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Sucide ganking. Alternatives?

First post
Author
Tippia
Sunshine and Lollipops
#41 - 2011-10-27 11:12:51 UTC  |  Edited by: Tippia
The Apostle wrote:
My argument is, and always has been that suicide ganking in highsec IS illegal (check the repercussions for doing it) but accepted.
…and the question has always been: yes? So what? Just because it's “illegal” doesn't mean that it's wrong or broken, and it most certainly does not mean that it's not allowed.
Quote:
It's deemed "neccessary" to kill industrials because guys who want to blow **** up cannot reasonably kill COMBAT vessels.
No, it's deemed necessary because said industrialists are part of the war machine and thus need to be disruptable, and because the game is open-ended enough not to force people into corps, if they either decide they don't need the benefits, or if they decide they don't want to deal with the downsides.
Quote:
The mechanic is one sided and broken.
How so?
Quote:
wha???
Under war-dec. Yes. Suicide gank. Rare.
No, as ganks. In fact, I'd venture to guess that outside of these kinds of orchestrated events, mission runners in particular are common targets because they're actually worth a gank. On any non-campaign day, check the kill heatmaps — they are not exactly concentrated on mining areas…

If anything, it's the opposite: it takes a particular kind of idiocy to run missions while at war, so it's far rarer that those boats get violenced under wardec than as part of a suicide gank (well… unless the owners suffer from that other kind of idiocy that makes them try to use their mission boats as player-combat ships).
baltec1
Bat Country
Pandemic Horde
#42 - 2011-10-27 11:15:17 UTC
Zoe Alarhun wrote:


How is it one sided - you can kill a mission ship just as easily. Some energy neuts kill most active tanks (which good mission runners use) meaning they can't rep which means the rats + you kill them. Also fit damage type that they arn't tanked against. Almost 0 risk and you don't get your ship raeped by concord.

Needless to say in low sec and nullsec combat vessels get blown up all the time. What is the problem with suicide ganking ?


A single Mael will alpha most t3 mission runners easily too.
Tanya Fox
Doomheim
#43 - 2011-10-27 11:23:57 UTC
Tippia wrote:
The Apostle wrote:
Miners are already stuffed. Let's ADD missioners, Incursion runners and EVERY combat vessel to higshec killmails and stop being shallow, lazy cowards with excuses that do NOT apply to the people saying it.
Yes. Let's add the people who are already on those killmails. Wait what? Ugh



He has got a point though, those doing the ganking hide just as much behind Concord, up until the time they strike.
Tanya Fox
Doomheim
#44 - 2011-10-27 11:57:09 UTC  |  Edited by: Tanya Fox
No Mahdss:

Read this slightly earlier than your post before getting too excited.


The Apostle wrote:
Tanya Fox wrote:
This is where your really agenda is, making high-sec more of a PvP area.

You got it. That's EXACTLY what I'm saying. But my reasons are not so obvious.

By doing as I am suggesting, "fighting men" will become targets ALL DAY, EVERY DAY, EVERY WHERE.

They ALL use highsec for SAFETY because they CANNOT be reasonably ganked before Concord. This very safety allows THEM to fly around as long as those that cannot tank are dead meat.

And the whole while, MINERS and UNARMED industrials should STOP WHINING because they ARE targets. "Sandbox", "This is Eve" ad nauseam.

My point is to prove that "fighting men" DO NOT want this. It's a double bluff and the responses are proving this very fact.

Miners are already stuffed. Let's ADD missioners, Incursion runners and EVERY combat vessel to higshec killmails and stop being shallow, lazy cowards with excuses that do NOT apply to the people saying it.

They will fight this because it will **** up THEIR game. I knew this BEFORE I posted. It's why I did. Some people just haven't worked it out yet.

+1
Mara Rinn
Cosmic Goo Convertor
#45 - 2011-10-27 12:06:31 UTC
I say keep the ganking of hulks in hisec up. Eventually you'll either end up with no more targets to shoot, or no more game to play.
Simetraz
State War Academy
Caldari State
#46 - 2011-10-27 13:23:35 UTC
Bad to worse idea apostle.

