacked at the gates the guns will attack the pirate but if the pirate warps out and then back in and continue attacking then the guns will ignore him?



yes
Vyktor Abyss
Abyss Research
#16 - 2013-03-05 20:24:08 UTC
My adapting to these new mechanics happened by a WTF:

I was flying a comet fighting a war target frigate in a FW plex in lowsec. As I kill the guy a pirate wolf comes in and i'm a bit shot up so i quickly bail to a gate, leaving 3 of my drones behind.

I land on gate and have aggression so as I'm waiting the pirate wolf shows up behind me. He looks red as he's -10 so i could aggro, but instead I decide to jump and check other side, and may aggro .

He followed and I figured he'd be mad to engage me and take sentries, but he has jumped after me and so i decide to slowboat back to gate to see if he'll take the bait...

This was where my understanding of new mechanics broke down...

He started pounding me and after locking him up he apparently was taking no sentry fire... I was rather surprised, and had no choice but to engage, but he had the drop on me and I died where i possibly could have won.

I convoed the guy and asked him how he had no sentry aggro and he told me that after i warped off he shot a drone of mine at the plex. Fair play to him for the ingenuity, he deserved his kill and taught me a lovely lesson that day.

TL:DR - Don't rely on sentry gun fire anymore in lowsec.


Angelique Duchemin
Team Evil
#17 - 2013-03-05 23:06:32 UTC
ALUCARD 1208 wrote:
Angelique Duchemin wrote:
So if a person is attacked at the gates the guns will attack the pirate but if the pirate warps out and then back in and continue attacking then the guns will ignore him?



yes



Well that just seems wrong.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Georgina Parmala
Science and Trade Institute
Caldari State
#18 - 2013-03-06 00:55:31 UTC
Angelique Duchemin wrote:
ALUCARD 1208 wrote:
Angelique Duchemin wrote:
So if a person is attacked at the gates the guns will attack the pirate but if the pirate warps out and then back in and continue attacking then the guns will ignore him?



yes



Well that just seems wrong.

How so?

The gate guns made the big scawy piwate warp off grid. If you're still there when he comes back....

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

IbanezLaney
The Church of Awesome
#19 - 2013-03-06 03:00:48 UTC
Angelique Duchemin wrote:


Well that just seems wrong.



Don't hang around on gates in low sec.

Problem solved.