A certain amount of ganking is tolerable.
Miners don't get instant isk, they also have to haul there minerals to market and sell it.
So they can get ganked there as well.

Although I must admit ganking a hauler on it way to market makes a whole lot of sense.
Ganking somebody in the belt, well none at all.

THen as you mentioned ganking miners in the belt is easy and ganking a mission runner requires more work.
Well that makes the gankers just as lazy as the miners.

The correct question is why are there so many people ganking miners, it isn't for ISK.
IT isn't about nobody should be 100 % safe in High-sec, that does not answer the question.

Or perhaps you should be asking why all these people that are supposed to be PvP'rs aren't out killing each other or somebody who has some chance to fight back.



War Kitten
Panda McLegion
#47 - 2011-10-27 13:32:57 UTC
The Apostle wrote:

This can only be done with 2 changes imho

1) Remove the ability to stay in an NPC for greater than some arbitrary time. (eg: 90 days). Failure to join a corp involves seizure of assets until you do.

2) Once a war-dec has been declared, NO members can either leave or join during the declaration.

Discuss....


1) Yes, confuse 90 day old newbies even further by taking away all their stuffs and force them to be social. That'll work out well.

2) Yes, introduce a NEW griefing mechanic to attempt to solve an old one. Once your corp is perma-wardec'd and you can never leave, I'm sure you'll change your tune.


Your game mechanics changes are harsher than the existing one that allows for ganking.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Skaz
Skazmanian Industries
#48 - 2011-10-27 13:35:02 UTC
Forcing people to join corps after a set amount of time is a game breaker.

Ruins the sandbox.

-... ..- -.-- / -- -.-- / ... - ..- ..-. ..-. / --- -. / - .... . / -- .- .-. -.- . - / - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / ... .... .- -- . .-.. . ... ... .-.. -.-- / ... - --- .-.. . -.

March rabbit
Aliastra
Gallente Federation
#49 - 2011-10-27 13:41:26 UTC
The Apostle wrote:
I made a really dumb post the other day.
...
I make this post in an attempt to counter the problem with some thought rather then belligerence.
...
Discuss....

i think you should spend a little more time to cook your idea.... Didn't read your prev post (you already said it's dumb so there is no problem here). But this one.... You started from miners and suicide gankings and finished by mission runners and "nerf them all".....

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#50 - 2011-10-27 16:12:56 UTC
Serene Repose wrote:
The great unsaid here....why not find other PvP-ers and shoot your hearts out (literally)? You shoot. They shoot. You shoot...

Why drag the entire EVE population into some psychopathic hunger for chaos? Why can't the ones who like to do it, do it. The ones who aren't interested as their interests lie elsewhere NOT do it?

The great unsaid...honestly answer that. Why?

maybe those "pvpers" don't want pvp? Maybe they only want "tears"?Roll

Like USA: never aggroed strong opponent but spending years in wars with small and weak ones for "good for us all" Lol

The Mittani: "the inappropriate drunked joke"

CCP Phantom
C C P
C C P Alliance
#51 - 2011-10-27 16:28:04 UTC  |  Edited by: CCP Phantom
Moved from General Discussions and off topic posts removed. Please stay on topic, thank you.

CCP Phantom - Senior Community Developer

David Cedarbridge
Republic Military School
Minmatar Republic
#52 - 2011-10-27 17:32:13 UTC
The Apostle wrote:
See any major alliances fighting lately? Nope. They're in highsec beating up miners making less than 3m an hour.


Actually, the ice miner shooting is a side project. Though your rage about this is fairly amusing. Feel free to visit Delve if you're looking for pvp.
The Apostle
Doomheim
#53 - 2011-10-27 21:10:59 UTC
David Cedarbridge wrote:
The Apostle wrote:
See any major alliances fighting lately? Nope. They're in highsec beating up miners making less than 3m an hour.


Actually, the ice miner shooting is a side project. Though your rage about this is fairly amusing. Feel free to visit Delve if you're looking for pvp.

Now here's the thing. I used to live in CFCville. I understood the risks, I took the neccessary precautions. I reaped the benefits of the risks. I did big ops, I did roams. I fought people who also wanted to fight. It was a target rich environment. (I even flew with G**ns - VFK, I was there!)

And get this. It didn't even occur to me to go find a Hulk and kill it. Why would you? What glory, what honour can be found in killing a mining vessel when I could hunt a T3 cruiser for 2 hours and kill it?

The point of my story....
My work got busy, I left 0.0. (I had other motivations too but RL was primary)

Any 0.0 dude will tell you, as soon as you fly into highsec there are "neuts" everywhere, all flying around, unprotected, unescorted. It took me a few days just to get in the habit of NOT locking and trying to engage every neut I saw.

And they can fly around like this all day, mostly unmolested. wtf you ask? How? Concord. I couldn't shoot without a loss.

But then the other bit dawned on me. I could also fly around without my scout. I didn't need to sit after every jump, cloaked up, eyes peeled on overview / local / d-scan. I could actually relax.

So after months of puckered anal glands, jangling nerves, lightening fast reflexes poised over warp, lock, F1, F2, I was able to fly "normally". I could start to enjoy my surrounds. I had time to chat. I had time to chill.

So I took up missioning. I don't even bother worrying about threats unless local spiked by >5. Threats? What threats? Made some coin, work got busier.

So I bought a Hulk just to keep playing while I worked (from home). And until I sold it, mining in high-sec gave me puckered anal glands, jangling nerves and lightening fast reflexes poised over warp!!!

I can't be ****** anymore. I'm a miner and I gotta play like I'm in 0.0? May as well be in 0.0!!!

But who wants to be a drone working FOR someone when I could just as easily work for ME. But then some drones working FOR someone have decided that I shouldn't be allowed to work for ME either.

And nobody questions, ingame or Eve-O, who the **** are they to tell me what I can/cannot do?? I don't need isk, I don't care about isk. I just wanna be able to log and grab a few rocks so I can build an occasional ship, buy a plex and pay for my subs. I don't wanna sit, ignoring everything else around me just so I got my finger on warp, d-scan, whatever.

Been there did that.

I AM JUST A ******* MINER.

Like I said, I can''t be ****** anymore. And I bet I'm not alone.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Danika Princip
GoonWaffe
Goonswarm Federation
#54 - 2011-10-27 21:51:17 UTC
What the hell is a G**n anyway?

is Goon profanity now?


Also, I fail to see the point of your little story there.
David Cedarbridge
Republic Military School
Minmatar Republic
#55 - 2011-10-28 03:47:11 UTC  |  Edited by: David Cedarbridge
The Apostle wrote:
:words:


God, look how mad this kid is.

I'm nobody's drone. If you flew in the CFC and only knew how to function as a "drone" and act when told to then you wasted your time in 0.0.

Also, lol@you thinking the game owes you a means of making isk through afk mining.

Deal with it.
Integra Arkanheld
Andorra Paradis Fiscal
#56 - 2011-10-28 15:18:00 UTC
It is true that suicide ganking is a problem. It will even be a bigger problem with the 4 new BC in winter. Mining barged were supposed to be used in empire with low defenses, while the "strong" exumers should be used in low sec, 0.0
The exumers are easily killed in empire, and the game is becoming more PVP with time.
To all those people that like so much to kill miners, I would say to leave empire space. That is what CCP wanted. If the game continues like that, there will be less new players that will stay. I had a couple of friends be suicided ganked in empire, and they left the game. They changed to another game. You might think it is funny, but in EVE, were industry is run by players, if there are less industrial players involved, the game will face serious troubles.
If players can come to EVE, stay some time in empire, learning about the game, and playing casually against the machine, they will, with time, when they feel ready, go to low sec, 0.0. There are also casual players that stay always in empire that are needed to make the market active. Not allowing those players to play, is damaging EVE.
PVP players have low sec, 0.0, and WARs (that need some fixes) to do PVP, I think that noobs, carebears also need to have a possibility to play.
Tippia
Sunshine and Lollipops
#57 - 2011-10-28 15:44:52 UTC  |  Edited by: Tippia
Integra Arkanheld wrote:
It is true that suicide ganking is a problem.
How so? In what way is it a problem?
Quote:
If the game continues like that, there will be less new players that will stay.
The problem with this assertion is that it is trivially disproven by reality. The game has been like that for the last eight years, and the only thing that has lowered the number of players is when CCP has put the game on the back-burner. In fact, if you want to go into dubious correlation/causation territory like that, the game actually started to lose steam around the time suicide ganking got its last negative adjustment…
Quote:
You might think it is funny, but in EVE, were industry is run by players, if there are less industrial players involved, the game will face serious troubles.
No, for the exact same reason: if there are less industrial players, then the prices will go up, which will increase the profitability of engaging in industry which will make more players do it.
Quote:
If players can come to EVE, stay some time in empire, learning about the game, and playing casually against the machine, they will, with time, when they feel ready, go to low sec, 0.0.
A couple of problems here. Empire space is not about “learning the game” — we have newbie systems for that, and they already offer increased protection. Empire space is actually a rather nasty place (in some parts of it, you'll get blown up on principle, because it's just that kind of system). And finally, empire does not, and never has let you “play casually against the machine” for the simple reason that EVE does not support that. There is no machine to play against — only other players.

It is entirely possible for newbies and carebears to play. They just need to understand what kind of game it is they're playing.
Integra Arkanheld
Andorra Paradis Fiscal
#58 - 2011-10-28 23:21:56 UTC  |  Edited by: Integra Arkanheld
Suicide ganking is a problem:

Because it is unbalanced. Using a ship with a lot lower cost of a defenseless industrial to kill it, is unbalanced. The attacker should loose more.
Quote:
The problem with this assertion is that it is trivially disproven by reality. The game has been like that for the last eight years, and the only thing that has lowered the number of players is when CCP has put the game on the back-burner. In fact, if you want to go into dubious correlation/causation territory like that, the game actually started to lose steam around the time suicide ganking got its last negative adjustment…

I seriously doubt that, and it is up to CCP to decide that.
Quote:
Quote:
You might think it is funny, but in EVE, were industry is run by players, if there are less industrial players involved, the game will face serious troubles.
No, for the exact same reason: if there are less industrial players, then the prices will go up, which will increase the profitability of engaging in industry which will make more players do it.


With few industrial players, the market can be easily manipulated, and will not be able to run normally like that.
Quote:
Quote:
If players can come to EVE, stay some time in empire, learning about the game, and playing casually against the machine, they will, with time, when they feel ready, go to low sec, 0.0.
A couple of problems here. Empire space is not about “learning the game” — we have newbie systems for that, and they already offer increased protection. Empire space is actually a rather nasty place (in some parts of it, you'll get blown up on principle, because it's just that kind of system). And finally, empire does not, and never has let you “play casually against the machine” for the simple reason that EVE does not support that. There is no machine to play against — only other players.

It is entirely possible for newbies and carebears to play. They just need to understand what kind of game it is they're playing.
[/quote]
You play against the machine doing missions for example. Not everything must be with players. Many players also mine AFK, and it has been like this for a long time. And if having an insecure high security zone is fine, then they should simply remove it. They should decide if they want to have a secure zone, but make it secure, or simply remove it.
Danika Princip
GoonWaffe
Goonswarm Federation
#59 - 2011-10-29 05:17:18 UTC
Integra Arkanheld wrote:
. And if having an insecure high security zone is fine, then they should simply remove it. They should decide if they want to have a secure zone, but make it secure, or simply remove it.


Highsec was never intended to be safe or secure. It's safer, that's all you're going to get.
Anti's Slave
Perkone
Caldari State
#60 - 2011-10-30 02:25:30 UTC
Danika Princip wrote:

Highsec was never intended to be safe or secure. It's safer, that's all you're going to get.



And with the ever releasing new ships and equips it is growing less safe.

Why do I want to watch my back 24/7? I don't have to do that irl, so why would I need to here? Games are intended to be fun and that fun can possibly be taken away by anyone. In most games ganking someone would be considered harassment. I'm not saying I can't handle the heat, but not everyone is about PvP. I've learned most people in this game don't want real PvP they just want to harass people because they get hard over it. It seems like some elements to the game are flawed. I mean a simple thing like hiring an NPC merc group to protect you while you mine would be a simple addition...


P.S. Yes, you can hire players to do this too. But, as I've learned in this game, you can't trust anyone.